User:Kardiff/Suggestions
Been playing for a few years now and a number of things listed here are things I feel would improve the game
Skills:
- More skills for noncore proffesions
Dervish, Paragon, Ritualist, and Assassins should all have the same amount of skills as other proffesions these can include duplicates and varients
- Communing re-work
Communing is a fail attribute in PvP, and isn't that great in PvE Spirits need to become more robust
(idea) Either health / armour buff or more spirit healing / proteciton skills
eg. Heal spirits: (communing) spell. all spirits within earshot are healed XX ammount of health
Spirit armor: (communing) spell. all spirits within earshot have +100 ar and +X health regen
Make using wonderlust, shelter and other self harming sprits more viable
also, a skill which would increase spirit duration would help too
Maybe a buff to summon spirits as well Heals ....XX and duration of the spirit is reset
or a rework to spawning power to increase the duration of summoned creatures by 2seconds per rank
- Blood magic re-work
Blood magic is a terrible attribute at the moment Can't be used offensivley in PvE, gets nerfed in PvP to stop B-spikes
(idea) set life stealing to a percentage with a max cap meaning that it cannot be used for a spike and it wont be overpowered in PvE
eg. Vampire Gaze: (blood) spell. steal 10% (max 10...100) of enemies health
Vampire Spirit:(blood) enchantment spell. all blood magic spells steal 0..5% more and an additional 20hp if target is above 50% health
Meaning if you had 8 necros with vampire gaze all used on 1 target if would do
1st [48] 2nd [43] 3rd [39] 4th [35] 5th [32] 6th [28] 7th [26] 8th [23]
leaving the character with just over 200health
stopping blood spikes
means that if can be used effectively against bosses and charcters in hardmode
- Kurzick/Luxon skills
Let them be used in AB/JQ/FA/
Your fighting for your alliance, should be able to use their skills would make using PvE characters slightly better, without being overpowered
- Give all max titles PvE effects
Even if they are rubbish; just something to warrant wearing the title
eg.
Max Treasure Hunter: gold coins collected in explorable area reward 150% of their amount
LDoA:
+5 armor
Legendary Survivor:
+50 max health
-Kardiff 14:14, 12 June 2009 (UTC)