User:Raine Valen/Musings/Gambler
Gambler[edit]
Because lol, probability.
Luck[edit]
Primary attribute. Each rank in Luck does fuck knows.
- Ace in Hand. –
5 8 – Skill. Your next skill does not fail. Initial effect: gain 2...4...5 Energy.
- Luck. –
5 3 – Enchantment Spell (60 seconds). +0...12...15% chance to land a critical hit, to block incoming attacks, for incoming attacks to miss, for incoming hostile spells to fail, to cast spells 50% faster, to recharge spells 50% faster, for incoming physical damage to be reduced by 5, and to have their attributes boosted by 1 while using skills.
Draws[edit]
No inherent effect. Draws affect the Gambler.
- Flush. –
5 ¼ 8 – Enchantment Spell (20 seconds). Converts damage you deal to Fire damage. Ends after 5 attacks.
- Four of a Kind. –
15 ¼ 12 – Enchantment Spell (20 seconds). Converts damage you deal in melee to Fire damage. Whenever you deal Fire damage, deal exactly 20...60...70 damage. Ends after 4 attacks.
- Royal Flush. –
10 ¾ 12 – Elite Enchantment Spell (20 seconds). Converts damage you deal in melee to Chaos damage. Whenever you deal Chaos damage, deal 15...43...50 damage, and an additional 5...17...20 Chaos damage for each hit while under the effects of this enchantment. Ends after five attacks.
- Sleight of Hand. –
10 1 20 – Skill. (60 seconds). Your spells cast 25% faster, but have a 50...18...10% chance to fail.
- Straight. –
5 ¼ 12 – Enchantment Spell (20 seconds). Converts damage you deal in melee to Fire damage. Whenever you deal damage, deal 5...25...30 damage, and an additional 5...9...10 Fire damage for each hit while under the effects of this enchantment. Ends after five attacks.
- Straight Flush. –
10 ¾ 12 – Enchantment Spell (20 seconds). Converts damage you deal in melee to Fire damage. Whenever you deal Fire damage, deal 10...26...30 damage, and an additional 5...13...15 Fire damage for each hit while under the effects of this enchantment. Ends after five attacks.
Entertainment[edit]
No inherent effect. Entertainment boosts the Dealers' allies' chances of success.
- Bender. –
15 2 12 – Enchantment spell (8 seconds). Increases target ally's attributes by 0...2...2. Renewal: if that ally hits with an attack or uses a skill. Ends if that ally fails to use a skill or fails to hit with an attack.
- Liquid Courage. –
10 2 12 – Enchantment spell (8...22...25 seconds). Target ally takes 3...9...10 less damage and deals 3...9...10 more damage. That ally has a 10% chance to miss with attacks and their spells have a 10% chance to fail.
Dealings[edit]
No inherent effect. Dealings sometimes affect foes negatively or affect allies randomly.
- Blackjack. –
10 2 8 – Spell. Target foe takes 1...8...10 damage times a random number between 1 and 11, then takes 1...8...10 damage times a random number between 1 and 11.
- Burn. –
10 2 12 – Spell. Removes an enchantment and a hex from target. Inflicts Burning (3...7...8 seconds).
- Doom. –
10 2 7 – Hex spell (3 seconds). End effect: target foe dies (0...2...3% chance).
- Double Down. –
10 2 5 – Hex spell (12 seconds). The next time target foe takes damage, that damage is doubled. The next time target foe is healed, that foe is healed for twice as much.
- Scissors. –
5 1 12 – Hex Spell. Target foe's next attack skill deals +10...42...50 damage, but has a 33% chance to miss and a 0...40...50% chance to strike the user.
- Shuffle. –
10 2 12 – Spell. Affects target and creatures in the area. Up to 1...3...3 Enchantments and Hexes on these creatures are redistributed randomly to creatures in the area.
- Snake Eyes. –
5 ¼ 8 – Elite Hex Spell (0...2...3 seconds). Target foe's attacks miss and that foe's spells fail. 80...32...20% failure chance.
- Table Limit. –
10 2 12 – Hex Spell. Target foe takes double damage. That foe cannot take more than 10...50...60 damage.