User:Godis

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Copied from guildwarsguru:

SoO HM HEROWAY

Hi Everyone, my name is Revrac and I just wanted to share my tips to doing Shards of Orr HM-heroway in style and comfort. This setup consistently gets me 6min,8min,16min floors without using any essence's. Good runs can be done in 5min,7min,12-14min.


Hero's+My Spot(SoS) 1. Nec/Rit Preservation Healer OAhiYwhMJOJNN5EPFNNMxJOOBA 2. Rit/E St Defensive OAajAyhDJPYTrH4feicdmIjLGA 3. Mes/Rit Panic OQhDAowjO0gLgynrh87BEhLG 4. Mo/P RoJ/Fallback Owki4wm84zQJ1TrPe1lQ93xA 5. Mo/P RoJ/Fallback-shouter Owki4wm84zQJ1TrP92HXj3xA 6. Mo/N RoJ-BR OwQCQszjPDlUPt+uEqP/oTA 7. Rit/any ST-Mix OACiAyk8gNDnfzzWmjcC+dmA 8. Rit/Any SoS- OACjAiiMpSXTlTdi0gQT4i7iMTA

Brief discussion on hero's-

Equipment-All Hero's should be runed with radiant/survivor,minor vigor,sup headpeice,minor primary attribute, vitaes, and MOST importantly 40/40 caster weapons for the 3 RoJ'ers. This will help bring down the Jesus Beams of death much faster. Only 12k a hero to setup a 40/40 set when bought in Factions at Vasburg Armory on the Kurz side, cant remember luxon town.

1. Presvervation Rit- Set to Avoid combat.

2.ST Rit- Set to Avoid combat. This is the most important Hero for he is the one who will keep you alive at Fendi with a constant Shelter. You might be asking "Energetic Was Lee Sa" are you serious??? Yes I am as this will keep your ST at full enrgy for the 3-4 min fight with Fendi. Trust me,test it not only will the Shelter be there but he will maintain Vital Weapon on the whole team(lasts45sec) helping to prevent spikes during prolonged fights.

3. Panic Mes-Set to guard. Panic is awesome at interupting the grouped balls. Other skills are for more interupts and e-management.

4-5. RoJ Monks-Set to guard. These guys are the spikers and I cant empahsize enough about the 40/40 sets for getting the JESUS BEAM off and recharged in a timely manner. Not only to they clean house with undead but the near constant Fallback will speed you around the dungeon without the necessity of an essence.

6. RoJ/BR-Set to guard. This is also a spiker but is in charge of regen'ing the energy of the party with blood ritual. This Hero makes a huge difference at Fendi where energy management is very difficult.

7. Rit/any Mix-Set to guard. This Communing Rit brings Displacement for the enchanted axes stopping their phyical attacks. This hero makes the BIG ROOM on the second floor very easy. Also, this Hero helps a ton on Fendi by helping to block Fendi and stop the Ranger spikes.

8. ME- *Rit/any or Any/Rit* - This is the SoS bar with 1 VERY important skill that cannot be left out. EVAS(Ebon Vanguard Sin Support) EVAS-Used to ball groups. I will better explain the tactics for in the following section. optional skills: Replace Ebon Battle Standard of Wisdom for Light of Deldrimor if you want a little slower run but wish to collect the hidden treasures.

Tactics

NOTE-I did not add a Map but cmon its SoO or look on wiki if you need to freshen up. Run to SoO from Vlox. Very easy to kill a few groups and run the rest of the way under "Fallback" grabbing the quest before u enter.

Mob Agro- As the SoS you will create your 5 spirits(3 from SoS+Agony+Bloodsong), then u will need to micro a fresh SHELTER on your ST defensive Rit hero, creep to the edge of the group your targeting, wait for them to stop and ball, use Ward of Wisdom then use EVAS on the closest target. After the EVAS, run into the ball and SUMMON your spirits on top of the ball. Dont worry the Priest will scatter but the majority will stick around the EVAS and your spirits. Groups tend to die all at once with no scatter, or in very litte time with scatter.

1st Floor- Easy floor. Head to Cursed Brigand, kill, grab key, head to dungeon lock using tactics from above to clear groups fast and fun.

2nd floor. Kill Brigand and grab torch. When u reach the first brazier stop and flag heros before the brazier(NOT in the Doorway) where the hallway bends up against the right wall. Make sure to micro a SHELTER and DISPLACEMENT with your hero's as your about to light the last of the 4 or 5 unlit braziers in the large room. Dwarven ally's are on the crown of the hill in the large room, while hidden treasures will be off the hill around the base. Once the large room is done(dont forget hidden treasures), move on with the torch through the doorway that opens, down the hall, through the poison jets(more hidden treasures), and light the braziers in the final room. Kill Brigand, grab key, and zone.

3rd floor- After grabbing the torch at the start make your way to the "DEATH CORRIDOR". I call it this because of the 3 spawns that patrol right on top of each other in a VERY narrow area. Dont' fret this is a cinch. As you approach the poison trap you will notice a small alcove off to your right. Flag heros in there and setup spirits. You may now start pulling a group at a time although more then likely 2 groups will come at once. Don't worry they dont pull that far, in fact the alcove is as far as they pull. Finish them and make sure to light the braziers on your way to 2nd large room. This is where you will need to kill a few groups and light a brazier. Third large room is next with 4 braziers that need to be lit, two in the front and two in the back. Be careful with groups in here as a Priest from a another mob will come over and heal. FLAG those heros, put your spirits in front and pull if u have to without sending in the EVAS. Once cleared the key will drop from the Brigand whose group spawns after the 4th brazier is lit at the back of the room. Go through lock killing some of Fendi's pet Dracolich's and archers(hidden treasure) and make your way to FENDI's room.

FENDI's room: Once you get past the double Flame Jets that lead into Fendi's room, you will flag your heros up against the right wall. Micro all the spirits on your Rits and Preservation hero. Now move up an Agro "bubble" past them and setup your own spirits. Micro a Vital Weapon on yourself and pull Fendi's group toward your Hero's and into your spirits. Once the first spawn is down and the Soul Spawns, it's time to run back to the bridge. Flag your Preservation Necro+the ST Defensive Rit behind the rest of the party about halfway up the bridge. The rest of the party will be flagged about a half "bubble" in front of them. Your spirits should be right before the DOUBLE FLAME JET and slightly to the right. Once your spirits from the Heros original position drop, Fendi will advance into the FLAME JETS and your spirits. From this point on you will need to put up fresh spirits, and run back to the Hero's occasionally to use Ward of Wisdom. Expect a fairly easy fight depending on how well you block Fendi. If you see an opportunity to block him against the wall, DO IT. Have fun and he should drop after a 5-6 min fight.

WHY attempt this or spend the 40-45k on hero setup??? Well let me tell you that this is a guaranteed sub 30 min run W/O any consumables and you wont have to look for a sinway team. You will get a ton of Deldrimor rep + Asuran Rep, 8-10 locked chests, and 5-7 hidden treasures(if you choose to bring LoD or a partner), and you have a LOTTERY ticket waiting at the end of the run in the form of a potential Bone Dragon Staff. This run will make you money, NOT get you rich like DoAsc, but with the unid drops, bones, dust, elite tomes, and the rare BDS it sure is enjoyable as a change of pace or if you want to do something solo.

Hope this was not too much info to digest without the help of uploading MAPS and exact battlefield positions. If your finding trouble with tactics PLEASE feel free to private message me in game any time and I will gladly show this run for free. Happy FENDI hunting!!!