User:Scttclmns

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Lucky/Unlucky Titles[edit]

Ok, in my opinion, I think the lucky and unlucky titles need to be updated a little. As of right now, the most efficient and shortest way to getting a lucky title or unlucky title up is through 9 Rings, which only happens a few times a year and not for very long. The other way is to use lockpicks and while that was a great help, it still doesn't contribute that much to the title in the long run. 250 points for a retained lockpick.....it takes 2.5 MILLION points to max out the title, so that would be 10,000 retained lockpicks....not very reasonable. I mean, as of right now, maxing or increasing a lucky or unlucky title solely depends on how long someone stands in 9 rings with enough tickets, they don't have to do anything other then that. I simply suggest that a new game be introduced that rewards players for actually PLAYING and EARNING their lucky/unlucky titles


One idea that comes to mind would be a type of game where a player uses the /rolldice emote or speaks with a "Dice Master" NPC; however, it would be out of 1,000 possible numbers instead of 100.


Just like in 9 rings, there would be about 20 rounds of "dice-cast" before a pause or break. For simplicity, the cost per each "Die" should be same as in 9 Rings (10 Festival Tickets). At the end of every round, players must return to the "Dice-Master" NPC to acquire more "Dice" if they wish to participate in further rounds. By doing this, it ensures that players are active and not AFK-ing.

  • Note: A player may only have 20 "Dice" in his possession/Inventory at any given time. Also, when a "Die" is cast, it is automatically removed from a player's inventory, much like how Festival tickets are removed in the 9 rings game.

The scoring would go as follows:

Since the "Die" is out of 1,000 only about 410 and up should win. Everyone who did not roll above the specified amount will receive a certain amount of unlucky points.

  • Note: Thanks to suggestions from Anon-e-Mouse and others, i have updated the scoring portion of the game to reflect the odds presented in the 9 rings game. Ex: in 9 rings, if you stood in the center ring, you would win ~5/9 of the time.

If the values are still too shy or too large for serious consideration for ArenaNet to implement, please by all means, let me know. Contact info is at the bottom of the page.


For the time being, tickets and points earned should go as follows (Subject to change):

Scoring:[edit]

___Player's Die Roll________________Festival Tickets Received__________Lucky Points_________________Unlucky Points

      1,000                     200                        10,000                     0
     890-999                    75                         500                        0
     810-889                    55                         400                        0
     730-809                    45                         300                        0
     650-729                    40                         200                        0
     570-649                    20                         100                        0
     410-569                    10                        50                          0
     250-409                    0                          0                          25
     90-249                     0                          0                          75
     10-89                      0                          0                          200
     1-9                        0                          0                          500
     0                          0                          0                          1,000 


Also, there could be several "Bonus" rounds where players can win double/triple points then normal; however, these bonus rounds would appear at random. Of course, this game isnt "free," it would require a set amount of Festival tickets, tokens, etc. to participate in each round.

The fact that this game offers a much higher payout in both Festival tickets and lucky/unlucky points is because of the fact that players MUST be active in order to play. By interacting with the game, instead of AFK, players should be rewarded a higher payout then those players who play the 9 rings.

For the timeline portion of the game, i think it would be best if it had the same amount of time between rounds as in 9 rings. To illustrate how this game would function:

Gameplay[edit]

-Players first speak with the "Dice-Master" NPC to qualify to participate in the round(purchase "Dice" in exchange for Festival Tickets), then they enter the "Dice Arena".

-Once in the "Dice-Arena," if you have "Dice in your inventory, they will be automatically rolled every round.

-At every "Die-Roll", each player will receive tickets and/or lucky/unlucky points depending on that Die's rolled value. (See Scoring for details).

-If at any point a player runs out of "Dice," that player will not receive any more Festival tickets and/or points towards the lucky/unlucky titles.

-At the end of the round (20 rolls of the Dice) the "Dice-Master" NPC will announce a small break, allowing participants to reload their Dice in exchange for more Festival tickets.

-Afterwards, the "Dice-Master" NPC explains how the game works or refers to another nearby NPC to explain how the game works. (Just like in 9 rings before each round)

-This repeats for as long as 9 Rings normally lasts for.


Now im sure my idea could be improved in more ways then one, but i strongly urge ArenaNet to consider introducing a new type of Lucky/Unlucky game into Guild Wars.

Author's Note: I hereby grant ArenaNet and affiliated groups the right to modify or use this idea. Please give credit where applicable. For more information or questions please speak with my in-game Guild Wars character: Jaden Clemons. OR look me up on youtube at ScottyC007.