User:Yay Killing Charr/Alchemist

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Alchemist
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Alchemist[edit]

Alchemists are masters of potions and diseases. Alchemists are belived to have originated on a small island north of Cantha where they worshiped nature and animals. Alchemists believe that everything is made from nature and to nature everything will return. Alchemists do not fear death for they know that they will be reborn and extract revenge on their enemies.

Weaponry[edit]

Alchemists either wield a two-handed staff made of a tree limb or a one-handed wooden wand and focus made of animal remains.


Staff / Wand

  • Maximum damage: 11 - 22
  • Damage type: Chaos
  • Attack rate: 1.75
  • Linked attributes: Any

Focus

  • Energy +12
  • Linked attributes: Any

Armory[edit]

An Alchemist has 60 Armor and +4 energy regeneration. An Alchemist wears an armor made of animal bones and fur along with leather wraps.


  • Armor: 60
    • Head: n/a
    • Chest: Energy +5
    • Arms: Energy +5
    • Legs: Energy recovery +1
    • Feet: Energy recovery +1

Profession specific insignias

  • Scientist's Insignia; Armor +3 for each potion you have equipped
  • Experimentalist's Insignia; Armor +10 while you have a potion recharging


Profession Specific Skill Types

  • Potion; A potion is a type of projectile skill with an initial effect and a burst effect. Potions always last three seconds.

Attributes[edit]

Concotions (Primary)[edit]

For every 4 ranks of Concotions you potions hit one additional foe in the area of their impact, these foes are hit for half damage and conditons inflicted on them by potions last half as long. Several Alchemist skills, especially skills related to Energy Management, become more effective with higher Concotions.

  • Support
  • Energy Management


Icon Name Description Energy Activation time Recharge time
User Yay Killing Charr Invert FA.jpg Energizing Burst Potion. Initial Effect: deals 5...50...58 blunt damage. Burst Effect: you gain ten energy. 5 Tango-energy.png 1 Tango-activation-darker.png 15 Tango-recharge-darker.png
User Yay Killing Charr Invert BS.jpg Rejuvinating Charge Skill. You gain seven energy and 50 health No effect unless you are moving. 5 Tango-energy.png 0 Tango-activation-darker.png 10 Tango-recharge-darker.png
User Yay Killing Charr Invert DD.jpg Eternal Paradox Skill. Steal 1...15...17 energy from target foe. All your non-energy skills are diabled (10 seconds) 5 Tango-energy.png 1 Tango-activation-darker.png 15 Tango-recharge-darker.png
User Yay Killing Charr Inverted IS.jpg Swift Toss Enchantment Spell. (10 seconds) Your next projectile spell moves 0...100...107% faster and costs 1...3...4 less energy 5 Tango-energy.png 1 Tango-activation-darker.png 8 Tango-recharge-darker.png
User Yay Killing Charr Inverted D.jpg Fearful Retreat Stance. (3...10...12 seconds) you move 25% faster if you are under 75% of you health. You move 33% faster if you are under 50% of your health. 5 Tango-energy.png 0 Tango-activation-darker.png 20 Tango-recharge-darker.png
User Yay Killing Charr Inverted SY.jpg Enlightenment Enchantment Spell. You gain 1..3...3 energy each time you use a spell (1...6...7 seconds) No effect if you have over 3...11...12 energy 10 Tango-energy.png 1 Tango-activation-darker.png 10 Tango-recharge-darker.png
User Yay Killing Charr Inverted HS.jpg Strength in Fear Elite Enchantment Spell. (3...14...16 seconds) You gain +3 to all your Alchemist attributes No effect unless there is a foe within earshot 5 Tango-energy.png 2 Tango-activation-darker.png 15 Tango-recharge-darker.png
User Yay Killing Charr Invert TD.jpg Last Touch Touch Skill. Target foe takes 5...20...22 damage and is dazed (2...4...5 seconds) No effect unless you are below 25% of your health 10 Tango-energy.png 1 Tango-activation-darker.png 10 Tango-recharge-darker.png
User Yay Killing Charr Invert LC.jpg Strength of the Lion Stance. (5...9...12 seconds) You are immune to weakness and blindness 10 Tango-energy.png 0 Tango-activation-darker.png 20 Tango-recharge-darker.png
User Yay Killing Charr Invert C.jpg Symbol of the Master Hex Spell. (3...12...13 seconds) Whenever you hit target foe with a potion you gain 7...60...65 health and 1...3...4 energy 5 Tango-energy.png 1/2 Tango-activation-darker.png 15 Tango-recharge-darker.png


Control Magic (Secondary)[edit]

No inherent effect. Several Alchemist skills, especially skills related to hexes, become more effective with higher Control Magic.

  • Hex Spells
Icon Name Description Energy Activation time Recharge time
User Yay Killing Charr Invert PoF.jpg Peaceful Silence Hex Spell. (1...9...10 seconds) Target foe cannot use shouts or chants. End Effect: You gain one energy for each second this hex was active. 5 Tango-energy.png 1 Tango-activation-darker.png 10 Tango-recharge-darker.png
User Yay Killing Charr Inverted HW.jpg Swarm Hex Spell. (10 seconds) Target foe takes 1...7...9 damage and suffers from bleeding (5...22...25 seconds) each second 5 Tango-energy.png 1 Tango-activation-darker.png 8 Tango-recharge-darker.png
User Yay Killing Charr Inverted R.jpg Hallucinogenics Hex Spell. Target foe has -7 health degeneration and a 50% chance to miss with attacks (3...12...15 seconds) 10 Tango-energy.png 1 Tango-activation-darker.png 7 Tango-recharge-darker.png
User Yay Killing Charr Inverted V.jpg Double Image Hex Spell. (5...22...24 seconds) Target foe has a 50% chance to miss with attacks 5 Tango-energy.png 3 Tango-activation-darker.png 12 Tango-recharge-darker.png
User Yay Killing Charr Inverted OL.jpg Images of Death Hex Spell. (3...14...16 seconds) Target foe deals 1...10...12 less damage with skills. 15 Tango-energy.png 1 Tango-activation-darker.png 15 Tango-recharge-darker.png
User Yay Killing Charr Invert DR.jpg Fumble Hex Spell. (1...9...10 seconds) The next attck skill used by target foe fails and target foe suffers from weakness (3...10...11 seconds) 10 Tango-energy.png 2 Tango-activation-darker.png 10 Tango-recharge-darker.png
User Yay Killing Charr Invert RW.jpg Roar of Victory Enchantment Spell. (5...47...50 seconds) You Alchemist hex spells recharge 5% faster 10 Tango-energy.png 1 Tango-activation-darker.png 45 Tango-recharge-darker.png
User Yay Killing Charr Invert F.jpg Psychosis Hex Spell. (3...12...13 seconds) Target foe's next 2...5...5 attacks fail 10 Tango-energy.png 2 Tango-activation-darker.png 15 Tango-recharge-darker.png
User Yay Killing Charr Inverted F.jpg Collapse Skill. Target foe is knocked down (1 second for each hex on target foe) Maximum 1..3..4 seconds 10 Tango-energy.png 1/4 Tango-activation-darker.png 15 Tango-recharge-darker.png
User Yay Killing Charr Invert ST.jpg Smothering Dust Hex Spell. ( 2...6...7 seconds) Target foe takes twice as long to use skills 10 Tango-energy.png 3 Tango-activation-darker.png 15 Tango-recharge-darker.png


Tonic Mastery (Secondary)[edit]

No inherent effect. Several Alchemist skills, especially skills related to potions, become more effective with higher Tonic Mastery.

  • Potions
Icon Name Description Energy Activation time Recharge time
User Yay Killing Charr Invert ER.jpg Smoke Potion Elite Potion. Initial Effect: Deals 3...20...24 blunt damage and inflicts dazed for 1...7...8 seconds. Burst Effect: Deals 3...20...24 lightning damage and inflict blindness for 1...7...8 seconds. 10 Tango-energy.png 1 Tango-activation-darker.png 20 Tango-recharge-darker.png
User Yay Killing Charr Invert MoR.jpg Mark of Alchemy Skill. The next skill you use heals you for 10...70...85 health No effect unless that skill is a potion. 5 Tango-energy.png 1 Tango-activation-darker.png 5 Tango-recharge-darker.png
User Yay Killing Charr Inverted IL.jpg Nightmare Powder Potion. Initial Effect: Target foe suffers from weakness (5...8...12 seconds). Burst Effect: Target foe has -5 health degeneration (5...8...12 seconds) 10 Tango-energy.png 1 Tango-activation-darker.png 10 Tango-recharge-darker.png
User Yay Killing Charr Inverted BF.jpg Ash Powder Potion. Initial Effect: Target foe takes 7...37...40 blunt damage. Burst Effect: Target foe suffers from blindness (5...9...10 seconds) 5 Tango-energy.png 1 Tango-activation-darker.png 15 Tango-recharge-darker.png
User Yay Killing Charr Inverted NR.jpg Splinter Potion Potion. Initial Effect: Deals 4...42...45 blunt damage. Burst Effect: Deals 4...42...45 piercing damage and inflict bleeding condition (7...16...17 seconds) 5 Tango-energy.png 2 Tango-activation-darker.png 15 Tango-recharge-darker.png
User Yay Killing Charr Inverted FT.jpg Flaming Throw Elite Potion. Initial Effect: Target foe takes 8...60...64 fire damage. Burst Effect: Target foe begins burning (2...6...7 seconds). 5 Tango-energy.png 1 Tango-activation-darker.png 20 Tango-recharge-darker.png
User Yay Killing Charr Invert GC.jpg Knock-out Gas Potion. Initial Effect: 6...30...34 blunt damage. End Effect: Target foe is knocked down 10 Tango-energy.png 1 Tango-activation-darker.png 20 Tango-recharge-darker.png
User Yay Killing Charr Invert MT.jpg Unexpected Throw Potion. Initial Effect: Target foe takes 4...20...21 blunt damage and is knocked down. End effect: Target foe is weakened (4...12...13 seconds) No effect if target foe is attacking or using a skill. 5 Tango-energy.png 1/2 Tango-activation-darker.png 15 Tango-recharge-darker.png
User Yay Killing Charr Invert CG.jpg Suffocation Enchantment Spell. (7...25...28 seconds)Your next 1...3...3 potion skills interupt on their burst effect. 5 Tango-energy.png 1/4 Tango-activation-darker.png 10 Tango-recharge-darker.png
User Yay Killing Charr Invert DS.jpg Debilitating Smoke Potion. Initial effect: Target foe takes 12...35...37 blunt damage and suffers from weakness (10...21...22 seconds). Burst Effect: Target foe loses 1...8...9 energy. 15 Tango-energy.png 1 Tango-activation-darker.png 10 Tango-recharge-darker.png


Balm Mastery (Secondary)[edit]

No inherent effect. Several Alchemist skills, especially skills related to defence, become more effective with higher Balm Mastery.

  • Defence
  • Healing
Icon Name Description Energy Activation time Recharge time
User Yay Killing Charr Inverted GB.jpg Targen's Defence Stance. You gain +2...11...13 armor against blunt damage. 5 Tango-energy.png 0 Tango-activation-darker.png 15 Tango-recharge-darker.png
User Yay Killing Charr Inverted YS.jpg Even Stance Stance. (3...20...22 seconds) The next time you would be knocked down you take 70...17..15 damage instead 10 Tango-energy.png 0 Tango-activation-darker.png 10 Tango-recharge-darker.png
User Yay Killing Charr Inverted WS.jpg Guardian's Dodge Stance. (1...4...5 seconds) The next attack that would hit you hits one nearby creature instead 5 Tango-energy.png 0 Tango-activation-darker.png 10 Tango-recharge-darker.png
User Yay Killing Charr Invert TU.jpg Rejuvinating Balm Spell. You are healed for 2...10..11 health each second (10 seconds) 5 Tango-energy.png 2 Tango-activation-darker.png 10 Tango-recharge-darker.png
User Yay Killing Charr Invert R.jpg Cower Stance. (1...9...10 seconds) The next projectile attack against you fails. Ends if you move 5 Tango-energy.png 0 Tango-activation-darker.png 10 Tango-recharge-darker.png
User Yay Killing Charr Invert PS.jpg Hyena's Skin Enchantment Spell. (3...12...13 seconds) You gain +2...15...17 armor against fire damage 5 Tango-energy.png 1 Tango-activation-darker.png 20 Tango-recharge-darker.png
User Yay Killing Charr Inverted IWAY.jpg Resurgence Enchantment Spell. (4...15...15 seconds) End effect: you gain health equal to double the damage taken while this spell was active. 10 Tango-energy.png 1 Tango-activation-darker.png 40 Tango-recharge-darker.png
User Yay Killing Charr Invert HB.jpg Tower of Swords Enchantment Spell. (1...3...3 seconds) The next melee attack against you fails and that foe cannot attack for 2...4...5 seconds 5 Tango-energy.png 1/4 Tango-activation-darker.png 10 Tango-recharge-darker.png
User Yay Killing Charr Invert QZ.jpg Rest Spell. You gain 20...95...102 health You cannot use skills or attack for 4...3...2 seconds 5 Tango-energy.png 1/4 Tango-activation-darker.png 15 Tango-recharge-darker.png
User Yay Killing Charr Invert UR.jpg Roar of the Bear Spell. You lose 0...9...10 conditions and 0...9...10 hexes. 10 Tango-energy.png 1/2 Tango-activation-darker.png 25 Tango-recharge-darker.png