User talk:Linsey Murdock/Questions20
"Skill Balance" F.A.Q. needed
Maybe I haven't been paying close enough attention (tho I'm pretty sure I have),
...but wouldn't this qualify as an important revelation?. Do you even have anything to do with the Functionality changes either? B/c the way I understand this is: You only create/balance Non-Skill content, while bearing the brunt of criticisms for decisions you apparently aren't even making? Did Wyn already spell this out for All of us somewhere nice and convenient? It seems like a huge chunk of unwanted or non-applicable drama/suggestions to this page could be easily avoided just by clarifying who's in charge of what here... --ilr 23:10, 27 May 2009 (UTC)
- Every time someone suggests that I am a skill balancer, I correct them. - Linsey talk 23:21, 27 May 2009 (UTC)
- Actually, let me clarify. I have not had much of a hand in skill balancing as of yet. I would like to be more involved but I am pretty busy with other stuff. There is a lot Izzy and I need to talk about in regards to the process being used for skill balancing and how we can make them go more smoothly on the development end. We both have a lot on our plates right now, but this is a high priority: The Future of Skill Balancing. - Linsey talk 23:39, 27 May 2009 (UTC)
- Although it took some time, I'm happy to see it as an end-result! Boro 06:10, 28 May 2009 (UTC)
- Actually, let me clarify. I have not had much of a hand in skill balancing as of yet. I would like to be more involved but I am pretty busy with other stuff. There is a lot Izzy and I need to talk about in regards to the process being used for skill balancing and how we can make them go more smoothly on the development end. We both have a lot on our plates right now, but this is a high priority: The Future of Skill Balancing. - Linsey talk 23:39, 27 May 2009 (UTC)
- Wow... so no one else thinks this is remarkable?? No one else thinks the "Meta" is the lifeblood of this game? How can I say this without sounding creepy: I thought this was a pretty sexy answer. Nutz to the rest of ya who think this is old news or that items and other status symbols are more important than a new direction in skill updates. (and I still think this should be put in the FAQ... Wyn, you agree with that?) --ilr 22:33, 28 May 2009 (UTC)
- If you mean a question like "When are you going to do something about skill balance?" with an answer of "I don't deal with skill balance, but looking at the process is a high priority for the team." then yes, I agree it should go in the FAQ. As for the meta being the lifeblood of the game, I would seriously disagree, that's only true for pvp players that dismiss pve play entirely. I have rarely had to change my bars, or the way I play pve due to skill changes. -- Wyn 22:38, 28 May 2009 (UTC)
- It probably wasn't that big of a revelation because the PvP player base is the vast minority. A vocal minority to be sure, but always the minority. - Linsey talk 00:02, 29 May 2009 (UTC)
- Sorry I know this question has been answered but I feel puzzled by Wyn's and Lynsey's answers. I agree that game balancing system is not the lifeblood of PvE (with some exceptions like RoJ buff making Vizunah square a bit harder for example) but it is for PvP. It's not a matter of player as Guild Wars is PvE AND PvP. Until recently I played mainly PvE and for sure skill balances were not that important for me but now that I feel more and more interested in PvP I certainly feel that fun in PvP is strongly related to balancing. For me now I find as important having regular and accurate skill balance as having exclusive rewards in high-end missions. I think there are a lot of players that don't feel belonging to either Pve or PvP community but to both of them (or none of them ...it would be a long debate ^^). I just felt in those two answers that players have now to be splited in two categories as the game should be splited too... hope I just misunderstood because of my lack in understanding subtilities in English language ;). Cornflakeboy 14:20, 29 May 2009 (UTC)
- I am pretty sure that both linsey and wyn understand that the two communities (pvp and pve) in GW are not mutually exclusive. However, the distinction comes from where people spend most of their time. That's easy enough for ANet to see, just look at the number of players in pve vs pvp instances. From what we've heard, pve instances get the greater number of players, by far. Nonetheless, most of the complaining that occurrs here and on other sites are from people who are speaking from a primarily pvp standpoint (hence the "vocal minority" moniker). Because the two sides of the game rely on different things, people talk about them differently, so it is easy to look at them as two different communities, even if there are plenty of players who do both. (Satanael 22:28, 30 May 2009 (UTC))
- Sorry I know this question has been answered but I feel puzzled by Wyn's and Lynsey's answers. I agree that game balancing system is not the lifeblood of PvE (with some exceptions like RoJ buff making Vizunah square a bit harder for example) but it is for PvP. It's not a matter of player as Guild Wars is PvE AND PvP. Until recently I played mainly PvE and for sure skill balances were not that important for me but now that I feel more and more interested in PvP I certainly feel that fun in PvP is strongly related to balancing. For me now I find as important having regular and accurate skill balance as having exclusive rewards in high-end missions. I think there are a lot of players that don't feel belonging to either Pve or PvP community but to both of them (or none of them ...it would be a long debate ^^). I just felt in those two answers that players have now to be splited in two categories as the game should be splited too... hope I just misunderstood because of my lack in understanding subtilities in English language ;). Cornflakeboy 14:20, 29 May 2009 (UTC)
- It probably wasn't that big of a revelation because the PvP player base is the vast minority. A vocal minority to be sure, but always the minority. - Linsey talk 00:02, 29 May 2009 (UTC)
- If you mean a question like "When are you going to do something about skill balance?" with an answer of "I don't deal with skill balance, but looking at the process is a high priority for the team." then yes, I agree it should go in the FAQ. As for the meta being the lifeblood of the game, I would seriously disagree, that's only true for pvp players that dismiss pve play entirely. I have rarely had to change my bars, or the way I play pve due to skill changes. -- Wyn 22:38, 28 May 2009 (UTC)
- Wow... so no one else thinks this is remarkable?? No one else thinks the "Meta" is the lifeblood of this game? How can I say this without sounding creepy: I thought this was a pretty sexy answer. Nutz to the rest of ya who think this is old news or that items and other status symbols are more important than a new direction in skill updates. (and I still think this should be put in the FAQ... Wyn, you agree with that?) --ilr 22:33, 28 May 2009 (UTC)
Against rules to use Tournament House on multiple accounts?
Is it against the rules to predict on the tournament house on multiple accounts? A friend of mine was saying it was because it's considered gold farming and people are buying multiple accounts to get numerous Z Keys for doing nothing and then selling them for massive profit each month using predictions from Guru threads.
I want to know because I am saving for FoW armour and I was thinking of buying a few copies of Prophecy to use for predictions so I can just wait two months instead of farming but I don't want to do this if it's against the rules, (this is how a few people in my Alliance got their Fow, by buying accounts and then selling keys which seems a lot faster/easier).
If it isn't are there plans to make it against the rules in the future or is it a concern (again I don't want to buy accounts just for prediction farming if you are going to ban it in a months time)? 122.105.107.40 22:33, 30 May 2009 (UTC)
- as of right now there isn't any rules against it and i don't think there will be because anet is making money off the people who are buying new accounts.-- Zesbeer 22:48, 30 May 2009 (UTC)
- One player cannot share one account, but may have multiple accounts. Xunali Tournament is accessed and works per GW account, not per NCsoft account, therefore, you can enter with as many accounts as you want. I see it as a good way to compensate those that bought accounts to make all professions when there were no character slots, and for those that want to waste mon... ahem I mean, want to acquire more accounts for whatever the reason they may have, like harding sickness or free tournament point greed. It's fine as long as each account is not used by more than one person. MithTalk 00:28, 31 May 2009 (UTC)
- It is not against the rules to use the XTH on multiple accounts. - Linsey talk 22:03, 31 May 2009 (UTC)
- Ahaa, Ofcourse theres nothing against the rules as your not actually doing anything wrong. Its just as likely that someone every month is givin their zkeys to another person for free if you think about it. Besides its not like they're selling gold etc, its pretty harmless. Like Linsey said if you want to waste money on more accounts then feel free if you think this is benefitting you so much in the game. Actually Linsey how much accounts do you devs have again?...jokes --Smithy-Star 22:09, 31 May 2009 (UTC)
- Depends on the Dev. I have 3:
- My personal account from before I worked here, which is where I do all my playing and talking to people.
- My second personal account from before I worked here, like most, I got this one before character slots were sold so I could make more chars to play on and store stuff for my main account. I only really use it for Nicholas and the XTH now.
- My official ArenaNet account which was given to me when I got my job, this is where I store a bunch of char names I want lol and I give out Cape Trims after each Monthly from this account.
- I know that Izzy has a lot of accounts and I'm sure Andrew does too, though they doesn't use them all to farm the Xunlai Tournament House. We try to be good about things like that. :) - Linsey talk 22:33, 5 June 2009 (UTC)
- I've been checking the legal stuff and found nothing about this, so I suppose that doing something like using one account to exchange items between them is not a problem. For example, getting gifts or keys in one account, and then giving all items to your main account. Is doing that safe? And what about using one account to open the Northlands gate for you in pre? I may use my seccond account to do so if its safe. MithTalk 23:59, 5 June 2009 (UTC)
- Mith, this is more of a support thing, and I know that Gaile has answered similar questions. IIRC, transferring items between accounts is not a problem (assuming you can easily prove you own both accounts). The gate opening is a little stickier, because some might see that as giving you a tactical advantage over others (since it's facilitating the ease in which you solo farm). You might want to look through some of Gaile's archives, I know it's come up fairly recently. -- Wyn 10:54, 7 June 2009 (UTC)
- I've been checking the legal stuff and found nothing about this, so I suppose that doing something like using one account to exchange items between them is not a problem. For example, getting gifts or keys in one account, and then giving all items to your main account. Is doing that safe? And what about using one account to open the Northlands gate for you in pre? I may use my seccond account to do so if its safe. MithTalk 23:59, 5 June 2009 (UTC)
- It is not against the rules to use the XTH on multiple accounts. - Linsey talk 22:03, 31 May 2009 (UTC)
- One player cannot share one account, but may have multiple accounts. Xunali Tournament is accessed and works per GW account, not per NCsoft account, therefore, you can enter with as many accounts as you want. I see it as a good way to compensate those that bought accounts to make all professions when there were no character slots, and for those that want to waste mon... ahem I mean, want to acquire more accounts for whatever the reason they may have, like harding sickness or free tournament point greed. It's fine as long as each account is not used by more than one person. MithTalk 00:28, 31 May 2009 (UTC)
Master of Axes
Warriors don't usually have enchantment removal, and this npc having it makes it hard to test several assassin/dervish/monk builds (any build depending on enchantments), since this is a npc meant to test builds on i can't see why it can remove 2 enchantments at all. Could you consider removing strip from it? --Cursed Angel 00:18, 5 April 2009 (UTC)
- He was prsumably given the skill for a reason. Backsword 03:48, 6 April 2009 (UTC)
- I'm not sure why he has enchant removal, but I'll ask around and see if I can track down why. - Linsey talk 20:25, 9 May 2009 (UTC)
- Because back when the game was designed, i would say the original developers thought that warriors might just have such a skill. It surprises me that he wasn;t programmed with gale... Perhaps the Live team might look at updating some of the Zaishen NPC's with current builds and perhaps look at the Zaishen Challenge NPC's as well while they are at it? Trinity Fire Angel 05:02, 18 June 2009 (UTC)
- I talked with Izzy about this and he says that he bugged Curtis (who made these NPCs) about the enchant removal on this guy a bunch since he wasn't a big fan of it either. However, he wasn't sure if removing the enchant strip is a good idea because (in his words) it's the only NPC really worth fighting in there and if you can beat him then you really know that your build is pretty good. I have a very long list of things to do, so I don't know if I'll have time to give this some more attention and I don't really think that it's a critical enough issue to schedule time for it. Odds are, his bar will remain the same. Sorry =/ - Linsey talk 20:11, 23 June 2009 (UTC)
- Because back when the game was designed, i would say the original developers thought that warriors might just have such a skill. It surprises me that he wasn;t programmed with gale... Perhaps the Live team might look at updating some of the Zaishen NPC's with current builds and perhaps look at the Zaishen Challenge NPC's as well while they are at it? Trinity Fire Angel 05:02, 18 June 2009 (UTC)
- I'm not sure why he has enchant removal, but I'll ask around and see if I can track down why. - Linsey talk 20:25, 9 May 2009 (UTC)
Animals charmed in Zaishen Menagerie vs. open range
After Prophecies ascension, I switched to Ranger secondary to finish leveling my pre-Searing Melandru's Stalker (ending up hearty). Recently, this animal was released into the new Menagerie. I love the new features, they give me incentive to revisit the old decrepit kingdom to charm animals, and do the various profession's skill quests. One such quest is Endangered Species, requiring a Melandru's Stalker. I brought a level 20 dire from the Menagerie for the ride.
Apparently, the Stalker from the Menagerie did not trigger Ranger Nente's quest reward. I had to give the animal to a Tamer and re-charm a local one.
I'm not sure if this was a design intent or not. There obviously is something special about the Menagerie versions, even the Tamer gives no gold although it is a level 20 animal (which is a good thing, lest there be evil money maker runs).
It's not a big deal, but I am curious about it now. Ralmon the Gen 10:08, 27 April 2009 (UTC)
- It makes sense though, the quest giver wants to count the number of wild stalkers, not the ones born in captivity. 145.94.74.23 10:56, 27 April 2009 (UTC)
- Valiant thought, one might indeed expect that, but nothing in Nente's dialog is conclusive to that effect. Plus, if the pre-Searing version was still with me (as with other avatars doing this quest in the past), it surely was not wild after 2 or more years in my service, by lore time.
- "If you can find and tame one of these beasts using the Charm Animal skill or if you already have one as a companion, bring it to me that I may update my current tally."
- Either way, I still had to tame the beast, even if it was in the Menagerie. Since I didn't acquire the quest until I had the beast from the Menagerie, the second part of Nente's condition could have been valid (...already have one as a companion...) at least in theory ;P.
- (Ralmon the Gen 11:31, 27 April 2009 (UTC))
- Yes, I agree. It could go either way I suppose. You could add, at least in thought, that he wanted to accept nothing but Ascalonian stalkers. It would fit the quest, but still, it's most likely a bug or an oversight. 145.94.74.23 13:57, 27 April 2009 (UTC)
- Ranger Nente is only interested in Stalker's born in the wild (which is where your 2 year old one was born). Anything taken from the Menagerie was born in captivity. So there is a lore reason for it, the technical reason is that I had to make new duplicate versions of every pet in the game so that the Menagerie can give out all the different level and evolution combinations. - Linsey talk 20:30, 29 June 2009 (UTC)
- Yes, I agree. It could go either way I suppose. You could add, at least in thought, that he wanted to accept nothing but Ascalonian stalkers. It would fit the quest, but still, it's most likely a bug or an oversight. 145.94.74.23 13:57, 27 April 2009 (UTC)
- Valiant thought, one might indeed expect that, but nothing in Nente's dialog is conclusive to that effect. Plus, if the pre-Searing version was still with me (as with other avatars doing this quest in the past), it surely was not wild after 2 or more years in my service, by lore time.
(Reset indent) Thanks Linsey. Sorry, I didn't see you answered this one until after the big archiving exodus. --Ralmon the Gen-- 04:14, 4 July 2009 (UTC)
Rolling in Hero Battles
Sry to add to what is certainly a hectic week. Is this allowed? Do you even remotely have the manpower or willingness to stop it if it isn't? If it continues, soon zaishen reward prices will drop to near-dirt level, with people making new pvp chars to exploit it. 189.33.71.221 19:33, 28 April 2009 (UTC)
- My only experience is that it makes observer mode boring, but I haven't used that on HB in a while. I would only note that there is already code in place to disable the command used to carry out the offending procedure entirely under certain cirumstances, and that such a method would not require the expendature of manpower in an ongoing fashion. --Star Weaver 20:02, 28 April 2009 (UTC)
- /roll'ing to determine the winner of a PvP match is match throwing and is against the rules. - Linsey talk 20:51, 28 April 2009 (UTC)
- Out of curiosity, what would be the penalty for this type of infraction, if caught? (I still have 0 points in the title, and no worries, not planning to do this, I love my account, just curious.) Also, I don't see this becoming much of a problem for the economy, since the quest is 1-day only. 97.121.139.24 21:55, 28 April 2009 (UTC) (Oops, got logged out for some reason. Rose Of Kali 21:55, 28 April 2009 (UTC))
- Thank you for the quick fix. Good job, though i suppose people will find another way to throw matches, at least it makes it harder. That's all we can expect really. Coming soon - rock paper sciscors lol :) 201.6.66.4 22:07, 28 April 2009 (UTC)
- The HB community complained about this for over two years. Back then people had already prepared alternatives to /roll 100 as well, anticipating a nerf. I don't want to sound ungrateful, I appreciate anything that Anet tries to do about the problems in HB, but it's just a shock seeing how one Zaishen quest can cause this update to happen while "Hero Battles" and the HB community itself couldn't. All I can say is that it's backfiring since local chat is now filled with people discussing the alternatives. If anyone wasn't aware of this, they sure are aware of it now and will
itexploit it like there's no tomorrow. --Draikin 22:18, 28 April 2009 (UTC)- It is an uneven struggle, trying to impose rules while hundreds of thousands do their best to cirvumvent, cheat or otherwise distort the spirit of th game. Sigh. I'm happy to see them TRYING at least. I can imagine what a thankless job is to constantly rain on other ppl's parades and try to keep a "fair" environment for most, even when those players claim they don't WANT one. I believe they ACTUALLY want fairness, but will do their best to avoid it. Isn't that weird? :). 201.6.66.4 22:30, 28 April 2009 (UTC)
- Hero Battles are boring and annoying. Personally, I'll take any shortcut I can find to skip all that tedious healballing. 99.144.228.152 22:34, 28 April 2009 (UTC)
- Hero Battles are boring and annoying. Personally, I take the best possible, legal route out of dealing with that: I don't HB. Raine - talk 22:41, 28 April 2009 (UTC)
- Enjoy your 35 copper from HM bounty then. 99.144.228.152 22:52, 28 April 2009 (UTC)
- Red Resign is the new kid on the block. Raine - talk 00:19, 29 April 2009 (UTC)
- Really? I thought this was... --Seventh 01:31, 29 April 2009 (UTC)
- The arena is bad. Unless you have the right builds you lose. To most people who don't HB they will lose. You need to learn all the maps, unlike other arenas everything here is very important to know about. You need to have the right builds and this arena seems to be built to reward the most frustrating and unfun features of heroes: micro managing. Most PvE players won't be able to win here because they don't have the right class on their toon to run the cookie cutter builds. PvP people will just roll assassin all the time and win. I tried a few battles this morning but all I got was groups with waaay too much healing and it was like banging my head against the wall. Even capping shrines around them it ended up taking forever for the match to end. Drawing out boring gameplay = bad. What happens to "red = resign" players? 122.111.96.166 03:26, 29 April 2009 (UTC)
- Really? I thought this was... --Seventh 01:31, 29 April 2009 (UTC)
- That is the issue. People want zoins, not play HvH. As such, they will go for fastest way to resolve match. Not really different from PvE people paying for runs to kill bosses or AFK leeching missions. Zweistein 08:13, 29 April 2009 (UTC)
- Red Resign is the new kid on the block. Raine - talk 00:19, 29 April 2009 (UTC)
- Enjoy your 35 copper from HM bounty then. 99.144.228.152 22:52, 28 April 2009 (UTC)
- Hero Battles are boring and annoying. Personally, I take the best possible, legal route out of dealing with that: I don't HB. Raine - talk 22:41, 28 April 2009 (UTC)
- Hero Battles are boring and annoying. Personally, I'll take any shortcut I can find to skip all that tedious healballing. 99.144.228.152 22:34, 28 April 2009 (UTC)
- It is an uneven struggle, trying to impose rules while hundreds of thousands do their best to cirvumvent, cheat or otherwise distort the spirit of th game. Sigh. I'm happy to see them TRYING at least. I can imagine what a thankless job is to constantly rain on other ppl's parades and try to keep a "fair" environment for most, even when those players claim they don't WANT one. I believe they ACTUALLY want fairness, but will do their best to avoid it. Isn't that weird? :). 201.6.66.4 22:30, 28 April 2009 (UTC)
- The HB community complained about this for over two years. Back then people had already prepared alternatives to /roll 100 as well, anticipating a nerf. I don't want to sound ungrateful, I appreciate anything that Anet tries to do about the problems in HB, but it's just a shock seeing how one Zaishen quest can cause this update to happen while "Hero Battles" and the HB community itself couldn't. All I can say is that it's backfiring since local chat is now filled with people discussing the alternatives. If anyone wasn't aware of this, they sure are aware of it now and will
- Thank you for the quick fix. Good job, though i suppose people will find another way to throw matches, at least it makes it harder. That's all we can expect really. Coming soon - rock paper sciscors lol :) 201.6.66.4 22:07, 28 April 2009 (UTC)
- Out of curiosity, what would be the penalty for this type of infraction, if caught? (I still have 0 points in the title, and no worries, not planning to do this, I love my account, just curious.) Also, I don't see this becoming much of a problem for the economy, since the quest is 1-day only. 97.121.139.24 21:55, 28 April 2009 (UTC) (Oops, got logged out for some reason. Rose Of Kali 21:55, 28 April 2009 (UTC))
- /roll'ing to determine the winner of a PvP match is match throwing and is against the rules. - Linsey talk 20:51, 28 April 2009 (UTC)
- It is very much different. IF you're paying someone, then at least THAT person is "playing" through whatever needs to be played. In this case, no one is playing the game as they should. It is quite an obvious difference unless you're jsut trying to rationalize a desire for cheating :/ 201.6.66.4 12:12, 29 April 2009 (UTC)
- Alternative solution: remove HvH from the game (and by the way completely remove heroes from PvP)... more seriously, HB have always had the reputation to be either "more PvE than PvP" or "sub-PvP" and in all cases "incredibly boring"... prevent people for "cheating" is good, but it would be far more better to change HB to something actually enjoyable so people don't want to "cheat" anymore... anyway, as seen above, I don't think you really have the choice, since it will always be possible to find a new way to "cheat" (e.g /rock, red resign, etc etc). Or you can change the way commander points are earned (like champ points or glad points) and then keep HB as the most boring form of (sub)PvP in Guild Wars, but near "cheatless"...Ysalis 18:09, 29 April 2009 (UTC)
- If you could create a way for people to repeatedly get Z Coins without having to play in an arena (currently the only quest you can do repeatedly is the PvP one) then people might do it. Right now, people finish Z Quests on all their toons and then start grinding the PvP one. If you want more than 150 Z Coins per day per toon you need to PvP. The same is not the case for PvP in reverse. Make Z Coin quests repeatable for PvE and remove /resign rewards and this becomes no problem at all. 58.110.136.155 10:25, 2 May 2009 (UTC)
- Or set a no combat forfeit, which at least forces them to wait out the timer and fight a bit. If the other side quits, no points for either side (and maybe even give the forfeiting side dishonor points unless they had multiple quitters who already get them). I'd also love to see CM force a player to leave the safe zone and maybe be outside of it for a certain period of time, since it forces them to at least play (no afk leeches). --Falseprophet 20:37, 28 May 2009 (UTC)
- This is part of the reason I don't like PvP that much. Too many chances to 'cheat' or be 'cheated'. In lieu of a resign group, it would be just as easy to have a team take sac skills and just kill themselves off before even encountering the other team...so I would assume anyway. I bet it happens though. Either that or just go with 55 armor and let the other team insta-kill your team.--209.194.208.116 17:03, 10 June 2009 (UTC)
- Remove the heroes from hero battles and rebalance skills for 1v1. Spirit Bond (PvE), Spirit Bond (PvP), Spirit Bond (1v1). Then change around some objectives (1v1 normal/priest/obelisk annihilation, 1v1v1 three-way annihilation/King of the Hill, 1v1v1v1v1 Last Man Standing, etc.), and you've got yourself a new PvP game. Raine - talk 17:16, 10 June 2009 (UTC)
- This is part of the reason I don't like PvP that much. Too many chances to 'cheat' or be 'cheated'. In lieu of a resign group, it would be just as easy to have a team take sac skills and just kill themselves off before even encountering the other team...so I would assume anyway. I bet it happens though. Either that or just go with 55 armor and let the other team insta-kill your team.--209.194.208.116 17:03, 10 June 2009 (UTC)
- Or set a no combat forfeit, which at least forces them to wait out the timer and fight a bit. If the other side quits, no points for either side (and maybe even give the forfeiting side dishonor points unless they had multiple quitters who already get them). I'd also love to see CM force a player to leave the safe zone and maybe be outside of it for a certain period of time, since it forces them to at least play (no afk leeches). --Falseprophet 20:37, 28 May 2009 (UTC)
- If you could create a way for people to repeatedly get Z Coins without having to play in an arena (currently the only quest you can do repeatedly is the PvP one) then people might do it. Right now, people finish Z Quests on all their toons and then start grinding the PvP one. If you want more than 150 Z Coins per day per toon you need to PvP. The same is not the case for PvP in reverse. Make Z Coin quests repeatable for PvE and remove /resign rewards and this becomes no problem at all. 58.110.136.155 10:25, 2 May 2009 (UTC)
- Alternative solution: remove HvH from the game (and by the way completely remove heroes from PvP)... more seriously, HB have always had the reputation to be either "more PvE than PvP" or "sub-PvP" and in all cases "incredibly boring"... prevent people for "cheating" is good, but it would be far more better to change HB to something actually enjoyable so people don't want to "cheat" anymore... anyway, as seen above, I don't think you really have the choice, since it will always be possible to find a new way to "cheat" (e.g /rock, red resign, etc etc). Or you can change the way commander points are earned (like champ points or glad points) and then keep HB as the most boring form of (sub)PvP in Guild Wars, but near "cheatless"...Ysalis 18:09, 29 April 2009 (UTC)
New dyes
Hiya Linsey! I just wanted to know, what are the chances of the live team implementing some new dyes into the game (some of the more highly requested are pink and gold)? --Shadowphoenix 02:44, 30 April 2009 (UTC)
- Pink=White+Red
- Gold=Yellow+Silver
- ~>Sins WDB 05:50, 30 April 2009 (UTC)
- I'd like to see new dyes, but theese dyes should not be found on Dye Traders. Maybe special occations, maybe Nicholas the Traveler, or maybe Zaishen rewards and random rewards from holday gifts. --Lexxor 08:11, 30 April 2009 (UTC)
- I don't know how easy it would be for the devs to add more dye into the game... But I don't really see a point, with the current system in place, you can make any color you can think of with different combinations of dye colors... are we looking to get more base colors, or what?? Drago 08:16, 30 April 2009 (UTC)
- Only new dyes I could think off are stuff like 'glow in the dark dye' or 'invisibility dye'. Not that I would like those, but whatever. --Arduinna 09:37, 30 April 2009 (UTC)
- Chaotic Dye, makes your armor glow like a Chaos Axe and Chaos Gloves =P --MageMontu 11:08, 30 April 2009 (UTC)
- ^ --Cursed Angel 11:11, 30 April 2009 (UTC)
- (Edit conflict) There's a dye for every primary and secondary color already; I really don't see a need for chartreuse, magenta, or vermilion dye. Though there might be some issues with "transparent dye" (for obvious reasons), I think something like glowing dye would be neat. However, if there's any improvement to the dye system, I'd rather see the ability to dye different components of the same piece of armor (for example, Monk Elite Kurzick armor always has the brown straps and the gold embroidery; what if I wanted to have black straps and red embroidery?). Raine - talk 11:16, 30 April 2009 (UTC)
- Chaotic Dye, makes your armor glow like a Chaos Axe and Chaos Gloves =P --MageMontu 11:08, 30 April 2009 (UTC)
- Only new dyes I could think off are stuff like 'glow in the dark dye' or 'invisibility dye'. Not that I would like those, but whatever. --Arduinna 09:37, 30 April 2009 (UTC)
- I don't know how easy it would be for the devs to add more dye into the game... But I don't really see a point, with the current system in place, you can make any color you can think of with different combinations of dye colors... are we looking to get more base colors, or what?? Drago 08:16, 30 April 2009 (UTC)
- I'd like to see new dyes, but theese dyes should not be found on Dye Traders. Maybe special occations, maybe Nicholas the Traveler, or maybe Zaishen rewards and random rewards from holday gifts. --Lexxor 08:11, 30 April 2009 (UTC)
(Reset indent) I think this topic was always pretty close to the cusp of a suggestion and I think now we have well and truly tipped into suggestion land. I'm interested in an answer for this question too, as personally I miss some of the dye combos one could make before, as certain colours are just unattainable these days. However we have to understand that Linsey can't comment on these kind of topcis until the licensing of the wiki has been changed. Personally I hope that will be quite soon, because I know Linsey is just as frsutrated about not being able to comment on these things as we are. -- Salome 11:35, 30 April 2009 (UTC)
- I'd still think she'd be able to comment on the OP, as there's nothing remotely suggestion-esque about it; it's just "Are there any plans to _______?" Though I do agree that some of the responses are, as you put it, in Suggestion Land. Raine - talk 11:39, 30 April 2009 (UTC)
- Yeah, some of the responses were suggestions but my question isn't so hopefully she can comment. Sins: Those never some out as a true pink or gold (personally I have never been able to perfect either of those colors, hence the question) --Shadowphoenix 15:41, 30 April 2009 (UTC)
- If a chaos dye is added it should be atleast as rare as a black dye imo (perhaps not available at dye trader) Lilondra *panda* 15:50, 30 April 2009 (UTC)
- I use Red + Purple as the base for anything I want to be pink, then add to that. Purple + orange gives you a slightly different color, but that might be what you're looking for, too. Red + White was always meh, imo.
- For gold, I use some combination of Yellow, Orange, Silver, White, and Black. Occasionally I'll use a Grey or Brown dye in there, but it's usually just Yellow + Orange + Silver or Yellow + Orange + White. Also, it comes out a lot nicer if you're dying something reflective, like an Aureate Aegis.
- Hopefully that helps you out a little. Raine - talk 18:08, 30 April 2009 (UTC)
- It's true, those dye combinations never truly come out the way you want. And each dye combination comes out different on every class. I would also like to see the current dye system be applied to inventory bags, as well, though. Currently, only one dye color can be applied to inv bags, and if one wishes to make each char have unique bag colors, then they are left with some pretty crappy options... orange bags...? ewww... --MushaTalk 18:14, 30 April 2009 (UTC)
- colored bags ! The thing we've all been waiting for Lilondra *panda* 18:19, 30 April 2009 (UTC)
- Hey, I actually think more color options for bags would be awesome...anyway, am I the only one thinking chaos dye is a horrible idea? Have any of the people asking for it tried imagining how the game would look like in that happened? *shudder* IMO we have enough sparkly in the game as it is. Nate 00:03, 2 May 2009 (UTC)
- colored bags ! The thing we've all been waiting for Lilondra *panda* 18:19, 30 April 2009 (UTC)
- It's true, those dye combinations never truly come out the way you want. And each dye combination comes out different on every class. I would also like to see the current dye system be applied to inventory bags, as well, though. Currently, only one dye color can be applied to inv bags, and if one wishes to make each char have unique bag colors, then they are left with some pretty crappy options... orange bags...? ewww... --MushaTalk 18:14, 30 April 2009 (UTC)
- Yeah, some of the responses were suggestions but my question isn't so hopefully she can comment. Sins: Those never some out as a true pink or gold (personally I have never been able to perfect either of those colors, hence the question) --Shadowphoenix 15:41, 30 April 2009 (UTC)
(Reset indent) Can I ask why this was marked as a suggestion? My question, and the original intent of the post, was not a suggestion, it was a question for Linsey. The responses were suggestions, but the actual original question was not. --Shadowphoenix 07:33, 2 May 2009 (UTC)
- I dispute the Suggestion tag at the top of this page. I think the tagger is getting a little too tag happy. 000.00.00.00 07:38, 2 May 2009 (UTC)
- I agree that SP's original message was just a question and not a suggestion. -- Salome 03:39, 4 May 2009 (UTC)
- I dont think we need new dyes, but I would like to see the dye system fixed. When you add more than one dye the original color of the item you are dying bleeds through altering the outcome of the mix. Drogo Boffin 03:49, 4 May 2009 (UTC)
- They would have to fix either the skins or the dye system first.
- Silver+Grey in most necromancer armors=dark green.
- Silver+yelow in most elementalist armors=khaki. You must add green to the mix to get something similar to 'gold'.
- Most armors I have will not dye correctly. So far, only the Elite Sunspear Elementalist armor I recently bought dies almost fine, although the base purple can be still be noted under the dyes if you add two or more. MithTalk 14:49, 19 May 2009 (UTC)
- If you are trying for a complex and repeatable dye combination, dye whatever it is gray first. That provides a neutral starting point. (Gray was the replacement for 'dye remover' in the original dye system IIRC.) --mtew 16:54, 19 May 2009 (UTC)
- Nope. They just remove the dye remover as an item, and made all crafter items come already dyed as gray. But if you had an slow-loading computer as I have, you'll see as I do that the base colors are still under the gray dye. Excepting the Eye of the North armors, which are all red RED under the gray dye, all the other armors keep their base colors under the gray dye, and the base colors mix with the applied dyes in different degrees. Almost nothing when you apply one dye, and quite a lot if you apply two or more. In some cases, the shade of the base color is almost not noticeable, in other makes it impossible to get a correct combination without trying all possible ones, and you must resort to 'weird' combinations, like adding green to get gold. MithTalk 17:06, 19 May 2009 (UTC)
- If you are trying for a complex and repeatable dye combination, dye whatever it is gray first. That provides a neutral starting point. (Gray was the replacement for 'dye remover' in the original dye system IIRC.) --mtew 16:54, 19 May 2009 (UTC)
- They would have to fix either the skins or the dye system first.
- I dont think we need new dyes, but I would like to see the dye system fixed. When you add more than one dye the original color of the item you are dying bleeds through altering the outcome of the mix. Drogo Boffin 03:49, 4 May 2009 (UTC)
- I agree that SP's original message was just a question and not a suggestion. -- Salome 03:39, 4 May 2009 (UTC)
(Reset indent) - bump - --Shadowphoenix 07:29, 26 May 2009 (UTC)
- *bump* --Shadowphoenix 21:19, 3 June 2009 (UTC)
If you're going to go with a 'new dye' idea, why suggest pink or gold, when you can already mix dyes to accomplish this? I'd suggest dye 'colors' you can't create in a mix, such as maybe an iridescent dye, or dyes that give a glowing effect. Say for instance you have a dye called, "glow" that you can mix with any other color to make that color shine almost like an aura. Or how about a 'sparkle' dye that works similarly, but instead of just a glow, it adds almost a diamond like luster to anyhthing it dyes. How about a 'fiery' dye, that gives your armor a flame flickering look to it, such as during the cutscense after you ascend at augury rock? That would be awesome. At the very least, make 'modifier' dyes like these suggestions that help boost the worth of the existing dyes in the game.--209.194.208.116 14:16, 10 June 2009 (UTC)
- The dye system was specially re-coded by Jeff Strain for Nightfall and the dye preview. I know nothing about it or how difficult it would be to add more colors. We have certainly discussed it some, but I have no idea if we could feasibly do it. - Linsey talk 00:34, 30 June 2009 (UTC)
- What about just the Inherent Darkness or over-brightness of some Armor Sets? Could they just find a way to Flag those sets and atleast give Users some control over their "Gamma"? As an Artist yourself, I'm sure you could atleast comment on adjustable Luminosity... --ilr 01:45, 30 June 2009 (UTC)
Rainbow Phoenix tameable by heroes - problem?
(ri) OK, I have to ask. What's the big problem with having heroes have the rainbow phoenix? I've heard that if one character has the rainbow phoenix, other characters on the same account can have it as well. So this is fine, but having heroes charm the same pet is somehow bad? I don't get it. --Nkuvu 06:39, 25 April 2009 (UTC)
- Heroes don't have titles, so they shouldn't have a title based reward? 87.210.150.58 07:04, 25 April 2009 (UTC)
- To save time for linsey - I asked this to her in game. She said they want the Rainbow Phoenix to be "more special than that." Although I think that the Jingle Bear should have been made like that (or it only spawns during wintersday and you have to do the quests every year to get it to spawn). But, meh. -- Azazel The Assassin\talk 07:14, 25 April 2009 (UTC)
- To answer IP: If a rainbow phoenix is released to my menagerie, any character on my account can then tame it. Even if they don't have any titles of their own. (Someone please correct me if I'm wrong, I don't have a character that can get the rainbow phoenix at the moment) So if it's a title based reward, why can other characters on my account charm the rainbow phoenix?
- I am not sure how having four phoenixes at once in a party is particularly less special than just one. You'd still only have one player who has the phoenixes. --Nkuvu 03:51, 26 April 2009 (UTC)
- Split off to a new subject to prevent premature archival.
- If the rainbow phoenix can be tamed by any character on an account, whether or not they have "people know me", then I can't see the problem with having heroes able to charm the rainbow phoenix. I've looked on the talk pages for the menagerie as well as the rainbow phoenix, and haven't found confirmation either way on this. But consider how "special" the rainbow phoenix is if every single character on my account could have one. Even if they have no titles at all. Does this seem odd to anyone else, or is it just me? --Nkuvu 15:32, 28 April 2009 (UTC)
- It's a matter of whether you consider that the character achieved PKM, or the player did. I personally like to think as players achieving certain things, so spreading the reward to the account makes sense. But it's a matter of opinion. -- Alaris 16:03, 28 April 2009 (UTC)
- I agree with Alaris' opinion. However, my favorite and most played character, the one who got the Phoenix to begin with, never gets to see it, because she is a necromancer with no room for ranger skills. I would love to be able to tame it with at least my primary ranger heroes to be able to take it with me adventuring from time to time and actually get to enjoy the reward. The game already knows the difference between heroes due to quests and missions that require their presence, like Melonni's Meditations. Why not use that feature to let Margrid, Jin, and Pyre tame one of these? Rose Of Kali 18:43, 28 April 2009 (UTC)
- "It's a matter of whether you consider that the character achieved PKM, or the player did. I personally like to think as players achieving certain things, so spreading the reward to the account makes sense." I agree that the player is the one achieving the titles, but that's not how the KoaBD title track works. And if you're looking at the player's achievements rather than the character's achievements after the rainbow phoenix is added to the menagerie, I see no reason to distinguish between a player's heroes and a player's actual characters. On the other hand if we want to look solely at one character's achievements, then no other characters on an account should be able to charm the rainbow phoenix unless they also meet the normal requirements to have it show up in the Hall of Monuments. That is, there's a double standard of looking at a player's achievements for the Rainbow Phoenix once it's added to the menagerie versus the character's achievements to unlock the rainbow phoenix in the first place. --Nkuvu 19:12, 28 April 2009 (UTC)
- I understand what you mean. I just don't share your opinion. The requirement to get the Phoenix is having achieved PKM on at least one character (proof that you can achieve so much without flipping professions), and it's an account-based reward. That seems fair to me. It's a change from what it was before, but I frankly am happy with it. -- Alaris 19:21, 28 April 2009 (UTC)
- That's part of it. The other part is that once added to the menagerie it's an account-based reward that doesn't extend to heroes. This doesn't make a lot of sense to me. Would it be unfair to give this pet to a hero? Would it make the pet too common? --Nkuvu 19:41, 28 April 2009 (UTC)
- The thing is huge. If I could have 8 of them in a party with a few flesh golems, MOX's, and Jora's thrown in there for good measure, it'd be chaos. -- Alaris 14:25, 1 May 2009 (UTC)
- That's part of it. The other part is that once added to the menagerie it's an account-based reward that doesn't extend to heroes. This doesn't make a lot of sense to me. Would it be unfair to give this pet to a hero? Would it make the pet too common? --Nkuvu 19:41, 28 April 2009 (UTC)
- I understand what you mean. I just don't share your opinion. The requirement to get the Phoenix is having achieved PKM on at least one character (proof that you can achieve so much without flipping professions), and it's an account-based reward. That seems fair to me. It's a change from what it was before, but I frankly am happy with it. -- Alaris 19:21, 28 April 2009 (UTC)
- "It's a matter of whether you consider that the character achieved PKM, or the player did. I personally like to think as players achieving certain things, so spreading the reward to the account makes sense." I agree that the player is the one achieving the titles, but that's not how the KoaBD title track works. And if you're looking at the player's achievements rather than the character's achievements after the rainbow phoenix is added to the menagerie, I see no reason to distinguish between a player's heroes and a player's actual characters. On the other hand if we want to look solely at one character's achievements, then no other characters on an account should be able to charm the rainbow phoenix unless they also meet the normal requirements to have it show up in the Hall of Monuments. That is, there's a double standard of looking at a player's achievements for the Rainbow Phoenix once it's added to the menagerie versus the character's achievements to unlock the rainbow phoenix in the first place. --Nkuvu 19:12, 28 April 2009 (UTC)
- I agree with Alaris' opinion. However, my favorite and most played character, the one who got the Phoenix to begin with, never gets to see it, because she is a necromancer with no room for ranger skills. I would love to be able to tame it with at least my primary ranger heroes to be able to take it with me adventuring from time to time and actually get to enjoy the reward. The game already knows the difference between heroes due to quests and missions that require their presence, like Melonni's Meditations. Why not use that feature to let Margrid, Jin, and Pyre tame one of these? Rose Of Kali 18:43, 28 April 2009 (UTC)
- It's a matter of whether you consider that the character achieved PKM, or the player did. I personally like to think as players achieving certain things, so spreading the reward to the account makes sense. But it's a matter of opinion. -- Alaris 16:03, 28 April 2009 (UTC)
- To save time for linsey - I asked this to her in game. She said they want the Rainbow Phoenix to be "more special than that." Although I think that the Jingle Bear should have been made like that (or it only spawns during wintersday and you have to do the quests every year to get it to spawn). But, meh. -- Azazel The Assassin\talk 07:14, 25 April 2009 (UTC)
(Reset indent) You know, when I first saw this thing (as a form, I think), and realized it was avaialble in PVP now, my first thought was, "Wonder if anyone's going to try a 8-Ranger Rainbow Pheonix Visual Spam Targetting Denial build ^_^". --Star Weaver 17:44, 1 May 2009 (UTC)
- Technically it's always been available in PvP. It's just that you'd have to PvP with a PvE character. And Alaris, are you saying that a party with a few Flesh Golems, a few MOXs and a few Joras wouldn't be chaotic already? --Nkuvu 02:19, 2 May 2009 (UTC)
- Targetting denial, lol! And yes, it would be chaotic, but add a few Rainbows and it's chaos heaven! -- Alaris 22:11, 2 May 2009 (UTC)
- Hehe. And looking this over, it really should probably be "8-Ranger Rainbow Pheonix Visual Spam Targetting Denial Team Action GO!!!" --Star Weaver 13:03, 5 May 2009 (UTC) (yesterday?)
- As I mentioned earlier, and unless I'm mistaken, the rainbow phoenix is already less special now that zcoins and faction can be used to unlock it. So much for a prestige reward for maxing a few titles. As I also mentioned before, make the bird grow ever more fiery for each title that you max. Now that would make it special again, while still allowing everyone to obtain it.--209.194.208.116 17:37, 10 June 2009 (UTC)
- Hehe. And looking this over, it really should probably be "8-Ranger Rainbow Pheonix Visual Spam Targetting Denial Team Action GO!!!" --Star Weaver 13:03, 5 May 2009 (UTC) (yesterday?)
- Targetting denial, lol! And yes, it would be chaotic, but add a few Rainbows and it's chaos heaven! -- Alaris 22:11, 2 May 2009 (UTC)
- Technically it's always been available in PvP. It's just that you'd have to PvP with a PvE character. And Alaris, are you saying that a party with a few Flesh Golems, a few MOXs and a few Joras wouldn't be chaotic already? --Nkuvu 02:19, 2 May 2009 (UTC)
date for next update
just a quick question to ask when your planing to have another big update, as anet said one every 3-4 mounts. i got a idea when the next one will come out, but i may be wrong.--Thedreadlordpie 15:44, 2 May 2009 (UTC)
- August, I believe it was every 4 months, with 3 big content updates a month. DarkNecrid 16:02, 2 May 2009 (UTC)
- I'm assuming that last word was meant to be year, not month. ;) -- Salome 17:31, 2 May 2009 (UTC)
- Next big update, August 28th, my birthday. ^_^ (haha that would be a grand birthday gift from Anet) -- Azazel The Assassin\talk 01:44, 3 May 2009 (UTC)
- well my guess was at the start of july just in time for the dragon festable--Thedreadlordpie 06:24, 3 May 2009 (UTC)
- Thedreadlordpie is correct, according to the January 15th developer update, content updates are planned to be released every 3 to 4 months. -- Gordon Ecker (talk) 07:14, 3 May 2009 (UTC)
- well if the next big update is in time for the dragon festable, then the one after that will also be in time for halloween and the one after that, mabay even xmas.--Thedreadlordpie 15:07, 3 May 2009 (UTC)
- Thedreadlordpie is correct, according to the January 15th developer update, content updates are planned to be released every 3 to 4 months. -- Gordon Ecker (talk) 07:14, 3 May 2009 (UTC)
- well my guess was at the start of july just in time for the dragon festable--Thedreadlordpie 06:24, 3 May 2009 (UTC)
- Next big update, August 28th, my birthday. ^_^ (haha that would be a grand birthday gift from Anet) -- Azazel The Assassin\talk 01:44, 3 May 2009 (UTC)
- I'm assuming that last word was meant to be year, not month. ;) -- Salome 17:31, 2 May 2009 (UTC)
- Forget about the next BIG update... I think the question is: will we be getting any skill updates at all this Thursday?
- I think you should just wait and see. -- Wyn 22:59, 3 May 2009 (UTC)
- I think the major question is will the poor live team have to go through all the manic schedules again? If so they have my sympathy. -- Salome 03:36, 4 May 2009 (UTC)
- And what happens when/if it doesn't? You gonna say we got no right to complain till next month? Cuz if that's how it's gonna be, then you might as well just say it now so we can stay ahead of schedule. ...someone 'round here needs to... --ilr 22:04, 4 May 2009 (UTC)
- ...someone 'round here needs to... take a break. It's only Monday. Rose Of Kali 23:16, 4 May 2009 (UTC)
- So are we going to have a new Coming Attractions heads-up soon? 000.00.00.00 23:33, 4 May 2009 (UTC)
- Okie dokie, just wondering if the next content update is going to be in July or August, as I loved the April update and really eager to see what's coming next. :) -- Salome 02:19, 29 June 2009 (UTC)
- So are we going to have a new Coming Attractions heads-up soon? 000.00.00.00 23:33, 4 May 2009 (UTC)
- ...someone 'round here needs to... take a break. It's only Monday. Rose Of Kali 23:16, 4 May 2009 (UTC)
- I think you should just wait and see. -- Wyn 22:59, 3 May 2009 (UTC)
Only one Crane?
Just wondering why there's only one Crane in the Menagerie, alongside an entire flock of flamingos in the river delta. Rose Of Kali 07:30, 3 May 2009 (UTC)
- Cranes and Herons are very solitary in Nature... it's very rare to see more than 1 in a square mile radius of another. --ilr 22:47, 3 May 2009 (UTC)
- Then what are they doing by a bunch of Yetis? Seriously though, you're digging too much into reality. The menagerie has water, grass, a desert, a cave, a pool of lava and snow. It's very rare to see that in a square mile radius of another. — Poki#3 00:23, 4 May 2009 (UTC)
- Might as well ask why there is only one kind of each phoenix. Because if you have multiples of every kind, you'll eventually run out of room. :/ -- Azazel The Assassin\talk 10:02, 4 May 2009 (UTC)
- Then kick off some of the flamingos. There's enough of them in people's yards, anyway. Poor crane, must feel so left out in that pink flock. Rose Of Kali 10:19, 4 May 2009 (UTC)
- Maybe. Or perhaps it is a male crane, and he's very happy that he is surrounded by byooootiful ladies. --Nkuvu 14:07, 4 May 2009 (UTC)
- Poki: the menegarie was created by terraforming magics as stated on the update page so...yeah:P - Wuhy 86.101.134.142 15:58, 6 May 2009 (UTC)
- Bootiful ladies? What you talkin' about? Those are some of the most annoying things on the planet! Rose Of Kali 18:43, 6 May 2009 (UTC)
- Hey I never claimed that cranes were particularly smart. --Nkuvu 19:02, 6 May 2009 (UTC)
- I had originally spawned piles of the Cranes too, but they looked dumb. Flamingos look better in a flock. Cranes... not so much... - Linsey talk 02:17, 30 June 2009 (UTC)
- I lol'd at "1 square mile radius". Raine - talk 02:24, 30 June 2009 (UTC)
- 2 cranes surely wouldn't have broked it, eh? Rose Of Kali 17:50, 30 June 2009 (UTC)
- I lol'd at "1 square mile radius". Raine - talk 02:24, 30 June 2009 (UTC)
- I had originally spawned piles of the Cranes too, but they looked dumb. Flamingos look better in a flock. Cranes... not so much... - Linsey talk 02:17, 30 June 2009 (UTC)
- Hey I never claimed that cranes were particularly smart. --Nkuvu 19:02, 6 May 2009 (UTC)
- Bootiful ladies? What you talkin' about? Those are some of the most annoying things on the planet! Rose Of Kali 18:43, 6 May 2009 (UTC)
- Poki: the menegarie was created by terraforming magics as stated on the update page so...yeah:P - Wuhy 86.101.134.142 15:58, 6 May 2009 (UTC)
- Maybe. Or perhaps it is a male crane, and he's very happy that he is surrounded by byooootiful ladies. --Nkuvu 14:07, 4 May 2009 (UTC)
- Then kick off some of the flamingos. There's enough of them in people's yards, anyway. Poor crane, must feel so left out in that pink flock. Rose Of Kali 10:19, 4 May 2009 (UTC)
- Might as well ask why there is only one kind of each phoenix. Because if you have multiples of every kind, you'll eventually run out of room. :/ -- Azazel The Assassin\talk 10:02, 4 May 2009 (UTC)
- Then what are they doing by a bunch of Yetis? Seriously though, you're digging too much into reality. The menagerie has water, grass, a desert, a cave, a pool of lava and snow. It's very rare to see that in a square mile radius of another. — Poki#3 00:23, 4 May 2009 (UTC)
Next content update
Hi Linsey,
Since the next content update will through itself somewhere in August, can we expect a continuation of the Mox quests? I'm looking forward to finding out who wanted to collapse the human civilizations. Also is this stranger a character we have already seen or brand new guild wars universe. Dero Ahmonati 23:42, 6 May 2009 (UTC)
um. . .Zinnsorry didnt realize that he was ordered to make them by someone else.- Zesbeer 00:23, 7 May 2009 (UTC)
This can probably be archived, since obviously its way too early to know what kind of ideas are in store for the update. Dero Ahmonati 17:17, 22 May 2009 (UTC)
- I don't have any plans to continue the story any time soon. - Linsey talk 02:28, 30 June 2009 (UTC)
- What? Noooooooooo! You can't leave yet another lose end in the storyline. Q_Q We must know who the mysterious stranger is! -- Azazel the Assassin/talk 05:07, 30 June 2009 (UTC)
Is chalice of corruption in pvp a bug?
or is the -2 degen in pvp on purpose? i went to go pvp on my necro as was like wtfxxlol i'm degen'ing. so, yeah. --adrin 08:00, 2 May 2009 (UTC)
- It's the effect placed on you by the quest. Finish the quest and the effect goes away. I highly doubt they'll change things so you can have the aura all the time. ;) Drago 09:36, 2 May 2009 (UTC)
- I seem to recall, at one point, the degen was still active even in an outpost (without actually losing health, though). Is that still the case? (Ralmon the Gen 11:04, 2 May 2009 (UTC))
- Holy shit learn to read dude. Mini Me 17:23, 2 May 2009 (UTC)
79th!!! Also, wondering about the intro background
Is there any news on whether this might change sometime? It's not really a big deal or anything, i'm just curious as to whether we're gunna get a new character select background. even reverting back to the old skool campfire and tent would be sweet. eye of the north is sooo 2008 --adrin 07:33, 28 June 2009 (UTC)
- Anet (because I don't know who it was) has commented in the past that the old backgrounds were incompatible with the new menu's. Don't know if that's the answer you were looking for though. 145.94.74.23 08:29, 28 June 2009 (UTC)
- Would creating a new background based on the oldschool ones be a lot of work ? I don't know tbh but it would indeed be nice Lilondra *panda* 10:39, 28 June 2009 (UTC)
- They should use the only menus for the old backgrounds if they are incompatible.~>Sins WDB 17:10, 28 June 2009 (UTC)
- Some backgrounds would take tons of work to fix.. e.g.: The Campire wasn't designed with the idea that you could have 26 characters, they wouldn't fit around it. I wouldn't be surprised if they make a new title screen deal along with some big GW2 announcement though. DarkNecrid 17:16, 28 June 2009 (UTC)
- I am no computer programer by any means, but seriously, how hard can it be to change a background picture? I don't really care for snow and the snow scene is horrid. Not to mention it's been there for a very long time. I think at this point most people would be happy with just about anything other than the picture thats there at the moment.--BabyJ 20:29, 28 June 2009 (UTC)
- I love the EotN scene, best Background so far IMO b/c it looks just like the View from my local Ski Area (that I can't afford lift-tickets for anymore) --ilr 20:55, 28 June 2009 (UTC)
- I am no computer programer by any means, but seriously, how hard can it be to change a background picture? I don't really care for snow and the snow scene is horrid. Not to mention it's been there for a very long time. I think at this point most people would be happy with just about anything other than the picture thats there at the moment.--BabyJ 20:29, 28 June 2009 (UTC)
- Some backgrounds would take tons of work to fix.. e.g.: The Campire wasn't designed with the idea that you could have 26 characters, they wouldn't fit around it. I wouldn't be surprised if they make a new title screen deal along with some big GW2 announcement though. DarkNecrid 17:16, 28 June 2009 (UTC)
- They should use the only menus for the old backgrounds if they are incompatible.~>Sins WDB 17:10, 28 June 2009 (UTC)
- Would creating a new background based on the oldschool ones be a lot of work ? I don't know tbh but it would indeed be nice Lilondra *panda* 10:39, 28 June 2009 (UTC)
(Reset indent) My fave is the Prophecies CSS as listed here. I would love to have that back and to have the ability to choose between them. Drogo Boffin 21:50, 28 June 2009 (UTC)
- Losing the ability to show the background for your character's campaign annoyed me, personally would love a way to mix and match - love to see a couple of my characters together on say the Prophecies screen that would be AWESOME!!! (even if the thumbnail was used as well) ^_^. Sick to death of the Eye of the North screen, especially because it's not a campaign. Why they don't reproduce the old screens is a bit annoying but it's clearly not something they're interested in after losing it. This is what's annoying me, it's all the little details Arenanet have ignored as time goes by. [sighs] ~~000.00.00.00~~ 23:08, 28 June 2009 (UTC)
- If you think about it, a reason why they let these small things go could be because the game has no monthly fee, and once you but the game they have your money, unlike a pay-to-play mmo would want to fix everything so it does not lose customers. --→Darklɘs McChaosmongɘr 23:16, 28 June 2009 (UTC)
- Considering the fact that their marketing system consists of word-of-mouth, you think it'd be a higher priority. :/ Raine - talk 23:24, 28 June 2009 (UTC)
- Just because they don't have monthly fees isn't an excuse, in fact they have to work harder to show to consumers they're actually worth the time. ~~000.00.00.00~~ 23:27, 28 June 2009 (UTC)
- @ Raine, Orly? so your saying that someone would go, "Oh, dont buy this game cause you cant change the character selection screen," or "armor has clipping issues, dont buy it," tbh; i highly doubt that.
- @000, well they obv dont care if they arent doing anything --→Darklɘs McChaosmongɘr 23:33, 28 June 2009 (UTC)
- And they're fully aloud to do that. I'm not saying I'm right with my words, just voicing my opinion. ~~000.00.00.00~~ 23:36, 28 June 2009 (UTC)
- As an aside, I'm getting REALLY sick of this 'no monthly fee = already got your money = don't care' meme. Bottom line is, whether you believe in silly "GW2 doesn't exist!" conspiracy theories or not, ANet will still need to earn money in the future by selling SOMETHING - and every customer that leaves is one repeat customer that won't come back. Their business model has absolutely no bearing on how much they might care about their customers... although it DOES influence how many resources they can afford to spend on niche issues. (And really, while the EOTN character background screen probably isn't my favourite either, how much time do you REALLY spend looking at your character background screen?) Draxynnic 01:04, 29 June 2009 (UTC)
- "and every customer that leaves is one repeat customer that won't come back"...Uh, no? The delusion that Arena Net has to keep players glued to their computers 24 hours per day 7 days per week for years is one of the sources of many of the problems Guild Wars has. Just like no sane person sees the same movie every day while waiting for its sequel, or reads a book over and over until its continuation is released, it's only logical that some players will play Guild Wars for a time, be satisfied with the game, and move on while waiting for Guild Wars 2. Those players actually help Arena Net more than the ones who insist on playing every day. Erasculio 01:13, 29 June 2009 (UTC)
- Words of wisdom there. Seriously. Look at how poor Diablo 2 is in comparison, and for how long most people haven't played it since the last time they left it (yes, some people still play it occasionally, even myself), but now they're all basically drooling about D3. GW2 can be dead for years (which it's not yet), but that means little for GW3. Rose Of Kali 01:56, 29 June 2009 (UTC)
- they had a design of releasing one campaign every half year (they could work more on each though) and that would be instead of the monthly fees, but they recognized the game had some concepts they didnt like (u can read about this in interviews) and decided to make gw2 instead and that takes a long time... and since they wont continue the original series, they are not interested in improving it a way that would take a lot of resources but they instead give us a three-member team that makes us updates with micropayment... understandable - Wuhy 02:09, 29 June 2009 (UTC)
- Words of wisdom there. Seriously. Look at how poor Diablo 2 is in comparison, and for how long most people haven't played it since the last time they left it (yes, some people still play it occasionally, even myself), but now they're all basically drooling about D3. GW2 can be dead for years (which it's not yet), but that means little for GW3. Rose Of Kali 01:56, 29 June 2009 (UTC)
- "and every customer that leaves is one repeat customer that won't come back"...Uh, no? The delusion that Arena Net has to keep players glued to their computers 24 hours per day 7 days per week for years is one of the sources of many of the problems Guild Wars has. Just like no sane person sees the same movie every day while waiting for its sequel, or reads a book over and over until its continuation is released, it's only logical that some players will play Guild Wars for a time, be satisfied with the game, and move on while waiting for Guild Wars 2. Those players actually help Arena Net more than the ones who insist on playing every day. Erasculio 01:13, 29 June 2009 (UTC)
- As an aside, I'm getting REALLY sick of this 'no monthly fee = already got your money = don't care' meme. Bottom line is, whether you believe in silly "GW2 doesn't exist!" conspiracy theories or not, ANet will still need to earn money in the future by selling SOMETHING - and every customer that leaves is one repeat customer that won't come back. Their business model has absolutely no bearing on how much they might care about their customers... although it DOES influence how many resources they can afford to spend on niche issues. (And really, while the EOTN character background screen probably isn't my favourite either, how much time do you REALLY spend looking at your character background screen?) Draxynnic 01:04, 29 June 2009 (UTC)
- And they're fully aloud to do that. I'm not saying I'm right with my words, just voicing my opinion. ~~000.00.00.00~~ 23:36, 28 June 2009 (UTC)
- @000, well they obv dont care if they arent doing anything --→Darklɘs McChaosmongɘr 23:33, 28 June 2009 (UTC)
- Considering the fact that their marketing system consists of word-of-mouth, you think it'd be a higher priority. :/ Raine - talk 23:24, 28 June 2009 (UTC)
- If you think about it, a reason why they let these small things go could be because the game has no monthly fee, and once you but the game they have your money, unlike a pay-to-play mmo would want to fix everything so it does not lose customers. --→Darklɘs McChaosmongɘr 23:16, 28 June 2009 (UTC)
- I bought about 4 or 5 Copies of DiabloII back in the day when it was popular... But their unwillingness to address Burizazons and other imbalances quickly, along with the Abomination that was WoW that followed that debacle --> has 100% guaranteed that I won't own a single copy of Diablo3. Similarly, (though I have NO IDEA WHY), People who have probably bought every chapter of GW, are now saying they won't touch GW2. I must have missed the latest interview or whatever rumor caused that determination, but I wouldn't scoff at them making such a commitment without hearing the full story first... --ilr 03:30, 29 June 2009 (UTC)
- It appears the strategically placed "might" that was supposed to be in my previous statement was misplaced. My point was that, regardless of your business model, annoying your customers enough to lose them (in any number, although sometimes you do have to let some go to keep others) is an undesirable state of affairs, and thus the GW2 conspiracy simply doesn't make business sense. (I could see the company keeping hush-hush about development problems and delays and such, but not an elaborate conspiracy involving using non-existant software to squeeze just a little bit more out of an existing product. Even the most short-term-oriented executive should be able to see that's a bad move.) Draxynnic 12:36, 29 June 2009 (UTC)
- @Anon (or Darklɘs, if you're threading badly): "Guild Wars? I wouldn't buy it. I mean, it just doesn't feel like they care about their players. People have to harp for ages to get anything changed, there's hardly ever new content (come on, the character selection screen is the same one from an expansion released years ago), PvP is still full of balance issues and the player base is dying... I still play it because I already paid for it, but there are better options if you're looking for a game to buy." Does that sound far-fetched? Really? Raine - talk 05:28, 29 June 2009 (UTC)
(Reset indent) Why do my simple questions, not suggestions, always turn into walls. All i'm wondering is if it's on their list of ideas or if there's been talks, then voiced my opinion. i didnt ask them to change it --adrin 05:45, 29 June 2009 (UTC)
- I apologise for my part in that, Adrin >.< ~~000.00.00.00~~ 05:53, 29 June 2009 (UTC)
- They just need to fix that suggestion ask thing omg.62.133.217.254 09:36, 29 June 2009 (UTC)
- We should just Riot, that'll make them get it done faster or maybe make them stop marking every little comment for Deletion. But you guys should also be thanking Lin, she was the only thing standing between us and teh b&-Lands. ....Not playin' here, them mods is bitter, Yo :D --ilr 10:33, 29 June 2009 (UTC)
- So let's us all go to this page and add "Yes, I agree, let's do that now" once at the end of each of the four last sections, so we can finally sort the license thing and prevent the removal of suggestions in the future. Erasculio 15:54, 29 June 2009 (UTC)
- I already read that 70kb Farce... the future state You, Backsword & Misery envision there is just this side of a police state, despite all of Emily's uplifting attempts to keep it user-friendly. Thanks but, No thanks --ilr 22:04, 29 June 2009 (UTC)
- So let's us all go to this page and add "Yes, I agree, let's do that now" once at the end of each of the four last sections, so we can finally sort the license thing and prevent the removal of suggestions in the future. Erasculio 15:54, 29 June 2009 (UTC)
- We should just Riot, that'll make them get it done faster or maybe make them stop marking every little comment for Deletion. But you guys should also be thanking Lin, she was the only thing standing between us and teh b&-Lands. ....Not playin' here, them mods is bitter, Yo :D --ilr 10:33, 29 June 2009 (UTC)
- They just need to fix that suggestion ask thing omg.62.133.217.254 09:36, 29 June 2009 (UTC)
Check the bottom of my FAQ. - Linsey talk 17:28, 29 June 2009 (UTC)
Farmbuild
I made a farmbuild,took me 3days. But their is something weird about it. Can I show it ingame to you, so that you maybe can tell me why it works and if it is legal^^. Ingamename> Death Sligher 17:34, 8 July 2009 (UTC)
- Legal? using skills given by the game to play the game? As for working out if your build is good the PvX Wiki constantly rates and improves all manner of build types including PvE farming builds, might wanna take your build there MrPaladin talk 17:36, 8 July 2009 (UTC)
- If it "works" because of a Bug, then it's probably NOT a good idea to go pasting it around town, especially to a certain wiki that is notorious for Users not keeping their contribs up to date --ilr 17:58, 8 July 2009 (UTC)
- Well the problem is I don't know if it is a bug. But getting damage and getting no damage at 1health sound like a bug isnt it. That's why I want to show it and hear if it is alright or not. I wont post it on pvx anyway for a long time if it is legal. Works great and I want to make some profit out of it^^. Death Sligher 18:16, 8 July 2009 (UTC)
- No comment then since it sounds like Divide-by-Zero territory and I'm algebraically dyslexic. You might as well just use it right? ...I mean it's not exactly like they're going out of their way to Regulate ShadowForm or 600 so what's one more to the pile? --ilr 18:38, 8 July 2009 (UTC)
- My guess is Linsey wouldn't want to be the judge on something like that. If I were you and I really wanted to know if it was okay, I would submit a support ticket. They are confidential and required to give you an answer, whereas Linsey's talkpage is neither. (Satanael 19:38, 8 July 2009 (UTC))
- Well I asked regina and she said I should ask it to linsey:/.Death Sligher 20:00, 8 July 2009 (UTC)
- My guess is Linsey wouldn't want to be the judge on something like that. If I were you and I really wanted to know if it was okay, I would submit a support ticket. They are confidential and required to give you an answer, whereas Linsey's talkpage is neither. (Satanael 19:38, 8 July 2009 (UTC))
- No comment then since it sounds like Divide-by-Zero territory and I'm algebraically dyslexic. You might as well just use it right? ...I mean it's not exactly like they're going out of their way to Regulate ShadowForm or 600 so what's one more to the pile? --ilr 18:38, 8 July 2009 (UTC)
- Well the problem is I don't know if it is a bug. But getting damage and getting no damage at 1health sound like a bug isnt it. That's why I want to show it and hear if it is alright or not. I wont post it on pvx anyway for a long time if it is legal. Works great and I want to make some profit out of it^^. Death Sligher 18:16, 8 July 2009 (UTC)
- If it "works" because of a Bug, then it's probably NOT a good idea to go pasting it around town, especially to a certain wiki that is notorious for Users not keeping their contribs up to date --ilr 17:58, 8 July 2009 (UTC)
Out of Curiosity
How would you define your job at ArenaNet? Do you design how new content is going to work, manage what others are doing, write the lore and dialog, or all of the above and more? I am not trying to put you on the spot here, but I think that most of us know that you work extremely hard but we don't really know what exactly you do. I hope I am not being rude by asking you, I am just quite curious ^-^ --Shadowphoenix 18:57, 27 April 2009 (UTC)
- Check out My Work on her User Page for info. – josəph 20:53, 27 April 2009 (UTC)
- That section tells me that she works in design... which doesn't actually tell me what she does as a designer. See what I mean? --Shadowphoenix 02:09, 28 April 2009 (UTC)
- Designers design the content that goes into the game on paper. There's other stuff beyond that that involves communication with other departments, writing lots of stuff, etc etc etc, but yeah, Linsey would be the person who writes up a 50 page document on how Zaishen Quests are going to work and makes Joe cry himself to sleep. :P DarkNecrid 02:14, 28 April 2009 (UTC)
- [imagines Joe crying in his pillow] "No more ideas, Linsey. [sobers more] No more. aaahhhh, I did my best. I did my best. ^_^ 000.00.00.00 02:57, 28 April 2009 (UTC)
- Linsey is like Dick Cheney, she thinks up what to do, then tells everyone else to do it. Although Linsey, AFAIK, does not shoot people in the face. ~Shard 03:26, 28 April 2009 (UTC)
- ^ I lol'd. Healing Paradox 04:06, 28 April 2009 (UTC)
- She doesn't shoot people in the face, she tosses spears at them. -- Azazel The Assassin\talk 04:09, 28 April 2009 (UTC)
- Linsey would be well known for her deadly accuracy, if it weren't for her deadly accuracy. --Ravious 14:08, 28 April 2009 (UTC)
- She doesn't shoot people in the face, she tosses spears at them. -- Azazel The Assassin\talk 04:09, 28 April 2009 (UTC)
- ^ I lol'd. Healing Paradox 04:06, 28 April 2009 (UTC)
- Linsey is like Dick Cheney, she thinks up what to do, then tells everyone else to do it. Although Linsey, AFAIK, does not shoot people in the face. ~Shard 03:26, 28 April 2009 (UTC)
- [imagines Joe crying in his pillow] "No more ideas, Linsey. [sobers more] No more. aaahhhh, I did my best. I did my best. ^_^ 000.00.00.00 02:57, 28 April 2009 (UTC)
- Designers design the content that goes into the game on paper. There's other stuff beyond that that involves communication with other departments, writing lots of stuff, etc etc etc, but yeah, Linsey would be the person who writes up a 50 page document on how Zaishen Quests are going to work and makes Joe cry himself to sleep. :P DarkNecrid 02:14, 28 April 2009 (UTC)
- That section tells me that she works in design... which doesn't actually tell me what she does as a designer. See what I mean? --Shadowphoenix 02:09, 28 April 2009 (UTC)
--71.240.11.243 11:33, 28 April 2009 (UTC)
- I LOVE that analogy, Shard. Gave me a good laugh. That would be fairly accurate, except in this case the people I'm telling to do stuff are mostly myself and then I have to do it. About a week ago, I started to answer this question with a list of what I did for the April build since that was the best way to describe what it is I do, but the list started to get long and it was taking too long to write it lol. Basically, I do anything I am capable of doing. For April, I did everything from working with Joe to design the cycle system used for the Zquests and Nicholas, to balancing Zcoin rewards and Menagerie unlocks, writing text for Nicholas and even designing the Stylists UI. If I can wrap my head around it, I do it. I also get the happy job of making the decisions when it comes to any problems and how to solve them. I lead the team, decide what the team should be working on, do systems design, content design, writing, editing, community relations, UI design, scripting, creature design, item design, production, bug fixing, research and data mining, and maybe some more stuff I can't think of right now. Does this answer your question? - Linsey talk 17:35, 23 July 2009 (UTC)
Rainbow Phoenix and the HoM
It has been mentioned that the reason this pet is not charmable by heroes (aside from the bug) is because it's intended to stay "special" and only available to players (a bit funny when a level 2 Elonian can get one now, but alas). On this note, I am wondering why they, being so special, do not get a unique statue in the Hall of Monuments, while much easier to get pets, like the Imperial Phoenix and the Black Moa (can be "ran" without even completing the quest), do. I cannot come up with a single reason in my head, please enlighten me. Thanks. Rose Of Kali 08:02, 29 April 2009 (UTC)
- I've been wondering that myself, and the only thing I can think of would that the Imperial Phoenix statue was originally meant to be the Rainbow Phoenix, but at some point got mixed up and never fixed... But that doesn't make much sense it would seem. I do hope the Moss Spider gets it's own statue. -- Azazel The Assassin\talk 20:33, 29 April 2009 (UTC)
- The Rainbow Phoenix is a reward for the HoM. It would be somewhat weird, IMO, if a reward for the HoM gave a reward for the HoM. It would be the same thing if the KoaBD title, when maxed, counted as a maxed title for the KoaBD title track, or if the skill hunter title gave a new elite skill when maxed that counted for the skill hunter title. Erasculio 02:05, 30 April 2009 (UTC)
- Unlike the titles, leveling the Rainbow Phoenix actually takes work (not much, but some still). So I don't see how it's "weird." And it's not a reward for the HoM, per se, but a reward for the KoaBD title track, which has a work around of filling the HoM (which takes more effort, and thus is less likely to occur). -- Azazel The Assassin\talk 07:29, 30 April 2009 (UTC)
- The Rainbow Phoenix is a reward for the HoM. It would be somewhat weird, IMO, if a reward for the HoM gave a reward for the HoM. It would be the same thing if the KoaBD title, when maxed, counted as a maxed title for the KoaBD title track, or if the skill hunter title gave a new elite skill when maxed that counted for the skill hunter title. Erasculio 02:05, 30 April 2009 (UTC)
The Rainbow Phoenix is not only Heros but also by chars that do not have the number of tittles needed today I was able to charm the Rainbow Phoenix with a char that as not got 1 maxed tittle on it I belive this is a bug also and so it's going back into the ZM--Kaiaba 12:59, 30 April 2009 (UTC)
This question has alrdy been answered and is archived i believe, but to answer ur question its basically what Erasculio said about rewarding a players reward.
- To disappoint Azazel, the moss spider has been said to not get its own statue. And well, I disagree with Erasculio, not entirely, but still significantly. Especially now that it only takes a handful of zcoins to get the bird, without any titles at all, and thus you will still never see it in your HoM, because it won't appear there if you unlock it using coins or faction. My necro does not feel at all rewarded for getting a ranger pet that her ranger heroes can't use, and she is never a N/R able to bring it, either. I usually visit my HoM with my heroes, or another player, so I don't even get to see it there most of the time. And don't be so quick to dismiss this question after a few answers full of speculation and personal opinions. I've followed this page since a while before the "big" update, and never saw anything like it answered, there was a thread about hero charming, but not about an HoM statue. Rose Of Kali 18:08, 30 April 2009 (UTC)
I've been thinking about it along similar lines to Erasculio, but for a different reason. The primary function of the HoM is to track achievements for transfer to GW2 - a specific entry isn't needed for the Rainbow Phoenix since you already have People Know Me (or higher), and that can be the marker to give you a Rainbow in GW2. Arguably, a similar argument could be made for the Factions completion statue and the Imperial Phoenix - I'd guess that the difference is that the Imperial Phoenix requires you to actually defeat a mission with the possible handicap of a Ranger secondary (which does eliminate echoed Celestial Storms if nothing else), while the Rainbow Phoenix just requires you to dispose of any existing pets and walk into the Hall with Charm Animal. (Once you've got PKM, of course.) Draxynnic 05:00, 5 May 2009 (UTC)
- Hmm... I wonder what's the difference between getting PKM and paying 1k for a Shiro run... */ponders* ^_^; Even now, paying 15 gold Zcoins to unlock the bird without any titles does not compare to paying 1k for a Shiro run. */ponders some more* Rose Of Kali 05:39, 5 May 2009 (UTC)
"It has been mentioned that the reason this pet is not charmable by heroes (aside from the bug) is because it's intended to stay "special" and only available to players" - The Rainbow Phoenix is already less special in my opinion, since now it can be unlocked with Zcoins or Balth faction. At least add a fiery effect to the bird that grows stronger as your max title acquisition climbs higher and higher. That would be awesome. GWAMMS with truly, fiery phoenixes. I know, this is for the suggestion area, so sue me for hoping Linsey will see and consider passing on to the powers that be. :P--209.194.208.116 17:13, 10 June 2009 (UTC)
- I don't actually know why the Rainbow Phoenix doesn't have a unique statue in the HoM. I was still a content designer when the HoM was made, so I wasn't really involved in the design. John Hargrove may know, he is sort of the champion of the Rainbow Phoenix. He's the one that made the call to not have it charmable by heroes. And he's gonna LOVE me for fobbing this one off on him, so BONUS! hehehe There is no way we could have the Rainbow Phoenix's appearance change depending on ranks in a title. Just not technically possible. - Linsey talk 19:04, 24 July 2009 (UTC)
HoM completion question
Hiya. Since Arenanet has determined what achievements are in regards to the Hall of Monuments can you please define what a 'complete' HoM by Arenanet standards would qualify as purely in terms of Guild Wars? Is a complete HoM:
- 5 heroes or pets in the Monument of Fellowship
- 20 miniatures in the Monument of Devotion
- 20/25 qualifying title statues in the Monument of Honor (20/25 as I noticed while in account mode with all visual spaces filled the Statue in the back moved one more progression along in its reveal. )
- 5 prestige armor sets in the Monument of Resilience
- 11 destroyer weapons and tormented weapons in the Monument of Valor.
Please to others reading, this is solely in the context of Guild Wars not Guild Wars 2. Arenanet has determined what 'achievement' is for our HoMs, I haven't seen any official word on what a 'complete' HoM is in regards solely to Guild Wars. I'm working on one HoM and I'd like to know what complete actually is before either leaving Guild Wars or starting on a second one. If this is not the case can someone please point me in the right direction
Additionally: Can I ask why when you go Account Wide the Statue on the Honur Monument doesn't appear the same away across all your characters. On my dervish, my main, it appears quite developed in Account Mode, actually one step forward compared to Personal Mode, yet on my other characters it's only appears at stage one. Can you please tell us why this is?
000.00.00.00 04:17, 5 May 2009 (UTC)
- The Honor Monument still depends on your character's title rank, it's not tied to your account. If your dervish has KOABD or higher, his monument will look more developed according to his rank, while all others will stay at the base blue surface. It will upgrade its appearance one rank if you have filled all monuments on the character in personal view, or on your account in account view (20 minis, 11 weapons, 5 each for the rest). Rose Of Kali 03:16, 6 May 2009 (UTC)
- Still, looks wise it would have been nice if the statue was also account wide. And, Yes I know, I missed typing everything else out. 000.00.00.00 03:21, 6 May 2009 (UTC)
- The Honor Monument still depends on your character's title rank, it's not tied to your account. If your dervish has KOABD or higher, his monument will look more developed according to his rank, while all others will stay at the base blue surface. It will upgrade its appearance one rank if you have filled all monuments on the character in personal view, or on your account in account view (20 minis, 11 weapons, 5 each for the rest). Rose Of Kali 03:16, 6 May 2009 (UTC)
- I Kind of a Big Deal (tier 1) and at least all of those monuments listed above apart from 11 destroyer/Tormented Weapons which I have only 3. But for some reason the Rainbow Phoenix still appears in my HoM (That's why you're asking right?) --MageMontu 08:23, 5 May 2009 (UTC)
- Nope. I'm asking so the community knows what Arenanet considers a 'complete Hall of Monuments' by their defination. 000.00.00.00 08:44, 5 May 2009 (UTC)
- What we need to know, in short, is if you need to get all minipets, or just fill out the visible ones. If you need to get all elite armours, or just get 5 to visibly fill it. If you need to put hero armours on all heroes, or just get enough pets and heroes to fill the visible part etc, etc.
- I know a lot of people, me included, who are dying to know the answer to this one, as filling some of them to the brim is quite taxing, as opposed to just the visible part.
- - Kherec 11:46, 5 May 2009 (UTC)
- Isn't the definition of "complete" all about finishing? That is not being able to do anything else? That means you have to have all titles added, every armor type, all destroyer and tormented weapons, all hero and pet statues and every minipet. THEN it's "complete" (until new minipets show up). Why does anyone think that you only have to have 5 armors to "finish" the armor monument? The monument keeps track of everything and you can change it at any time. You think that a monument with 5 armors, and a monument with 20 armors is equally complete? In fact, who said that there is such a thing as a "complete" HoM by definition? It's all up to the owners of the hall what they consider "complete". For me it'll be complete when I add all heroes, armors, weapons, 20 minipets at least and have GWAMM. — Poki#3 12:33, 5 May 2009 (UTC)
- Nope. I'm asking so the community knows what Arenanet considers a 'complete Hall of Monuments' by their defination. 000.00.00.00 08:44, 5 May 2009 (UTC)
- Don't be coy, original poster. Hall of Monuments on Guild Wars is a place to show off achievements, nothing else. How many achievements you wish to place in it is up to you. You're quite obviously hungry, desperately hungry, to find out the impact of HoM on GW2, and therefore how "complete" should it be to achieve some kind of reward there. Look, we all are anxious to know, but they made it pretty damn clear they CAN'T SAY ANYTHING ABOUT GW2 YET. So settle down, have a cookie and some herbal tea, and enjoy the game. :) 187.37.61.54 16:48, 5 May 2009 (UTC)
- Also, don't forget what has been told to us. Every achievement in GW1 HoM will have some sort of effect in GW2. So fill it up until you can't add anything more. The effect the GW1 HoM will have on GW2 is not going to be based on how many statues you have, but WHICH statues you have. --MushaTalk 20:53, 5 May 2009 (UTC)
- A completed Hall of Monuments will have defination in Arenanet's eyes purely in terms of Guild Wars, they defined what achievements are, they would also have to define what a complete one is.
- Isn't the definition of "complete" all about finishing? That is not being able to do anything else? That means you have to have all titles added, every armor type, all destroyer and tormented weapons, all hero and pet statues and every minipet. <------- that is an impossibility for what, 99% of the playerbase sinse you can't have everything due to rarity.
- 187: "You're quite obviously hungry, desperately hungry, to find out the impact of HoM on GW2" -----> Please to others reading, this is solely in the context of Guild Wars not Guild Wars 2. I would suggest you take your own advice and stop reading into things that simply aren't there.
- Musha: Again, same as above.
- The Hall of Monuments has a unique design: specific requirements, limited viewable placements and also that Statue in the back that can have that 'Beacon of Light' after specific requirements have been reached. After a certain point the changes within the Hall stop advancing which suggests the possibility that a ceiling has been reached in the advancement, then it comes down to how far a player wishes to invest.
- I can not deny that the Hall of Monuments has a dual purpose - one for Guild Wars where all the collecting takes place, and one for Guild Wars 2 where it becomes about the rewards - but discussion can be had about the Guild Wars Hall of Monuments without bringing Guild Wars 2 functionality in, that and functionality for Guild Wars 2 is purely reward based (which doesn't interest me compared to Guild Wars Hall of Monument definations). Purely, I am asking for design defination: Arenanet has defined what an achievement is: the parameters of placements within the Hall - they can also define if there's a point where continued placement of items or acquistion of titles purely comes down to player desire. 000.00.00.00 22:06, 5 May 2009 (UTC)
- "that is an impossibility for what, 99% of the playerbase sinse you can't have everything due to rarity." <- Very true. Who ever said you need to have every single little thing? It all depends on you really. When will YOU consider your HoM "complete". — Poki#3 22:42, 5 May 2009 (UTC)
- You're trying to turn the decision away from the point of my original question which is asking for Arenanet's defination of a completed Hall of Monuments. A user defination could be anything: everything finished, every title etc and so on or just filling out the viewable spaces and the Beacon. User definations aren't realistically valid as it's a personal choice. The Hall has specific changes as you advance through the collection of achievements, this is what I wish defination on. There's a point where no further changes within the Hall are noticed, where collection of achievements seems for personal choice. Is this a design choice with Arenanet so you don't have to get everything to achieve a completed hall. Arenanet has never truly defined the Hall of Monuments. 000.00.00.00 23:14, 5 May 2009 (UTC)
- It looks like only Linsey's response will satisfy you. OK. But I really think that you're thinking about some things wrong. The fact that you can only "see" 5 heroes is a design choice that to me looks purely esthetical. I just think someone said "man, we have 25 heroes and 4 pet statues. And maybe we'll add something in the future. Where are we going to fit this?" and someone responded "well, let's just display 5 at once, and the uses can cycle through them". The Monuments are just places to add things from the game, and there's no "you've added everything" bonus, or message. The list of things you can add is finite (though some minipets are also finite) and you decide when your Hall is "complete". — Poki#3 23:54, 5 May 2009 (UTC)
- Well, I did ask on Linsey's page, yes. ^_^ But, I do enjoy other people commenting, it's what being a community is about. ^_^ Thanks for adding your bits 000.00.00.00 00:11, 6 May 2009 (UTC)
- It looks like only Linsey's response will satisfy you. OK. But I really think that you're thinking about some things wrong. The fact that you can only "see" 5 heroes is a design choice that to me looks purely esthetical. I just think someone said "man, we have 25 heroes and 4 pet statues. And maybe we'll add something in the future. Where are we going to fit this?" and someone responded "well, let's just display 5 at once, and the uses can cycle through them". The Monuments are just places to add things from the game, and there's no "you've added everything" bonus, or message. The list of things you can add is finite (though some minipets are also finite) and you decide when your Hall is "complete". — Poki#3 23:54, 5 May 2009 (UTC)
- You're trying to turn the decision away from the point of my original question which is asking for Arenanet's defination of a completed Hall of Monuments. A user defination could be anything: everything finished, every title etc and so on or just filling out the viewable spaces and the Beacon. User definations aren't realistically valid as it's a personal choice. The Hall has specific changes as you advance through the collection of achievements, this is what I wish defination on. There's a point where no further changes within the Hall are noticed, where collection of achievements seems for personal choice. Is this a design choice with Arenanet so you don't have to get everything to achieve a completed hall. Arenanet has never truly defined the Hall of Monuments. 000.00.00.00 23:14, 5 May 2009 (UTC)
- "that is an impossibility for what, 99% of the playerbase sinse you can't have everything due to rarity." <- Very true. Who ever said you need to have every single little thing? It all depends on you really. When will YOU consider your HoM "complete". — Poki#3 22:42, 5 May 2009 (UTC)
- A completed Hall of Monuments will have defination in Arenanet's eyes purely in terms of Guild Wars, they defined what achievements are, they would also have to define what a complete one is.
- Also, don't forget what has been told to us. Every achievement in GW1 HoM will have some sort of effect in GW2. So fill it up until you can't add anything more. The effect the GW1 HoM will have on GW2 is not going to be based on how many statues you have, but WHICH statues you have. --MushaTalk 20:53, 5 May 2009 (UTC)
- I think it's pretty clear - anet's definition of complete is ALL titles, ALL minis, etc. How close you choose to be to that depends on your choice, time and skill. THat's all. 187.37.61.54 15:39, 6 May 2009 (UTC)
- My guess is that we really won't know until much closer to GW2's release. They have to know what the rewards can be before they can meaningfully decide what HoM achievement is linked to what reward. And rewards like these are usually lower on the list of priorities (as in it's scheduled for when the game is closer to completion) when designing a new game. -- Alaris 15:55, 6 May 2009 (UTC)
- Also I believe the rewards will be purely aesthethic or honorary (granted, most of GW1 is that, and ppl still work hard for them). It would be a dumb move to cripple new players. 187.37.61.54 16:35, 6 May 2009 (UTC)
- I believe Arenanet have already said something to that effect, 187. 000.00.00.00 21:34, 6 May 2009 (UTC)
- Unfortunately, I can't really answer this question until I know more about how it all translates into GW2. Progress has been made but we aren't quite there yet. I've pushed pretty hard for this stuff to get locked down, but it takes time. I wish I had a better answer for you, but instead I'll just go pester some people about this more. :P - Linsey talk 19:30, 24 July 2009 (UTC)
- I believe Arenanet have already said something to that effect, 187. 000.00.00.00 21:34, 6 May 2009 (UTC)
- Also I believe the rewards will be purely aesthethic or honorary (granted, most of GW1 is that, and ppl still work hard for them). It would be a dumb move to cripple new players. 187.37.61.54 16:35, 6 May 2009 (UTC)
- My guess is that we really won't know until much closer to GW2's release. They have to know what the rewards can be before they can meaningfully decide what HoM achievement is linked to what reward. And rewards like these are usually lower on the list of priorities (as in it's scheduled for when the game is closer to completion) when designing a new game. -- Alaris 15:55, 6 May 2009 (UTC)
Portal
May I ask what this portal is doing here? (The picture is taken in Xaquang Skyway. I excuse myself for the bad quality...) |Cyan LightLive!| 13:11, 5 May 2009 (UTC)
- Isn't that just part of The Undercity? — Poki#3 15:35, 5 May 2009 (UTC)
- Well, I dont remember that there was a portal in the middle of the Underworld. Because this picture is taken on a brigde in the middle of Xaquang... |Cyan LightLive!| 15:41, 5 May 2009 (UTC)
- He said undercity, not underworld...--Smithyben 22:33, 14 May 2009 (UTC)
- lol. Paddymew 06:06, 17 May 2009 (UTC)
- Well, I opened up the maps for both Xaquang Skyway and The Undercity and ran around in them on Dev. That area is looking down at a spot in The Undercity, but there shouldn't be a portal there. I'm guessing there was at some point and when it was taken out, they forgot to sync up with the Xaquang map. *shrug* that's all I can figure out... - Linsey talk 19:50, 24 July 2009 (UTC)
- Well, I dont remember that there was a portal in the middle of the Underworld. Because this picture is taken on a brigde in the middle of Xaquang... |Cyan LightLive!| 15:41, 5 May 2009 (UTC)
Hall of Heroes 1v1
Linsey How do you feel about 1v1 in halls? recently i was playing and we got a 1v1 and we noticed that the blue team has a much much larger advantage in a 1v1 especially relic ruing. they only have to have a 3-4 man block were the red team needs to have 5-6 man block do you think you would make a change to this?(maybe in a 1v1 have the blue team start in yellows base?) Zesbeer 02:47, 6 May 2009 (UTC)
- it's not a matter of changing halls, it's a matter of getting people to play it. ~Shard 00:13, 24 June 2009 (UTC)
- HA needs a change, same maps for almost 3 years get boring and repetitve. Like many before me have said, rotate out the maps, bring the old maps back and even try some of the 4 maps that were designed and never implemented. Apparently their is EVEN a new HoH map, although I believe that one was never finished. Depending on the community's take on the new maps during the test weekend, anet can decide whether or not they will keep the new rotation or go back. --The preceding unsigned comment was added by User:NoXiFy (talk).
- There isn't really anything we can do about 1v1's in Halls other than getting more people playing. I would like to work on HA again and introduce the unreleased maps we worked on including the new HoH map. Some of those maps weren't even finished and were never tested including the HoH one, so there is still a lot of work to be done if we wanted to do this. My want to work on things like this is exactly why we are opening up the Test Krewe. I don't think we can make big changes like this to PvP without running beta tests with players in addition to our internal testing before it goes on Live. - Linsey talk 20:20, 24 July 2009 (UTC)
- HA needs a change, same maps for almost 3 years get boring and repetitve. Like many before me have said, rotate out the maps, bring the old maps back and even try some of the 4 maps that were designed and never implemented. Apparently their is EVEN a new HoH map, although I believe that one was never finished. Depending on the community's take on the new maps during the test weekend, anet can decide whether or not they will keep the new rotation or go back. --The preceding unsigned comment was added by User:NoXiFy (talk).