User:Ryuu Desu/Sand Box/Skill Template
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Parameters[edit]
- id
- Internal number
- name
- Skill name
- description
- Skill description
- concise description
- Short concise skill description
- type
- The type of the skill, i.e. enchantment spell, scythe attack, preparation, etc.
- image (optional)
- The image to show. Default is [[Image:{{{name}}}.jpg]]
- campaign (optional)
- The campaign in which the skill is available. Defaults to "Core".
- profession (optional)
- The profession that this skill is tied to. Default is none.
- attribute (optional)
- The skill's attribute. Default is 'No Attribute'.
- elite (optional)
- Whether the skill is elite or not. Possible values are "yes", "y" or "true". Default is none.
- energy (optional)
- The amount of energy this skill costs. Default is none.
- activation (optional)
- The amount of time this skill takes to activate. Default is none.
- recharge (optional)
- The time it takes for the skill to recharge after use. Default is none.
- mrecharge (optional)
- Whether a skill only recharges via a morale boost or not. Default is false.
- upkeep (optional)
- The cost of maintaining this skill. Default is none.
- adrenaline (optional)
- The amount of adrenaline needed to use this skill. Default is none.
- sacrifice (optional)
- The % of health lost when using this skill. Default is none.
- exhaustion (optional)
- Whether this skill causes exhaustion after use. Default is none.
- target (optional)
- Valid targets of the skill. Guessed from the skill type if not set. Valid values are self, foes, allies, other allies, corpses and dead party members.
- range (optional)
- The range of the skill. Assumed to be normal if not set. Valid values are touch, and half
- aoe (optional)
- The size of any aoe on the skill. Guessed from skill type if not set. Valid values are none, adjacent, nearby, area, earshot, and spirit.
- categorize (optional)
- "y" or "n" to turn on/off categorization. Default is on for main namespace articles and off for others.
- special (optional)
- If this is a monster skill then the parameter should be
special=Monster
. - pve-only (optional)
- "y" if this skill is only for PvE and can't be used in PvP.
- has-pvp (optional)
- "y" if this skill has a separate PvP version.
- is-pvp (optional)
- "y" if this skill is the PvP version of a skill with a separate PvE version.
Mostly deprecated[edit]
- projectile (optional)
- Identifies magical projectiles. Value should be projectile speed. Assumed to be none projectile if not set.
- causes1 (optional)
- For things caused by this skill. Would normally be a skill name. Can also be Critical hit and Knockdown. Only use this parameter for values identical to the skills name.
- causes2 (optional)
- Extra for skills that have several effects of this type. Works as above.
- causes3 (optional)
- Extra for skills that have several effects of this type. Works as above.
- removes1 (optional)
- Other skills removed by this skill. A skill name or skill type.
- removes2 (optional)
- Extra for skills that have several effects of this type. Works as above.