User talk:Bathory/Suggestions/Necromancer
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Blood Magic[edit]
Angorodon's Gaze[edit]
Barbed Signet[edit]
Blood Drinker[edit]
Demonic Flesh[edit]
Jaundiced Gaze[edit]
Oppressive Gaze[edit]
Ravenous Gaze[edit]
Ravenous Gaze - Kinda wordy? How about something that encourages you to manipulate your own health relative to target foe?
10 1 8 - (Blood Magic) - Elite Spell. Steals 15...27...30 Health. Steals 15...75...90 if your target has more Health than you. Steals 15...27...30 from nearby foes if your target has less Health than you. --The preceding unsigned comment was added by User:Falconeye (talk).
- That's an interesting suggestion, although it's normally better to have the foe require more health with blood skills to avoid spike threats. The reason I don't really like this skill currently is because you need to hurt yourself, or be hurt, a lot to make it more powerful than it's non-elite version. While I'll admit my suggestion is quite wordy, it's also quite simple so I don't believe that should be a problem. Bathory 01:46, 5 April 2009 (UTC)
Ravenous Gaze (PvP)[edit]
Curses[edit]
Atrophy[edit]
Chilblains[edit]
Depravity[edit]
Envenom Enchantments[edit]
Insidious Parasite[edit]
Malaise[edit]
Poisoned Heart[edit]
Signet of Suffering[edit]
- Signet of Suffering - This is without a doubt the absolute best idea regarding this elite, period! ^_^ --The preceding unsigned comment was added by User:Falconeye (talk).
- Thank you. It's not particularly clever or anything, but it would be pretty useful. Bathory 01:46, 5 April 2009 (UTC)
- I see this being abused for spikes. 1/4 cast, decent damage, no cost. That's rather attractive. Xhata 15:39, 15 April 2009 (UTC)
- They'd have to get them under 50% in the first place. I could see this being used to finish a spike, but as for a spike skill itself I can't. Bathory 07:26, 4 May 2009 (UTC)
- I see this being abused for spikes. 1/4 cast, decent damage, no cost. That's rather attractive. Xhata 15:39, 15 April 2009 (UTC)
- Thank you. It's not particularly clever or anything, but it would be pretty useful. Bathory 01:46, 5 April 2009 (UTC)
Wither[edit]
Death Magic[edit]
Bitter Chill[edit]
Verata's Sacrifice[edit]
- Verata's Sacrifice - I wish Verata's Promise functioned as you stated this. ^_^ But how would I recharge my Flesh Golem/Jagged Bones/Aura of the Lich if I only had 1 minion (especially Flesh Golem)? Some Necro's only use AotL for the +1 death magic (minions are just a plus). Even without the health regeneration, tehy still would love to have a skill like this to power each other. That 33% health sac (minus the degen) should be more then enough deterent for spam-abuse in addition to competing with Blood of the Master. --The preceding unsigned comment was added by User:Falconeye (talk).
- Well, this is a non-elite. If it were elite I probably would have made it easier and less costly to use. However, it's not, can be used alongwith elite spells and has a lot of synergy with Death Nova and Jagged Bones since they would take effect all at once, and the Jagged Horrors spawned by Jagged Bones wouldn't be killed. I think it's a neat effect and I'd love for them to instate it, but it would be better to bring it in as under-powered and go up from there, you know? Bathory 01:46, 5 April 2009 (UTC)
Jagged Bones[edit]
- Many complain that this skill is best suited for heroes... so I took a crack at it. Even if spammed repeatadly, the MM can have no more then half the maximum limit. Your thoughts? --Falconeye 08:07, 21 June 2009 (UTC)
5 1 45 - (Death Magic) - Enchantment Spell. All of your Minions die. Each undead servant (maximum 1...4...5) is replaced by a level 0...12...15 jagged horror that inflicts Bleeding with attacks. All your Death Magic skills are recharged if at least 1...4...5 minions dies in this way.
- I rather like this spell as it already is, just remember to give your hero a weapon set that HRT of Death Magic spells. Plus, that would have to say "All your other Death Magic skills" to avoid constant Death Nova bombings. (ei, you have 5 minions, each with Death Nova. Cast that. They all die, sending 500+ armor ignoring damage to their vicinity. 5 new minions. Cast Death Nova on all. Cast this for 500+ damage and new minions...Repeat, repeat, repeat.) Bathory talk 03:35, 22 June 2009 (UTC)