User:Vili/sandbox
Chi[edit]
"The Ronin's sole ability to use magic comes from the Chi line. Each seven ranks of Chi grant the Ronin one extra point of Energy Regeneration, and skills that use Energy to cast spells become more powerful with higher ranks in Chi."
example:
Dragon's Breath
10 1
12
Spell. Also hits adjacent foes. Deals 25...85...100 Fire damage and causes Burning (1...3...3 seconds). Knocks down Stunned foes.
Epicenter
50 ¾
60
Spell. Lose all Adrenaline. All foes in the area suffer from Burning for 1...3...3. All nearby foes take 15...35...40 fire damage. All adjacent foes take 20...44...50 fire damage. All foes in touch range take 35...71...80 fire damage. Target touched foe takes 50...98...110 fire damage. Your sword must be sheathed.
Sky Render
7 ¼
Attack skill. Swipe your weapon with lightning speed at target foe and all foes adjacent to that foe, interrupting them. If any foe was using a skill and it is successfully interrupted, that foe takes an additional 15...43...50 lightning damage.
All Divide
-1 5
3
10
Maintained enchantment. While you maintain this enchantment, target other party member deals and receives 15...51...60% less damage from all sources (except self-inflicted). Any time damage taken is reduced in this way, you gain Adrenaline and 1 energy. (adrenal "points", like Balthazar's Spirit)
Full Chakra
4 2
Skill. Lose all adrenaline. You and all adjacent allies gain 15...39...45 health and lose 1...3...3 conditions.
Scarlet Origami
1 1
Skill. Lose all adrenaline. For each strike of adrenaline lost, all foes in the area take 1...12...15 fire damage. (separate packets)
Petalchaser
25 1
30
Spell. Target touched foe dies. No effect if that foe was not below 5...13...15% health. (does not count Deep Wound)
Go no Sen
15 ¼
30
Skill. For 1...11...13 seconds, any time you take damage, you counterattack the source of that damage for 10...30...35 magical damage. This skill ends if you attack, move, or use another skill. Your sword must be sheathed.
Spirit Cry
5 3
Skill. Lose all adrenaline. For each strike of adrenaline lost, for 1...2...2 seconds, all foes in earshot suffer from bleeding, disease, poison, cripple, and cracked armor, and you are immune to disease.
Ath n Gabla
10 ¾
20
Spell. For 5...13...15 seconds, retreat is forbidden for the warrior, and escape is impossible for the warrior's foe. Target foe cannot move outside your earshot range, and you cannot move outside that foe's earshot range.
Helm Splitter / Skull Crush
10 1
1
Spell. Target touched for takes 15...27...30 magical damage. If that foe was knocked down, they take an additional 20...36...40 magical damage and are Stunned for 1 second when they get up.
Quick Draw
1 ¼
10
Spell. Unsheathe your sword. All foes in front of you and within melee range take 10...30...35 magical damage. You can 1 strike of adrenaline for each foe damaged.
Anticipate
5 ¼
1
Spell. For 1...2...2 seconds, block the next attack used against you. If an attack is not blocked in this time, lose an additional 5 energy. Your sword must be sheathed.
Spirit Strike
5 ¼
10
Spell. For 1...4...5 seconds, your next attack skill deals damage as if it had hit, even if it is blocked, evaded, etc, but deals magical damage.
Tempest Blade
10 1
15
Spell. Target foe takes lightning damage equivalent to a critical hit. You gain 1 strike of adrenaline. (fast-moving projectile)
Invisible Air
-1 15
3
30
Maintained Enchantment. While you maintain this enchantment, your weapon is invisible to foes, and is 15...47...55% harder to block, dodge, or evade.
Sonic Boom
10 ¾
20
Spell. Shadow Step to some point past target foe. All foes you pass through take 30...74...85 lightning damage.
Soul Forge
10 1
15
Spell. Target touched creature loses 5...13...15 energy, and is healed 10 health for each point of energy lost.
Spirit Pin
5 ¼
15
Spell. Target foe is hexed with Spirit Pin for 2...12...15 seconds. While hexed, they move 5...25...30% slower. If that foe expends at least 1...12...15 energy, Spirit Pin ends, and that foe takes 10...34...40 magical damage.
False Reflection
15 3
30
Spell. Create 1...8...10 mirror images of yourself that mimic your every move. These images deal only 1 damage and have only 1...6...7% of your health. Mirror images have no collision detection. You may only maintain one set of mirror images at a time. (you and opponents can walk through mirror images; they do not bodyblock. also, they go through walls etc)
Rising Dragon
15 1
20
Spell. Target touched foe takes 35...55...60 fire damage. If that foe was knocked down, they immediately get back up, suffer from burning for 1...6...7 seconds, and take an additional 40...64...70 fire damage. That foe is immune to knockdowns for 10...4...3 seconds.
Spark of Life
15 3
30
Spell. Touch target corpse. If an ally, target is revived with 10...42...50% max health and energy, but suffers from burning for 15...9...8 seconds. If a foe, target explodes in a fiery blast, dealing 35...103...120 fire damage to all nearby foes, and if that foe is revived within 5...13...15 seconds they suffer from burning for 5...9...10 seconds.
Sever Contract
10 5
10
Spell. Target summoned creature loses 50...410...500 health. You gain 5...15...18% of that creature's energy and health. If that creature dies as a result of this spell, it recharges instantly.
Delusional Heartbeat / Zabinaya
15 5
30
Spell. Separate target's spirit from its body for 5...13...15 seconds. This spirit copy acts independently of its original, and has an additional 100...46...33% more health. If you kill the spirit copy, the original dies as well.
Tranquil Barrier
-1 15
3
30
Maintained Enchantment. All incoming damage is reduced by 10...26...30%, but you move 33% slower. Ends if you deal damage.
Wavedash
10 15
Stance. For 3...9...10 seconds, you move 15% faster, and all foes in the area move 15% slower. (area moves with the caster)
Support[edit]
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Hexual Sealing[edit]
Hexual Sealing
(user skill)
Touch target ally. You and that ally are hexed with Hexual Sealing for 5...49...60 minutes, during which time movement is reduced by 90% and armor class is 0. When Hexual Sealing ends, you and that ally are restored to full health and have 10% Morale boost, but lose all energy. If Hexual Sealing is removed prematurely, you and that ally suffer from Daze and thirty points of Exhaustion for 5 minutes. This skill is easily interrupted.
Progression | |
---|---|
Domiation Magic Duration
|
0 5
1 9
2 12
3 16
4 20
5 23
6 27
7 31
8 34
9 38
10 42
11 45
12 49
13 53
14 56
15 60
16 64
17 67
18 71
19 75
20 78
21 82
|
Aquisition[edit]
Slapchop[edit]
Slap Chop
(user skill)
Target touched foe takes 19...80...95 slashing damage.
Progression | |
---|---|
The skin comes right off
|
0 19
1 24
2 29
3 34
4 39
5 44
6 49
7 54
8 60
9 65
10 70
11 75
12 80
13 85
14 90
15 95
16 100
17 105
18 110
19 115
20 120
21 125
|
Aquisition[edit]
- Stop having a boring life
- Vince Shlomi (You're gonna love my nuts)
- Vince Offer (You hit it like this)
People I've Played With[edit]
I hope to see everyone on this list eventually. (That means you!)