User:Spawnlegacy/Skill Suggestions

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Animate Wailing Horror[edit]

Elite spell. Exploit a corpse to create a level 1...14...16 Wailing Horror that interrupts skills with each of its attacks. You may have only one Wailing Horror at a time.

Elite spell. Exploit a corpse to create a level 1...14...16 Wailing Horror that interrupts skills with each of its attacks. You may have only one Wailing Horror at a time.



Looks like a smoke phantom but more ghostly with the same animations.


Why this is a good idea
  • Synonymous with the MM's true function of party damage reduction
  • Setting loose a completely uncontrolled interuptor would be really fun
  • Little to no balance issues as its effectiveness is based on luck (AI target selection)


Why it may not work out
  • There are only two other necromancer interruption skills and introducing another may be against Arenanet's wishes


"The Power of Heart!"[edit]

Shout. Target ally gains 1..4..5 energy.

Shout. Target ally gains 1..4..5 energy.



Why this is a good idea
  • Diversifying adrenaline use encourages hitting the space bar
  • Energy support for the heavies
  • I need another point to push the next skill down. Where's my hammer?
Why it may not work out
  • Paragons are already imbagons. This works better with my Swashbuckler idea.
  • ANet probably made outside energy support difficult for a reason.



"Nice Boo--ts!"[edit]

Shout. Target foe is interrupted and all foes within earshot if successful.

Shout. Target foe is interrupted and all foes within earshot if successful.



Why this is a good idea
  • Diversifying adrenaline use encourages the use of the spacebar.
Why it may not work out
  • This is hardly a tactics skill. It works best with my Swashbuckler idea.
  • More interrupts = more frustration