User:Titani Ertan/SotW
Skill of the Whenever[edit]
Searing Flames. Mmmmm, bacon Less, is more? I don't think that's true . Spell. Ray of Judgment+Cchhiicckkeenn=SAMICH.
Earthen Shackles. Ray of Judgment 1/2 Ray of Judgment Less than Ray of Judgment . Spell. Puts an extra taste to the bacon. Initial effect: Grease the pan.
Ray of Judgment. Earthen Shackles 2 Less than AoE . Spell. Target foe and all foes within earshot bacon.
Blinding Surge. Elementalist ¾ Maintainable . Skill. All opposing physicals adjacent to each other are blinded for the entire battle. Each 4 seconds, all those foes are dealt Air Magic damage.
Rodgort's Invocation. The only Fire Magic skill in the entire history of the game that got nerfed.
Mind Burn. 1 5 0 . Spell. That was A.nets mind when they released Nightfall. Imagine what it is like now.
Vow of Piety. Doesn't matter 0 3 Enchantments . Skill. If there is a Monk in your team, gain 5,000 Health and Energy, and this skill instantly recharges. (Attribute:what...the...fuck?)
"For Poor Lack of Judgement!".
- (
- '(
- ^( . Shout. You gain 1 strike of adrenaline and 1 empty skill slot in your skill bar gets replaced. While this skill is recharged, you do exactly what other Warrior does, but you suck.
Double Damage. Elementalist Fire Magic Fire Magic . Elite Skill. Your Fire Magic skills are even more overpowered (if that's possible). Your AoE spells now effect a wider area of effect, and your non AoE spells are now AoE. For each Frontline lacking in your team and replaced by Fire Elementalist, you receive +50 maximum Energy. Initial Effect: Kill something.
Signet of Toxic Brain.
Dancing Daggers Entangling Asp Double Dual Attack. If When you use Entangling Asp, use Dancing Daggers*2 on target foe.
Entangling Asp. See Dancing Daggers . Righthook Off-hand. Shove target foe. Must follow Dancing Daggers.
Dancing Dumbasses. Houston, we got a problem . Skill. You deal 100 damage, that has 50% chance of being Physical damage and 50% chance to ignore your brain, and 100% to be stupid. For some reason, this is a lead attack.
Mark of Insecurity. A fraction of what it should be ¼ A fraction of what it should be . Hex Spell. If you are in RA or TA, target foe hands you 100k and dies. If you are not in RA or TA, you begin auto-attacking target foe until he/she dies, and gives you 100k. Initial Effect: Target foe has less defensive capabilities than a crippled, blinded and chained vampire dude without the vampire part.
Mind Wrack. 5 1/90 1 . For until target foe dies, you are using Cry of Pain.
Defile Defenses. Necromancer Hex Necromancer Skill Necromancer Hex . Spell. Target foe either losses 5 Energy every 8 seconds or losses 90...178...200 Health. End effect: Target foe and 4 nearby foes die, and you gain a buttload of Energy. (Attribute:Cover Hex.)
Parasitic Bond. Necromancer Hex Necromancer Skill Necromancer Hex . Spell. Target foe losses 5 Energy every 8 seconds, and has -1 Health Regeneration. End effect: Target foe and 4 nearby foes die, and you gain Parastic Bond*5 and a buttload of Energy. (Attribute:Cover Hex.)
Fast Casting. 0 Read skill name Can't you read? . Spell. Your secondery profession spells activate 500% faster. If you paid in advance, add that payment in %. Your primary profession spells are activated 50% faster.
Energy Storage. Three times your energy 1/600 of your energy Less or more than your energy . Spell. You have more Energy than target foe, and sometimes bad things happen to that foe; like knock down, paralyze or confusion, but sometimes you get more energy than you can possibly have, creating a time and space rip. Out of that rip, Santa emerges and takes you to Dustland, where you polish Santa's boots with dust.
Mysticism. Enchantment-4 pips of regeneration Enchantment Enchantment . Spell. While you are under the effects of Mysticism, there is a 70% chance that you won't have enough energy, and a 90% chance that you got so much Energy that the servers crashed. P.S.:You get health, too!
Divine Favor. 0 1/4 to 10 1/4 to 10 . Skill. Your secondary profession is unaffected, but you can sometimes heal for more.
Expertise. ...% 0 -5 . Skill. If you attack with a bow, Expertise is nice and gives you free attacks. If you go melee, Expertise gives you free attacks and a free stance. If you are /N, people use the F word at you.
"Leadership!"
Chant-6 1/4 to 2 5 . Shout. All allies within earshot burn the next foe they hit. 25% chance to lose 25 energy when an ally dies. Whenever you use a Chant, you use a Shout instead, and gain 50 energy. Initial Effect: You may have 1...6...7 Warriors on your team.
Strength. For Great Justice! . Melee attack. For each rank in Wounding Strike on your team, you kill stuff faster. Deal +10...802...1000 damage if you get the chance to. 80% to avoid being bad is Micheal Jackson spawns at your location and screams "Can't Touch This!", and then touches you. End effect: Inflict Wounding Strike, Wearying Strike, Crippling Sweep and Fire Storm on all foes within grasp.
Critical Strikes. +60 Auto-attack Auto-attack . Passive Skill. For each rank of Palm Strike, you criplle your foes for more and you deal more damage to them. End effect: You can use Palm Strike again.
Spawning Power. +14% -14% +-14$ . Passive Skill. For each rank in Spiritual-ness-ness, your unremovable effects last longer and your weak spirits are slightly less weaker. Initial Effect: You have less attribute points. End Effect: You have no more attribute points.
Soul Reaping. +1..infinity Time it takes for a minion/foe/anything die 3 . Passive Skill. For each rank in Necromancery-ness-ness, you have another blue bar. You may only gain a Soul Reaping effect once in a soul-time(=about 0 seconds). End effect: Gain free red bars. (Attribute:Only broken when combined with horrifyingly broken skills Mastery.)
Patient Spirit. Orison of Healing Orison-3/4 Orison+1 . Spell. Orison+Orison.
Peace and Harmony. Same as before Before-3/4 +2 . Elite Spell. Instead of making a proper fix, they screwed conditions, and then nerfed it to oblivion.
- concise description: See pre-buff below.
Peace and Harmony (pre-buff). 10 seconds of it's effect 1 10 . Elite Spell. All allies you are supposed to heal are healed for less, but you have another tick in your energy bar. Ends when you're tired of healing and start to wield a weapon.
Aura of the Zombies. 1 2 30 . You and party members within earshot get 50 minions. You get free AoE explosions+poison, body blocking, DPS, infinite energy, and +900% armor against physicals.
Order of Apostasy. 1% 5 0 2 . Spell. All enemies beyond your radar range are stripped off all their enchantments (10% to strip clothes). Your party members beyond earshot get +50% damage. If there are enemies within earshop, you evaporate. (Attribute:Skills broken in 1 place, and seemingly only made for gimmicks.)
Blinding Surge. Blinding Flash -5 Blinding Flash Blinding Flash . Blinding Flash+Lightning Storm target foe and adjacent foes. For while you are still using this skill, you spam Lightning Magic spells like they are going out of style, whilst keep perma-blinding a buncha Physicals.
- consice description: Blinding Flash+AoE-5 energy+Lightning Storm+AoE-5 energy.
Fire Blast.
+8 Searing Flames Searing Flames . E/Me (Ehhh, meh) Spell. You are so excited that you discovered you can have "Me" in your professions display, that you get free blocks, party-wide pressure, an extra 3 Fire Only used Elementalist skills, and a giant smiley on the face of A.net. Initial effect: Lose your brain. End effect: Someone punches your brain out.
Twisting Jaws. 15 from unlimited is 0 Yyyeeaaahhh Resurrection Shrine to where it killed you . Unblockable-Twisting Fangs target +. If that target was a human player, he/she smashes his/her's head in the keyboard repeatadly, and runs back to where it killed him.
Word of Censure. 1 2 . Elite Hex Spell. Waste 100 energy. End Effect after 20 seconds: this skill's recharge increases by 10,000%. (Attribute:Holy fuck your stupid.)
Power Block. It's worth it Interrupt See recharge . Spell. Epic winz Mo/Me RoJ monks QQ, epic winz E/Me RTL eles QQ, epic Eles QQ, other Domination mesmer QQ, monks QQ, ritualists QQ, everybody QQ! (Attribute:QQ mastery.)
- concise description: You either copy-pasta builds, or you actually know what you're doing.
Decrapitate. Devastating Hammer ...do I really need? About... 20, if you exclude Frenzy . Elite Skill. Cleave+Eviscerate target foe. You cannot use any other skill for 10...10 seconds.
- concise description: Waste 5 skill slots, but do some damage to target foe.
5 1/16 10 . Spell. A cat dies. (Attribute:Bitch Mastery.)
Well of the Profane (after-supposed-buff). 90% 25 5 90 . Should-Be-Elite Ward Spell. If you are not fighting a Paragay team, you win. (Attribute:wtf?.)
Defy Brain. 2 0 2 elites on 1 bar is brave . Elite Skill. Cast Shielding Hands and Endure Pain on yourself. For 20 seconds, bash yourself at any foe you like, which will either kite from you or blind you, and when all your other party members die, receive brave damage. If you are still alive, cast Resurrect on yourself.
- consice description: You are either brave, stupid or gimmicky. Either way, receive some damage and then larger damage.
Ursan Blessing (pre-nerf): +999,999,999....% -999,999,999... -999,999,999... -999,999,999... . Skill. You got Dervish*2...Dervish*6...Dervish*lol, and deal imba damage. You are 999,999,999...% less brave, and you have 999,999,999...% less IQ. Only reasons of Death are having the IQ of a burning milkshake or thinking that this skill somehow stops damage. (Attribute:Gimmick Mastery.)
Pot. N/Rt ¼ -5 . "White Item" Spell. For until you quit watching That 70's Show, you break the law and use this skill. You are addicted and cannot stop using this skill after 100...2...Mommy!! Bathroom! uses. End Effect: Go to prison.
Attuned Was Songkai. 25 2 60 . For while you are using this, you are using an Attunement, but you can't wield a staff.
- concise description:Waste 15 Energy and an elite slot.
"Save Yourselves!". 2 -2 8 . Should-be-elite Shout. You scream at your stupid party members so hard, that their brains starts to create a shield around their bodies in order to protect themselves from your screaming. That way, they have more armor than the game mechanics allows, and they receive 100...100...100% less damage.
- concise description: Meh, another Imbagon.
Saving Refrain. Does it matter?
- sigh* It's an Echo, whadya think? . Skill. For 20 seconds, you are using the only skill acceptable in the universal Paragon world. In 99.99999..% cases, you are an Imbagon, and people love and hug you so much, that your armor (or your head) breaks . Yeah, this stacks too.
- concise description: Meh, another Imbagon.
Distracting Shot. -5 0 0.1111111111... . Skill. Interrupt target foe. If this misses, you die. If this is blocked, you hit anyway. Oh yeah, poison the target too. (Attribute:Spam Mastery.)
"I Will (not) Avenge You!". Shout. For each dead dimwit on your team, you have +1% chance of victory. Since to make this worthwhile, you need a bunch of dead dimwits, meaning that you lost. (Attribute:Skills specifically created for meta builds.)
- concise description: You waste a skill slot, or you're in IWAY team. Either way, you suck.
Amity. 1600% 10^781549 871 0.9999999999999999999 . Forever, lol. (Attribute:lol.)
Primal Rage. +10% 10 0 15 . Balanced RaO. For 10 seconds, all damage that can be dealt is focused on you and is doubled. On the 11th second, God created Rush.
- concise description: Frenzy+Sprint.
Choking Stance. 50 15 . Elite Signet Stance. While this is on your bar, you are using Choking Gas, or you're stupid.
Aura of the Lich. 2 1 30 Spell. Give birth to a Bone Minion and exploit all corpses within earshot. Gain 9...13 energy, body-blocking, passive DPS, birthday parties, and a new child. When your Bone Minion turns 18, tell him "*khhhhhh...* I am your father!! *khhhhh...*".
Elite Skill Slot. 2 Skill Slots Monk Enchant No men left behind . Skill. Turns 1 skill icon in your bar from blank to this. For the rest of the match, you wonder why you can't use your elite skill, and mash your head repeatedly on the keyboard.. (Attribute:Only use was with the fastest nerfed build in the history of this game.)
Scouts and Scythes. 1 Does it matter? Smiting Prayers enchantment . Enchantment Spell. For until it gets stripped and reapplied, scythes do double damage.
Edge of Extinction 2 Nature Ritual Oath Shot Nature Ritual. If you have enough healing and damage, opposing party explodes. If you don't, you explode. (Attribute:Funnest skill in the entire frickin game.)
Wounding Curse. It's a necro hex alright Buggy time! Yep, still lower than hex removal . Elite Skill. Summon a 3-hit-in-1 warrior with Wounding Strike on target foe. Target foe then suffers from another -3 degen, and from another random hex. Minimum copies of this skill in each PvP match: 1. Maximum: Error:Not enough space on interwebz to write this number. Please try again. (Attribute:Balanced skills corrupted from bad "balance", and now an official Shitway.)
Supernova. Glowing Gaze Way too low <--- 3 Skills Worth in 1 Slot Skill. Target foe and nearby foe are hexed with Conjure Nightmare. After 1/4...2 seconds, target explodes. This stacks.
Palm Strike. 5 in 1 ¾ 2 elite skills worth Touch Hex. Deal 50 Damage and Cripple target foe. After 1/4 second, target is knocked down and poisoned. After another 1/4 second, target is knocked down again, and you receive tons of Energy. 1/4 of a second later, target is Deep Wounded and starts Bleeding.
- Concise description:Target foe is Crippled. After 1 second, target foe dies, and you receive enough energy to reuse this skill.
Mark of Insecurity. Skill Nm2 Skill Nm2 Half of Skill Nm3 Skill. Target Monk dies. If this skill fails for any reason whatsoever, go bury yourself in the toilet, as you probably don't know how to use the thing called Brain. (Attribute:Too lazy and bad to think of a normal bar.)
Money Form. Tag, your it! Tag, your it! Tag, your it! Skill. You become a Shadow of yourself, and run people at 25% the speed and 60% the efficiency. You farm at ease, and only bugged skills can kill you. Whenever you receive a Rare Crafting Material, a puppy dies.
Wounding Strike 5 No, not it Maybe it? Melee attack. Eviscerate+Sever Artery target foe and 2 foes near it. After 2 seconds, target foe receives so much damage that it can't scale.
Foul Feast 10% 6 ½ 5 Spell. Transfer conditions from target ally to target foe. This skill takes 2 skill slots. (Attribute:You're supposed to learn from mistakes A.net)
Resurrect Too high <--- Should be -500 Enchantment Spell. Target ally is resurrected. After 2 seconds, this Enchantment ends and target ally dies. This skill is locked on your Skill bar for next balanced skill update...500000 years...2000 years, and you are only allowed to PuG with level 2 people in Ring of Fire, if you made it that far. (Attribute:u phail.}
Tab-Space. Target foe dies so fast that you didn't have the chance to make it to the Tab button again. (Attribute:A campaign specifically made to break the game.)
Anti-Melee. Good joke So is this Am I... dreaming? For 8...18...20 seconds, your team relies on Caster Damage.
Jesus Beam pew- pew I see a little silhouetto of a man Spell. You take control of target control point. For 20...40 seconds, spam RoF and Patient Spirit.
- Concise Description: If you are /P, you have +30% chance to win the match. (Attribute:Mommy, how do I change my skills in the skill bar?.)
Aegis (PvP) 6 after Channeling D-shot spam No chance eh? Form Enchantment. For lolz seconds, Physicals do the damage.
Smiter's Boon (PvP) Skill. Too low See to my left I'm on repeat! For the entire match, 3...7 party slots are grayed out.
Ward Against Harm Elite slot Balanced Too high Ward spell. For 8...18...20 seconds, your party isn't wiped from Searing Flames.
Note[edit]
To add the latest Skill of the Whenever to your userpage(s), add {{User:Titani Ertan/SotW/Today}} to your userpage(s). If you don't, then add it anyway.