User talk:Linsey Murdock/Lore3
The Charr
Realy quick clarification, where the Charr intended to be more feline or kanine in nature? — Jon Lupen 03:07, 14 January 2009 (UTC)
- I would say feline in nature if memory serves but you have me second guessing myself now.... Kelvin Greyheart 05:18, 14 January 2009 (UTC)
- Feline. Unless dogs like to chase mice... Vili 05:19, 14 January 2009 (UTC)
- Feline. Unless their writers screwed up by referring to Tyndir Flamecaller as a kitty. That and Pyre makes reference to being a cub, not sure if kanines have cubs, I might have to Google that. Kitten on steroids ftw 118.92.167.172 05:28, 14 January 2009 (UTC)
- pup = dogs methinks b.r // talk
- I think cub can be used for offspring for both: wolves (of the kanine family) have cubs and lions (of the feline family) have cubs according to my 8 year old, until I get off my butt and lift a few fingers to check this I'm going to say he's right and be done with that (but I'm biased, thats my boy and he sounded so matter of fact with me, cheeky little sod ^_^ ) 118.92.167.172 05:43, 14 January 2009 (UTC)
- It is for sure Feline. There is nothing to indicate a canine nature. Zho's journal says "cat-like creatures" in EN Pyre makes the "mouse" reference to humans - specifically gwen - Faze Magkiller is called a "furball" (I don't think you'd call many dogs "furball"), Tyndir Flamecaller and his group are called "kittens," and I think there are some Norn that call the Charr cats or the like as well. It's not stated well in Prophecies alone, but with Eye of the North, it's pointblank. Edit: As for the cub thing, it is both canine and feline, and whatever you put bears under as well. -- Konig Des Todes 05:54, 14 January 2009 (UTC)
- Wow, school works. Now my son gets to hire a ps2 game ... and I lose money. That doesn't seem fair. >.< ^_^ 118.92.167.172 06:01, 14 January 2009 (UTC)
- From the 'Art of GuildWars', page 58: "Artists originally developed the Charr as slightly leonine creatures, but with exaggerated tusks and large antler-like protrusions.". --Arduinna 06:05, 14 January 2009 (UTC)
- Wow, school works. Now my son gets to hire a ps2 game ... and I lose money. That doesn't seem fair. >.< ^_^ 118.92.167.172 06:01, 14 January 2009 (UTC)
- It is for sure Feline. There is nothing to indicate a canine nature. Zho's journal says "cat-like creatures" in EN Pyre makes the "mouse" reference to humans - specifically gwen - Faze Magkiller is called a "furball" (I don't think you'd call many dogs "furball"), Tyndir Flamecaller and his group are called "kittens," and I think there are some Norn that call the Charr cats or the like as well. It's not stated well in Prophecies alone, but with Eye of the North, it's pointblank. Edit: As for the cub thing, it is both canine and feline, and whatever you put bears under as well. -- Konig Des Todes 05:54, 14 January 2009 (UTC)
- I think cub can be used for offspring for both: wolves (of the kanine family) have cubs and lions (of the feline family) have cubs according to my 8 year old, until I get off my butt and lift a few fingers to check this I'm going to say he's right and be done with that (but I'm biased, thats my boy and he sounded so matter of fact with me, cheeky little sod ^_^ ) 118.92.167.172 05:43, 14 January 2009 (UTC)
- pup = dogs methinks b.r // talk
- Feline. Unless their writers screwed up by referring to Tyndir Flamecaller as a kitty. That and Pyre makes reference to being a cub, not sure if kanines have cubs, I might have to Google that. Kitten on steroids ftw 118.92.167.172 05:28, 14 January 2009 (UTC)
- Feline. Unless dogs like to chase mice... Vili 05:19, 14 January 2009 (UTC)
Thanks all. I wasn't 100% at the time of asking this. — Jon Lupen 23:08, 14 January 2009 (UTC)
Afflicted Horror
I was wondering what's up with Afflicted Horror in Minister Cho's Estate. He's afflicted but human? I also don't recognize his skin. He looks Luxon to me. What's up with him? (Qanar | talk) 19:45, 19 January 2009 (UTC)
- He's actually a rarely-used Krytan model. My guess is, they wanted a big, tough, frightening-looking enemy to use as a boss, but didn't want to use an actual afflicted model yet -- it would ruin the surprise at the end of the mission. --Mme. Donelle 05:28, 20 January 2009 (UTC)
- its actuality part of the story cuz people start off with a "sickness" and then they become Afflicted. if you follow the storyline or the quest they start off by calling it a plague.75.165.125.117 06:02, 20 January 2009 (UTC)
Yes, that is intentional. - Linsey talk 03:42, 11 February 2009 (UTC)
livia and The sceptor of orr
me and my friends keep wondering were livia found the scepter of Orr and we notice that in cuscenes if it was on that map you could locate the sight of it cause depending in the view that area would be explored and were wondering was it orr or somewere in the depths of tyriai belive it was hidden somewhere in kryta or the surrounding caverns bwlow possibly tarnished coast, my friedns think Arah but logicly if ti were there livia would be under water retriving it(also theres and undead mean dragon hell bent on world domination down there0 so why woul glint place it there is it possible for us to find this out or is it osmethig nwe learn in GW2--Lord randy taylor 05:33, 5 March 2009 (UTC)
- That is a GW2 question. Sorry. - Linsey talk 05:59, 5 March 2009 (UTC)
- The area looks to me like it would be in the Tarnished Coast. While I don't see how "where was the scepter location before Livia finds it" is a GW2 question *as it would be taking place shortly after GW1 and not 250 years in the future) I do understand it being a "question you cannot answer." ;) So I guess we can only speculate. And really, anywhere in Tyria (the world, not continent) is up for options. -- Azazel The Assassin\talk 19:05, 5 March 2009 (UTC)
- One can deduce from Linsey's answer that the recovery of the Scepter of Orr has something to do with the storyline for GW2. So while it doesn't actually answer the question, it at least signifies that this "loose end" will be address in the future.--Pyron Sy 19:15, 5 March 2009 (UTC)
- It maybe not be 250 years in the future, but it takes place after the Guild Wars storyline and, in case you hadn't noticed, it was part of the gw2 teaser clips at the end of EotN. So that kind of indicates that the event is part of the continued lore moving into gw2. - Linsey talk 19:46, 5 March 2009 (UTC)
- One can deduce from Linsey's answer that the recovery of the Scepter of Orr has something to do with the storyline for GW2. So while it doesn't actually answer the question, it at least signifies that this "loose end" will be address in the future.--Pyron Sy 19:15, 5 March 2009 (UTC)
- The area looks to me like it would be in the Tarnished Coast. While I don't see how "where was the scepter location before Livia finds it" is a GW2 question *as it would be taking place shortly after GW1 and not 250 years in the future) I do understand it being a "question you cannot answer." ;) So I guess we can only speculate. And really, anywhere in Tyria (the world, not continent) is up for options. -- Azazel The Assassin\talk 19:05, 5 March 2009 (UTC)
yea i got all that but serious my previous posting still lookign for an awnser to it--Lord randy taylor 19:50, 5 March 2009 (UTC)
- Which she has answered by saying its relted to gw2 information which she is not allowed to disclose at this time, that's the only answer you're gonna get for that one I think. -- Salome 23:14, 5 March 2009 (UTC)
im talking about the one about rotscales lroe i cant find, i get the awnser here its related to GW2 drop it i udnerstood that im waiting for an awnser to my OTHER queston regarding lore on rotscale--Lord randy taylor 00:22, 6 March 2009 (UTC)
- I don't keep track of where every piece of lore is housed. I can't help you find it. Regina or Emily may be able to help. - Linsey talk 00:40, 6 March 2009 (UTC)
- Rotscale lore is in two locations. Information of the beta and the Scribe's message from when Rotscale was added in the released GW. -- Azazel The Assassin\talk 00:50, 6 March 2009 (UTC)
k, azazel were do i find that issue of the scribe--Lord randy taylor 01:11, 6 March 2009 (UTC)
- Here is the scribe article about Rotscale.--Pyron Sy 01:23, 6 March 2009 (UTC)
- Wait what? "it was part of the gw2 teaser clips at the end of EotN" did i miss these? or are you talking about Ogden's benediction as a hole? or dose this "teaser clip" happen after the credits of eotn and if thats the case then i need to re play the end of EotN75.172.46.207 11:55, 6 March 2009 (UTC)
- The "teaser clips" would be Ogden's Benediction as a whole. -- Azazel The Assassin\talk 17:56, 6 March 2009 (UTC)
- Wait what? "it was part of the gw2 teaser clips at the end of EotN" did i miss these? or are you talking about Ogden's benediction as a hole? or dose this "teaser clip" happen after the credits of eotn and if thats the case then i need to re play the end of EotN75.172.46.207 11:55, 6 March 2009 (UTC)
Walking Stick
Just wondering whether the quote on this was inspired from Theodore Roosevelt's speech mentioned on that page or whether one of you lot find Dawn of War worthy of inspiration for quotes? Or if it was from somewhere else entirely. Thanks in advance, and my apologies if this is better answered by someone else - feel free to move it if so :) --118.90.18.96 20:29, 1 May 2009 (UTC)
- Not from Dawn of War. Roosevelt is it. - Linsey talk 21:30, 1 May 2009 (UTC)
- If I'm thinking of the correct quote, Dawn of War was inspired by Roosevelt as well. — Jon Lupen 21:35, 1 May 2009 (UTC)
- @Jon, yeah, aware of that. @ Linsey, thanks for quick response, much appreciated ;)--118.90.18.96 12:55, 3 May 2009 (UTC)
- If I'm thinking of the correct quote, Dawn of War was inspired by Roosevelt as well. — Jon Lupen 21:35, 1 May 2009 (UTC)
How Big?
Linsey, I wonder if you could answer a question for me. I just completed grandmaster cartog in tyria and was discussing the finer points of it with my brother in law. he asked how many square feet tyria was. I have no clue. But it made me wonder. So how many square feet of land is there in tyria, or cantha, or elonia? Siadina 11:36, 24 March 2009 (UTC)
- This question has been asked and discussed on Guru's lore forum for a while. And it's been found that - not including scaling - Tyria is somewhere around this:
Total Width of Tyrian Map: Approx 32700 Feet (Probably a little less) (6.19338 Miles) (9.96696 Kilometers)
Total Legnth of Tyrian Map: Approx 26900 Feet (Probably a little less) (6.98886 Miles) (11.24712 Kilometers)
- Of course, as I said, this does not include scaling and is more of a game mechanic answer than a lore answer. I would like to hear the lore answer from Anet. :) -- Azazel The Assassin\talk 15:38, 24 March 2009 (UTC)
- Those numbers make no sense... O_o 7 Miles? For an entire continent? Or are you saying that the map would be 7 Miles if you were to print it? This makes no sense at all, either way. Rose Of Kali 02:19, 25 March 2009 (UTC)
- A few skills such as Life Vortex have ranges measured in feet. By calculating the number of feet per map pixel and the number of pixels on the map, you can determine the approximate square footage of a zone, region or continent based on the in-game measurement units. -- Gordon Ecker (talk) 02:47, 25 March 2009 (UTC)
- Lore wise and game wise the sizes would be radically different. Lets hope they make the in-game scale when it comes to the world for Guild Wars 2.... jamming a few hundred thousand players into that limited size would just be annoying. 000.00.00.00 03:01, 25 March 2009 (UTC)
- @Rose of Kali - I used the skill Scorpion Wire to determine the length of 30 feet - and used that measurement all the way across the map of Tyria in both height and width - like I said, this includes scaling so it would be off. 0's would be correct in saying that the game and lore sizes of Tyria are radically different - because of scaling. I was simply stating that we only know the legnth of Tyria from a game length due to skills like Scorpion Wire *which is what I used* Life Vortex, and some area descriptions like Barradin's Estate. I wouldn't be surprised if there are more and if different descriptions lead to different sizes for "game size." -- Azazel The Assassin\talk 05:14, 25 March 2009 (UTC)
- Ascalon City has 20 people living in it. Lore wise that would have to be at least a few hundred. Downscaling is necessary to make the game more enjoyable. One city the size of the whole Ascalon area? And I though Lion's Arch was big... I couldn't even imagine how much time walking a real scale country, let alone continent would be. Or how bland and boring most of that would be when everything looked the same. Or how much time a game like that would take to make... — Poki#3 02:31, 26 March 2009 (UTC)
- Thanks I was just curious, as its such a big land space. Ty for the answers guys.Siadina 11:36, 27 March 2009 (UTC)
- I talked with our Level Design Lead, Shwang, about this. We don't have any official numbers to give you guys, but I'm told that the playable area is ~100+ square miles for the whole game. The length and width of Tyria is actually significantly more than what you guys have come up with but I don't have any concrete numbers for you. We are talking, like, twice that or thereabouts. - Linsey talk 21:28, 7 May 2009 (UTC)
- Thanks I was just curious, as its such a big land space. Ty for the answers guys.Siadina 11:36, 27 March 2009 (UTC)
- Ascalon City has 20 people living in it. Lore wise that would have to be at least a few hundred. Downscaling is necessary to make the game more enjoyable. One city the size of the whole Ascalon area? And I though Lion's Arch was big... I couldn't even imagine how much time walking a real scale country, let alone continent would be. Or how bland and boring most of that would be when everything looked the same. Or how much time a game like that would take to make... — Poki#3 02:31, 26 March 2009 (UTC)
- @Rose of Kali - I used the skill Scorpion Wire to determine the length of 30 feet - and used that measurement all the way across the map of Tyria in both height and width - like I said, this includes scaling so it would be off. 0's would be correct in saying that the game and lore sizes of Tyria are radically different - because of scaling. I was simply stating that we only know the legnth of Tyria from a game length due to skills like Scorpion Wire *which is what I used* Life Vortex, and some area descriptions like Barradin's Estate. I wouldn't be surprised if there are more and if different descriptions lead to different sizes for "game size." -- Azazel The Assassin\talk 05:14, 25 March 2009 (UTC)
- Lore wise and game wise the sizes would be radically different. Lets hope they make the in-game scale when it comes to the world for Guild Wars 2.... jamming a few hundred thousand players into that limited size would just be annoying. 000.00.00.00 03:01, 25 March 2009 (UTC)
- A few skills such as Life Vortex have ranges measured in feet. By calculating the number of feet per map pixel and the number of pixels on the map, you can determine the approximate square footage of a zone, region or continent based on the in-game measurement units. -- Gordon Ecker (talk) 02:47, 25 March 2009 (UTC)
- Those numbers make no sense... O_o 7 Miles? For an entire continent? Or are you saying that the map would be 7 Miles if you were to print it? This makes no sense at all, either way. Rose Of Kali 02:19, 25 March 2009 (UTC)
(Reset indent) I hope for GW2, Anet makes a set number for distance in lore and all descriptions that include distance, whether skills or location, would be limited by that set number. Would make things more interesting and concrete. Same with if all languages were translatable... -- Azazel The Assassin\talk 04:08, 9 May 2009 (UTC)
Lore-wise Skill Limitations and Skill Rings
Since I've found out about the Skill Rings that were used back in the beta - which also explained why only 8 skills can be used at a time -, I've been wondering if this is a still canon lore explanation of why there can be only 8 skills used at a time *although in all technicality, rings would be switchable mid-mission and people would wear them on their thumbs*. Do you think you can find out if the skill ring idea is still canon or not? And if not, what the current explanation is? Thank you in advance Linsey. -- Azazel The Assassin\talk 02:16, 29 March 2009 (UTC)
- Since moving away from skill rings, I don't think there is any canon lore explanation for 8 skills. I shot an email out to James for confirmation but he is insanely busy with GW2 so I'm not expecting a response any time soon. - Linsey talk 19:08, 7 May 2009 (UTC)
- Cool, I've still been wondering about that on occasion myself. (Though signet skills being rings or other objects would make sense, feels like it goes with the 'no energy' and 'long recharge' factors.) (And it has made me think "Can I just put this on my thumb??!") --Star Weaver 21:55, 7 May 2009 (UTC)
GW Timeline Question
I was just a little confused after thinking about the Terror in Tyria quest in NF. That's how you get to Tyria. The characters talk about the events in Kryta as though they're happening right then, even though from NF's perspective, the events of Proph - including the undead problem in Kryta - happened 3 years in the past. How do you explain that, Linsey? How does our character in NF from the present day go back to Tyria of 3 years ago, to help with events that from NF's point of view should already be over? It's just a little confusing, is all. Thanks for answering! --Axwind 22:23, 2 April 2009 (UTC)
- I believe I can answer this. First, the quest is purely/most done for a gamemechanic issue and not for lore purposes - as such, it just brings up the whole "traveling to Kryta from Istan" idea, then links to the same thing that Canthan players get when they go to Kryta from Cantha - same exact thing except for quest dialogue *meaning the cinematic is the same*. Second, the Undead *and the Plague for Cantha* are still around - but to a lesser extent *the plague's status is unknown iirc, but the Undead still are around shown in the quest What Lies Beneath*. The death of the Lich has occured, but the Undead still roam, just leaderless. Just as after Palawa Joko's fall by Turai Ossa, Joko's army was still around, but scattered across the Desolation *and occasionally going into Vabbi and Kourna by various Centaur dialogues with dealing with the Undead and the She Hungers quest dialogue*.
- In short, the undead are still a threat, but the events of the Flameseeker Prophecies occurred, and the quest is mainly - if not only - there for game mechanic purposes. -- Azazel The Assassin\talk 00:50, 3 April 2009 (UTC)
- Another way to think of it, if it's really bugging you, is to consider the Istan events to have actually happened a few years before the attack on Gandara. It's not strictly fitting the published timeline, but if you think of it as the Elonian characters going to recruit allies from Tyria and Cantha (and helping said allies with their own home problems so they're free to travel) while the other Sunspears spend a few years preparing to lay siege to Gandara, it works. Draxynnic 02:07, 3 April 2009 (UTC)
- It's not necessarily the Lich's own power that "awakened" the Undead. Infact there's actually statues of the Necrodragon in the Cryptfiend & Bloodstone catacombs (one level up from the Orrian Library). They didn't just show up there a few days before project GOLEM, they'd clearly been there for quite some time and weren't waiting around for the Lich to succeed --ilr 02:36, 3 April 2009 (UTC)
- Draxynnic also has another point of view, albeit much more stretching than mine. @ irl, those are simple gargoyles, not necessarily the undead Ancient Dragon. Seeing how no one knows about the Ancient Dragons until they rise from their hibernation, how can there be statues of it? And @ the Bloodstone Caves, that section has been debated and they are there through the connection of the Orrian undead being raised by the Lich and the power of Abaddon - theory of course - but the connection was said by Linsey that the undead were raised by Khilbron who worked for Abaddon, which is why the broken Monoliths and the Plinths that are also seen in the Realm of Torment are also there. Not everything relates to the Ancient Dragons you know. Your right that the Undead didn't show up there in a few days. The time between the end of Prophecies and the beginning of Eye of the North is roughly six years - give or take a season or two. Which is much more than "a few days."
- As for what "awakened" the Undead - that is up to debate, whether it was the Lost Scrolls, or the power of the Dragon. One influences the other, but which is the stronger source is unknown. Did the Undead Dragon get put into Undeath via Cataclysm, or was it the Undead Dragon's power that raised Khilbron and the Orrians as undead? Only Jeff knows. x) -- Azazel The Assassin\talk 04:53, 3 April 2009 (UTC)
- Interesting ideas, guys, but I'm still interested in hearing what the official word is about it. --Axwind 18:38, 3 April 2009 (UTC)
- And what I'm saying is: (sorry I wasn't clear before)... they don't HAVE to appear as though they're happening at the same exact time. That's not how "legacy" works. The scenery designers and writers intentionally hybridize or obfuscate details to make it all look like a blur that could be easily explained later. It's like intentionally designing a room to give people a sense of DejaVu. In my example: The Dragons are all intentionally ubiquitous yet unseen (it's NOT a FREAKING GARGOYLE), just like the Mursaat & Forgotten. When looked at through a 250 year old lens, everything will appear to mesh perfectly just like the Bonus mission pack despite Continuity holes that would make a Starwars expert blush. IoW: your question is geeky, tedious, and will most aptly be solved by Anet with maaaaagic Elllllf dust or it's literary equivalent. --ilr 01:51, 4 April 2009 (UTC)
- There is always a certain amount of "suspension of disbelief" when playing a game like this. We have a linear storyline but yet at the same time, we are all in the "now". There are a lot of explanations that we could come up with for why things happen, but like Azazel said, this was really more about a game mechanic. We needed a way to let players cross into other campaigns, and this was it. - Linsey talk 21:35, 7 May 2009 (UTC)
- And what I'm saying is: (sorry I wasn't clear before)... they don't HAVE to appear as though they're happening at the same exact time. That's not how "legacy" works. The scenery designers and writers intentionally hybridize or obfuscate details to make it all look like a blur that could be easily explained later. It's like intentionally designing a room to give people a sense of DejaVu. In my example: The Dragons are all intentionally ubiquitous yet unseen (it's NOT a FREAKING GARGOYLE), just like the Mursaat & Forgotten. When looked at through a 250 year old lens, everything will appear to mesh perfectly just like the Bonus mission pack despite Continuity holes that would make a Starwars expert blush. IoW: your question is geeky, tedious, and will most aptly be solved by Anet with maaaaagic Elllllf dust or it's literary equivalent. --ilr 01:51, 4 April 2009 (UTC)
- Interesting ideas, guys, but I'm still interested in hearing what the official word is about it. --Axwind 18:38, 3 April 2009 (UTC)
Island
Hi Linsey, first time post. Stop me if this has already been answered, but are we ever going to see any activity regarding the lone grey island north of Kryta/ Maguuma? Thanks! Dero Ahmonati 18:41, 28 April 2009 (UTC)
- when i was at pax 2007 and asked about said location the responce i got was something to the effect of " we made the map much larger just in case we want to add anything latter."76.121.95.90 18:48, 28 April 2009 (UTC)
That makes sense, I just wondering if its a place that we be referred to in GW2 or something we can expect possibly in the future. Dero Ahmonati 19:01, 28 April 2009 (UTC)
- Please new areas, please new areas...Zquests are fine but the Cartographer in me wants to explore! ^^ Katherinezoltin 21:26, 28 April 2009 (UTC)
- This is as close as I got to an answer: http://wiki.guildwars.com/wiki/User_talk:Emily_Diehl/Trivia_archive_4#Trivia_.28Watchtower_Coast_and_Dhuum.29 --Ravious 19:37, 28 April 2009 (UTC)
- How is that even remotely close to an answer? -- Azazel The Assassin\talk 00:50, 29 April 2009 (UTC)
- This is as close as I got to an answer: http://wiki.guildwars.com/wiki/User_talk:Emily_Diehl/Trivia_archive_4#Trivia_.28Watchtower_Coast_and_Dhuum.29 --Ravious 19:37, 28 April 2009 (UTC)
It would nice to know if it has a purpose, if it does will it show up in guild wars 1? Dero Ahmonati 17:18, 15 May 2009 (UTC)
- We did have something particular in mind when that island was added. You won't likely find out what that is for a long time though. I'm not sure if they will be addressing that in GW2 or not. - Linsey talk 23:12, 29 June 2009 (UTC)
Post-EOTN Morale
From a lore perspective, the GW1 generation of Ascalon - among them many of GW's most notable characters, such as Mhenlo and co., Gwen, Capt. Langmar, and the rest of the Ebon Vanguard, seem to have been left in a somewhat depressing state post-EOTN. We know that, about 20 years or so after EOTN - while most of the GW1 crew is still alive - Ascalon is conquered by the Charr save for Ascalon City. So this means that the Ebon Vanguard's mission of disruption failed. The Charr were able to accomplish most of their goal despite whatever efforts the EV made to harry them from behind the lines. To see more and more of their homeland taken away despite their best efforts can't have sat well with them. We know they're still in the Far Shiverpeaks at the time Ascalon falls because the Drakkar dragon and its minions don't wake and drive them out until after the Orr dragon wakes, which doesn't happen until about 60 years after EOTN, 40 or so after the fall of Ascalon. At least I think that's how it is, feel free to correct me if I'm wrong.
Regardless, it would seem that, given the utter failure of their mission and the uncertainty of ever reversing what's happened (we still don't know if Ascalon will be finally retaken in GW2, 250 years after EOTN, after all), the morale of the characters would probably be quite low, at least for a time. It just seems kind of a bummer to leave them on that note, despite the events of Ascalon City giving just a smidgen of possible hope. I was just wondering, Linsey, why you guys chose to leave things this way storywise, knowing the effect it would have on both the Ascalonians and those of us who take an interest in the lore. --Axwind 00:21, 10 July 2009 (UTC)
- Maybe because in GW2, the Vanguard won't be a playable faction, but the Charr WILL? ...And few things would immerse you in your Charr Character like wiping out the last of these sad little bitter hairless monkies all holed up in "in da Dirty South" at some early point in your Charr campaign? Personally I can't wait, it'll be like smothering the game's reddest hemerroides with a big furry medicated pad. --ilr 01:06, 10 July 2009 (UTC)
- Correct me if I'm wrong, but this is more for GW2, and as such Linsey said she doesn't want GW2 lore questions. But anyways, we don't know if the Ebon Vanguard is still in the Far Shiverpeaks during the fall of Ascalon - they might have been wiped out by Norn or Charr, or Centaur, before hand. Also, it seemed to me, though I may be wrong, that the Ebon Vanguard were more of helping the charr in their civil war - causing less disruption and more unity for one side - as the Ebon Vanguard were only (if not mainly) attacking the Shaman Caste, which leaves the Shaman Caste weak enough for the other Charr (who follow Pyre's way) to attack both the Shaman Caste and Ascalon at once. If I am correct, it is a very ironic note on how things unfolded. If the Ebon Vanguard did nothing after being freed by the heroes and Pyre, then the Charr would be cast into a bigger civil war, not having so much suppression on one side to allow a two-sided war. You should also remember that after Eye of the North (based on dialogue in the Epilogue) that most, if not all, of the heroes retired after Eye of the North. So they would be in Kryta or somewhere else - still away from the war - most likely. Also, the fall of Ascalon was probably chosen to be such because GW1 is supposed to be the start of the fall of human dominance and GW2 is much more into humanities' fall. Humans had a good run - 1,000 years give or take, like the Forgotten. -- Azazel the Assassin/talk 02:21, 10 July 2009 (UTC)
- Don't forget, according to the Movement of the World, really the only lore on GW2, there's still the fortress of Ebonhawke in the south, which I'd guess has something to do with the Ebon Vanguard or their sucessors/descedants. This at least sets up a continuing struggle between the humans and Charr - a situation still much like Prophecies post-Searing, which is humanity fighting a reguard action, more out of defiance, than hope of victory (after all, the main plot of Prophecies involves leading refugees out of Ascalon). You can't have epic stories without an epic-ly(?) dire situation. Joiry 05:05, 10 July 2009 (UTC)
- Actually, while unfortunately I can't find my copy of Ecology of the Charr, I'm pretty certain that Ascalon City actually fell BEFORE the Shaman Caste fell (albeit not long before). It's possible that, rather than continuing to side with the rebels after EOTN, the Vanguard instead adopted a strategy of harassing whatever side was stronger in hope of keeping the civil war going... which would explain why the civil war ended after Ascalon fell and, presumably, the Ebon Vanguard withdrew. (Alternatively, it could simply be that the majority of the Charr considered the Shaman question secondary to the Ascalon one, and thus the internal dissent remained fairly minor until after the external threat was dealt with.) Draxynnic 14:23, 10 July 2009 (UTC)
- This isn't a question I can answer. That lore was all established by the GW2 team and I really can't comment on GW2. - Linsey talk 18:18, 10 July 2009 (UTC)
- I assume, draxynnic, that you were referring to what I said? If so, then it should be noted that I never said that the Shaman Caste fell before Ascalon did (and it doesn't seem Axwind said that either). While what you said is also possible, and more likely, but at least around the time of Eye of the North, the Ebon Vanguard focused on fighting just the Shaman Caste (perhaps in hope of the Charr army stopping their attack on Ascalon (at least for a time) to remove the Shaman Caste). -- Azazel the Assassin/talk 23:13, 10 July 2009 (UTC)
- Indeed - but it was implied the Ebon Vanguard may have been helping the overall war effort against Ascalon - but since it was the Shaman Caste that was still in charge when Ascalon fell, then it seems clear that helping the dissidents would, at worst, at least not be helping the war effort against Ascalon. Such a scenario would only really make sense if the assistance had meant that the civil war had come to a conclusion before the fall of Ascalon, and then the Charr went and conquered Ascalon anyway - but that's not what happened. Instead, it seems that the rebels were the underdogs until the training of the female warriors was complete - if they were fighting at all. The aftermath of Assault on the Stronghold does possibly suggest that Pyre just wanted to prove the new gods of the Shamans weren't and that they could be beaten (again), thus sowing the seeds for a future rebellion. Even if actual fighting continued, the rebels would probably have distanced themselves from the Vanguard pretty quickly - being known to be working with meat would probably have done more damage to their cause than having the Vanguard as their allies would compensate for. It's possible that, at best, the Vanguard and the rebels had a tacit 'we'll leave you alone to fight the Shamans if you'll do the same' agreement going. Draxynnic 12:51, 12 July 2009 (UTC)
- I assume, draxynnic, that you were referring to what I said? If so, then it should be noted that I never said that the Shaman Caste fell before Ascalon did (and it doesn't seem Axwind said that either). While what you said is also possible, and more likely, but at least around the time of Eye of the North, the Ebon Vanguard focused on fighting just the Shaman Caste (perhaps in hope of the Charr army stopping their attack on Ascalon (at least for a time) to remove the Shaman Caste). -- Azazel the Assassin/talk 23:13, 10 July 2009 (UTC)
- This isn't a question I can answer. That lore was all established by the GW2 team and I really can't comment on GW2. - Linsey talk 18:18, 10 July 2009 (UTC)
- Actually, while unfortunately I can't find my copy of Ecology of the Charr, I'm pretty certain that Ascalon City actually fell BEFORE the Shaman Caste fell (albeit not long before). It's possible that, rather than continuing to side with the rebels after EOTN, the Vanguard instead adopted a strategy of harassing whatever side was stronger in hope of keeping the civil war going... which would explain why the civil war ended after Ascalon fell and, presumably, the Ebon Vanguard withdrew. (Alternatively, it could simply be that the majority of the Charr considered the Shaman question secondary to the Ascalon one, and thus the internal dissent remained fairly minor until after the external threat was dealt with.) Draxynnic 14:23, 10 July 2009 (UTC)
- Don't forget, according to the Movement of the World, really the only lore on GW2, there's still the fortress of Ebonhawke in the south, which I'd guess has something to do with the Ebon Vanguard or their sucessors/descedants. This at least sets up a continuing struggle between the humans and Charr - a situation still much like Prophecies post-Searing, which is humanity fighting a reguard action, more out of defiance, than hope of victory (after all, the main plot of Prophecies involves leading refugees out of Ascalon). You can't have epic stories without an epic-ly(?) dire situation. Joiry 05:05, 10 July 2009 (UTC)
- I understand you can't comment on GW2 stuff, Linsey, but I didn't really intend for it to be about GW2. My question was, why was the GW1 generation left in what seems to be a fairly depressing state after EOTN? Gwen, for example, speaks of a future where Ascalon will be green and reclaimed, yet it's a future that neither she nor any of the rest of the GW1 generation of heroes will ever see. Over the course of their lifetimes, they'll only see things get worse, with hardly any hope of changing it. It just seems a bit sad that these characters we've fought beside and whose stories we've seen unfold, may when they grow old die in despair, without ever having any glimpse of hope that things will change for the better for their homeland. --Axwind 03:03, 11 July 2009 (UTC)
- This might be a stupid question, but isn't EVERYTHING after EotN technically GW2 territory? I haven't experienced this epilogue sequence myself (don't spoil it for meh!) but I'd assume there's a lot of stuff in it that would basically just be teasers for GW2... and not in any way intended to be closure for GW1 --ilr 04:16, 11 July 2009 (UTC)
- I think his point is, despite all the info we have been provided about the time betweeen GW1 and GW2, if you look at the actions of our heroes and their companions, what world have they created for themselves? We've saved the world countless times, but we VERY often left it open to further turmoil and destruction. This makes since from the point of view that it allows another game, but if we only had this story and no need for another, it seems foolish on our characters parts. We left palawa joko to regain control, unchecked. We never fully took out the white mantle and really aided the princess to gain control. And we left Pyre to do as he wished, which is inevitably and obviously dangerous for Ascalon. Another part of me wonders where our characters and the main heroes (mhenlo, cynn, ect.) will be when all this happens. We're fairly young in the timeframe of the game, but at the time of many of these events, we will be of old age. Perhaps warriors may not be able to defend as they once did, but I'm sure the casters could do good to save the world again. It's very puzzling and (this may be a positive aspect for story telling) shows the imperfect qualities of our heroes. Nonetheless, provides a base for a VERY good GW2 story. edit: Hmm, forgot to respond specifically to your post. My point being, this doesn't necessarily have to be based on GW2, you can make these thoughts VERY heavily based off of (or completely based off of) what occurs in GW1. Underated Skill 14:09, 11 July 2009 (UTC)
- This might be a stupid question, but isn't EVERYTHING after EotN technically GW2 territory? I haven't experienced this epilogue sequence myself (don't spoil it for meh!) but I'd assume there's a lot of stuff in it that would basically just be teasers for GW2... and not in any way intended to be closure for GW1 --ilr 04:16, 11 July 2009 (UTC)
- Correct me if I'm wrong, but this is more for GW2, and as such Linsey said she doesn't want GW2 lore questions. But anyways, we don't know if the Ebon Vanguard is still in the Far Shiverpeaks during the fall of Ascalon - they might have been wiped out by Norn or Charr, or Centaur, before hand. Also, it seemed to me, though I may be wrong, that the Ebon Vanguard were more of helping the charr in their civil war - causing less disruption and more unity for one side - as the Ebon Vanguard were only (if not mainly) attacking the Shaman Caste, which leaves the Shaman Caste weak enough for the other Charr (who follow Pyre's way) to attack both the Shaman Caste and Ascalon at once. If I am correct, it is a very ironic note on how things unfolded. If the Ebon Vanguard did nothing after being freed by the heroes and Pyre, then the Charr would be cast into a bigger civil war, not having so much suppression on one side to allow a two-sided war. You should also remember that after Eye of the North (based on dialogue in the Epilogue) that most, if not all, of the heroes retired after Eye of the North. So they would be in Kryta or somewhere else - still away from the war - most likely. Also, the fall of Ascalon was probably chosen to be such because GW1 is supposed to be the start of the fall of human dominance and GW2 is much more into humanities' fall. Humans had a good run - 1,000 years give or take, like the Forgotten. -- Azazel the Assassin/talk 02:21, 10 July 2009 (UTC)
Eye of Janthir
This Eye is now as green minipet. But my question is: Did you guys make this Eye from the inspiration of the luminatie holy unfinished temple with the eye above it? The mention it in this video: [1] Death Sligher 13:14, 4 May 2009 (UTC)
- Maybe they just liked the way it looks on a US $1 bill. Drogo Boffin 13:21, 4 May 2009 (UTC)
- The all-seeing eye is an ancient symbol and not exclusive to the illuminati or the dollar bill. My guess is the inspiration came from the fact that it's commonly a religious symbol, and the White Mantle are religious nuts. --Mme. Donelle 16:13, 4 May 2009 (UTC)
- http://en.wikipedia.org/wiki/Eye_of_Providence <- for more info... I always felt the mantle had a strong connection to JW's with the watchtower references... but as stated its probably the generic referece to the "all seeing eye" MrPaladin 16:40, 4 May 2009 (UTC)
- Spoiler: The Iluminati control NCSOFT, and Linsey is the last descendant of JC. :P I wouldn't go reading too much into any of the artwork used in the game. Many symbols are somewhat universal, or can be seen in other cultures. As long as they're not putting in 'obvious' offensive symbols like swastikas(which incidentally didn't always have a bad meaning like they do today), then I don't see any 'hidden' agenda or malice in putting in images from real life into the game.--209.194.208.116 16:04, 10 June 2009 (UTC)
- http://en.wikipedia.org/wiki/Eye_of_Providence <- for more info... I always felt the mantle had a strong connection to JW's with the watchtower references... but as stated its probably the generic referece to the "all seeing eye" MrPaladin 16:40, 4 May 2009 (UTC)
- The all-seeing eye is an ancient symbol and not exclusive to the illuminati or the dollar bill. My guess is the inspiration came from the fact that it's commonly a religious symbol, and the White Mantle are religious nuts. --Mme. Donelle 16:13, 4 May 2009 (UTC)
Signet of Spirits and Call to the Spirit Realm
I know your busy. Will you look into where the spirits names came from? Some people think that they are from the Yoda quote “Fear is the path to the dark side. Fear leads to anger. Anger leads to hate. Hate leads to suffering.” Any imput you have on this would be great. Thank You in advance. DrogoBoffin 00:36, 13 July 2009 (UTC)
r u srz of course it canntz--58.7.100.202 12:37, 30 July 2009 (UTC)
Clarification, we need.
The Signet of Spirits page is currently in a revert war because some people think the spirit names are references to Star Wars, specifically when Yoda mentions anger, hate, and suffering. Could you confirm/deny this? ~Shard 22:13, 6 August 2009 (UTC)
- Yoda: Answered this question before, Linsey has. See here. --Silver Edge 22:30, 6 August 2009 (UTC)