User:Halogod35/Contest/Create a Class/Mediggo

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Paladin[edit]

Paladins were born when Warrior/Monks desired to combine the two professions to do some leetsauce Mending-pwnage without restriction of locking their secondary profession. While primarily dealing with skills similiar to sword attacks and healing prayers, Paladins have developed some skills and attributes of their own as well, and are capable of divine communion with the Gods of Tyria.

— in-game description

Standard Paladin armor gives no additional energy regeneration or increase to max energy. It has 80 base armor with special insignia available: Godly (+10 armor while in Form) Paladin armor mostly consist of fugly Warrior armor reskins.

Paladins equip Holy Swords and Holy Shields. Holy Sword is capable of containing same mods as Warrior's swords, but Holy Sword attack skills can only be used with a Holy Sword (and regular Swordsmanship skills cannot be used with Holy Swords). Holy Shields require investation in either Paladin Arts or Smiting Tactics, and they use same mods as all shields.

Attributes[edit]

Paladin Arts (Primary)[edit]

For each rank in Paladin Arts, you gain 1 health whenever you take damage. Some Paladin skills, especially those dealing with damage migitation and healing, become more effective with higher Paladin Arts.

Holy Sword Mastery[edit]

Holy Sword Mastery increases the damage you do with Holy Swords and your chance to inflict critical hit when using a Holy Sword. Many Paladin skills, especially Holy Sword attack skills, become more effective with higher Holy Sword Mastery.

Breeze Prayers[edit]

No inherent effect. Many Paladin skills, especially spells related to healing and health regeneration, become more effective with higher Breeze Prayers.

Divine Smiting Tactics Prayers Favor[edit]

No inherent effect. Many Paladin skills, especially skills that deal Holy damage and defensive skills, become more effective with higher Divine Smiting Tactics Prayers Favor.

Skills[edit]

Paladin Arts[edit]

Painbearer of Dwayna 15 Energy2 Activation time30 Recharge time Form. For 10...62...75 seconds, you receive +1 energy regeneration for each condition and each hex on you. This skill and your all other Forms are disabled for 90 seconds. (Attribute: Paladin Arts)

Battleguard of Balthazar 10 Energy2 Activation time30 Recharge time Form. For 10...62...75 seconds, you receive twice more adrenaline from attacks. This skill and your all other Forms are disabled for 90 seconds. (Attribute: Paladin Arts)

Watcher of Melandru 25 Energy2 Activation time30 Recharge time Form. For 10...62...75 seconds, you have +40 armor. This skill and your all other Forms are disabled for 120 seconds. (Attribute: Paladin Arts)

Dreadmaster of Grenth 10 Energy2 Activation time30 Recharge time Form. For 10...62...75 seconds, all conditions you receive are transferred to foes adjacent to you, and you gain 1 energy each time you receive a new condition. This skill and your all other Forms are disabled for 90 seconds. (Attribute: Paladin Arts)

Lorekeeper of Lyssa 10 Energy2 Activation time30 Recharge time Form. For 10...62...75 seconds, all your skills recharge 33% faster. This skill and your all other Forms are disabled for 90 seconds. (Attribute: Paladin Arts)

Morninglord of Kormir 5 Energy2 Activation time30 Recharge time Form. For 10...62...75 seconds, all other allies within earshot have +1 health regeneration and you cannot be blinded. This skill and your all other Forms are disabled for 90 seconds. (Attribute: Paladin Arts)

Paladin Haste 5 Energy20 Recharge time Stance. Lose all adrenaline. You move 25% faster, but lose 1 energy each second while moving, unless you have less than 50% maximum health. Ends when you successfully strike a target, at which point you gain 20...60...70 health if you hit a foe that is not moving. This skill is disabled for 20 seconds if it lasts its full duration and you were recharging more than 1...3...5 skills. After using Vigorous Haste, you gain 1 strike of adrenaline for each foe not within earshot, but only if you were knocked down. (Attribute: Skills with complex effects)

Holy Sword Mastery[edit]

Holy Savage Slash of Bad Timing 5 Energy3 Activation time15 Recharge time Holy Sword Attack Skill. Interrupts a spell. If that action was an attack, you deal +1...32...40 damage. (Attribute: Holy Sword Mastery)

Holy Sever Gash of Spiking 6 Adrenaline Holy Sword Attack Skill. Inflicts Bleeding (5...21...25 seconds) and Deep Wound condition (5...17...20 seconds). (Attribute: Holy Sword Mastery)

Holy Final Thrust of... Final 10 Adrenaline Elite Holy Sword Attack Skill. Lose all adrenaline. If target foe was above 50% maximum health you deal no damage. Otherwise you deal +10...34...40 damage and this skill is disabled until you receive a Moral Boost. (Attribute: Holy Sword Mastery)

Holy Seeking Hamstring of Leetness 10 Energy15 Recharge time Holy Sword Attack Skill. If this attack hits you strike for +1...16...20 damage. If Seeking Blade is blocked, your target is crippled for 25 seconds and takes 1...16...20 damage. (Attribute: Hamstorming Holy Sword Mastery)

Breeze Prayers[edit]

Mending Breeze -1 Upkeep10 Energy1 Activation time5 Recharge time Elite Enchantment Spell. Target ally gains +4...8...9 Health regeneration. (Attribute: Breeze Prayers)

Vigorous Breeze 5 Energy¾ Activation time5 Recharge time Enchantment Spell. Target ally gains +3 health regeneration for 10 seconds each time that ally attacks or uses a spell. All your other Breeze Prayers are disabled for 10 seconds. (Attribute: Breeze Prayers)

BreezeBreeze 5 Energy¼ Activation time25 Recharge time Enchantment Spell. For 10 seconds, you gain +1 energy regeneration for each pip of health regeneration on you. (Attribute: Breeze Prayers)

Restore Breeze 10 Energy4 Activation time Spell. Resurrect target ally with 4...17...25% maximum health and 0% energy. That ally gains +5 health regeneration for 10 seconds. (Attribute: Breeze Prayers)

Divine Smiting Tactics Prayers Favor[edit]

Bane Healing Signet 2 Activation time4 Recharge time Elite Signet. Target foe takes 15...63...75 holy damage. If that foe was using a signet, that foe is knocked down and you gain 82...154...172 Health. You have -40 armor while recharging this skill. (Attribute: Divine Smiting Tactics Prayers Favor)

Strength of Gods -1 Upkeep10 Energy2 Activation time Enchantment Spell. You deal 14...11...1 more damage in melee. (Attribute: Divine Smiting Tactics Prayers Favor)

Aura of Invulnerability 15 Energy3 Activation time45 Recharge time Enchantment Spell. For 1...14...18 seconds, you cannot be targeted with attacks or spells. This enchantment ends if you're in a Form. (Attribute: Shadow Arts + Deadly Arts + Air Magic + Fire Magic + Inspiration Magic)

*insert cultural reference quote here* 10 Energy40 Recharge time Shout. All allies within earshot move 33% faster for 1...8...10 seconds for each dead party member. (Attribute: Divine Smiting Tactics Prayers Favor)

No attribute[edit]

Elite Succor 5 Energy1 Activation time10 Recharge time Elite Enchantment Spell. All other party members within earshot are enchanted with Elite Succor and have +1 health regeneration and +1 energy regeneration. You have -1 energy regeneration for each party member enchanted with Elite Succor.

Notes[edit]

  • Paladin has some skill types and mechanics which have previous been exclusive to other professions. Paladins are...
    • Only other profession than Dervish capable of entering a Form.
    • Only other profession to share a weapon type.