User:MionShion/Elite Balance/Necromancer

From Guild Wars Wiki
Jump to navigationJump to search

Balance[edit]

Disclaimer: Balance is a derogatory term for me. Most of these are actually functionality changes. Remember, you may feel free to criticize or assist in any way. However, please try to refrain from just bluntly stating that they will not work in practice. You don't know that without any proof.

Blood Magic[edit]

5 Energy1 Activation time7 Recharge time - Elite Spell. Steal 10...34...40 health from target foe. If you are still below 35...67...75% health, steal an additional 10...58...70 health. If your target is below 33% health, this skill will not perform the bonus life steal regardless of your health. (Attribute: Blood Magic)

Curses[edit]

5 Energy¾ Activation time15 Recharge time - Elite Hex Spell. Target foe loses 1...3...3 enchantments. If an enchantment was removed, for 10 seconds, that foe has -1...7...8 health degeneration. If this hex is removed prematurely, target foe takes 15...69...83 Shadow damage and the hex is reapplied to the hex remover. This spell has half range. (Attribute: Curses)

2 Activation time10 Recharge time - Elite Signet. For each hex on target foe, that foe takes 5...29...35 damage. (Max 140 damage) If this skill causes maximum damage, it is disabled for an additional 10 seconds. (Attribute: Curses)

Death Magic[edit]

5% Sacrifice5 Energy½ Activation time4 Recharge time - Elite Enchantment Spell. For 5...21...25 seconds, target other ally is immune to poison and disease. Anyone hitting this ally in melee takes 50% of damage dealt (max 25) and is diseased for 5...11...12 seconds. (Attribute: Death Magic)

Soul Reaping[edit]

No Attribute[edit]