User:Lancy1214/Monk/Divine Favor

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"Monks employ a direct conduit to the gods, and the answers to their prayers come in the form of healing and protection for their allies. What Monks lack in firepower they make up for with their unparalleled gift for keeping their allies alive."

Favor-Talk[edit]

(Reserved)



Elites[edit]

5 Energy¾ Activation time5 Recharge time - (Divine Favor) - Elite Spell. Removes one hex and one condition. Heals for 20...96...115 Health.

0 Energy¼ Activation time8 Recharge time - (Divine Favor) - Elite Signet. Heal target ally for 20...68...80 Health. Your next 0...2...2 Divine Favor or Protection Prayers spells that target an ally healed for an additional +20...68...80 Health.

5 Energy¼ Activation time10 Recharge time - (Divine Favor) - Elite Enchantment Spell. Transfer all conditions from all allies to you. Upkeep effect: Whenever you cast a Monk spell on an ally, that ally is healed for 15...51...60 Health and you transfer one condition to yourself.

5 Energy¼ Activation time12 Recharge time - (Divine Favor) - Elite Enchantment Spell. Target ally loses 0...7...9 conditions and hexes. Conditions and hexes expire 90% faster on that ally (1...3...3 seconds). Disables your Smiting Prayers (20 seconds).

0 Energy¼ Activation time12 Recharge time - (Divine Favor) - Elite Signet. You remove 1 hex and 1 condition for each enchantment you are maintaining. (8 seconds.) Whenever you cast a Spell, you heal for an additional + 5...29...35 Health (maximum 60) and gain 0...2...3 Energy (maximum 6) for each enchantment you have equipped.

5 Energy¼ Activation time12 Recharge time - (Divine Favor) - Elite Enchantment Spell. (8 seconds.) The next 0...2...3 enemy attacks or spells against target ally are negated. You gain 3 energy and target ally is healed 50 health every time a skill is prevented this way.

5 Energy¼ Activation time12 Recharge time - (Divine Favor) - Elite Enchantment Spell. (1...3...3 seconds). Hostile spells and attacks against earshot party members fail. Hostile skills used against that ally take an additional 0...6...8 seconds to recharge.

10 Energy1 Activation time30 Recharge time - (Divine Favor) - Elite Enchantment Spell. (5...10...11 seconds). Hostile spells and attacks against target ally are negated. You gain 3 energy and target ally is healed 50 health every time a skill is prevented this way.

15 Energy1 Activation time45 Recharge time - (Divine Favor) - Elite Enchantment Spell. (5...15...17 seconds). Hostile spells and attacks against earshot party members fail. Hostile skills used against that ally take an additional 0...6...8 seconds to recharge.

5 Energy0.25¼ Activation time15 Recharge time - (Divine Favor) - Elite Enchantment Spell. (10 seconds.) Negates the next fatal damage target ally takes. Negation effect: heals for 26...197...240 and removes all hexes and conditions.

15 Energy1 Activation time12 Recharge time - (Divine Favor) - Elite Spell. Transfer 0...2...3 hexes from target ally to yourself. That allies' party members also lose these hexes. Heals target's allied party members for 5...29...35 Health (maximum 120) for each hex transferred. You gain 0...2...3 Energy (maximum 12) for each hex transferred. Cannot self-target.

See - Mirror of Disenchantment.



Spells[edit]

5 Energy1 Activation time15 Recharge time - (Divine Favor) - Spell. Heals you and party members within earshot for 15...51...60. Heals for 5...53...65 more if an earshot party member is dead.

5 Energy1 Activation time15 Recharge time - (Divine Favor) - Spell. Heals you and party members within earshot for 15...51...60. Resurrects a random other party member with 5...29...35% Health and zero Energy.

25 Energy8 Activation time0 Recharge time - (Divine Favor) - Spell. "Resurrects all dead party members in the area with full Health and 15...83...100% Energy."

5 Energy1 Activation time10 Recharge time - (Divine Favor) - Spell. "Removes all your enchantments. Party members are healed for 5...33...40 Health. Heals an additional 5...29...35 to earshot allies for each Monk Enchantment removed."

5 Energy1 Activation time12 Recharge time - (Divine Favor) - Enchantment Spell. "Remove 1...3...3 hexes from target ally. For each Divine Favor skill equipped, that ally cannot be the target of enemy hexes for 1...3...3 seconds (maximum 6)." Cannot self-target.

5 Energy¼ Activation time8 Recharge time - (Divine Favor) - Spell. "Target ally is healed for 5...29...35 health. If target ally is under the effects of an enchantment, you gain 0...8...10 energy."



Enchants[edit]

5 Energy¼ Activation time10 Recharge time - (Divine Favor) - Enchantment Spell. While you maintain this Enchantment, whenever you cast a Divine Favor or Protection Prayers skill that targets an ally, that ally is healed for 5...33...40 Health. Heal cost: You lose 1 Energy each time you target an ally.

5 Energy¼ Activation time10 Recharge time - (Divine Favor) - Enchantment Spell. (1...48...60 seconds.) You move 25% faster. Your Healing Prayers and Protection Prayers skills activate 20...44...50% faster. Ends if you cast an Smiting Prayers skill.

5 Energy¼ Activation time10 Recharge time - (Divine Favor) - Enchantment Spell. (1...48...60 seconds.) You move 25% faster. Your Monk skills activate 20...44...50% faster. Ends if you cast an Enchantment.

5 Energy¼ Activation time10 Recharge time - (Smiting Prayers) - Enchantment Spell. (30 seconds.) You have +0...2...2 to Smiting Prayers skills and have double Divine Favor healing bonus. Ends if you cast an Healing Prayers or Protection Prayers skill.

5 Energy¼ Activation time12 Recharge time - (Divine Favor) - Enchantment Spell. (3 seconds). You cannot be the target of hostile spells and attacks against target ally fail. End effect: Your Divine Favour attribute is set to 0 10...6...5 seconds.

5 Energy¼ Activation time5 Recharge time - (Divine Favor) - Enchantment Spell. For 10 seconds, target ally gains +1...3...4 Health regeneration. If this enchantment ends prematurely, target ally gains 30...106...125 health and you gain 3 energy.



Signets[edit]

0 Energy1 Activation time8 Recharge time - (Divine Favor) - Signet. Heal target ally for 14...100...121 Health.