User:TimeToGetIntense/game balance june08
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June balance proposal:
This time only 11 skills, no explainations, really easy read.
Wild Blow: Lower recharge to 4 seconds, add clause: 50% fail chance at 0 strength. Move to Strength.
Distortion: Increase recharge to 10 seconds. Increase duration to 3...12 seconds. Lower energy loss to 3...1. Lower block chance to 50%.
Cleave: In addition to its current damage, add "This attack deals +1...8...10 additional damage for each condition on your target. (Maximum +30)".
Aura of Restoration: Change functionality to "Enchantment Spell. For 3...10...12 seconds, Every 3 seconds, you gain health equal to your current energy.", Lower energy cost to 5, increase recharge time to 20 seconds.
Gale: Increase KD duration to 3 seconds, 50% fail chance at 8 or lower.
Glyph of Lesser Energy: Lower number of spells affected to 1...2...2.
Ok, I lied. I want to explain something here. Gale needs this change imo, it would improve the game. But only if GoLE became primary ele only, this way the 8 or less fail chance on Gale would matter because Ele secondarys would have to spec for E-Management and therefore not be able to run Gale... Mesmers would need to spec in Inspiration, for example.
Blinding Surge: Unsplit in PvE/PvP and revert to before May update.
Ether Renewal: Unsplit in PvE/PvP. Add: Your spells activate 20% faster for each enchantment (maximum 60%). Change duration to 1...9 seconds.
Elemental Flame: Lower recharge time to 2 seconds. Change functionality to: Spell. Target foe is struck for 5...50 fire damage. For each Elemental hex on target foe, that foe is struck for an additional 3...30 fire damage (Maximum 60 additional damage).
Price of Pride: Change functionality to: Hex Spell. For 4...9 seconds, target foe's next elite skill costs 5...11 more energy.
Griffon's Sweep/
Leviathan's Sweep: Increase recharge to 10 seconds. Add: for 6 seconds after using this skill, your attacks cannot be blocked by Knocked Down foes.