User talk:Lilondra/Gamebalance/Ranger/Archive

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Morphy's Magic Opinion Revisited[edit]

First of all, Rangers are pretty balanced as is right now and need very few changes. Still, let's see what you've done.

  • Expertise nerf: Why? You're already making it not work on other profession's skills so why nerf it further?
Spec control Lilondra User Lilondra Sig.jpg*poke* 08:18, 20 August 2009 (UTC)
I don't understand, this has very little to do with speccing, it's just an outright nerf. Dark Morphon 14:09, 20 August 2009 (UTC)
Removed Lilondra User Lilondra Sig.jpg*poke* 14:25, 20 August 2009 (UTC)
  • Escape: Fair enough.
  • Throw Dirt: Pretty powerful, especially considering the AoE. Not too sure about this one.
perhaps remova AoE ? Lilondra User Lilondra Sig.jpg*poke* 08:18, 20 August 2009 (UTC)
I would rather just increase recharge to 15. Dark Morphon 14:09, 20 August 2009 (UTC)
will do Lilondra User Lilondra Sig.jpg*poke* 14:25, 20 August 2009 (UTC)
  • Dodge: Scaling speed boost and block chance is a bad idea.
Yh But I still want to split the 2 skills Lilondra User Lilondra Sig.jpg*poke* 08:18, 20 August 2009 (UTC)
Hmm, isn't there a better function you can think of? Dark Morphon 14:09, 20 August 2009 (UTC)
Besides the fact that I'm not a huge fan of unblockable arrows I like it now.Rangers use their INTS to spread poison.My guess this will be used alot.Lilondra User Lilondra Sig.jpg*poke* 08:18, 20 August 2009 (UTC)
Hmm, your version is pretty nice, it's just that the current version is already playable and besides that not dumb. I usually try to avoid changing skills like those. Dark Morphon 14:09, 20 August 2009 (UTC)
I compensate it with Dodge and Zojun's Haste buff.I don't want to much bar compression,People will have to choose Lilondra User Lilondra Sig.jpg*poke* 08:18, 20 August 2009 (UTC)
True, but that's worse than Zojun's Haste and Dodge. If I would change this skill (which I think is unnecessary), I'd let it end on attack like Dodge. In that case, people have to choose once again. Dark Morphon 14:09, 20 August 2009 (UTC)
I actually killed it to Shut down the bar compression it gave to rangers.Once again giving some breathing room to the ranger bars.Not only was it OP but it set the ranger bar in stone wich is a very bad thing Lilondra User Lilondra Sig.jpg*poke* 14:25, 20 August 2009 (UTC)
Basicly duration,I don't think its possible to entirely remove power creep and even if it was the game needed a faster pace.Yet atm there just are to many broken skills so a slight buff here is in order.I'm also thinking about nerfing Barbed Arrows once again to make it still viable but not powerfull enough to push this out of the meta Lilondra User Lilondra Sig.jpg*poke* 08:18, 20 August 2009 (UTC)
Hmm, I think Barbed Arrows is fine, just fine. Dark Morphon 14:09, 20 August 2009 (UTC)
I just think that if you run a pressure build and want to spam these conditions you should run Poison Arrow and Melshot for optimal result unless you got some other idea? Lilondra User Lilondra Sig.jpg*poke* 14:25, 20 August 2009 (UTC)
  • Bow buffs: Unnecessary. I don't know why you want to do that anyway.
Because right now not all buffs are used Lilondra User Lilondra Sig.jpg*poke* 08:18, 20 August 2009 (UTC)
True, but is that really a bad thing? Dark Morphon 14:09, 20 August 2009 (UTC)
To me it is.You want things to be as skillfull as possible.Then why not make rangers change their bow to match the situation they are in ? Lilondra User Lilondra Sig.jpg*poke* 14:25, 20 August 2009 (UTC)
People have said that alot,Thinking of diffrent revamp/change Lilondra User Lilondra Sig.jpg*poke* 08:18, 20 August 2009 (UTC)
Sounds like a good idea to me. Dark Morphon 14:09, 20 August 2009 (UTC)
Reduced the nerf a bit.I still think its to strong Lilondra User Lilondra Sig.jpg*poke* 08:18, 20 August 2009 (UTC)
Fair enough. Dark Morphon 14:09, 20 August 2009 (UTC)
Just a slight nerf to reduce the amount of ints each minute a bit.
If you want to do that, I'd rather give it to Savage (which you already did) and Dshot. Magebane, being an elite, isn't always used and spending your elite on it (rather than on things like Cripshot) should give some compensation. Dark Morphon 14:09, 20 August 2009 (UTC)
dshot has been in the game for a long time and I'm afraid that if I nerf or change it (wich I did at some point but reverted it) alot of skills that were balanced out by dshot will see play again.Even though Dshot can be OP at times,we got so used to it that we don't rly lolfeel it all the time.Its not damage its utility so I'd rather keep it alive then face other problems because I nerfed it Lilondra User Lilondra Sig.jpg*poke* 14:25, 20 August 2009 (UTC)
Well, yes, but IF you want to bring back ints/minute nerfing Magebane isn't the way to go. Therefore, hitting Magebane is a bad idea. Dark Morphon 14:43, 20 August 2009 (UTC)
Don't know,I just want it to be a viable window of opportunity Lilondra User Lilondra Sig.jpg*poke* 08:18, 20 August 2009 (UTC)
Hmm, maybe a cheap Concussion Shot with 10 recharge and 10 cost?
Dunno Lilondra User Lilondra Sig.jpg*poke* 14:25, 20 August 2009 (UTC)
How is this overcomplicated ? Lilondra User Lilondra Sig.jpg*poke* 08:18, 20 August 2009 (UTC)
Scaling downside, 7 recharge being a very odd number. Dark Morphon 14:09, 20 August 2009 (UTC)
Will change Scaling,Recharge is fine imo Lilondra User Lilondra Sig.jpg*poke* 14:25, 20 August 2009 (UTC)
Much better. This is an aesthetical thing, doesn't really have much impact on balance itself. Dark Morphon 14:43, 20 August 2009 (UTC)
Best functionality I can think off + I don't think it will bring harm Lilondra User Lilondra Sig.jpg*poke* 08:18, 20 August 2009 (UTC)
True, but it's still not very rangeresque. Dark Morphon 14:09, 20 August 2009 (UTC)
Neither is bleeding.I don't think it will do any harm and if it doesn't and people can enjoy it why not ? Lilondra User Lilondra Sig.jpg*poke* 14:25, 20 August 2009 (UTC)
Logically getting hit by an Arrow will make you bleed, so why nawt. Dark Morphon 14:43, 20 August 2009 (UTC)
Wuhy's change,I liked it and don't rly know if it needs a change Lilondra User Lilondra Sig.jpg*poke* 08:18, 20 August 2009 (UTC)
Unreliable damage such as this skill you're making here are usually unused. You want to know when you're going to do the damage. Dark Morphon 14:09, 20 August 2009 (UTC)
Yh turrets and Rspike,I nerfed both Lilondra User Lilondra Sig.jpg*poke* 08:18, 20 August 2009 (UTC)
Touché. Dark Morphon 14:09, 20 August 2009 (UTC)
These 2 will always be lame because of their turret Design.
True, making a different design is a waste of time. I agree here. Dark Morphon 14:09, 20 August 2009 (UTC)
kinda.Lilondra User Lilondra Sig.jpg*poke* 08:18, 20 August 2009 (UTC)
Perhaps cut on the energy cost a bit ? Lilondra User Lilondra Sig.jpg*poke* 08:18, 20 August 2009 (UTC)
Could help, but I still wouldn't use this skill. Dark Morphon 14:09, 20 August 2009 (UTC)
I don't like the skill in general but I guess it could use a buff anyway ? Lilondra User Lilondra Sig.jpg*poke* 14:25, 20 August 2009 (UTC)
To be really honest, I wouldn't touch it. Not an interesting mechanic anyway. But if you want to try and balance it, go ahead. Dark Morphon 14:43, 20 August 2009 (UTC)
Yes but no longer rly rly broken Lilondra User Lilondra Sig.jpg*poke* 08:18, 20 August 2009 (UTC)
Meh, Beast Mastery is just really badly designed. Dark Morphon 14:09, 20 August 2009 (UTC)
  • Other Beast Mastery skills: Don't care.

Overall: Not much of a change except for you killing Savage Shot. Remove that from the list please. Dark Morphon 07:33, 20 August 2009 (UTC)

I lessened the nerf to savage and added Disrupting Shot if you rly just want the int every 5 seconds. Lilondra User Lilondra Sig.jpg*poke* 08:18, 20 August 2009 (UTC)
Concerning that skill, I would give it something more cause at the moment it does practically nothing. Dark Morphon 14:09, 20 August 2009 (UTC)
A int every 5 seconds for 2 energy (accounting expertise) is godly enough as it is Lilondra User Lilondra Sig.jpg*poke* 14:25, 20 August 2009 (UTC)
Nah. Savage does it for 4 energy right now and Savage also does something when interrupting. Dark Morphon 14:43, 20 August 2009 (UTC)

Archive X[edit]

Better solution for escape without completely ruining it

5e 12r "For 1...7...8 seconds, you move 33% faster and have a 75% chance to block. You cannot critical with a melee weapon against fleeing foes."

Escape with a bow is actually a good skill. It makes you impossible to kill so you can sit inside someone's backline and in the olden days you could solo split all you wanted. It's only underutilised because other ranger elites are so strong. --The preceding unsigned comment was added by User:Misery (talk). 17:52, 5 January 2009 (UTC)
^what he said Lilondra User Lilondra Eviscerate.jpg*gale* 19:51, 6 January 2009 (UTC)

Opinion[edit]

Escape is fixed with your change. RaO however I'm not so sure about. The ranger using it still has +33% IAS and IMS and can still do mad KDs with a Hammer. Although it is not as insane as it used to be, it isn't balanced either. It's still too good at some things. So yeah, it semi-fixes it but semi isn't enough imo. Dark Morphon(contribs) 14:10, 20 January 2009 (UTC)

eh....lame changes, rao gotta be 10e, 1...5...6 duration, 12 recharge and escape stats remaining but you cannot block with it while attacking(wuhy)89.134.135.215 12:54, 24 January 2009 (UTC)

review D:[edit]

  • cast time and unblockable dear :) you might be right though spreading -7 on a whole team is nice.Punishing shot got nerfed up a bit it now punishes mindless interrupts.Mel shot well check recharge.Cripshot used to have 5 energy really it got nerfed but then they buffed mel shot :/.BHA is not bad at all this way see it as a window of opportunity to strike ;) you interrupt its guardian and daze the monk for a few seconds Lilondra User Lilondra Disrupting Dagger.jpg*Poke* 19:49, 29 January 2009 (UTC)

Another review[edit]

Escape- Just make it not work with scythes. It's balanced with anything else. TBH that doesnt sound right neither is it so important. Lilondra User Lilondra Disrupting Dagger.jpg*Poke* 07:15, 26 February 2009 (UTC)

Poison Arrow- Needs a buff. It isn't used because it has no meaningful skill combinations and is less efficient than Apply Poison. Your right on this one Lilondra User Lilondra Disrupting Dagger.jpg*Poke* 07:15, 26 February 2009 (UTC)
Scavenger's Focus- please link properly to an attribute done Lilondra User Lilondra Disrupting Dagger.jpg*Poke* 07:15, 26 February 2009 (UTC)
Tripwire, Snare- those balances work fine. thx Lilondra User Lilondra Disrupting Dagger.jpg*Poke* 07:15, 26 February 2009 (UTC)
Punishing Shot- because of conditional energy loss and lower damage it would be worse than savage shot TBH interrupting every 3 seconds is quite powerfull Lilondra User Lilondra Disrupting Dagger.jpg*Poke* 07:15, 26 February 2009 (UTC)
Savage Shot- is a baseline skill, up recharge to 6 seconds. perhaps Lilondra User Lilondra Disrupting Dagger.jpg*Poke* 07:15, 26 February 2009 (UTC)
Melandru's Shot- revert to original functionality at release of Build Wars Fractions. wasnt that functionality useless ? Lilondra User Lilondra Disrupting Dagger.jpg*Poke* 07:15, 26 February 2009 (UTC)
Crippling Shot- Does not need a nerf. If you really want to nerf something nerf this. We all realise WS needs a nerf,Cripshot however got buffed (half energy cost) Lilondra User Lilondra Disrupting Dagger.jpg*Poke* 07:15, 26 February 2009 (UTC)
Broad Head Arrow- is worse than Spear Swipe. Wouldnt say so really 1st you can stay and the desired range,2nd it moves much faster now as it is an interrupt and 3rd its a window of opportunity Lilondra User Lilondra Disrupting Dagger.jpg*Poke* 07:15, 26 February 2009 (UTC)

Single skill opinions[edit]

  • Escape: Sort of makes sense. It's not really needed though.
  • Poison Arrow: Honestly, cut out those fast activation time skills. They are bad for the game.

=> Agreed here.I've taken most of them out on warrior page forgot this page Lilondra Miniature Panda.png*panda* 13:13, 18 March 2009 (UTC)

  • Scavenger's Focus: 2/3ds uptime IMMUNITY to cripple, bleeding and poison AND health regeneration is ridiculously overpowered. Rangers don't need a godmode skill.

=> Yh exept it scales.I agree it needs toning down but it is not godmode my friend Lilondra Miniature Panda.png*panda* 13:13, 18 March 2009 (UTC)

Rangers invest in that line anyway, and at that strength, it was absolutely worth it spending those points. Dark Morphon(contribs) 15:34, 18 March 2009 (UTC)
  • Snare and Tripwire: Sure, they don't really change much but sure.

=> Meh I think people might stick them to a bar as self defense or as quick cripple trap this way.The thing is this might see use on non trapperfocussed builds Lilondra Miniature Panda.png*panda* 13:13, 18 March 2009 (UTC)

  • Punishing Shot: An unblockable skill that recharges instantly when it fails. Somehow that seems broken to me.

=> having trouble with this one Lilondra Miniature Panda.png*panda* 13:13, 18 March 2009 (UTC)

  • Savage Shot: 3 more recharge won't stop this from being abused.

=> Perhaps remove damage Lilondra Miniature Panda.png*panda* 13:13, 18 March 2009 (UTC)

That kind of defeats the purpose of this skill. You should try to promote good play by giving rewards for a succesful interrupt and a weak attack for a failed interrupt. Dark Morphon(contribs) 15:34, 18 March 2009 (UTC)
  • Melandru's Shot: Still too powerful. Can easily pin down a foe at little cost.

=> Reduced even more Lilondra Miniature Panda.png*panda* 13:13, 18 March 2009 (UTC)

Damage isn't the problem. It's the ridiculous utility paired with fast activation paired with damage that makes this a problem. You can remove the damage, but that way this skill still stays too good at utility. Removing the fast activation alone might fix this skill. Dark Morphon(contribs) 15:39, 18 March 2009 (UTC)

=> Points at energy cost >> Lilondra Miniature Panda.png*panda* 13:13, 18 March 2009 (UTC)

Yesh, but Rangers have Expertise and they always spec in that. Dark Morphon(contribs) 15:34, 18 March 2009 (UTC)
  • Broad Head Arrow: I'd rather run Concussion Shot which has a third of this recharge and like 10 times longer daze. Oh, did I mention it's non-elite?

Concussion shot costs 5 times more energy,Only gives daze if it interrupts and can be blocked.Increase daze duration anyway Lilondra Miniature Panda.png*panda* 13:13, 18 March 2009 (UTC)

Energy cost isn't that much of an issue with Expertise anyway. One thing though, be careful with making unconditional Daze-inflicting skills. They tend to be too weak or too powerful. Dark Morphon(contribs) 15:34, 18 March 2009 (UTC)
  • Rampage as One: You state yourself that this is a broken skill and a drawback won't fix it. Then why do you add a drawback trying to fix it?

=> Point taken Lilondra Miniature Panda.png*panda* 13:13, 18 March 2009 (UTC)

Overall, Rangers still have overpowered pewpew abilities, you gave them a godmode skill, RaO remains a pressure skill which it already was and Rangers still have too much utility. Dark Morphon(contribs) 11:49, 18 March 2009 (UTC)

Dont exagerate pls.In essence what you say may be true but you tend to overreact :p Also you often completely Ignore energy cost Lilondra Miniature Panda.png*panda* 13:13, 18 March 2009 (UTC)

As I said, Expertise is your friend. Dark Morphon(contribs) 15:34, 18 March 2009 (UTC)
Your overestimating expertise really.If you ask me to choose between 3 energy every time I use a skill or 1 second of recharge I think its obvious what to choose isnt it ? Will give disrupting shot savage's current functionality and change savage Lilondra Miniature Panda.png*panda* 15:40, 18 March 2009 (UTC)
I would go for the recharge as energy isn't a problem anyway. Dark Morphon(contribs) 15:55, 18 March 2009 (UTC)
You kidding me ? I'm 100 % shure that you woulnt be able to spam it as much with the current version Lilondra Miniature Panda.png*panda* 17:31, 18 March 2009 (UTC)
Are you really that stupid? Expertise means NEAR INFINITE ENERGY, so making a single skill 3 energy more expensive won't change anything at all. Dark Morphon(contribs) 10:01, 19 March 2009 (UTC)
I'm not that stupid no.Every 3 seconds is not a nerf Lilondra Miniature Panda.png*panda* 11:12, 19 March 2009 (UTC)
Are we talking about Cripshot? That's a small nerf. That one second makes it just less usable. Dark Morphon(contribs) 12:37, 19 March 2009 (UTC)
Yes we are.I still believe it makes it more usable especially if your going to use more energy heavy bars (wich i would add anyway) Lilondra Miniature Panda.png*panda* 16:36, 19 March 2009 (UTC)

new review[edit]

Expertise[edit]

  • Escape Escape Do you need defensive / ims while pew pewing from far? Either remake the skill or give it a longer duration and recharge while still being to able to keep it up 2/3 of the time (giving counters more effect and players more time to react)

=> I really dont know.The idea is to remove pew pew.I want to take a lot damage out of the game really Lilondra User Lilondra Sig.png*panda* 11:25, 23 March 2009 (UTC)

==> Making it not work while not wielding a bow is stupid because skills like these are only giong to be used by frontliners because need the defence mid liner's like bow ranger's doesn't. Fox007 User:Fox007 12:47, 23 March 2009 (UTC)

Wilderness Suvival[edit]

=> Perhaps Lilondra User Lilondra Sig.png*panda* 11:25, 23 March 2009 (UTC)

==> It will never be used as a bow attack causing poison because apply poison does the same and opens an elite slot. Fox007 User:Fox007 13:04, 23 March 2009 (UTC)

=> Ohaithar i'm completely reworking elite. Lilondra User Lilondra Sig.png*panda* 11:25, 23 March 2009 (UTC)

==>

Marksmanship[edit]

=> Dshot is good for the game.dshot * 2 isnt (I know about magebane) Lilondra User Lilondra Sig.png*panda* 11:26, 23 March 2009 (UTC)

==> True Fox007 User:Fox007 13:04, 23 March 2009 (UTC)

=> Going to rework this later bit lazy :x Lilondra User Lilondra Sig.png*panda* 11:26, 23 March 2009 (UTC)

  • Melandru's Shot Melandru's Shot make it a if if situation or much damage or cripple and bleeding.

=>Euheu Lilondra User Lilondra Sig.png*panda* 11:26, 23 March 2009 (UTC)

==> You get my point right :3 Fox007 User:Fox007 13:04, 23 March 2009 (UTC)

=>zomg Lilondra User Lilondra Sig.png*panda* 11:26, 23 March 2009 (UTC)

=> lol lol lol Lilondra User Lilondra Sig.png*panda* 11:26, 23 March 2009 (UTC)

==>hurray for energy. Fox007 User:Fox007 13:04, 23 March 2009 (UTC)

Beast Mastery[edit]

=> Bad mechanic is bad needs diffrent mechanic really Lilondra User Lilondra Sig.png*panda* 11:27, 23 March 2009 (UTC)

==> go make one then.Fox007 User:Fox007 22:34, 22 March 2009 (UTC)

help[edit]

changed it a bit here and there...the no damage savage was rly poor so i restored its power w/o its ability to spike, and you won't have the drawback if you interrupt a normal skill with it..also lowered the BASE damage dealt with rao, so it becomes less abuseable with scythes/hammers, and promotes attack skills, escape now does not end while WIELDING melee weapons but on attacking, since wielding something cancelling an effect would be a stupid and new game mechanic..the energy and damage nerf was too aggressive for melandrus, so i toned the recharge down a bit, but maybe a revert to original version would be better or removing the fast activation...and i increased the energy cost of tripwire to 10 - wuhy 86.101.134.142 23:05, 24 March 2009 (UTC)

Perhaps no damage,No activation but moves twice as fast ? dunno (and perhaps add another effect if it doesnt hit a moving foe) Lilondra User Lilondra Sig.png*panda* 10:01, 25 March 2009 (UTC)

well, i think the idea is if the target is moving, then add some penalty to it, but when he is not, cripple is worthless so you can force the foe to change behavior the way you'd like, we could do a similar thing if target foe is stationary, like target foe is knocked down and this skill recharges in 3 seconds instead(not instant to prevent knocklock and original could be 5e 10 recharge, 0 activation then), its not a penalty but you can force him to move or knock him down, both great synergy with hunters shot.. - wuhy 86.101.134.142 13:54, 25 March 2009 (UTC)
I dont want Knocks on rangers sry Lilondra User Lilondra Sig.png*panda* 14:09, 25 March 2009 (UTC)
np, i just said one thing, i didn't like it either but i just wanted to show the purpose of the thing i imagined.....sooo any other thing you could punish stationary foes with?(not +dmg, but long effect instead coz the cripple is a long effect too) - wuhy 86.101.134.142 17:16, 25 March 2009 (UTC)
1st give me your email its easier to chat that way 2nd daze but that would be OP Lilondra User Lilondra Sig.png*panda* 17:21, 25 March 2009 (UTC)
stupid question, but can u pm on gwiki?^^ coz i dont wanna write it right here Wuhy 19:29, 25 March 2009 (UTC)
Cailliau_ian@hotmail.com ãdd it Lilondra User Lilondra Sig.png*panda* 20:32, 25 March 2009 (UTC)

Punishing Shot[edit]

Why do you nerf this skill? Dark Morphon 10:34, 1 April 2009 (UTC)

You underestimate 2 second ints It might be UP though will change later :x working on rt,mo and ele one atm Lilondra User Lilondra Sig.png*panda* 10:45, 1 April 2009 (UTC)
i made it cause 4...8...9 energy loss upon successful interrupt and it has a 7 sec recharge now, and added disrupting shot so if ur good at rupting, you can have it as a nice emanage - wuhy 86.101.134.142 20:24, 4 April 2009 (UTC)

help[edit]

with the permission of Lilondra, I've added a lot of new skills to the list! - Wuhy 22:37, 4 April 2009 (UTC)

Review[edit]

*Anything not mentioned is fine.

  • Expertise-fine
  • Poison Arrow- Is that supposed to be a preparation? You specified "skill" which means it can stack over a preparation.
  • Scavenger's Focus-good luck with getting the game engine to do that
  • Kindle Arrows-could be abused with Fragility
  • Troll Unguent-Is going to be crap until the cast time is 2 seconds.
  • Equinox-Is left blank.
  • Dryder's Defenses- is still useless.
  • Poison Tip Signet-Signets should not be that effective
  • Punishing Shot- is worse tha Debilitating Shot
  • Disrupting Shot- Should we give rangers Power Drain with 5 second recharge?....
  • Savage Shot- 5 energy or 8 recharge or it's useless.
  • Melandru's Shot-Just bring back the old functionality.
  • Crippling shot- does not need a nerf
  • Broad Head Arrow- should not be unblockable, would force teams to bring Life Sheath or Blind to counter.
  • Distracting Shot and Marauder's Shot- I see someone has been reading my suggestions.
  • Read the Wind-Completely agree
  • Burning Arrow- 9 seconds of Burning for 10 energy is not balanced by any standard.
  • Hunter's Shot- useless?
  • Everything else- Thanks for reading my suggestions.

72.71.209.90 16:38, 5 April 2009 (UTC)

Equinox wasn't left blank, but lilondra deleted my suggestion(it was causing exhaustion on 15 and 25 nrgy spells and double exhaustion on spells that alrdy caused it), kindle...maybe, lets see, dryder is better than before, you can take it for a faster recharging defense, then you can, and its unabusable by monks, about unguent, i originally gave it a 2s cast and 10 cost but he refused to keep it and/or give it an instant healing bonus of like 10...60...72 upon cast, poison tip signet: maybe recharge to 5 but i think its fine, punishing shot: i told that to lilondra, its more conditional, it originally had a 7 sec recharge with smaller edrain, lilondra pushed the recharge to 12, so i increased it to 8...15, but he then lowered it to this so...disrupting could be an interesting emanage for you who can rupt, but if it fails, you dont have emanage for 10 sec and its completely wasted coz of 33% base dmg, and i think rewarding smart use of it can only be good, savage shot: i also told that to him, cripshot: its a buff tbh..bha: its fine, dshot&mara:yoap:D, burning: i reverted the pre-update change originally, but lilondra changed it to this..hunters: i dont think it is, for 5 energy and 5 recharge and nice dmg bonus with good usage, it is certainly not, tbh the 1sec activation gotta be removed...atm I'm working on a concept for more versatile attack skills! - Wuhy 13:43, 6 April 2009 (UTC)
Sry to let you down but I haven't read your suggestions.Wuhy has,This basicly means that any change made by wuhy might be inspired on your changes and mine will 100 % not be.Thx for the review and gl though :) Lilondra User Lilondra Sig.png*panda* 05:59, 5 June 2009 (UTC)

stuff[edit]

imho melandrus is well balanced now, it could use a pre-2008 aug revert i liked that more but w/e, also take out equinox its blank and natural stride does not sound natural to me in its state, 33% block if ench/hexed? =/ it should work the opposite way, block if not enched/hexed but does not end - Wuhy 86.101.134.142 21:19, 21 May 2009 (UTC)

Its supposed to be a nerf tbh.Also I'm just keeping it in to fill in once Lilondra User Lilondra Sig.png*panda* 06:15, 22 May 2009 (UTC)
also wtfdshot:D xD pls bow dmg to 25-32^^^^ /beg its the crappiest wep in the game and only used coz of this, this and this.. dmg comparison: dagger average dps:9,02(but it has godly attack skills+autocrit); hammer:15,423(+autocrit+KDs); scythe:14,286(+DW DW DW+godly autocrit, nerf swing time to 2 sec, nerf mystic's+eremite's also); sword:13,91(a small buff here too like 18-22 but not as important+autocrit+shield);axe:12,782(+nice autocrit+shield);speer:11,714(+ranged+no autocrit+shield+nice condition&domoge);recurve bow:8.96(NO AUTOCRIT,CRAP DMG ATTACKS,NO SHIELD WTF, with 25-32, it would still be only 11.875, ok ranged n stuff but..slow as hell) - Wuhy 86.101.134.142
also changed barrage 1 hope you liek itxd - Wuhy 86.101.134.142 23:13, 25 May 2009 (UTC)
Bow is not damage.In pve we can buff their damage in difrent ways.If bows are damage they become OP as clearly seen with turrets Lilondra User Lilondra Sig.png*panda* 07:32, 29 May 2009 (UTC)
then only rupts will worth anything like now...also i need moar cool animations..coz u kno daggers r cool but bows only got 2 different animations =/ - Wuhy 86.101.134.142 18:22, 1 June 2009 (UTC)
1 Log in :p 2 Conditions,movement control,survivability.Also P V P game Function > animation Lilondra User Lilondra Sig.png*panda* 15:04, 2 June 2009 (UTC)
thats true, but after everything gets fixed(roflmao), i can hope for new shiny animations too! also, tigers fury>bestial fury atm imho, also added charm:P - Wuhy 86.101.134.142 19:08, 2 June 2009 (UTC)
Sry for removing so much.The reason I removed charm is simple.Anet WANTS you to saccrifice bar compression.A buff in pve wouldnt hurt though Lilondra User Lilondra Sig.png*panda* 04:45, 3 June 2009 (UTC)
np i love u still(lol i logged in) - Wuhy 10:24, 3 June 2009 (UTC)
also, poison arrow&melandrus arrows revamp pls, we alrdy got apply and barbed.. - Wuhy 14:20, 3 June 2009 (UTC)
I know,Still thinking about them Lilondra User Lilondra Sig.png*panda* 15:12, 4 June 2009 (UTC)
also, when manual healing of the pet is possible by any monk when it gets down to 1hp, then i think its not necessary to take out charm as a possible but costly+slow recharging solution, if u need to heal your pet, comfort will be better anyways, but if you need that slot, u can live with it... pets AI should be improved too... about PA: either make it unblockable with current stats OR make it cause disease too and with these stats:

10 Energy0 Activation time6 Recharge time; MA: either up duration to 15...27...30 secs OR give it some inherent bonus dmg(like 1...9...11 would be good, additional dmg if target is enchanted) - Wuhy 16:25, 4 June 2009 (UTC)

ah and check my rao pls:P - Wuhy 21:06, 4 June 2009 (UTC)
Me likey :p , I'm thinking if the pets turn neutral idea isnt to ... new and if it would be doable Lilondra User Lilondra Sig.png*panda* 05:56, 5 June 2009 (UTC)
Another idea: make a prep/stance which makes you attack 3% faster for each hit with your bow while wielding a bow and it should last like 10...18...20 sec - Wuhy User Wuhy sig.jpg 22:08, 5 June 2009 (UTC)
or that would be a bit retarded, but even better: for 15 seconds you attack 15...31...35% faster but you lose 5% of this attack speed each time you attack

5 Energy0 Activation time12 Recharge time HMPF HMPF? - Wuhy User Wuhy sig.jpg 12:23, 6 June 2009 (UTC)

added prepshot, dual shot and barrage(pvp only ofc), also i dont understand why you dont want to buff bow damage a bit, turrets were only OP'd because of BA/MA+HS and perma free ias(flail), bow damage is crap otherwise and its very slow and two-handed, it is only used because of the spammable rupts and condition spreading, now if you buff the damage to like 22-30, it wont affect anything much, but make rangers feel not that fucked up y kno, and more constant damage is gud, also i think we should treat specific bow types like hornbow/longbow but mostly shortbow, they are not used for a reason, so lowering their arc or refire rate may help, I'm thinking of shortbow: 1.9s, flat: 2.0s, long: 2.3s, recurve: 2.4s, horn: 2.5s, also, i think i'll replace PA+MA, change if u want - Wuhy User Wuhy sig.jpg 22:25, 7 June 2009 (UTC)

Wow[edit]

You're really bad. --71.56.252.139 11:01, 11 August 2009 (UTC)

How come Ip's always make non constructive comments that are subjective and have no way of backing them up ? GG Lilondra User Lilondra Sig.jpg*poke* 13:27, 11 August 2009 (UTC)
You're putting timed activation on bow attacks with +damage. I don't need to back anything up. --71.56.252.139 20:22, 11 August 2009 (UTC)
Yup The poison Arrow was a mistake but yh the nerfed hunter's shot might be OP.Also if you can't back something up or dont want to don't post here.GL and cya Lilondra User Lilondra Sig.jpg*poke* 20:55, 11 August 2009 (UTC)