User talk:Linsey Murdock/WIP2

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The convocation, low-hanging fruit.

I think I've found some low hanging fruit in the convocation quest. When you exit maatu keep to speak with Mhenlo and Togo the dialogue goes like this. Master Togo : Well, was count petrov suprised to see you again? Master Togo : Cyn is not within earshot is she? Mhenlo : I imagine so. He was even more suprised when his daughter, Danika, told him the planned to help us. She turned into quite a women.

Should be : Master Togo : Well, was count petrov suprised to see you again? Mhenlo : I imagine so. He was even more suprised when his daughter, Danika, told him the planned to help us. She turned into quite a women. Master Togo : Cyn is not within earshot is she?

Master Togo speaks one sentence to early, that's all. Jelmewnema 15:05, 13 September 2007 (UTC)

Low-hanging fruit

Protect the Learned

Hi Linsey. This quest is one that has changed after the release of Nightfall, and it has something we think it's a bug: when we trigger the Margonite mobs (after talking to everyone we need to talk to), they come in a couple very huge waves - it used to be that they would come in multiple smaller waves. For example, I did it yesterday and the first six enemy groups out of twelve came at my group in a single wave. I'm not sure if this is a bug or if the quest was just changed to be harder : D But I thought it was worth mentioning here. Erasculio 14:01, 22 July 2007 (UTC)

I did this quest a few times myself while trying to write a walkthrough for it, the "best" I managed was to trigger the Margonites in sets of 3 groups each time (so 4 waves total), they're just about manageable in that fashion. --BramStoker (talk, contribs) 14:07, 22 July 2007 (UTC)
In addition, the scholar at the top most level and to the right (going up the stairs) is stuck. I believe his name is Belsar or Belzar. He will not get to his spot after you talk to him until you go talk to the 8th. This often causes the person talking to the scholars to run around in circles trying to figure out why the quest has not spawned Margonites yet. --Karlos 08:45, 26 July 2007 (UTC)
Another bug I noticed with this quest: I finished it no problem and went to get my quest reward. My inventory was full. So when I clicked to have my reward, I got a message telling me there was no space in my inventory. I made some space and clicked again on the NPC and nothing happened. I looked at my quest log, and the quest had disappeared. So I basically got not reward for the quest. This happened about one month ago Dopple 23:21, 29 August 2007 (UTC)

Shenzun Tunnels

During the quest Battle in the Sewers... If you leave from Maatu Keep and head north you'll run into a stationary Afflicted group, defeat them and you'll run into another down the hill, then there will be a small bridge. After you cross the bridge there will be 4 afflicted (2 Warriors and 2 assassins) and they will be stuck. This is how I took the very crisp picture in Afflicted Warrior. They have been like this for 16+ months now. --Karlos 08:50, 26 July 2007 (UTC)

Be Very, Very Quiet...

I'm not sure whether this qualifies as a "low hanging fruit"... In the last part of that quest, the quest log tells to "Crash the meeting and eliminate all hostiles". Well, if you do that one split second too early, namely before the meeting has actually taken place (the Grawl has responded to the Charr), you fail the quest. Actually this is really a text issue with the quest log being inaccurate (it fails to mention that you're still gathering information and shouldn't kill right away) and I know those are problematic. It could however also be fixed by allowing to kill the Charr/Grawl earlier, just like the quest log says. --84-175 (talk) 19:57, 25 September 2007 (UTC)

All repeatable primary quests that unlock a hero

If you repeat one of the primary quest you will get the "new hero" message upon finishing the quest although you already have him/her unlocked. No serious bug, but slightly confusing/amusing. :) --84-175 (talk) 21:25, 6 October 2007 (UTC)

That means locked for the character, instead of the Account.--206.116.54.35 08:10, 4 August 2008 (UTC)

Some bugs/oddities

Here's some stuff that you or someone in the team might be interested in. I wasn't sure who to tell about them, but you seem to like to fix small things so I guess this is as good a place a someone elses talk page. :)

  • During the Heart of the Shiverpeaks quest you destroy cracked walls with barrels. Usually walls like this are destroyed when a dropped barrel explodes, but these walls are destroyed immediately when one drops a barrel to the ground. This isn't anything game breaking, just a little weird when the wall cracks down and a few seconds later the barrel goes boom.
  • Incubi tend to hop up to the ceiling during a fight. When doing this players can't target them or damage them. However, I noticed that minions (both ranged and melee) are able to attack them. This might be hard to fix as it's game mechanics related.
  • During The Elusive Golemancer players face an Indestructable Golem. I guess the golem is supposed to be destroyed by taking the item found next to him to the magic thingy found just before his room, but he is vulnerable to life stealing (and possibly health degeneration too), so I was able to kill him easily with my touch hero party without using the item. I guess this wasn't planned. The Great Destroyer also has this same weakness, making him far too easy for a full toucher party. If there are other 'invulnerable' enemies in EotN, I suggest checking them too. The harbringers in the Nightfall campaign or example don't have this problem, they are immune to life stealing just like they should be.
  • There has been a small but sometimes really irritating bug in Dunes of Despair for ages now. Sometimes when you get to the area where the first Siege Wurms start shooting at your party and you wipe out the centaurs at that spot the Ghostly Hero locks into combat mode and refuses to move. The problem seems to be that he thinks that the party is in combat with one of the Siege Wurms, but since the Wurm is too far for him he just stands there and does nothing. This forces the party to go round the long route to kill the Wurm to get the Ghostly Hero moving again as there is no way to lower the first bridge without the Ghostly Hero.

If you need more details or screenshots, feel free to ask. -- Gem (gem / talk) 00:28, 11 September 2007 (UTC)

The cracked walls/barrel weirdness in Heart of the Shiverpeaks has already been reported so we are aware of that.
I will pass along your note about the Indestructible Golem and let the mission guys know that the Great Destroyer is particularly prone to touchers. Thanks.
I have run into the Dunes of Despair wurm wackiness myself from time to time and I am not really sure there is anything we can do about it. I think it just goes under the principals of the way the AI handles aggro. More of a design flaw than a bug. - User Linsey Murdock sig.jpgLinsey talk 00:53, 11 September 2007 (UTC)
Great, thanks! :) I think someone might hate me for asking a fix for the Great Destroyer thing, but it pains me that my build is too efficient. :) Sad to hear that there's nothing you cando to fix DoD, but that's what I thought. Same thing with the Incubi? -- Gem (gem / talk) 01:03, 11 September 2007 (UTC)
I think that disappearing thing with the Incubi is like their gimmick. It's weird that minions would still be able to hit them. I'll pass that on too. - User Linsey Murdock sig.jpgLinsey talk 01:16, 11 September 2007 (UTC)

Can I add a random bug here? I noticed while doing the Lost Souls quest, I got a "Quest Updated: Veiled Threat" when approaching Fendi Nin. Bcstingg 13:38, 11 September 2007 (UTC)

What makes that a bug? Do you not have a quest called Veiled Threat in your log? - User Linsey Murdock sig.jpgLinsey talk 19:17, 11 September 2007 (UTC)
Well yes, but it doesn't take place in that dungeon. Bcstingg 20:03, 11 September 2007 (UTC)
I believe this bug was fixed recently. Let me know if it persists. - User Linsey Murdock sig.jpgLinsey talk 19:37, 22 January 2008 (UTC)

Even though I know this is not really your area, I thought maybe you had some insight (or could ask someone) about the random resurrection of the mantids in the Charr homeland areas. Is this intentional or are they bugged, because they seem to randomly decide to get up after being killed without any resurrection skills being used (because they are all dead). I don't think that you get extra ebon vanguard point for killing them again (not 100% sure though), and it's a major annoyance. Any info on this issue would be greatly appreciated. Jaxgreystar 17:16, 12 September 2007 (UTC)

See User talk:Andrew McLeod#Mantis in GW:EN :) - anja talk 17:17, 12 September 2007 (UTC)

More bugs and oddities

Hi, I decided to post a list of new stuff that I've found in the game. The reason I post the whole list here and not on someone elses talk page is that some of this stuff is your concern and you seem to know who to forward the rest to. Also, thanks for fast response with my last list. :)

Quest problems:

  • When playing your quest Plan A with my girlfriend we bumped into a small but irritating problem. Only one of us, the one who took the plans to Captain Langmar, could receive the reward for the quest. The other player didn't have the quest list update correctly, so we needed to do the quest a second time so that the other player took the plans to the captain.
  • On the same play session we also did your quest Single Ugly Grawl Seeks Same for Mindless Destruction in Ascalon. I took the quest from Vael after quickly reading the quest description. My girlfriend was still reading, but instead of giving any time for her to accept the quest Vael started running. My girlfriend was unable to take the quest as you need to be near the NPC to press the accept button and therefor we needed to do this quest two times. A simple fix would be to have Vael wait for a few seconds after someone accepts the quest. Wiht PuGs the situation will be problematic even then, but it's a start.
  • The quest Lost Treasure of King Hundar is repeatable, but after receiving the reward for the quest you need to rezone to retake the quest. Can this be fixed?
  • In the Secret Lair of the Snowmen you find two keys during the dungeon. Each of them brings an icon and text for the key on every players screen. This is pretty annoying and what makes it even more annoying is that using one of the keys doesn't remove the icon and text from the screen, but instead leaves it there to disturb the player. Minor annoyance, but if it isn't hard to fix...
    Addition: Just found out today that this problem is present in many other dungeons. Maby a general fix?

UI problems:

  • Often when zoning one of the hero panels (the panel for hero #2) closes during the zoning. The other panels stay open just like they should. This is very annoying and should be fixed.
  • The party window doesn't resize when I'm the party leader and another member adds heroes to the party, which sometimes causes me to not notice them. I haven't checked if this is a problem for others than the party leader.

Other problems:

  • Lately when loading templates I've noticed that some of my (or the heroes) attributes remain unused even though the template has originally been saved with all attribute points in use (yes, with the full 200 attributes :P ). I've noticed this problem with both old and new templates, so I think this is a problem with the loading of the templates. I haven't researched this any further and I've allready saved the templates again with full attribute points which seemed to fix the problem. My girlfriend has also had this so it isn't only a problem on my computer, account and templates.
  • Me and my girlfriend took some time to play Remains of Sahlahja a few days ago. I got two records with 100 and 110 points, but a bit later when my gf got over 200 points her name didn't appear on the record list. We immediately thought that it is some sort of bug caused by the fact that we are in the same guild, but now I began to wonder if there is some sort of random (lengthly) lag in adding scores to the record list. Do you happen to know anything about this?
  • I'd also like to ask about the drop rate of the Ancient Armor Remnants in that challenge mission. Is it intended that they drop very very rarely? We both did the mission for ~2 hours and received only 1 armor in total and ended up buying the last one we were missing from someone else. On the talk page of the mission article at GuildWiki I found a lot of similiar comments, so there might be a bug in the drop rates if it isn't intended. Could you check on this?

I'd like to know when/if stuff on the previous list or on this one is resolved in some manner if that's not too big of a problem. It's up to you ofcourse if you want to take that extra time. :) Thank you in advance for your time! -- Gem (gem / talk) 21:48, 15 September 2007 (UTC)

The Misanthropic Jotun Principle is another repeatable quest that requires a rezone before you can take it again. - BeX iawtc 01:33, 16 September 2007 (UTC)
Every repeatable quest requires you to zone after completing it before you can retake it. It'd be wierd if someone could do the same quest five times in the same Fissure of Woe run. -- Gordon Ecker 03:44, 16 September 2007 (UTC)
That's a point. Must be a game mechanic thing that can't be changed then. Ofcourse if it is possible to change this on a per case basis that would be great. -- Gem (gem / talk) 03:49, 16 September 2007 (UTC)
The Jotun quest is different though, because you take the quest outside the dungeon and then get ported back out to the NPC at the end to get the reward. Then he says the dialogue that is usually said before the green ! appears, but it doesn't again. - BeX iawtc 03:52, 16 September 2007 (UTC)
I think the simplest solution for that specific situation would be to allow you to get the reward from him inside the dungeon. -- Gordon Ecker 05:07, 16 September 2007 (UTC)
lol you want a oddity how about the completely naked guy in gunners hold? linsey i hope you didn't have anything to do with this one? ;p poor guy is stuk in the pillar stark naked not even any boxes 2 keep him warm. i say get him a towl and a hot chokl8 Xp ohhh buy the way are we treated 2 a female naked charr or would that b in apropr8? ohhh yea you know you wana go have a look XD shadow 13:28, 16 September 2007 (UTC)
The naked monk situation was allready addressed on Gailes talk page. -- Gem (gem / talk) 15:42, 16 September 2007 (UTC)
A female naked charr sounds nasty :( --- Raptors

Charrslaying weapon bug:

The bug with Charrslaying weapons crafted from the Ebon Vanguard is that they don't do max damage to anything besides Charr. 5 October 2007

Reported and being worked on, thanks! - User Linsey Murdock sig.jpgLinsey talk 01:02, 6 October 2007 (UTC)

Crystal Method
Not sure how low hanging this fruit is, but here foes: For some reason, the Crystal Method quest no longer works for my ele. In sequence here is what happened:

  • When she first did the dungeon (not the primary quest) she was with others and someone took the primary quest from the inscription stone. We exited, we came back and we did the dungeon. All of us were doing all 3 quests (the arrow, the blade and the crystal method).
  • My ele later returned, still with the primary quest in her log, tried to do it with a friend. My friend had all 3 quests and was doing the dungeon for the first and I had only the Crystal Method as a repeatable. After we killed the Eldritch Ettin, he dropped the Crystal for my friend who was able to complete her quest, but he dropped nothing fror me.
  • Then my ele came back along with henchies and did the dungeon and got nothing from the Edlritch Ettin. The quest says defeat the Edritch Ettin but then the next requirement of retrieving the crystal cannot be met because he doesn't drop any crystals.
  • I thought having the primary was causing an issue, so I got that done and tried agai. Still no success.
  • As it stands now, no matter how many times I abandon and retake the quest, I get no crystal to drop from the Eldritch Ettin.

Any advice/help would be appreciated. I am unable to get it done for my second dungeon book. Thanks. --Karlos 00:05, 18 September 2007 (UTC)

Update: I am able to update my dungeon book, but still cannot complete the quest. He still does not drop the quest item for me to be able to complete the quest. But my dungeon book is updated. --Karlos 09:41, 19 September 2007 (UTC)
I have posted on the corresponding quest talk-page yesterday after I did two runs. One with 2 players and 6 heroes, one with only me and 3 heroes/4hench. In the first case, 1 crystal dropped. In the second attempt, no crystal dropped. I can come up with two possible theories: Not enough crystals are dropped (in my cases always 1 crystal short) or hench/heroes are sharing in the crystal drops (which would mean we got lucky to get even one crystal dropped in our first run). The only way for me to test which theory of mine is correct (assuming one of these actually is the case) is to keep playing the dungeon alone with hench/heroes until I finally get one dropped. I'll try one or more runs today and post the results again. Zophar 05:17, 20 September 2007 (UTC)
Did another run with my hero/hench setup: no crystal dropped, same as previous run. And I came up with a third theory (which is in essence a combination of the first two): There always drops exactly one crystal, but it is randomly assigned, so hench/heroes could get it. I guess I should do a full 8-man run to get conclusive results. Zophar 08:04, 20 September 2007 (UTC)
If you are playing your monk there, you could kill everything around it, flag the heroes and hench away, and try to solo the ettin with 55 sv. Foo 11:58, 20 September 2007 (UTC)

Hiya. Glad to see some nice updates based on the feedback on thi talk page. :) It feeld good to know that we can help. I'd still like to get some reply to the original post under this heading like you gave for my first bug list, just to know if and what might be fixed. -- Gem (gem / talk) 09:29, 29 September 2007 (UTC)

Plan A: Issues fixed and I believe has already been pushed Live.
Single Ugly Grawl: Yeah, I could see this being an issue. I'll put a longer delay on when Vael runs off after quest acceptance.
Repeatable quests: I actually inquired about the need to rezone before you can retake the quest just prior to release when I stumbled on it on our Dev servers. I wasa told that it's something that was purposely coded in to prevent a possible exploit. So this is not something that will be changed.
Keys remaining on screen in dungeons: The initial intentions was that they would be removed from the screen when used but for some reason that was not possible. I'm not sure why, since I was not part of the dungeon design team, but I have heard it mentioned as one of the unfortunate things about dungeon design that couldn't be helped.
Party window resizing: Looks like this issues is known and being worked on.
Hero Panel closing when zoning: I have not seen this behavior myself nor could I find any bugs on it in our database. I tried testing it out in a couple situations on Live and could not reproduce the behavior. Is this still an issue?
Templates: I have never seen this happen and on heresay alone I can't really do anything. Based on your report it is possible that you just hadn't allocated those attribute points so there isn't much I can do on this one. If you notice any kind of patern to reproduce this that would go a long way to finding the problem if there is one.
Feat map scoring: I have done my fair share of playing in this type of mission and while I have never held the top spot for this particular one, I have for others but haven't notice this kind of lag in my score appearing. Is it possible that your girlfriend got her score at the same time it was rolling over into the next day or something like that? Being in the same guild should not effect the recording of your scores. Did it only happen this one time or have you seen it happen other times as well?
The drop system for hero armor upgrades in Nightfall is a bit convoluted. Hargrove has mentioned wanting to take a second look at it but I don't know if anything will actually change.
Crystal Method: I know there was an update in a recent Live build that did something with the crystals in this quest. Does the problem persist after that update?
Sorry for the late responses, things have been very busy up here and in fact I have to run off to another big meeting now! - User Linsey Murdock sig.jpgLinsey talk 22:06, 1 October 2007 (UTC)
Off topic: could you ask Emily if she can have a look at GWW:TECH? We really need some help there. Thanks Linsey! -- CoRrRan (CoRrRan / talk) 22:11, 1 October 2007 (UTC)
@Feat map scoring: I don't play that particular challenge, but in other challenges is common to some scores to not appear in a while. I don't know why, sometimes I can't see them and the other guildie looks and the record is there, so I can't see it but he can, maybe a cache or similar problem? or maybe because i need to retalk to the records guy but not always that solves the problem.
@hero armor in nightfall challenges: According to my experience, the armor has a certain probability to appear in your inventory after doing "something special" (killing guild lord, killing a ghost, killing a mage portal). This probability is reduced after each armor obtained, it appears to be exponentially or similarly reduced. So it is easy to obtain 3 or 4, the 5 or 6 is not easy and the 7 and so on is very difficult (time consuming). Actually I like the design idea behing that because in a certain way that forces you to decide wheter you want the armor for your own heros or you want to sell it. But even that way hero armor is very cheap now, and is not farmeable neither. Little suggestion: Please, Please!! Reward lightbringer points in the shadow nexus!!! Please, Please!! Coran Ironclaw 22:25, 1 October 2007 (UTC)
Emily isn't in today, sorry, but I'll mention it tomorrow if she is in. - User Linsey Murdock sig.jpgLinsey talk 23:55, 1 October 2007 (UTC)
There you are on The Shadow Nexus! (just behind us xD) Does that mean you are working on LB points reward??? Please say yes! pleaaaseee! See image: The Spearmen in nexus
Coran Ironclaw 14:34, 6 October 2007 (UTC)
Actually I think that was Hargrove trying to get armors for his heroes. - User Linsey Murdock sig.jpgLinsey talk 16:44, 6 October 2007 (UTC)
=( Coran Ironclaw 17:07, 6 October 2007 (UTC)
Thank you for your response.
  • Saw the Plan A update in recent update notes and good to know that SUG will geta fix too.
  • Repeateble quests and dungeon keys: Sad to hear that they can't be fixed, but understandable if the other is intentional and the other is a technical difficulty.
  • Score updating: seems to be a random lag in adding the scores to the list according to the above poster. I haven't played such missions later on so don't have more data.
  • Party window resizign: great to hear that it is being looked at.
  • Hero panel closing: I'm not sure if the problem is there atm or not. It doesn't show up all the time, but when it does it stays for the whole play session. I'll try to figure out a patter if it shows up again.
  • Templates: Yeah, I know my description and experiencs wont help much since I couldn't see any patter in it. I was reporting just so if you hear of other similiar cases you'll know that something is wrong. I am sure that the templates I had this problem on had had full attribs when saved, since I've used some of them from the beginning of the template system. -- Gem (gem / talk) 05:39, 2 October 2007 (UTC)
Regarding hero armor drop rates: I can only speak for Daykah Inlet, but I played this mission plenty right before GWEN came out (after I noticed that I need hero armor for the HoM). The drop rate there is very reasonable, I'd say even one of the best system in GW. You have 5 heroes which can be upgraded there and getting 5 drops is very easy (usually about 1 drop for a run, occasionally 2). After the 5th armor has dropped for one particular character, the drop rate goes down considerably. Thus each character can easily farm hero armor for his own heroes, but it is much harder to farm armor for sale. All in all a very good system, which should stay (if other challenge missions in NF have a different system, it might be a good idea to switch to the Daykah Inlet one). --Xeeron 11:29, 2 October 2007 (UTC)
I noticed the same thing, but instead of a low drop rate after the 5th drop I got it after the 4th, making it pretty time consuming to go for the last one. I ended up buying it after a couple of hours. -- Gem (gem / talk) 12:23, 2 October 2007 (UTC)

Couple o Bugs

Dungeon maps can be used anywhere (towns/outpost, GH explorable ect. even pvp)

Charrslayer weps inflict damageon a basis of no attribute in the wep.

Master of Conditions on Isle of the Nameless needs a cracked armor guy added.--The preceding unsigned comment was added by User:199.44.94.94 .

Another one noticed today, During Finding Gadd the inscribbed ettins you kill use a Jotun loot table and not Ettin. I farmed them for a bit and confirmed it is repeatable, they often drop Jotun Pelts, Jotun Armguard, Jotun Plating. Yet these do not drop Ettins Pauldrons, humps, etc.

Apparently, this is happening to other people as well as me. The login screen doesn't display the "Players: Protect Your Account" announcement and displays an announcement that reads: Special Treat Weekend" text= This Weekend.

Ruins of Surmia (quest)

Hi. This quest is not a primary quest in the quest log although it probably should be since it guides the player to the next mission. Shouldn't be too hard to fix, I guess. -- Gem (gem / talk) 00:38, 16 October 2007 (UTC)

What Do You Do with a Drunken Shauben? Bug

Drunken Shauben Bug.JPG

In this quest on of the objectives is duplicated and crossed through to early..Images to the right explains itself.. (click to enlarge) ~~Brodly 10:24, 27 October 2007 (UTC)


Yikes. Sepulchre of Draggimar.

The place is completely ridden with bugs, but there's one that ticked me off the most. The traps.

I was near the starting area, getting fired on relentlessly as usual, and even when I left that room and moved onto the room with the dead collector, I was still getting shot at from the same trap. Even halfway through the entire floor, my entire party constantly had ice darts flying at us. It only ended when we wrangled our way to the second floor, and even that was extremely difficult because, even in that final room, the ice trap from the very first area was still shooting at us. 1 person made it to the second floor alive.

Unfortunately, I forgot to get a screenie of my x99 Ice Dart hit in a completely enclosed room without any ice traps. But, if you can, please fix this, or do something about it. Thanks.

Ooooze~ Lowerletters 06:32, 12 December 2007 (UTC)

If you think Sepulchre is bad, wait until you enter the Catacombs off Sacnoth Valley - now that's evil! Barinthus 08:26, 12 December 2007 (UTC)
Maybe evil, but the trap of doom didn't hunt me down there. Ooooze~ Lowerletters 23:08, 12 December 2007 (UTC)
Vloxxen Excavations- THAT was bad. It was bugged to heck, and we had to give up at the boss in HM just because every time we wiped, we'd get ressed at the nearby shrine and EVERYTHING on the map would be ressed and came rushing for us- not only ignoring the 3-minute timer for the undead to be revived, but also ignoring the fact that most of the mobs that came rushing for us weren't even in radar range. I'd love to finish my book, but for now I dread to go back there. -- Mursaat Token.png Elv 11:39, 13 December 2007 (UTC)
Done Vloxen hard mode twice now. Definitely not fun, and one of the res shrines on level 2 is hellish. Its near the necro boss, and if you wipe around there you're guaranteed to be surrounded by minions when you res. So easy to 60% dp and fail there :( Sadie2k 19:32, 17 December 2007 (UTC)
I'll pass this along to the Dungeon Team - User Linsey Murdock sig.jpgLinsey talk 19:47, 22 January 2008 (UTC)

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