User:Torak321/BadElites
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Warrior[edit]
Primal Rage: Disables all skills for 10 seconds.
Skull Crack: 9 Adrenaline is too much for only 10 seconds of dazed.
Soldier's Stance: Soldier's Fury with 0 Leadership lasts the same as Soldier's Stance with 14 strength
Ranger[edit]
Archer's Signet: Linked to expertise, no need for more energy reduction.
Crippling Shot: 15 energy is too much for such a short cripple.
- Now costs 10 energy, not so bad anymore.
Equinox: Too specialized - mainly affects only Elementalists, unless combined with Arcane Languor.
Expert's Dexterity: Completely ruins energy management.
Lacerate: More likely to hurt your own party. Toxicity is just as good.
Quicksand: More likely to hurt your own party.
Scavenger's Focus: Glass Arrows = unconditional +damage.
Monk[edit]
Amity: Very small range, usually won't last long.
Balthazar's Pendulum: "Brace Yourself!".
Unyielding Aura: Maintained enchantment.
Word of Censure: Self-disabling, only effect is damage.
Necromancer[edit]
Life Transfer: Short duration, long recharge. Life Siphon is better.
Signet of Suffering: Max 140 damage, 20 second recharge.
Weaken Knees: Adding damage like Hidden Caltrops would make it good.
Mesmer[edit]
Extend Conditions: Too much condition removal in PvP, longer conditions shouldn't be needed in PvE.
Ineptitude: Short blind duration, long recharge.
Lyssa's Aura: No thanks.
Shared Burden: Deep Freeze is just as good.
Elementalist[edit]
Ether Renewal: 30 second recharge.
Master of Magic: Better ways of energy management.
Mist Form: Somewhat decent, but usually not worth it.
Ride the Lightning: Shadow stepping is better.
Stone Sheath: Primarily anti-assassin.
Assassin[edit]
Beguiling Haze: High energy cost, long recharge, short dazed duration.
Fox's Promise: Not worth the elite slot.
Locust's Fury: Assassins usually use attack skills for damage.
Seeping Wound: Conditional degen, Conjure Phantasm is better.
Golden Skull Strike: Temple Strike is more versatile.
Wastrel's Collapse: Adding damage like Wastrel's Worry would make it decent.
Way of the Empty Palm: Critical Strikes should be all the energy management you need.
Ritualist[edit]
Spirit Channeling: Net gain of 15 energy. 30 second recharge.
Paragon[edit]
"Incoming!": Too short. "There's Nothing to Fear!" is better...by a lot.
"It's just a flesh wound.": Cautery Signet or Restore Condition.
"The Power Is Yours!": No need to explain.
Dervish[edit]
Vow of Silence: Stops your allies' spells too.