User:Shard/AuctionHouse
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From Linsey Murdock's FAQ: "The expertise required to develop [an auction house] is far more than the Live Team can handle."
I coded scripted a databased, persistent auction house by myself in 3 days for Neverwinter Nights, a game whose source code I do not have, and whose item-storage capabilities are far worse than Guild Wars'. So why doesn't Guild Wars have an auction house?
The whole page fit into the preview. The end.
Comparisons between NWN and GW[edit]
Neverwinter Nights | Guild Wars |
---|---|
Released 2002 | Released 2005 |
Modders have no source code | Devs have source code |
Modders have no budget | Devs get a budget and get paid |
Not designed for persistence | Specifically designed for persistence |
Not designed for huge amounts of players | Specifically designed for huge amounts of players |
Item storage capabilities suck | Item storage capabilities also suck |
I made a persistent AH in less than 4 days | Anet spent years on theirs and it's still not done |