User:Stormcaller/Sandbox

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Siege Turtle Attack (FA)

5 Energy3 Activation time10 Recharge timeDeals 80 damage to foes within blast area & 250 damage to target foe. Removes 1 enchantment, if it was a monk enchantment that foe loses an additional enchantment.

Siege Turtle Attack (FA)

5 Energy¾ Activation time15 Recharge timeDeals 100 damage to foes within blast area & 250 damage to target foe. Removes 1 enchantment, if it was a monk enchantment that foe loses an additional enchantment.


  • Remove requirement of 3 interrupts
  • Siege Turtle ignores enemy players

Air of Enchantment

15 Energy¼ Activation time2 Recharge timeElite Enchantment Spell. Your next 0..2..5 Enchantments cast on target ally cost 5 less Energy (minimum 1 Energy).

Searing Flames (Pvp)

25 Energy¼ Activation time2 Recharge time Panic used to be 25e Obsidian Flesh is

the way I play I only have Glowing Gaze as energy management and as long as I dont get energy drained I wont run out at all probably needs a tougher nerf than that though.