User:Michael the Perfectionist/Knave
Overview[edit]
Knaves are the rouges and tricksters of the world. While they have similarities to Mesmers, Necromancers, and Assassins, these sly and shady characters don't roam the world with malicious or spiteful intentions; they do what they do simply for their pleasure and personal gain. Although Knaves are often impulsive and rash, they have had the patience to develop three different battle strategies: melee attacker, ranged attacker, and spellcaster. While they are equally proficient in each of these areas, most Knaves tend to concentrate on just one style. The Knave's Primary Attribute is Cunning, which reduces the likelihood of interrupting these wily characters and increases the accuracy of their attacks. Many Knaves are proficient in Knife Finesse, which increases the damage they deal with knives (which can be wielded in melee or thrown from a distance) and powers up their Knife Attacks and Ranged Knife Attacks. Others specialize in Chaos Creation. These Knaves wield large, two-handed staves and position themselves in the backline, wreaking havoc on their foes and inflicting chaos damage. The final secondary attribute of the Knave is Avarice. This attribute line offers the Knave various self-buffs and energy management skills. All things considered, you should always be careful when facing a Knave in battle because you never know what trick they'll pull out of their sleeve next.
Attributes[edit]
Cunning (Primary)[edit]
For each rank in Cunning, you gain a 3% chance to avoid interrupts, and your attacks are 3% less likely to miss.
Knife Finesse[edit]
No inherent effect. Many Knave skills, especially Knife Attacks and Ranged Knife Attacks, become more effective with higher Knife Finesse.
Chaos Creation[edit]
No inherent effect. Many Knave skills, especially those that hinder foes or deal chaos damage, become more effective with higher Chaos Creation.
Avarice[edit]
No inherent effect. Many Knave skills, especially those that provide buffs to the Knave or deal with energy, become more effective with higher Avarice.
Skills[edit]
Cunning (Primary)[edit]
Icon | Name | Description | Attribute | Requirements |
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Dubious Double | Skill. For 5...37...45 seconds, all attacks against you have a 25% chance of being redirected to one adjacent creature. This skill ends after 5...17...20 incoming attacks. | Cunning | ![]() ![]() ![]() |
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Kindred Spirits | Skill. If you are adjacent to a Mesmer, Necromancer, Assassin, or Knave, you gain 40...112...130 Health. | Cunning | ![]() ![]() ![]() |
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Success Probability 100% | Skill. For 5 seconds, your next Knife Attack or Ranged Knife attack cannot miss or be blocked, and your next Knave Spell cannot fail. | Cunning | ![]() ![]() ![]() |
Knife Finesse[edit]
Icon | Name | Description | Attribute | Requirements |
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Bladed Assault | Knife Attack.. Attack target foe once for each Knave Hex on that foe (maximum 5 times). Attacks from Bladed Assault deal +1...4...5 damage. | Knife Finesse | ![]() ![]() |
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Brandish | Elite Knife Attack. Attack target foe twice. If that foe is under the effects of a Knave Hex, you attack that foe three times instead. Brandish cannot be blocked with Knife Finesse 6 or higher. | Knife Finesse | ![]() ![]() |
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Chainblades | Ranged Knife Attack. If it hits, this attack deals +1...7...8 damage and also hits foes within earshot that are directly behind your target. | Knife Finesse | ![]() ![]() |
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Keen Throw | Ranged Knife Attack. If it hits, this attack deals +1...4...5 damage. Keen Throw has a 30...66...75% chance of being a critical hit. | Knife Finesse | ![]() ![]() ![]() |
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Knife Spiral | Knife Attack. Attack target foe and all adjacent foes. Attacks from Knife Spiral deal +1...8...10 damage. | Knife Finesse | ![]() ![]() |
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Toss Across | Elite Ranged Knife Attack. Throw 2...4...5 consecutive Knives at target foe. Attacks from Toss Across deal +1...4...5 damage. | Knife Finesse | ![]() ![]() |
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Weighted Thrust | Knife Attack. If it hits, this attack deals +1...8...10 damage. This attack has a 1...48...60% chance of inflicting a Deep Wound on the target for 15 seconds. If this attack causes a Deep Wound, it deals an additional 1...8...10 damage. | Knife Finesse | ![]() |
Chaos Creation[edit]
Icon | Name | Description | Attribute | Requirements |
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Chaos Net | Hex Spell. For 5...7...8 seconds, target foe and all adjacent foes move 33% slower. When Chaos Net ends, you gain 1...2...2 Energy for each foe that was Hexed with it (maximum 15 Energy). | Chaos Creation | ![]() ![]() ![]() |
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Chaos Wave | Spell. All foes within earshot take 10...78...95 chaos damage. | Chaos Creation | ![]() ![]() ![]() |
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Energy Vacuum | Hex Spell. For 5...15...17 seconds, target foe has 1...10...12 less maximum energy. | Chaos Creation | ![]() ![]() ![]() |
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Jagged Rift | Spell. Open a Jagged Rift at target foe's location. All foes adjacent to that location are struck for 20...92...110 chaos damage and begin Bleeding for 2...13...16 seconds. | Chaos Creation | ![]() ![]() ![]() |
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Leech Life | Elite Hex Spell. For 30 seconds, you steal 4...6...7 Health from target foe each second. If this Hex ends prematurely, Leech Life recharges 33% faster. | Chaos Creation | ![]() ![]() ![]() |
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Vitality Loss | Hex Spell. For 5...21...25 seconds, target foe has 20...108...130 less maximum health. | Chaos Creation | ![]() ![]() ![]() |
Avarice[edit]
Icon | Name | Description | Attribute | Requirements |
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Absorb Enchantments | Spell. All Enchantments on target foe and their remaining durations are transferred to you. | Avarice | ![]() ![]() ![]() |
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Knave's Focus | Skill. For 5...17...20 seconds, you gain +1...7...8 Health regeneration. If this skill ends prematurely, you gain 20...60...70 Health. This skill ends if you use a non-Knave skill. | Avarice | ![]() ![]() ![]() |
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Knifethrower's Aura | Skill. For 15...39...45 seconds, you gain 1...3...3 Energy whenever you use a Ranged Knife Attack skill. This skill ends if you use a non-Ranged Knife Attack skill except Knifethrower's Aura. | Avarice | ![]() ![]() ![]() |
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Last Resort | Skill. For 5...13...15 seconds, all damage you take is halved, and you move 15...27...30% faster. | Avarice | ![]() ![]() ![]() ![]() |
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Signet of Rivalry | Signet. You gain 1...2...2 Energy for each Monk, Paragon, or Dervish within earshot (maximum 10...14...15 Energy). | Avarice | ![]() ![]() |
Additional Information[edit]
- Knaves start with 25 energy and 4 energy regeneration.
- Basic Knave armor has an armor rating of 20...65 and consists of a cap, gauntlets, vestments, pants, and shoes. It provides the following bonuses:
- Gauntlets ~ +5 energy
- Vestments ~ +20 maximum health
- Pants ~ +1 energy regeneration
- Shoes ~ +1 energy regeneration
- Knaves specializing in the Knife Finesse attribute wield a Knife in their main hand and a Knife Pouch in their offhand (the Knife Pouch isn't actually held; it is strapped onto the Knave's waist).
- Knives have a maximum damage range of 17-32. They deal slashing damage.
- Knives have an attack rate of 1.4 seconds.
- Knives can be upgraded with a Knife Grip, a Knife Handle, and an inscription.
- Knife Attacks are performed at melee range. Ranged Knife Attacks are performed at up to 1.0 danger zone radius (spear range).
- Ranged Knife Attacks have a projectile flight time of 0.40 seconds.
- Knives can be toggled (possibly by pressing a key on the keyboard) to switch from melee mode to ranged mode. You do not need a different Knife for each mode.
- Knaves specializing in the Chaos Creation attribute wield a large, two-handed staff.
- Knave staves have a maximum damage range of 10-20. They deal chaos damage.
- Knave staves can be upgraded with a Staff Head, a Staff Grip, and an inscription.
- Knave staves with maximum stats provide +15 Energy.
Judging[edit]
- I like this profession. I like how you mixed spellcaster/melee/dmg dealer. I think it could function in-game. I think that knifes have a bit too much damage; and also a few skill are a tiny bit Oped. Great job though! Score: 7 --Shadowphoenix
03:47, 12 October 2008 (UTC)
- I know you put some work into this but. Dude. It's an assassin. I like a lot of the skill ideas but GW would do better just by throwing all of these skills on an assassin then let the players take the ball and run with it. That aside, the skill's power seems to be all across the board from underpowered to overpowered. I could list some examples but that would take entirely too long. But as a final Note, I gotta say that "Last Resort" = "Dark Escape". Score: 5 - Vanguard
17:30, 12 October 2008 (UTC)
- Pretty much a cross of Assassin and Mesmer. Worked out nicely, though. Score: 7 - Y0_ich_halt
19:09, 12 October 2008 (UTC)
Total[edit]
- 19