User:Raine Valen/Class/Summoner/Arts of Preservation
Healing Spells[edit]
Gift of Life[edit]
5 ¾ 3 Spell. If you are maintaining a Summoning Ritual, your Dryhten is healed for 20...36...40% of your current Health. Allies in earshot are healed for 10...18...20% of your current Health. Lose 20% of your current Health.
Grand Restore (Elite)[edit]
25 2 12 Elite Spell. Allies in earshot lose all hexes and conditions. Heals for 15...43...50 for each condition and hex removed. You are Exhausted. Failure with Arts of Preservation 13 and below.
Purge[edit]
5 1 6 Spell. Removes 0...1...1 hex[es]. Removal effect: heals for 10...42...50.
Protecting Spells[edit]
Deflect[edit]
10 ¼ 2 Enchantment Spell. (1...3...3 seconds). Attacks targeting target target attacker instead. Ends after 1...3...3 incoming attacks.
Lesser Guardian[edit]
5 ¼ 4 Enchantment Spell. (1...3...3 second[s]). 50% chance to block.
Null[edit]
10 ¼ 12 Enchantment Spell. Enchants all allies in earshot (1...5...6 seconds). The next time each ally takes damage, they gain +40...88...100 Armor against that damage type.
Protect[edit]
10 ¼ 6 Enchantment Spell. (2...5...6 seconds). 75% chance to block.
Reflect[edit]
10 ¼ 2 Enchantment Spell. (1...3...3 seconds). Spells targeting target target caster instead. Ends after 1...3...3 incoming spells.
Shell[edit]
5 1 4 Enchantment Spell. (3...7...8 seconds). +40 armor.
Shield[edit]
5 1 4 Enchantment Spell. (3...7...8 seconds). 1...16...20 damage reduction.
Void[edit]
15 ¼ 12 Enchantment Spell. Enchants all party members (2 seconds). Reduces next 1...7...8 damage packets by 5...65...80.
Seal Spells[edit]
Pyre Seal[edit]
10 1 8 Seal Spell. Create a Pyre Seal at target's location (3...8...9 seconds). Affects creatures near target's original location. Creatures inside this seal cannot be resurrected by creatures outside this seal.
Seal Evil[edit]
15 1 8 Seal Spell. Create a Seal of Evil at target ally's location (4...10...12 seconds). Affects creatures near target's original location. Creatures leaving this seal lose all hexes. These hexes are reapplied if they enter this seal. Failure with Arts of Preservation 11 and below.
Seal Motion[edit]
15 1 8 Seal Spell. Create a Seal of Stillness at target ally's location (2...5...6 seconds). Affects creatures adjacent to target's original location. Creatures cannot leave this seal.
Wall Seal[edit]
15 2 8 Seal Spell. Create a Wall Seal at target's location (2...7...8 seconds). Affects creatures near target's original location. Projectiles attempting to pass through this seal are obstructed.
Other Spells[edit]
Summoning Rituals[edit]
Purity[edit]
1 25 8 60 Summoning Ritual. Summon a level 3...17...20 Purity with 150...550...650 Health and 40...64...70 Armor. While you maintain this ritual, conditions on nearby creatures expire 30...62...70% faster. End effect: this skill is disabled (120 seconds).
- Draw Hex
5 ¼ 2 Spell. Transfer one hex and its remaining duration from target other ally to yourself. Gain 20...84...100 Health if a hex is transferred in this way. Cannot self-target.
- Pure Hearts
3 Skill. You and your Summoner lose 0...2...2 condition[s].
- Relieve:
5 ¾ 2 Spell. Remove a condition from target ally. Removal effect: that ally gains 0...2...2 Energy. Cannot self-target.
- Purify (Elite):
1 10 ¼ 8 Elite Enchantment Spell. Remove all conditions from target ally. That ally gains +1...3...3 Health Regeneration for each condition removed. End effect: removes all conditions and heals for 10...26...30 for each condition removed. Cannot self-target.
Vigor[edit]
3 25 8 60 Summoning Ritual. Summon a level 3...17...20 Vitality with 150...550...650 Health and 40...64...70 Armor. While you maintain this ritual, nearby creatures gain 0...1...1 Energy whenever they attack or use a skill. End effect: this skill is disabled (120 seconds).
- Effort and Reward:
5 ¼ 4 Spell. If target ally is using a skill or attacking, that ally loses 1 Condition. If that ally was not suffering from a condition, they lose 1 Hex instead.
- Greater Vigorous Spirit (Elite)
10 2 1 Elite Enchantment Spell. Enchants allies in earshot. The next time these allies use a skill or attack, they are healed for 20...60...70 and gain 0...2...2 Energy.
- Vigorous Hearts
1 Skill. If your Summoner is attacking or using a skill, you are both are healed for 5...17...20.
- Vigorous Ribbon:
5 ¼ 2 Spell. Affects target ally and adjacent allies. If any ally is attacking or using a skill, that ally gains 10...34...40 Health and 1...2...2 Energy.
Vitality[edit]
2 25 8 60 Summoning Ritual. Summon a level 3...17...20 Vitality with 150...550...650 Health and 40...64...70 Armor. While you maintain this ritual, creatures below 10% Health have +3...9...10 Health Regeneration. End effect: this skill is disabled (120 seconds).
- Heart Shield:
5 Skill. If target ally's Health is below 15...59...70, that ally is restored to 15...59...70 Health. If that ally was your Summoner, gain 5 Energy.
- Life's Mirror (Elite):
10 2 30 Enchantment Spell. Whenever you heal an ally, you are healed for 20...52...60% of that amount.
- Spark of Vitality:
15 4 12 Spell. Resurrect target party member with 10% Health and 10...42...50% Energy. That ally is enchanted with Vital Intervention.
- Vital Intervention:
15 ¼ Enchantment Spell. The next time target ally's Health would drop below 10%, they are healed for 50...90...100% of your current Health. End effect: Lose half your current Health.