User talk:Auron/Originality
My comment : (if you'd care or anythin) TBH i think originality still CAN be fun no not in the form of apply poison + cyclone.The thing is that things like bull's axe certainly are not as effective as eviscerate for example but it can be just as fun (just my opinion).Its not because there is a great build that good builds shouldnt just see use.Many old builds are still effective but just not as effective as others.Despite the fact that they are worse then the standard bars they can STILL grant you victory (albeit not as much as the standard ones).I play these builds not because i think they are original or because i'm curious (I used to ill admit) but just because they have those moments that the other build doesnt have.
Youll proly find my theory ridiculous but well this is just my opinion . Lilondra *gale* 11:40, 27 November 2008 (UTC)
- Good originality does exist, and it can function, sometimes at 125% of the effectiveness of meta builds. In PvE, being a Fire Elementalist isn't original, but it doesn't work that great either. Not even SF. 145.94.74.23 13:41, 27 November 2008 (UTC)
- I don't think Auron is claiming that original builds aren't as fun as the more common ones, just that they aren't as effective. So someone with a skill bar chosen to win and only to win (for a player whose fun comes from winning, for example) would be better with the commonly used skills. But someone with a skill bar chosen to have fun by playing with those skills, even if losing some of the time, would be better with whatever it is the player wants to use. I think the problem comes when the latter player claims that his (fun, to him at least) bar is more effective than the one used by the former player. Erasculio 14:03, 27 November 2008 (UTC)
- I get auron's point i just find it sad people forgot charge,bull's charge and elites like that on warriors.Lilondra *gale* 20:44, 27 November 2008 (UTC)
- The thing that really annoys me is when Player Bs try to drown out legitimate, fact-based balance criticism with fallacious arguements such as "profession X isn't underpowered because it's fun" or "attribute Y isn't underpowered because some half-decent gimmick build uses it". I had a love / hate relationship with Ursanway, one of the things I loved about it was that it made it easy to identify Player As and Player Bs and keep them from bothering eachother. -- Gordon Ecker (talk) 02:34, 28 November 2008 (UTC)
- I get auron's point i just find it sad people forgot charge,bull's charge and elites like that on warriors.Lilondra *gale* 20:44, 27 November 2008 (UTC)
- I don't think Auron is claiming that original builds aren't as fun as the more common ones, just that they aren't as effective. So someone with a skill bar chosen to win and only to win (for a player whose fun comes from winning, for example) would be better with the commonly used skills. But someone with a skill bar chosen to have fun by playing with those skills, even if losing some of the time, would be better with whatever it is the player wants to use. I think the problem comes when the latter player claims that his (fun, to him at least) bar is more effective than the one used by the former player. Erasculio 14:03, 27 November 2008 (UTC)
- I think when Auron was talking about original builds in most of the page, he meant the bad ones. Every once in awhile a really good build comes out because someone with a brain knows something everyone else doesn't. ~Shard 09:53, 29 November 2008 (UTC)
- Sway. Raine - talk 02:25, 3 December 2008 (UTC)
- Using Earth nukes to defend a team against physicals in Hard Mode...don't understand it? Great, that means that I'm brilliant and that it won't be nerfed either...win-win situation for me. 87.210.150.58 18:46, 6 December 2008 (UTC)
- Let me rephrase that: once people notice the recharge is only 20, they'll head to whatever page Izzy might still accidently load once in a while, and scream about how no DoT nuke should ever have less than 30 seconds recharge, and how overpowered it is because of that. That's why I'd rather not see it used by the masses. 145.94.74.23 07:46, 19 December 2008 (UTC)
- Let me rephrase too; nobody cares. It isn't fire, so there aren't six copies of it on every ele bar ever. - Auron 12:36, 19 December 2008 (UTC)
- Sway. Raine - talk 02:25, 3 December 2008 (UTC)
- Exactly my point. I hope that people will never discover it. 145.94.74.23 09:30, 6 January 2009 (UTC)
Auron fucking wins. 68.189.248.104 09:46, 20 January 2009 (UTC)
- People did discover it. And on a side note, why can't Auron just win. Why does he have to fucking win? And why do you feel the need to point out the obvious? 145.94.74.23 08:05, 22 January 2009 (UTC)
"On a related note, Player B, try not to comment on balance or game design, since your standards for "fun" and "challenging" are usually very low :/ "
Sorry to bother you, but Anet has to think about those people as well. They did buy the game, after all. They deserve [i]something[/i]. Note that I agree with this page (Not the talk page) entirely. Harrier 18:26, 1 June 2009 (UTC)
- What I mean is they shouldn't stand in the way of positive change by saying "it's good the way it is." If you browse forums like guru, you find that kind of stuff often. If Player A wants to make the game better overall, it will be better even for Player B - but Player B shouldn't impede the game's progress by forcing their low standards on everyone else. If they're happy with it now, cool - they'll be happy with it later, too. However, when the game is being made better, more people will be happy with it, not just Player B's. -Auron 05:10, 6 July 2009 (UTC)
- Unless your nerfing overpowered gimmicks. GToB: "ZOMG ANET ARE NOOB WHY DID THEY NERF PS!?" 79.180.236.124 10:19, 6 July 2009 (UTC)