Alchemist[edit]
Alchemists are masters of potions and diseases. Alchemists are belived to have originated on a small island north of Cantha where they worshiped nature and animals. Alchemists believe that everything is made from nature and to nature everything will return. Alchemists do not fear death for they know that they will be reborn and extract revenge on their enemies.
Weaponry[edit]
Alchemists either wield a two-handed staff made of a tree limb or a one-handed wooden wand and focus made of animal remains.
Staff / Wand
- Maximum damage: 11 - 22
- Damage type: Chaos
- Attack rate: 1.75
- Linked attributes: Any
Focus
- Energy +12
- Linked attributes: Any
An Alchemist has 60 Armor and +4 energy regeneration. An Alchemist wears an armor made of animal bones and fur along with leather wraps.
- Armor: 60
- Head: n/a
- Chest: Energy +5
- Arms: Energy +5
- Legs: Energy recovery +1
- Feet: Energy recovery +1
Profession specific insignias
- Scientist's Insignia; Armor +3 for each potion you have equipped
- Experimentalist's Insignia; Armor +10 while you have a potion recharging
Profession Specific Skill Types
- Potion; A potion is a type of projectile skill with an initial effect and a burst effect. Potions always last three seconds.
Attributes[edit]
For every 4 ranks of Concotions you potions hit one additional foe in the area of their impact, these foes are hit for half damage and conditons inflicted on them by potions last half as long. Several Alchemist skills, especially skills related to Energy Management, become more effective with higher Concotions.
- Support
- Energy Management
Icon
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Name
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Description
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Energizing Burst
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Potion. Initial Effect: deals 5...50...58 blunt damage. Burst Effect: you gain ten energy.
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5
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1
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15
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Rejuvinating Charge
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Skill. You gain seven energy and 50 health No effect unless you are moving.
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5
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0
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10
|
|
Eternal Paradox
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Skill. Steal 1...15...17 energy from target foe. All your non-energy skills are diabled (10 seconds)
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5
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1
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15
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Swift Toss
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Enchantment Spell. (10 seconds) Your next projectile spell moves 0...100...107% faster and costs 1...3...4 less energy
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5
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1
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8
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Fearful Retreat
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Stance. (3...10...12 seconds) you move 25% faster if you are under 75% of you health. You move 33% faster if you are under 50% of your health.
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5
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0
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20
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Enlightenment
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Enchantment Spell. You gain 1..3...3 energy each time you use a spell (1...6...7 seconds) No effect if you have over 3...11...12 energy
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10
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1
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10
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Strength in Fear
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Elite Enchantment Spell. (3...14...16 seconds) You gain +3 to all your Alchemist attributes No effect unless there is a foe within earshot
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5
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2
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15
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Last Touch
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Touch Skill. Target foe takes 5...20...22 damage and is dazed (2...4...5 seconds) No effect unless you are below 25% of your health
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10
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1
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10
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Strength of the Lion
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Stance. (5...9...12 seconds) You are immune to weakness and blindness
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10
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0
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20
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Symbol of the Master
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Hex Spell. (3...12...13 seconds) Whenever you hit target foe with a potion you gain 7...60...65 health and 1...3...4 energy
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5
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1/2
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15
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No inherent effect. Several Alchemist skills, especially skills related to hexes, become more effective with higher Control Magic.
Icon
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Name
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Description
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Peaceful Silence
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Hex Spell. (1...9...10 seconds) Target foe cannot use shouts or chants. End Effect: You gain one energy for each second this hex was active.
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5
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1
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10
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Swarm
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Hex Spell. (10 seconds) Target foe takes 1...7...9 damage and suffers from bleeding (5...22...25 seconds) each second
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5
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1
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8
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Hallucinogenics
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Hex Spell. Target foe has -7 health degeneration and a 50% chance to miss with attacks (3...12...15 seconds)
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10
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1
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7
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Double Image
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Hex Spell. (5...22...24 seconds) Target foe has a 50% chance to miss with attacks
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5
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3
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12
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Images of Death
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Hex Spell. (3...14...16 seconds) Target foe deals 1...10...12 less damage with skills.
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15
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1
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15
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Fumble
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Hex Spell. (1...9...10 seconds) The next attck skill used by target foe fails and target foe suffers from weakness (3...10...11 seconds)
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10
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2
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10
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Roar of Victory
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Enchantment Spell. (5...47...50 seconds) You Alchemist hex spells recharge 5% faster
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10
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1
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45
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Psychosis
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Hex Spell. (3...12...13 seconds) Target foe's next 2...5...5 attacks fail
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10
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2
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15
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Collapse
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Skill. Target foe is knocked down (1 second for each hex on target foe) Maximum 1..3..4 seconds
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10
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1/4
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15
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Smothering Dust
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Hex Spell. ( 2...6...7 seconds) Target foe takes twice as long to use skills
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10
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3
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15
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No inherent effect. Several Alchemist skills, especially skills related to potions, become more effective with higher Tonic Mastery.
Icon
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Name
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Description
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Smoke Potion
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Elite Potion. Initial Effect: Deals 3...20...24 blunt damage and inflicts dazed for 1...7...8 seconds. Burst Effect: Deals 3...20...24 lightning damage and inflict blindness for 1...7...8 seconds.
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10
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1
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20
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Mark of Alchemy
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Skill. The next skill you use heals you for 10...70...85 health No effect unless that skill is a potion.
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5
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1
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5
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Nightmare Powder
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Potion. Initial Effect: Target foe suffers from weakness (5...8...12 seconds). Burst Effect: Target foe has -5 health degeneration (5...8...12 seconds)
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10
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1
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10
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Ash Powder
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Potion. Initial Effect: Target foe takes 7...37...40 blunt damage. Burst Effect: Target foe suffers from blindness (5...9...10 seconds)
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5
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1
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15
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Splinter Potion
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Potion. Initial Effect: Deals 4...42...45 blunt damage. Burst Effect: Deals 4...42...45 piercing damage and inflict bleeding condition (7...16...17 seconds)
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5
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2
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15
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Flaming Throw
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Elite Potion. Initial Effect: Target foe takes 8...60...64 fire damage. Burst Effect: Target foe begins burning (2...6...7 seconds).
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5
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1
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20
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Knock-out Gas
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Potion. Initial Effect: 6...30...34 blunt damage. End Effect: Target foe is knocked down
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10
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1
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20
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Unexpected Throw
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Potion. Initial Effect: Target foe takes 4...20...21 blunt damage and is knocked down. End effect: Target foe is weakened (4...12...13 seconds) No effect if target foe is attacking or using a skill.
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5
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1/2
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15
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Suffocation
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Enchantment Spell. (7...25...28 seconds)Your next 1...3...3 potion skills interupt on their burst effect.
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5
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1/4
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10
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Debilitating Smoke
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Potion. Initial effect: Target foe takes 12...35...37 blunt damage and suffers from weakness (10...21...22 seconds). Burst Effect: Target foe loses 1...8...9 energy.
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15
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1
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10
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No inherent effect. Several Alchemist skills, especially skills related to defence, become more effective with higher Balm Mastery.
Icon
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Name
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Description
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Targen's Defence
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Stance. You gain +2...11...13 armor against blunt damage.
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5
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0
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15
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Even Stance
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Stance. (3...20...22 seconds) The next time you would be knocked down you take 70...17..15 damage instead
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10
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0
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10
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Guardian's Dodge
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Stance. (1...4...5 seconds) The next attack that would hit you hits one nearby creature instead
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5
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0
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10
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Rejuvinating Balm
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Spell. You are healed for 2...10..11 health each second (10 seconds)
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5
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2
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10
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Cower
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Stance. (1...9...10 seconds) The next projectile attack against you fails. Ends if you move
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5
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0
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10
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Hyena's Skin
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Enchantment Spell. (3...12...13 seconds) You gain +2...15...17 armor against fire damage
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5
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1
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20
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Resurgence
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Enchantment Spell. (4...15...15 seconds) End effect: you gain health equal to double the damage taken while this spell was active.
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10
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1
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40
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Tower of Swords
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Enchantment Spell. (1...3...3 seconds) The next melee attack against you fails and that foe cannot attack for 2...4...5 seconds
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5
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1/4
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10
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Rest
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Spell. You gain 20...95...102 health You cannot use skills or attack for 4...3...2 seconds
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5
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1/4
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15
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Roar of the Bear
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Spell. You lose 0...9...10 conditions and 0...9...10 hexes.
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10
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1/2
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25
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