User:Raine Valen/Class/Summoner/Arts of Preservation

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Healing Spells[edit]

Gift of Life[edit]

5 Energy¾ Activation time3 Recharge time Spell. If you are maintaining a Summoning Ritual, your Dryhten is healed for 20...36...40% of your current Health. Allies in earshot are healed for 10...18...20% of your current Health. Lose 20% of your current Health.

Grand Restore (Elite)[edit]

25 Energy2 Activation time12 Recharge time Elite Spell. Allies in earshot lose all hexes and conditions. Heals for 15...43...50 for each condition and hex removed. You are Exhausted. Failure with Arts of Preservation 13 and below.

Purge[edit]

5 Energy1 Activation time6 Recharge time Spell. Removes 0...1...1 hex[es]. Removal effect: heals for 10...42...50.

Protecting Spells[edit]

Deflect[edit]

10 Energy¼ Activation time2 Recharge time Enchantment Spell. (1...3...3 seconds). Attacks targeting target target attacker instead. Ends after 1...3...3 incoming attacks.

Lesser Guardian[edit]

5 Energy¼ Activation time4 Recharge time Enchantment Spell. (1...3...3 second[s]). 50% chance to block.

Null[edit]

10 Energy¼ Activation time12 Recharge time Enchantment Spell. Enchants all allies in earshot (1...5...6 seconds). The next time each ally takes damage, they gain +40...88...100 Armor against that damage type.

Protect[edit]

10 Energy¼ Activation time6 Recharge time Enchantment Spell. (2...5...6 seconds). 75% chance to block.

Reflect[edit]

10 Energy¼ Activation time2 Recharge time Enchantment Spell. (1...3...3 seconds). Spells targeting target target caster instead. Ends after 1...3...3 incoming spells.

Shell[edit]

5 Energy1 Activation time4 Recharge time Enchantment Spell. (3...7...8 seconds). +40 armor.

Shield[edit]

5 Energy1 Activation time4 Recharge time Enchantment Spell. (3...7...8 seconds). 1...16...20 damage reduction.

Void[edit]

15 Energy¼ Activation time12 Recharge time Enchantment Spell. Enchants all party members (2 seconds). Reduces next 1...7...8 damage packets by 5...65...80.

Seal Spells[edit]

Pyre Seal[edit]

10 Energy1 Activation time8 Recharge time Seal Spell. Create a Pyre Seal at target's location (3...8...9 seconds). Affects creatures near target's original location. Creatures inside this seal cannot be resurrected by creatures outside this seal.

Seal Evil[edit]

15 Energy1 Activation time8 Recharge time Seal Spell. Create a Seal of Evil at target ally's location (4...10...12 seconds). Affects creatures near target's original location. Creatures leaving this seal lose all hexes. These hexes are reapplied if they enter this seal. Failure with Arts of Preservation 11 and below.

Seal Motion[edit]

15 Energy1 Activation time8 Recharge time Seal Spell. Create a Seal of Stillness at target ally's location (2...5...6 seconds). Affects creatures adjacent to target's original location. Creatures cannot leave this seal.

Wall Seal[edit]

15 Energy2 Activation time8 Recharge time Seal Spell. Create a Wall Seal at target's location (2...7...8 seconds). Affects creatures near target's original location. Projectiles attempting to pass through this seal are obstructed.

Other Spells[edit]

Summoning Rituals[edit]

Purity[edit]

1 Upkeep25 Energy8 Activation time60 Recharge time Summoning Ritual. Summon a level 3...17...20 Purity with 150...550...650 Health and 40...64...70 Armor. While you maintain this ritual, conditions on nearby creatures expire 30...62...70% faster. End effect: this skill is disabled (120 seconds).

Draw Hex

5 Energy¼ Activation time2 Recharge time Spell. Transfer one hex and its remaining duration from target other ally to yourself. Gain 20...84...100 Health if a hex is transferred in this way. Cannot self-target.

Pure Hearts

3 Recharge time Skill. You and your Summoner lose 0...2...2 condition[s].

Relieve:

5 Energy¾ Activation time2 Recharge time Spell. Remove a condition from target ally. Removal effect: that ally gains 0...2...2 Energy. Cannot self-target.

Purify (Elite):

1 Upkeep10 Energy¼ Activation time8 Recharge time Elite Enchantment Spell. Remove all conditions from target ally. That ally gains +1...3...3 Health Regeneration for each condition removed. End effect: removes all conditions and heals for 10...26...30 for each condition removed. Cannot self-target.

Vigor[edit]

3 Upkeep25 Energy8 Activation time60 Recharge time Summoning Ritual. Summon a level 3...17...20 Vitality with 150...550...650 Health and 40...64...70 Armor. While you maintain this ritual, nearby creatures gain 0...1...1 Energy whenever they attack or use a skill. End effect: this skill is disabled (120 seconds).

Effort and Reward:

5 Energy¼ Activation time4 Recharge time Spell. If target ally is using a skill or attacking, that ally loses 1 Condition. If that ally was not suffering from a condition, they lose 1 Hex instead.

Greater Vigorous Spirit (Elite)

10 Energy2 Activation time1 Recharge time Elite Enchantment Spell. Enchants allies in earshot. The next time these allies use a skill or attack, they are healed for 20...60...70 and gain 0...2...2 Energy.

Vigorous Hearts

1 Recharge time Skill. If your Summoner is attacking or using a skill, you are both are healed for 5...17...20.

Vigorous Ribbon:

5 Energy¼ Activation time2 Recharge time Spell. Affects target ally and adjacent allies. If any ally is attacking or using a skill, that ally gains 10...34...40 Health and 1...2...2 Energy.

Vitality[edit]

2 Upkeep25 Energy8 Activation time60 Recharge time Summoning Ritual. Summon a level 3...17...20 Vitality with 150...550...650 Health and 40...64...70 Armor. While you maintain this ritual, creatures below 10% Health have +3...9...10 Health Regeneration. End effect: this skill is disabled (120 seconds).

Heart Shield:

5 Energy Skill. If target ally's Health is below 15...59...70, that ally is restored to 15...59...70 Health. If that ally was your Summoner, gain 5 Energy.

Life's Mirror (Elite):

10 Energy2 Activation time30 Recharge time Enchantment Spell. Whenever you heal an ally, you are healed for 20...52...60% of that amount.

Spark of Vitality:

15 Energy4 Activation time12 Recharge time Spell. Resurrect target party member with 10% Health and 10...42...50% Energy. That ally is enchanted with Vital Intervention.

Vital Intervention:

15 Energy¼ Activation time Enchantment Spell. The next time target ally's Health would drop below 10%, they are healed for 50...90...100% of your current Health. End effect: Lose half your current Health.

Other Skills[edit]