User talk:Linsey Murdock/Journal/Archive2

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New Title Suggestion

I just had an Idea for a title that I thought would be cool if it was added to the game. It would be the Professional title tracks. Essentially it would work like this, When a character has learned (not unlocked) all of the skills for a certain profession they would gain the title Professional (Profession name here). This would not be only elite skills like the current skill hunter titles, it would be all elite and normal skills for any given profession. Also when a character has gotten the Professional titles for all 10 classes they would gain the Title Jack of All Trades. It would just seem like a cool reward to the people who spend all sorts of cash and learn every skill in the entire game on one character. Just an Idea=) Kraken 00:35, 23 November 2008 (UTC)

I would have thought a "Skill Master" like title would have been created, seeing as there are more normal skills in the game than Elite skills and, in the end, cost the player more than buying Signets of Capture from the Skill Trainer for the Elites. I would like to see something like this come in, it would probably encourage players to play more secondaries as well. Nice idea, I think its been suggested before though. --000.00.00.00 01:47, 23 November 2008 (UTC)
except that skill unlock packs can and have been sold in the past thus meaning that alot of people have unlocked all skills on their account for $15. Which would be somewhat unfair to now give them a title for doing so. I think the only way this could work is by makiung it skill hunter alike like 0's said, and make it charecter specific and getting all ordinary skills. Again however all this is doing is showing people that youve been able to farm enough gold to go to the last outpost and buy all the skills. Which is ultimately a pointless title track. Before they introduced elite skill tomes, skill hunter proved that one had hunted down most of the bosses in the game. Admittedly it no longer does that but then thats a whole different gripe of mine about the fact that elite skill tomes should never have been introduced. Anyway as an aside to the above chat, IMHO we don't need anymore title tracks. I would much rather they focus on bugs, flawed game mechanics and making te game more enjoyable and intersting for the majority of players than make another pointless grind title. -- Salome User salome sig2.png 12:41, 23 November 2008 (UTC)
The video game market have shifted to casual gamers (massively means anyone) due to the amount of money involved in productions. Expect more pointless titles for "anyone" in all of the futur games 86.209.67.228 13:47, 23 November 2008 (UTC)
As long as it's for each PvE character and not just for unlocked skills for the account, I'm fine with it. If it was per unlock instead of acquisition, people would be able to buy a title by getting the PvP packs. And that's not good. But if it's by acquisition of skills in PvE, it's ok, since they take a lot of time and cash to get. I'm getting all of them with one character, by the way, only some Paragon and Dervish skills left, that I'm getting after I get some Hero skills points for them, so I won't end up with unused Hero skill points. That's something to fix, by th way. What will players do with all the remaining Hero skill points if they already have all skills? There should be a way to exchange them for something else, say normal skill points, tomes or something. MithUser MithranArkanere Star.pngTalk 14:57, 23 November 2008 (UTC)
Yeah the suggestion was not to unlock the skills to get the title, it was only for PvE characters that had purchased and captured every skill in the game. I agree that just unlocking all the skills would be unfair, but having every skill in the game available for use on a single character would be a noteworthy accomplishment. Kraken 17:11, 23 November 2008 (UTC)
And a very expensive one! I wouldn't mind that title, as I have all skills in the game (even both the Luxon and Kurzick ones). I did it mostly to unlock them all (I don't play PvP and had only a few skills unlocked with that). But I doubt it will come, as it's fairly easy to get (with tomes and all). --Lady Rhonwyn 07:43, 24 November 2008 (UTC)
Can't the same be said for the current Skill Hunter titles though, since the introduction of tomes the validity of the title has been questionable. --000.00.00.00 09:42, 24 November 2008 (UTC)
To a degree. Elite tomes only drop from bosses and chests. Normal tomes also drop from normal foes. But, you're right, it's much easier now to get than it was before the HM update (now you need either a lot of money or a little less, but still a lot of money and a lot of xp) --Lady Rhonwyn 14:17, 24 November 2008 (UTC)
Can't say I would like this title. It's only a reward for people who have a lot of gold. Elite Skill Hunter may just cost a lot of gold or it may reward players who actually went and killed all the bosses in a chapter; learning all common skills can just cost a lot of gold, nothing else. IMO we already have more than enough ways to reward people for being able to farm. Erasculio 14:26, 24 November 2008 (UTC)
Most titles in the PvE, for PvE at least, revolve around gold, Erasculio. It would actually fit into pretty well. You don't have to kill all the bosses in a chapter, especially with the skill packs.
Yes, I agree, we have many ways to reward people for farming, whats your point? Its a foundation Arenanet has made for a lot of its titles, shouldn't it continue the pattern it created? --000.00.00.00 18:06, 24 November 2008 (UTC)
Skill hunter is not that expensive or long if you're good and you do it without tomes. Generally though, I think that there are plenty of skill-based titles that are cheap to get, what's one more gold-based title? But I think a title based on quest completion is more desparately needed than this. -- Alaris_sig Alaris 18:16, 24 November 2008 (UTC)
But also think of this, skill hunter is a title that rewards you for captureing all sorts of elite skills, and a number of those will be useless as it is impossible to spec into other classes main attribute lines, However rewarding people for being able to use many different skills on a single character would also help to promote people trying new builds and being creative, because then if they spend 5k on skills for a build that they are testing and it turns out not to work well enough they will not feel like they wasted thier money because they will have Something to show for it regardless. Which was what got me thinking along these lines in the first place. Kraken 19:41, 24 November 2008 (UTC)
I can assure I don't have a lot of gold. I got all those skills over 3 years. MithUser MithranArkanere Star.pngTalk 19:53, 24 November 2008 (UTC)
Zero: But Protector, Guardian, Cartographer, Vanquisher, the Allegiance titles, the GW:EN reputation titles, Master of the North and Legendary Defender of Ascalon don't revolve around gold. I'm not going to count, but I think the majority of PvE titles are not about being able to farm; adding one more title like that, when there are already many ways to reward people who farm (elite armors, better weapon skins, etc) feels like effort that could be used to reward all the players, not only a small group. Erasculio 20:32, 24 November 2008 (UTC)
Erasculio Had long post response, shortened post. "don't revolve around gold" isn't exactly truth, "don't have to revolve around gold" might be more accurate as they can revolve around gold. Gold is a big part of the game, at least in PvE, ever gone to an outpost and seen "Running Mission 2k NM, 3K HM"? If you can answer yes to that, what does that mean? You can buy a title (certain titles), per se. Gold can do a lot, and for that kind of thing you don't even need to farm ^_^.
How would having a Normal skill title reward only a small group? "but I think the majority of PvE titles are not about being able to farm"... Erasculio, please ... please don't go try and use farming as justification for not having that title or any other, because the game itself smacks of farming. In Guild Wars farming isn't limited to gold or items, it includes title points (even exp), thus titles.
The only truth with titles is time. Farming is a necessary act, it extends gameplay: why do you think we have so many title that require such a massive time commitment or items that require such an amount of gold? You have to farm to get many titles, you can't get them, say unlike Protector, by simply playing through the game. Farming is necessary for a lot of the game, and because of that we can't use it as justification against a title.
oh a personally farming note (in sense of gold/item farming): Not all farmers are dazzled by Elite Armor, weapons etc, thats a generalization that is out-dated. I mean, I farm occasionally, say the UW for Ectos, doesn't mean I'm ever going to waste my time on |this sod of an armor set Obsidian_armor
Kraken has a good notion: "would also help to promote people trying new builds and being creative", that I myself have found by just buying secondary profession skills ^_^ --000.00.00.00 00:08, 25 November 2008 (UTC)

(Reset indent)It's not only gold based. Unless you manage to find tomes for all skills, you also need XP. And unlike elite skills (3 skills = 1 skill point), you won't get skill points by getting the skill. I know I had a lot of trouble getting that last XP for those last skills... --Lady Rhonwyn 11:22, 25 November 2008 (UTC)

While this may be a small hurdle for newer players, it gives some of us that have been around a while something to spend our points on. My main toon has more than enough skill points to buy every skill, and that's not even my farming character. What use do I have for all those skill points besides crappy consumables?--Pyron Sy 15:35, 25 November 2008 (UTC)
1026 skills over the 4 games. If it's 1 title per campaign (like done with Skill Hunter, possibly without EotN) then those titles would be cheaper than current consumables titles. However, if it's 1 single title for getting all the skills, then that title would be on par with current consumables (and regular tomes will sell better). -- Alaris_sig Alaris 15:49, 25 November 2008 (UTC)
Would they really sell better? You still need to have those skills unlocked before the tomes are any good. If you've only focussed on one or two characters and their primary skills, the tomes would still be useless. I know a good many people who simply give out theirs for free because they have no use for them whatsoever, because the tomes have nothing new for them even though they've not yet UAS. How many of us have bothered to get all primary skills unlocked, be it on a single character or divided across ten of them? -- User Elveh sig.png Elv 15:54, 25 November 2008 (UTC)
I have 7 characters each a different profession, and usually with different secondaries. I also have a PvP character. So between them all, I have lots of skills unlocked that I could use tomes towards that title. I don't think that I'm an exception. -- Alaris_sig Alaris 16:25, 25 November 2008 (UTC)
Skill Unlock Pack costs $10 in the Guild Wars In-Game Store. I don't think it would be fair to make a title easier to obtain for people spending real money on game upgrades.
True, I know tomes are a Hard Mode reward, but you can beat just one campaign and "farm" there or just buy tomes from other players (if skills are still locked, you have to either do PvP to get Balthazar points or have one character to advance into storyline to get into latest outposts with skill trainers with more skills to offer).
New titles should make the game funnier; not add more farm/grind to it. --NIN37 19:21, 25 November 2008 (UTC)
Point is that this title would still be an improvement over other spending-based-titles like sweets or drunk. There are different ways of getting it, and the in-game costs are on-par. If tomes become more expensive (and I predict that they will if such a title is implemented), then unlock packs will only give a relatively small advantage. -- Alaris_sig Alaris 20:33, 25 November 2008 (UTC)
Personally I like the tomes selling around 500Gold per piece, because it provides a decent alternative to the (somewhat overpriced) cost of 1Platinum at the skill trainer. I have 10 main characters, each of them has the skills of their primary profession fully unlocked. If I wanted any given one of them to have access to all skills in the game, it would be nice to know that I could do so at half price, as it were. And in response to your earlier comment, Alaris, you're probably no exception just as I'm not. However, I know a lot of people who've played since beta and never really played more than 2 professions seriously, and din't really bother much with PvP. I have no idea what percentage of the playerbase they make up exactly, but I suspect it's not insignificant. -- User Elveh sig.png Elv 21:39, 25 November 2008 (UTC)
Sure, Elveh. But the demand would be from those who did unlock the skills, and I think there's enough of those to affect tome prices. -- Alaris_sig Alaris 05:08, 26 November 2008 (UTC)
"How many of us have bothered to get all primary skills unlocked, be it on a single character or divided across ten of them? -- Elv" Answer: Me :p I don't do PvP, I think I unlocked around 10 skills with PvP. The rest was unlocked with, mostly, my main character. I didn't have a paragon, dervish, ele and necro (or only at low level) at the time I got the last skill on my ranger. So, most of those skills were unlocked with my ranger. Most of the monk skills were done by tomes. The mesmer, assassin and ritualist and warrior I bought on the respective character first (mostly) and then with a tome on my ranger. Ranger I already had filled out completely (and I already was an elite skill hunter for some time). And I fail to see how it is a grind title, as these days XP is much easier to get (especially since EotN) with quests and books. Unlike Treasure Hunter (for example), where I must grind for money for lockpicks/keys and grind for the chests themselves. --Lady Rhonwyn 08:37, 26 November 2008 (UTC)
Right. "People Who Meet Requirements"-o-metre.. 1. ;) Seriously though, I don't doubt that there are people who did, I just wonder how many of those there are around. I can see how the tome prices would probably still be affected, but I don't have to like that they would. As for the grind... I don't think the experience points are the real problem. I'm sitting on hundreds I will never, ever use. I think it's the cash that's the main concern, and farming for cash is like grinding to me. :) -- User Elveh sig.png Elv 11:20, 26 November 2008 (UTC)

(Reset indent) Nice, we're still having this discussion? Cool. Never really thought about skill points, but I'd rather spend them, you know, on skills than items ^_^ but thats just me... skills... skill points... ^_^ I personally have more skill points than I actually need, and with more and more things been added to the game give large hits of experience, like storybooks, I'm going to get quite a collection collecting dust.

PS. Where's Linsey at? We smell or something? --000.00.00.00 19:13, 26 November 2008 (UTC)

We certainly seem too. Kraken 22:18, 7 December 2008 (UTC)
"I don't think the experience points are the real problem. I'm sitting on hundreds I will never, ever use. I think it's the cash that's the main concern, and farming for cash is like grinding to me", Well, for me, it was the XP, and by the time I had gained 1 point, I had gained 1K too :D Right now, I'm sitting on over a thousand points, which will only be used on salvage kits :p --Lady Rhonwyn 07:01, 8 December 2008 (UTC)

Unlocking a skill doesnt mean its available to all characters to use without learning. If it was a single title awarded on a character by character basis for having learned all skills in the game, then I think it's probably appropriate to add. While you're at it, a single title for completing all quests in the game would be nice too. 24.188.207.20 03:01, 9 January 2009 (UTC)

Still though this title would be a great help to promote players using and trying out diverse builds, because someone is much more likely to try a new play style when they can just open their skill menu and change their build around than if they have to go searching through 3 games and an expansion to spend some extra cash on some skills that they may or may not ever want to use again. And even when they do go hunt down the skills if they really don't want to use them anymore at least they got something for their money. And you can say oh it is just another grind title and I don't want to grind for cash to buy skills, but in the end no one is forcing you to buy all the skills in the game, just rewarding you if you do. And if you don't want to kill monsters to buy skills to help you kill more monsters, seriously why are you playing a game that is all about killing monsters? Kraken 00:35, 24 January 2009 (UTC)

Wintersday 2008

Hi, I'm concerned when's the event? I'm on vacation 23.12-11.1 so I will most likely miss the event. My question is, can we get the hat/hats after the event like you did this halloween? Thank you :) The Legend 16:36, 2 December 2008 (UTC)

Looking over dates for the past Wintersdays, I think the logical conclusion is that you're probably out of luck. Hats are only given out for attendance at the event finale, and barring some sort of force majeure or server breakdown at the time, I doubt it would be re-run in the middle of January. I don't recall hats being given out in the re-reun of Halloween - that was just a re-run of the drops and arenas iirc --BramStoker (talk, contribs) 18:03, 2 December 2008 (UTC)
I hope I get a different answer from someone ;( The Legend 13:39, 3 December 2008 (UTC)
You couldn't get a hat in the Halloween re-run, only the drops and collectors were turned back on. And, as the Wintersday hats don't require something in exchange (like the Canthan festival hats), I think you're out of luck. I'm sorry... --Lady Rhonwyn 13:31, 18 December 2008 (UTC)

More hours a day

Lindsey, if you did not know, earth itself is arranging it. The slower a planet's inner movement gets the longer its days become. And because every planet does that sooner or later (it is a part of its aging process) we will face a 25-hour-day in some (geological: some) time. I hope you enjoy this  ;-) Ɲoɕʈɋɽɕɧ 10:32, 3 December 2008 (UTC)

Ack! 25 hours would suck. The whole symmetry of the 12/12 day would be gone, unless some really clever people sat down and rearranged time in such a way that we didn't have an extra hour, but simply longer hours instead... Which makes me wonder if, should the days get longer, the length of a year is affected too? Food for thought! Anyway... Just wanted to tell you that you're doing a great job, Linsey, even if you don't always have the time to reply immediately, as some people seem to expect. Not sure who would say you were "demoted", but I'm certainly not among that group. Keep up the good work! -- User Elveh sig.png Elv 11:03, 3 December 2008 (UTC)

Linsey, even if there were more hours, I know that I'd rather see a happy and rested Linsey than a stressed Linsey trying to use all her spare time to keep up with the time sink that is the wiki. The last update was pretty amazing. A lot of my guildmates started hanging around in Jade Quarry. Heck, I've not been there since testing, at which point I enjoyed JQ quite a bit. I ought to try it out on Live. ceolstan 19:02, 3 December 2008 (UTC) Cool! - User Linsey Murdock sig.jpgLinsey talk 10:14, 20 February 2009 (UTC)

Alleged demotion

I wouldn't worry about the "demotion" and "stuck" comments, the people they're coming from seem to be basing their comments on incorrect information or extreme pessimism, for example one of them thought that you used to be one of the lead developers for Guild Wars 2. -- User Gordon Ecker sig.png Gordon Ecker (talk) 10:59, 3 December 2008 (UTC)

I hope you don't mind, but I linked and then copy/pasted your last paragraph of your journal into the comments section at Kill Ten Rats, but I and others tried to get your back there. Thanks again for taking the time to do this! =) --Ravious 13:01, 3 December 2008 (UTC)
What is a demotion? I'd say if you're doing a job now that is something you'd rather not do and probably is "worth" less than what you used to do (either in money or responsibility). So, if you like what you're doing, how can it be a demotion! I've know people that got promoted out of the job they liked doing, and were very unhappy by their new job. So, as long as you love what you're doing, everything is fine! From what I read on that interview, I'd say it's an awesome job (though I rather like the developer part better :D) I'd say, keep up the good work, and please have fun in what you do! --Lady Rhonwyn 14:02, 3 December 2008 (UTC)
I don't really care all that much about the people saying that stuff, I just don't ever want GW players to think I don't work as hard as I can for them or that I am unhappy doing it. So I wanted to make it really clear that I want to be doing this. I freaking LOVE Guild Wars and that love is what led me to getting a job at ArenaNet in the first place. Working on this game, regardless of where it is at in its life cycle, is nothing but a privilege. You can't do this kind of job unless you have passion for it so it is certainly not something that a person who was just demoted could do. ~_^ -User Linsey Murdock sig.jpgLinsey talk 21:39, 3 December 2008 (UTC)
..Perfection..in every wich way :). --Silverleaf User Silverleaf sig.pngDon't assume, ask! 21:43, 3 December 2008 (UTC)

<3 Nikdanbro 09:58, 4 December 2008 (UTC)

Your dedication shows through your work. Keep up the good work! -- Alaris_sig Alaris 15:15, 4 December 2008 (UTC)

Alliance Battles Reward

There is actually a imbalance between the reward getting from Alliance Battles in relation to Aspenwood/Jade Quarry or even vanquishing. Alliance Battles are a more tactical way to get in a PvP arena faction compared with the other competive missions, so it reward should not be worse. Again, Alliance Battles are the worst way to get faction beside the longest battle times (and often also waiting times) there. The time/faction ratio should be equalized at least between this 2 PvP ways to earn faction. Fledermaus 12:15, 3 December 2008 (UTC)

The wait time can not really be taken into consideration because that is based strictly on how many people are playing at that time. More people playing on both sides, less waiting. --Wyn's Talk page Wyn 12:22, 3 December 2008 (UTC)
Sure, i agree - that's the cause i putted it in brackets :p. Waiting times are also extremely map-dependent, many players wanted to play more at homelands. An AB took mostly 15-20 minutes (only battle time), my last fight at Random-Aspenwood ~8 Minutes.Fledermaus 12:29, 3 December 2008 (UTC)
Wait times are important to note because that gives an indication of a possible problem in an arena. AB in my experience hasn't been better or worse than FA or JQ. 58.106.138.149 06:56, 17 December 2008 (UTC)
I don't know when I will have time to re-evaluate the AB situation. - User Linsey Murdock sig.jpgLinsey talk 10:14, 20 February 2009 (UTC)

Jade Quarry Cutscene

Now that people are actually playing Jade Quarry, can we please see about removing the pointless cutscene after the mission? I realize that someone worked hard on that scene, and that they're likely proud of it, but it servers no purpose other than to agitate those who didn't bot/leech the mission. And seeing as how everyone isn't taken back to town adhered to the same team, there's no purpose is requiring everyone to skip the mission. I realize this isn't a pay to play game, and that we players often get stuck with non-critical annoyances, but please - it's holiday time - let's drop the cinema, okay? Thanks lots. Ninjatek 22:09, 3 December 2008 (UTC)

OMG as much as this PvP Type is extremely fun... the Cutscene can become an annoyance, especially when you have say... 2 Leechers who just happened to be in the winning team. Nikdanbro 15:23, 11 December 2008 (UTC) << Check out the Extraxi Project while you're at it!

DONE! - User Linsey Murdock sig.jpgLinsey talk 10:14, 20 February 2009 (UTC)

Any news on making the HoM account wide ?

I was kind of expecting that when all the talk was about the mother of all updates last month. Now don't understand me wrong, it was a nice and very big update indeed, I'm just wondering about this thing. Givme 18:14, 9 December 2008 (UTC)

Music In GW2

This is sort of a suggestion that I was hoping could get passed along to the GW2 developers. Or moved to the appropriate thread so I have a link to where my ideas should go=) But I was thinking that it would be nice if in GW2 we could customize what music plays in certain situations while we play the game. for example I personally like the EotN music better than the factions and nightfall music so I would like to be able to set it to use the EotN music as the default for all campaigns. better yet I would like to be able to play music files from my computer while I play the game. Now people might say "if you want to listen to your own music just start up media player or other random music program and turn down the games volume while you play", But for one thing that hurts performance, and for another it doesn't play situation specific music, while if we could set what the game plays in different situations we could have it play stuff like heavy metal while in combat, classical while just wandering around outside, and something else while in towns or whatever. nothing against the GW music I think it is great but I really think that this sort of customization would attract a lot of players who like to be able to customize their game a little bit, and who would be intrigued by the new sort of feature. Just a thoughtKraken 18:46, 9 December 2008 (UTC)

I think if Jeremy Soule had composed a broader compilation of music per area, it would have been alot more immersive (Eg. SotNW: GE, had this feature). Alls I want, is an omega boss battle music theme I could compare to this: http://au.youtube.com/watch?v=wDdDaZuMWko&fmt=18 ... kudos to FFX Dev Team to making the moment of it's introduction absolutely perfect too. --Nikdanbro 04:36, 11 December 2008 (UTC) << Check out the Extraxi Project while you're at it!

This should really be posted on one of the gw2 suggestions pages. - User Linsey Murdock sig.jpgLinsey talk 10:14, 20 February 2009 (UTC)

Tuesday, December 9th 2008

Ah, that's good to know! I saw you turning on DnD last night and figured you were bombarded with whispers :p Ah, well, that's the life of a famous person, ask Gaile about it :D And I'm curious now what you've been working on! --Lady Rhonwyn 07:09, 10 December 2008 (UTC)

Yeah understand your busy, keep up the good work and look forward to the update ^ ^--Dan Mocha 09:10, 10 December 2008 (UTC)

New Title Track

I am hoping that in the April update, to accompany the HOM account based change, there is a new title track that recognizes players for the maxed titles they have across the account. Since I spread titles around all 7 of my characters, I don't get to have a KOBD on a single one of them, despite the fact that I have 11 different maxed titles between them (not to mention several additional repeats like lightbringer on two, etc). I was thinking a track that recognized unique titles on the account would be nice, even if it didn't (or couldn't) acknowledge repeats. Basically, I am forgoing whatever rewards await me in GW2 for the KOBD title track because I don't want to commit to one character. I'm also wondering what the HOM will do with repeat heros and minis across the acount...? At any rate, still loving this game after 3 years!

This has already been suggested, but Linsey said she won't implement it. Erasculio 15:06, 29 January 2009 (UTC)

Archiving

Linsey, I took all the stuff, July - November 2008 and archived it here. It looked like you had seen most of it, but if I was wrong, I apologize, and you can feel free to undo my edit. --Wyn's Talk page Wyn 09:54, 5 February 2009 (UTC)

You are a ninja! - User Linsey Murdock sig.jpgLinsey talk 18:41, 5 February 2009 (UTC)

Strike as One is Broken 12/11/08

The new Strike as One update is excellent, although there are still plenty of issues with pets that need resolving (would it be that difficult to have the pet automatically lock onto the target you call!?) . As of the 12/11 update, Strike as One isn't working properly. Once you instantly move your pet, the pet won't walk anywhere; it just stands there doing nothing. The only thing that snaps the pet back to action is for it to attack something. Surely this wasn't what was intended. It's likely that I haven't posted this bug in the correct section, so it would be great if someone could help. Ninjatek 03:12, 12 December 2008 (UTC)

You must be in the mode of attacking the target. 58.179.120.217 06:44, 17 December 2008 (UTC)

Huh? What does that even mean?Ninjatek 11:27, 8 January 2009 (UTC)
it means that attack the target while you use SAO. ---Chaos- 12:38, 8 January 2009 (UTC)
You're both misunderstanding the issue, and your busted-English responses aren't helping. Go back and read what I wrote. I'll type it again: Sometimes after the pet teleports, it just stands there and does nothing. It doesn't move. It doesn't attack on its own. It doesn't attack the player's target. It doesn't follow you when you move away. What is difficult to understand about that? It doesn't seem as though the skill should behave this way. If, however, this is intentional, then it needs to be clarified. Ninjatek 03:06, 11 January 2009 (UTC)
Please ninja keep your posts civil, as the users were just trying to be helpful and posts like your last one are a very good way to get yourself banned in short order. Now as for the issue at hand I do understand what you are saying, basically once you use this skill occasionally the pet AI just seems to freeze, as in the pet will do nothing after the teleport. As in nothing at all; e.g. move, attack etc... Obviously this is not how this skill is intended to work and is clearly a bug. It's probably some issue with the actual teleport of the pet meaning that the server ends up not knowing where your pet is in relation to everything else on the map due to the gap in its pathing to the object. However this is not the correct page to post these issues. This should either be put on the relevant skills talk page or if its a very bad bug such as this one, you can draw Lynsey's attention to it through posting it on her main talk page, not her journals talk page. Please however in the future bear in mind that you attract more flies with honey than vinegar and that if you want the wiki communities help (including that of the anet staff), to try and keep your posts civil. -- Salome User salome sig2.png 03:17, 11 January 2009 (UTC)
Salome - give the personal lecture a rest, sport. You worry about your posts, and I'll worry about mine. As for the issue at hand, thanks for the tips. I'll work on posting the bug in different sections. Ninjatek 13:16, 15 January 2009 (UTC)
This should be posted on the appropriate skills bug page. In the future, please be more polite if you are going to post on any of my talk pages. This will now be archived. - User Linsey Murdock sig.jpgLinsey talk 02:45, 22 February 2009 (UTC)

Some small suggestions ^^

First of all im looking forward to april :) But i still have some small idea's so i will put them here :D 1. Vial of dye drops, make them coloured in the chat when they drop like if a white one drops the text in the chat say that it dropped but with the colour!. 2. Titles make them combined so you can have a better overlook like the exploring titles when they have achieved you will get the legendary exploring title. If you achieved this you can simply press the - button to hide the other 3 exploring titles. (They will get a + button then) This will make it easier to see what titles you have and wich you still need to get.

These are some small suggestions of mine :D Explodie 08:07, 16 January 2009 (UTC)

I'm not sure what it would take to make the Dye change since I'm not a programmer, but I have heard that doing what you suggest for titles would be really hard. Better ability to organize your titles would be nice, just not sure if it is even something that Joe could do. Again, I'm not a programmer. :) - User Linsey Murdock sig.jpgLinsey talk 21:47, 27 February 2009 (UTC)

Cartographer

How did ANet manage to turn something that could be a fun explorer title into such a hassle and annoying pain in the ass?? On several occasions I had to hit ONE pixel and spin around myself on that ONE pixel to map certain areas. Other areas were unveiled only when I reached them a second time. It astonishes me that apparently ANet thought that would be fun. --The preceding unsigned comment was added by User:84.56.252.34 (talk).

I've completed all of the carto titles and I had only minimal problems with this, specifically one in Cantha near the docks and another in Elona near the SE exit of the Sunspear Command Post. I found all of these titles to be a lot of fun but, in discussing them with other people, have heard of tales of others having the sort of trouble you have had. When watching them map, it seems like these issues were typically due to them scraping an area too quickly. As with anything else in-game, you need to learn a technique that works for this task (no offense meant) in order to accomplish scraping specifically on the first attempt. 24.188.207.20 04:47, 15 January 2009 (UTC)
Texmod is a huge help. It was fun with it, and frustrating without it. -- Alaris_sig Alaris 06:00, 15 January 2009 (UTC)
I finished my Cartography without textmod. It was a bit of a pain in the behind, but certainly not impossible (although probably a bit slower). All it requires is some patience. Go into an area and hug the walls, scraping slowly so the servers have time to notice what you're doing. I've said it before- combine it with something else if that makes it easier / less boring. Do your mapping after every vanquish you finish, or do bits and pieces while capping skills. Or, and this is one that seems to shock people... enjoy the scenery of all those obscure places while you're there anyway. Guild Wars has plenty to see that makes a Cartography title worth the hassle! :) - User Elveh sig.png Elv 12:15, 15 January 2009 (UTC)
like the end of the world in the great northern wall :D ---Chaos- 12:25, 15 January 2009 (UTC)
Or the world edge I stumbled on between Droknar's Forge and Ice Caves. Both of which are not even needed. One should have over 99% easily by the time you reach the last mission. The only place I ever used a trick on was in Dunes of Despair, using Necrotic Traversal to complete the bonus without time constraint (and enjoy an extra cartography boost).
It's not just a matter of scraping the edges, though. There are some areas that release small amounts in the middle. Unfortunately, there are also some areas that add to cartography, but don't seem to visually 'unfog' for me, like one little nook in NW Regent Valley, another in The Scar. 76.30.79.54 13:24, 15 January 2009 (UTC)
I made Elona in 3 days. Cantha in 3 weeks. But of r Tyria I needed 3 years. Why? I was missing ONE single LITTLE spot in Ascalon, that was already uncovered. Only after I started licking walls from the start I finally found it. There were no visiable changes in the map, just the number. Nothing was uncovered, I just got the last 0.1%. MithUser MithranArkanere Star.pngTalk 15:16, 15 January 2009 (UTC)
Mith - it's likely that you're not scraping maps as well as you think you are, because Tyria gives you a lot of leeway. I mapped Elona the hard way, with persistent unaided scraping. With Cantha and Tyria, I used Texmod. As soon as I loaded the app, I was amazed to see how many small spots I missed in Elona where I methodically scraped areas for months. I ended up mapping 100% of Tyria and still had a LOT of fogged area to reveal. For example, the entire perimeter of the Sanctum Cay mission was fogged, as was most of Thirsty River and Great Northern Wall missions. As I said, even with those areas substantially fogged, I logged 100% on Tyria. Anyone having trouble getting 100% on Tyria should reexamine their mapping methods. Ninjatek 15:36, 15 January 2009 (UTC)
That was my second run I. The first time, I cleared all areas. One by one, and walked slowly likking, not hugging, LIKING all walls. With Elona, I did the same, and had area and half left uncovered when I got 100% That's ore than 4% left of leeway. I got 100% in Cantha when finally getting to Jade Quarry half Jade Quarry was left. But for Tyria, I even had to make those tricks that take you out of the map and places you are not supposed to be, like with Necrotic traversal. No. Tyria does not have leeway at all. MithUser MithranArkanere Star.pngTalk 02:16, 17 January 2009 (UTC)
Tyria has no leeway?? You are very wrong on that one. If you scrape each area as you progress, you'll hit 100% before you reach Hell's Precipice.--Pyron Sy 03:13, 17 January 2009 (UTC)
If you do the tricks, Tyria is very forgiving. You must have missed something... -- Alaris_sig Alaris 19:44, 17 January 2009 (UTC)
I did all three campaigns without TexMod (the first time). And, as Ninjatek already said, I was amazed when I saw how many spots I'd missed when I finally started using TexMod. The only thing I didn't like in Tyria was how you must redo some missions to get every bit of fog out of the way (Cantha and Elona also have some spots like that, but there are far less of them) --Lady Rhonwyn 08:23, 20 January 2009 (UTC)
I did my Legendary Cartographer before such evil hax as texmod existed, only by comparing screenshots of maps. And for all 3 continents I had one additional goal: to find out how much leeway is there by hitting 100% and still having one large uncovered place. It was smallest for Elona, slightly higher in Cantha, but in Tyria the uncovered area was just _enormous_ - My Legendary Cartographer missed half of Lornar's Pass, Northern part of Snake's Dance and hasn't been in Dreadnought's Drift at all! All that before Texmod existed so I could have missed a lot. (made some screenshots then, looks like >1% area, and even today I got most of those still uncovered, although I went to Dreadnought's recently for capping FoC).--YawgYawg 13:03, 20 January 2009 (UTC)
I checked all of those and all guides. And I made sure to go slowly so the server revealed the areas correctly. Not a single area left was on my second run. Maybe the leeway it's there for those that started a new character later on and mine missed an additional leeway added later. I don't know. There were no uncovered areas in my maps, the last % was received without uncovering anything, too, no blur was removed, I'm sure of that. MithUser MithranArkanere Star.pngTalk 16:06, 22 January 2009 (UTC)

The thing is that the game wasn't originally made with this in mind so we made it fit as best we could. I worked with Mo quite a bit to test out this title while he was first developing the title technology. Erasculio once asked me why I have said that my Ele literally got me my job, well this was part of it. I did a lot of mapping before there was a title for it and I ended up working with Mo a lot to determine what a reasonable number of pixels would be. So in large part, the Prophecies title is based on my Ele's mapping and I can assure you that there is a lot of pixels you don't need to have to get 100%. For instance, one of the main reasons my Ele was used was because she had never stepped foot into any of the old Arena outposts. Like others have said, usually problems with mapping out the title are about the person not being thorough enough or moving too fast through areas and not about the system not working properly. We do know that the way it is set up isn't ideal though, so any kind of map unfogging system will not likely work this way in GW2. - User Linsey Murdock sig.jpgLinsey talk 22:10, 27 February 2009 (UTC)

Sweet tooth title suggestion

Don't Shoot!! I am Not suggesting that you make sweet tooth an account wide title.....exactly. What I was thinking was that since so many of the sweets in the game give benefits such as removing party dp and other sweet buffs, that it is rather a shame that many people feel confined to using sweets with only one character because they would also like to get the title. This can be frustrating because of how useful the treats are in game and many people (myself included) like to play multiple characters. So it comes back to the suggestion that the title be made account wide, and then quickly dies once again. So no I am not suggesting that the title be made account wide, but instead that a new guild hall NPC be made. This Npc would allow you to transfer sweet tooth points (and maybe drunkard and party animal points as well) between characters. However he would have several rule to make it not such an attractive option but more a sort of back up plan for when your team really needs a monk in DoA and they want you to bring that stack of rainbow candy canes with you. The rules would be these, No transferring points from a character who already had the sweet tooth/Party animal/Drunkard title, this would prevent characters from just passing around the points from character to character and getting the statues in each HoM (as well as the KoaBD progress). Second whenever points are transferred they are charged a 5 or 10% tax, and must be transferred in taxable quantity, this would also discourage rampant point tossing by making there be a slight loss for point transfers, and if it is 5% only multiples of 20 points could be transferred at a time and 10% would be multiples of 10 etc. I just thought that this would help people get more use and thus more enjoyment out of their in game sweets. Thanks. Kraken 23:42, 25 January 2009 (UTC)

MY GOD THE WALL OF TEXT!!!! --Final Abomination 23:52, 25 January 2009 (UTC)
Lord above the rampant use of caps lock =P Kraken 04:29, 26 January 2009 (UTC)
One, while he didn't put it eloquently, Abomination is somewhat justified in his complaints. Remember that paragraphs are your friend.
Personally, I'd like to see an implementation where just about any title-points can be likewise transferred, and can be transferred to other players too. As long as there are mechanisms to prevent abuse, that is. I also think it should be fair to transfer / sell points *above* the maxed title, like many of us have extra SS points beyond the max that serves no purpose... -- Alaris_sig Alaris 14:49, 26 January 2009 (UTC)
Two... I think this is a good idea. It it could be implemented or not is another question. The way things have worked in the past, things get added to a character when you log into the character. There might be some trouble coding the transfer and a horde of possible situations that must be deglitched. Also I can't think of an existing situation where title points ever get reduced, so the coding for it will have to be done from scratch. Maybe easy as pie, but also maybe as hard to crack as Fort Knox depending on how they have the title tracks coded.
As I said, brilliant idea, and sound justification on the cons of the current sweet tooth title. I'm just trying to put the constructive criticism on the table.--Ryan Galen 05:07, 26 January 2009 (UTC)
It is a nice idea, but personally I still see any single point of "tax" as punishment for players who like to play with more than one character. The change to treasure hunter and wisdom was a step in the right direction, it actually made me return to the game after quite some absence because I can play the character I want without having to run past all those chests without opening them.
I'd like to see that freedom also applied to the waste-your-money titles - without penalties or taxes. Because if I want to do Drunkard, I need to spend all those hours on the one char that is doing it. If I don't want to waste sweets I can benefit from their bonus effects only on the char doing Sweetooth. Very limiting. :(
But since we're talking about those titles - how about a "Legendary Waster of Money" for those who have all three of these titles? ;) -- Xelonir 15:12, 26 January 2009 (UTC)
You forgot Treasure Hunter. That should go into Legendary Waster of Money. -- Alaris_sig Alaris 16:10, 26 January 2009 (UTC)
One I totaly aggree with Abomination that I have a high tendency to text wall, I just was joking around because I notice a lot of caps locking as well.
Two Although I would not like a tax on the titles either it would help to balance it a bit, just like not being able to buy things from the merchant and sell them back at the same price, just a slight penalty to discorage over use of a points transfer system.
Three, I have almost no coding experience and none what so ever with the guildwars system, so of course this title is a sort of "If Possible/Feasible" because I don't expect them to implement this if it take 5000 hours to recode the entire game to allow it. But maybe they could just make it function like a points storage system? So yes I realize that there are many possible technical difficulties but this is just something that I think would be a good Idea if possible. Thanks again. Kraken 19:43, 26 January 2009 (UTC)
I would just change Sweet Tooth the way Treasure Hunter was, simple, but with a small exception: don't trigger point conversion for Pre-Searing characters untill they leave Pre (those consumable titles matter alot for the Pre community). It sucked alot to have Lockpicks you used on your alt chars feel like a waste because they didn't add to the title you worked on on your main, but added to multiple separate small and useless Treasure Hunter title tracks. It's now exactly the same with all the Sweet buffs we eat in many different flavors. You could argue that we still get the buff but then I'll say that we still had the item from the chest in case of Treasure Hunter. And if any NPC is to be added, it could be some kind of Refund for those few players who actually max'ed this title on more than 1 character, for example by exchanging the excess points into generic Alcohol or Party points items, with some limits and/or taxations implemented to prevent abuse in point conversion.--YawgYawg 17:18, 27 January 2009 (UTC)

I wonder if Linsey even reads this page anymore? Kraken 18:18, 30 January 2009 (UTC)

Yes I do, I'm just busy! - User Linsey Murdock sig.jpgLinsey talk 18:42, 5 February 2009 (UTC)
There is no way we could transfer points between characters. Just not feasible at all. And as you know, I have no intention of making any more titles account wide, but I will keep this (good) point about wanting to use the consumables on multiple characters (I do it too!) without it inhibit your titles. - User Linsey Murdock sig.jpgLinsey talk 22:15, 27 February 2009 (UTC)