User:Raine Valen/Musings/Notes
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Profession-Specific[edit]
Warrior[edit]
Pro[edit]
- If you land Bull's under IAS, you will need to qstep to land dchop. If you Frenzy after Bull's, you will not.
- Most hammer knockdowns don't do additional damage. Don't waste knockdowns on targets with low health.
- If you Shock a healer AFTER you inflict Deep Wound, you increase your odds of interrupting a skill and you gain more time to deal damage while they are knocked down.
- Players attempting to kite when a knockdown hits will turn in the direction they were attempting to move while knocked down; foes that turn away from you are probably attempting to flee, and so can generally be qbull'sed easily.
- Most players kite immediately after being interrupted; use this for easy Bull's or Coward.
Anti[edit]
- Many warriors queue Bull's Strike. Stopping to cast a spell or wand when they run into adjacent range of you will cause them to miss Bull's.
Ranger[edit]
Pro[edit]
- Make it a practice to tab through targets even when not running Apply.
- You can remove Shield Bash for your melee with your attack skills.
- There's a short time before the arrow leaves the bow where you can quarterstep; this makes it possible to land attacks on foes that would otherwise be obstructed.
Anti[edit]
- Shield Bash blocks ranger interrupts; use it for important casts (like Faint) if necessary.
Ritualist[edit]
Pro[edit]
- Life's duration is the same as its recharge, so you can easily tell when a Life heal will trigger by looking at its recharge status.
Anti[edit]
- Weapon of Warding has a long recharge. Since rits tend to cast it on themselves, it is often worthwhile to hit a rit a few times before spiking something else.
- If you catch casters wanding, keep in mind that Warding will not stick on them.
Monk[edit]
Pro[edit]
- Your ideal energy is between "full" and "5 less than full". "Managing Energy" is not the same as "not running out of energy". Conversely, sitting on full energy is a waste.
- Both you and your party are very vulnerable between your casting of Auspicious and Heal Party.
- Don't queue spells while knocked down unless you can prevent interrupts when you get up.
Anti[edit]
- Monks typically cast WoH immediately after Patient if their health is still below 50% - this makes them easy to interrupt.
Game-Specific[edit]
HA[edit]
- Attempting to use any skill that returns an "invalid target" message (res sig, specifically) will reset your position on your client; this is extremely useful in relic runs.