User:Lancy1214/Monk/Divine Favor
"Monks employ a direct conduit to the gods, and the answers to their prayers come in the form of healing and protection for their allies. What Monks lack in firepower they make up for with their unparalleled gift for keeping their allies alive."
Favor-Talk[edit]
- (Reserved)
Elites[edit]
5 ¾ 5 - (Divine Favor) - Elite Spell. Removes one hex and one condition. Heals for 20...96...115 Health.
0 ¼ 8 - (Divine Favor) - Elite Signet. Heal target ally for 20...68...80 Health. Your next 0...2...2 Divine Favor or Protection Prayers spells that target an ally healed for an additional +20...68...80 Health.
- Martyr - -1,
5 ¼ 10 - (Divine Favor) - Elite Enchantment Spell. Transfer all conditions from all allies to you. Upkeep effect: Whenever you cast a Monk spell on an ally, that ally is healed for 15...51...60 Health and you transfer one condition to yourself.
5 ¼ 12 - (Divine Favor) - Elite Enchantment Spell. Target ally loses 0...7...9 conditions and hexes. Conditions and hexes expire 90% faster on that ally (1...3...3 seconds). Disables your Smiting Prayers (20 seconds).
0 ¼ 12 - (Divine Favor) - Elite Signet. You remove 1 hex and 1 condition for each enchantment you are maintaining. (8 seconds.) Whenever you cast a Spell, you heal for an additional + 5...29...35 Health (maximum 60) and gain 0...2...3 Energy (maximum 6) for each enchantment you have equipped.
- PvP -A- Spell Breaker -
5 ¼ 12 - (Divine Favor) - Elite Enchantment Spell. (8 seconds.) The next 0...2...3 enemy attacks or spells against target ally are negated. You gain 3 energy and target ally is healed 50 health every time a skill is prevented this way.
- PvP -B- Spell Breaker -
5 ¼ 12 - (Divine Favor) - Elite Enchantment Spell. (1...3...3 seconds). Hostile spells and attacks against earshot party members fail. Hostile skills used against that ally take an additional 0...6...8 seconds to recharge.
- PvE -C- Spell Breaker -
10 1 30 - (Divine Favor) - Elite Enchantment Spell. (5...10...11 seconds). Hostile spells and attacks against target ally are negated. You gain 3 energy and target ally is healed 50 health every time a skill is prevented this way.
- PvE -D- Spell Breaker -
15 1 45 - (Divine Favor) - Elite Enchantment Spell. (5...15...17 seconds). Hostile spells and attacks against earshot party members fail. Hostile skills used against that ally take an additional 0...6...8 seconds to recharge.
5 ¼ 15 - (Divine Favor) - Elite Enchantment Spell. (10 seconds.) Negates the next fatal damage target ally takes. Negation effect: heals for 26...197...240 and removes all hexes and conditions.
15 1 12 - (Divine Favor) - Elite Spell. Transfer 0...2...3 hexes from target ally to yourself. That allies' party members also lose these hexes. Heals target's allied party members for 5...29...35 Health (maximum 120) for each hex transferred. You gain 0...2...3 Energy (maximum 12) for each hex transferred. Cannot self-target.
- See - Mirror of Disenchantment.
Spells[edit]
5 1 15 - (Divine Favor) - Spell. Heals you and party members within earshot for 15...51...60. Heals for 5...53...65 more if an earshot party member is dead.
5 1 15 - (Divine Favor) - Spell. Heals you and party members within earshot for 15...51...60. Resurrects a random other party member with 5...29...35% Health and zero Energy.
25 8 0 - (Divine Favor) - Spell. "Resurrects all dead party members in the area with full Health and 15...83...100% Energy."
5 1 10 - (Divine Favor) - Spell. "Removes all your enchantments. Party members are healed for 5...33...40 Health. Heals an additional 5...29...35 to earshot allies for each Monk Enchantment removed."
5 1 12 - (Divine Favor) - Enchantment Spell. "Remove 1...3...3 hexes from target ally. For each Divine Favor skill equipped, that ally cannot be the target of enemy hexes for 1...3...3 seconds (maximum 6)." Cannot self-target.
5 ¼ 8 - (Divine Favor) - Spell. "Target ally is healed for 5...29...35 health. If target ally is under the effects of an enchantment, you gain 0...8...10 energy."
Enchants[edit]
- Divine Boon - -1,
5 ¼ 10 - (Divine Favor) - Enchantment Spell. While you maintain this Enchantment, whenever you cast a Divine Favor or Protection Prayers skill that targets an ally, that ally is healed for 5...33...40 Health. Heal cost: You lose 1 Energy each time you target an ally.
- -A- Holy Haste -
5 ¼ 10 - (Divine Favor) - Enchantment Spell. (1...48...60 seconds.) You move 25% faster. Your Healing Prayers and Protection Prayers skills activate 20...44...50% faster. Ends if you cast an Smiting Prayers skill.
- -B- Holy Haste -
5 ¼ 10 - (Divine Favor) - Enchantment Spell. (1...48...60 seconds.) You move 25% faster. Your Monk skills activate 20...44...50% faster. Ends if you cast an Enchantment.
5 ¼ 10 - (Smiting Prayers) - Enchantment Spell. (30 seconds.) You have +0...2...2 to Smiting Prayers skills and have double Divine Favor healing bonus. Ends if you cast an Healing Prayers or Protection Prayers skill.
5 ¼ 12 - (Divine Favor) - Enchantment Spell. (3 seconds). You cannot be the target of hostile spells and attacks against target ally fail. End effect: Your Divine Favour attribute is set to 0 10...6...5 seconds.
5 ¼ 5 - (Divine Favor) - Enchantment Spell. For 10 seconds, target ally gains +1...3...4 Health regeneration. If this enchantment ends prematurely, target ally gains 30...106...125 health and you gain 3 energy.
Signets[edit]
0 1 8 - (Divine Favor) - Signet. Heal target ally for 14...100...121 Health.