Frequently used concise skill descriptions
- Cost and Effects
- Extra Conditionals
- Lose all adrenaline.
- Lose all enchantments.
- Cannot self-target.
- No effect unless you are wielding a "<insert-equipment>".
- Ends if you use a skill.
- Spirits are unaffected.
- Orphaned terminology
Build Template[edit]
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500 Health & 27 Energy base
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Template Code: OwBj0pf64O6P2sDz4rwOYzZBAA
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Avatar Green Weapons[edit]
- Slashing damage: 9-41 (Requires 9 Scythe Mastery)
- Damage +15% (while in a Stance)
- Double adrenaline on hit (Chance: 10%)
- Armor +7 vs. Physical damage
- Two-handed
- Slashing damage: 9-41 (Requires 9 Scythe Mastery)
- Damage: +15% (while Enchanted)
- Armor penetration +20% (Chance: 20%)
- Enchantments last 20% longer
- Two-handed
- Slashing damage: 9-41 (Requires 9 Scythe Mastery)
- Damage +15% (vs Conditioned foes)
- Life Draining: 5
- Health regeneration -1
- Health +30
- Two-handed
- Slashing damage: 9-41 (Requires 9 Scythe Mastery)
- Damage +15% (vs. Hexed foes)
- Energy gain on hit: 1
- Energy regeneration -1
- Energy +5
- Two-handed
- Slashing damage: 9-41 (Requires 9 Scythe Mastery)
- Damage +15% (while Health is above 50%)
- Lengthens Crippled duration on foes by 33% (stacking)
- Armor +7 vs. Elemental damage
- Two-handed
Primary attribute intrinsic benefit standardization[edit]
Profession |
Primary |
Inherent effect
|
Warrior |
Strength |
- For each rank in Strength
- For each rank of Strength, your maximum Health raises by 15. When you use attack skills, each point of Strength gives you 1% armor penetration.
- Each rank in Strength reduces the cost of your warrior skills by 4%.
- You have +1 armor per rank of Strength while you are in a stance, while affected by a Shout, or while attacking.
- PvE-only
- In PvE, each rank of Strength decreases the recharge time for your Warrior skills by 3%.
|
Ranger |
Expertise |
- For each rank in Expetise
- When you use Attack skills, Ritual skills, Shout skills, Trap skills, and Touch skills; they recharge 1% faster each point of Expertise.
- Each rank in Expertise reduces the cost of your ranger skills by 4%.
- You have +1 armor per rank of Expertise while using a Preparation, while your pet is alive, or while attacking.
- PvE-only
- In PvE, each rank of Expertise decreases the recharge time for your Ranger skills by 3%.
|
Monk |
Divine Favor |
- For each rank in Divine Favor
- For each rank of Divine Favor, allies are healed for 3.2 whenever you cast Monk spells on them.
- Each rank in Divine Favor reduces the cost of your monk skills by 4%.
- PvE-only
- In PvE, each rank of Divine Favor increases the duration for your Monk skills by 3%.
|
Necromancer |
Soul Reaping |
- For each rank in Soul Reaping
- Soul Reaping reduces the sacrificial cost of your skills and grants you Energy whenever you sacrifice Health. For each point of Soul Reaping, you gain 1 Energy whenever a non-Spirit creature within range dies. You may only gain Energy in this way 3 times every 15 seconds.
- Each rank in Soul Reaping reduces the cost of your necromancer skills by 4%.
- You have +1 armor per rank of Soul Reaping while you are you are hexed, while you control a minion, while your Health is below 80%, or casting a spel.
- PvE-only
- In PvE, each rank of Soul Reaping decreases the recharge time for your Necromancer skills by 3%.
|
Mesmer |
Fast Casting |
- For each rank in Fast Casting
- Each rank of Fast Casting decreases the activation time of your Spells, Signets and Chants by 3%. (No effect for non-Mesmer skills with an activation time less than 2 seconds.)
- Each rank in Spawning Power reduces the cost of your mesmer skills by 4%.
- You have +1 armor per rank of Fast Casting while you are enchanted, while in a stance, or while activating/recharging skills.
- PvE-only
- In PvE, each rank of Fast Casting decreases the recharge time for your Mesmer skills by 3%.
|
Elementalist |
Energy Storage |
- For each rank in Energy Storage
- For each rank of Energy Storage, your maximum Energy raises by 3. For each point exhaustion you incure, 1 Energy is gained at ranks 3-7, 2 Energy is gained at ranks 8-12 and 3 Energy is gained at ranks 13 and above.
- Each rank in Critical Strikes reduces the cost of your assassin skills by 4%.
- You have +1 armor per rank of Energy Storage while you are enchanted, using a glyph or casting a spell.
- PvE-only
- In PvE, each rank of Energy Storage increases the duration for your Elementalist skills by 3%.
|
Assassin |
Critical Strikes |
- For each rank in Critical Strikes
- Increases critical hit rate by 1% per rank. For each critical hit inflicted, 1 Energy is gained at ranks 3-7, 2 Energy is gained at ranks 8-12 and 3 Energy is gained at ranks 13 and above.
- Each rank in Critical Strikes reduces the cost of your assassin skills by 4%.
- You have +1 armor per rank of Critical Strikes while you are enchanted, while in a stance, or while attacking.
- PvE-only
- In PvE, each rank of Critical Strikes decreases the recharge time for your Assassin skills by 3%.
|
Ritualist |
Spawning Power |
- For each rank in Spanwing Power
- For each rank of Spawning Power you have, creatures you create (or animate) have 4% more Health. Item spells you cast last 4% longer, and Weapon Spells you cast last 4% longer.
- Each rank in Spawning Power reduces the cost of your ritualist skills by 4%.
- You have +1 armor per rank of Spawning Power while you are earshot of a spirit, holding an item spell, wielding a weapon spell, or casting a spell.
- PvE-only
- In PvE, each rank of Spawning Power increases the duration for your Ritualist skills by 3%.
|
Paragon |
Leadership |
- For each rank in Leadership
- You gain 1 Adrenaline and 1 Energy for each ally affected by one of your Shouts or Chants (maximum 1 Adrenaline and 1 Energy for every 2 ranks).
- Each rank in Leadership reduces the cost of your paragon skills by 4%.
- You have +1 armor per rank of Leadership while affected by a Shout, Echo, or Chant, while earshot of an ally, or while attacking.
- PvE-only
- In PvE, each rank of Leadership increases the duration for your Paragon skills by 3%.
|
Dervish |
Mysticism |
- For each rank in Mysticism
- Whenever an Enchantment ends, you gain 1 Health for each rank of Mysticism and 1 Energy for every 3 ranks of Mysticism.
- Each rank in Mysticism reduces the cost of your dervish skills by 4%.
- You have +1 armor per rank of Mysticism while you are enchanted, while in a stance, or while attacking.
- PvE-only
- In PvE, each rank of Mysticism increases the duration for your Dervish skills by 3%.
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Promotion refers to the points received for the Sunspear and Lightbringer title tracks. These title tracks give special title effects and PvE-only skills which become more powerful with each increasing rank.
- See also
- See also
- grub
Safeway[edit]
I propose a trial-category based on Yoshida Keiji Safeway's concept (similar to pre-7hero Mercenary category). For example, MTSC has a medly of high-speed/risk mixed in with easy/slow-n-steady. --Falconeye 19:35, 14 May 2012 (UTC)
Incinerator[edit]