User talk:Linsey Murdock/misc3
Hey Linsey
Glad you are coming back too. I know you can't really talk about your dev time on GW2, but I was wondering when you feel like giving the wiki some more juicy tidbits if you could mention some of the things you thought about / did / wished /etc. when you designed the BMP mission. I would love to hear about it. :) --Ravious 19:01, 29 January 2008 (UTC)
Quick question
You weren't in NY last week or so, were you? If not, you have an identical twin here -elviondale (tahlk) 15:38, 1 March 2008 (UTC)
- lol no, I wasn't in NY, though I have spent a great deal of time in the city when I still lived in Rhode Island. But I am a west coast girl now and don't make it out there all that often. - Linsey talk 19:44, 7 March 2008 (UTC)
new items
I like them :D Fox007 07:28, 26 April 2008 (UTC)
- Good! I still think it's amazing that all those .dat miners out there never found them since we had them made for the end run at the same time that the BMP weapons were made and have been in the .dat that long! I really wanted the end run to be a nice surprise for our 3rd birthday so I'm really glad we pulled that off. :D - Linsey talk 16:06, 26 April 2008 (UTC)
- I am just curious does this Shadow: Well, when I saw you in Ember Light Camp I could have sworn there were a few new faces in the crowd. I figured the casualties of war required replacements. Yet here I see you all together. What happened? has any meanings for something yet unknown :D Fox007 17:16, 26 April 2008 (UTC)
- In Henge of Denravi, where you first encounter Shadow, Little Thom is one of the warrior henchmen, Reyna is the ranger henchman, Alesia is one of the monk henchmen, Claude is the necromancer henchman and Orion is the elementalist henchman. In Ember Light Camp, Devona is one of the warrior henchmen, Aidan is the Ranger henchman, Mhenlo is one of the monk henchmen, Eve is the necromancer henchman and Cynn is the elementalst henchman. Between those two points in the game, the Shining Blade suffers heavy casualties in their war against the White Mantle. The conversation is an in-universe explanation for why those five henchmen are replaced in later outposts. -- Gordon Ecker 23:56, 26 April 2008 (UTC)
- Wow, I wouldn't have suspected that this Henchman change has a historical background :D —ZerphaThe Improver 17:07, 28 April 2008 (UTC)
- In Henge of Denravi, where you first encounter Shadow, Little Thom is one of the warrior henchmen, Reyna is the ranger henchman, Alesia is one of the monk henchmen, Claude is the necromancer henchman and Orion is the elementalist henchman. In Ember Light Camp, Devona is one of the warrior henchmen, Aidan is the Ranger henchman, Mhenlo is one of the monk henchmen, Eve is the necromancer henchman and Cynn is the elementalst henchman. Between those two points in the game, the Shining Blade suffers heavy casualties in their war against the White Mantle. The conversation is an in-universe explanation for why those five henchmen are replaced in later outposts. -- Gordon Ecker 23:56, 26 April 2008 (UTC)
- Lol Linsey, your plan kinda worked, that was a really nice surprise! xD (unlike the third year miniature names, which could be seen earlier :P) —ZerphaThe Improver 17:07, 28 April 2008 (UTC)
- Well, the thing is that the .dat provides no context, which is why these things are somewhat safe. I remember a discussion about the deldrimor shield texture, but people were mostly guessing that is was something for the Zaishen CHest, perhaps a DaW item. As I said, no context. Backsword 20:54, 29 April 2008 (UTC)
- I don't suppose you can chat about .dat mining, in particular did A.Net change any of its practices due to the practice seen on the big forums? I know you can't answer this, but the main curiosity is why "Events" have appeared in the gw.dat... maybe someday you could tell us why that happened. Anyway, I am also glad for the surprise... the end of Prophecies was such a nice quality addition. --Ravious 13:45, 30 April 2008 (UTC)
- No, I can't really comment on the .dat mining, sorry. Glad you liked the end run!! - Linsey talk 17:35, 30 April 2008 (UTC)
- Definitely great job on the new items, I'm in love with some of the skins. It's great to see that Prophecies, too, got an endgame sequence after all- I'd really given up hoping after 3 years. I love the fact that Thom and Farra are reunited, and I'm really happy to see that Salma got a bit more story. I always wondered about those tidbits, so thanks for adding them. Oh and Reyna's comment? QFT. xD -- Elv 19:24, 30 April 2008 (UTC)
- Oh man, you have no idea how happy the reaction to Reyna's greet has made me. It was the first greet I wrote when I started working on this. It was the FIRST thing that had come to mind. I was ecstatic that the writers and continuity got behind me on that and let it through even though it's a bit more "gamey" than "lorey" per se. That exact scenario has happened to me sooooo many times. It was basically the story of my Ele's life in Tyria pre-heroes. <3 - Linsey talk 19:09, 1 May 2008 (UTC)
- I think that exact scenario happened to... everyone, many times. I used to think the Maguuma Jungle and the Crystal Desert such a nightmare to go through, and a good part of it can be attributed to Reyna's bad ressing. I think it counts as lore, though. Apart from the fact that it's happened to everyone (which makes it an essential part of the GW universe), the whole thing is just... legendary. <3 -- Elv 10:28, 3 May 2008 (UTC)
- Yeah, Droknar's Forge (explorable area) is a really neat piece of work! Though i'm a bit disappointed about King Adelberns comment, he did not even mention his son. D: —ZerphaThe Improver 17:06, 5 May 2008 (UTC)
- I think that exact scenario happened to... everyone, many times. I used to think the Maguuma Jungle and the Crystal Desert such a nightmare to go through, and a good part of it can be attributed to Reyna's bad ressing. I think it counts as lore, though. Apart from the fact that it's happened to everyone (which makes it an essential part of the GW universe), the whole thing is just... legendary. <3 -- Elv 10:28, 3 May 2008 (UTC)
- Oh man, you have no idea how happy the reaction to Reyna's greet has made me. It was the first greet I wrote when I started working on this. It was the FIRST thing that had come to mind. I was ecstatic that the writers and continuity got behind me on that and let it through even though it's a bit more "gamey" than "lorey" per se. That exact scenario has happened to me sooooo many times. It was basically the story of my Ele's life in Tyria pre-heroes. <3 - Linsey talk 19:09, 1 May 2008 (UTC)
- I don't suppose you can chat about .dat mining, in particular did A.Net change any of its practices due to the practice seen on the big forums? I know you can't answer this, but the main curiosity is why "Events" have appeared in the gw.dat... maybe someday you could tell us why that happened. Anyway, I am also glad for the surprise... the end of Prophecies was such a nice quality addition. --Ravious 13:45, 30 April 2008 (UTC)
- I am just curious does this Shadow: Well, when I saw you in Ember Light Camp I could have sworn there were a few new faces in the crowd. I figured the casualties of war required replacements. Yet here I see you all together. What happened? has any meanings for something yet unknown :D Fox007 17:16, 26 April 2008 (UTC)
lol
did you come up with the name of that quest? Good one, longest quest name ever :D--Raph Talky 20:43, 2 June 2008 (UTC)
- Well, the original name that I had entered when first writing the quest was "Single Ugly Grawl seeks Single Ugly Grawl for walks on the beach, good conversation and pwning noobs in Pre-Searing". It was of course just a temp joke name which I expected to be changed by the writers. Much to my delight, Will McDermott just tightened it up to "Single Ugly Grawl Seeks Same for Walks on the Beach and Mindless Destruction in Ascalon" and after the coders politely informed us that no way that would fit in the quest log it settled in to "Single Ugly Grawl Seeks Same for Mindless Destruction in Ascalon". One of my absolute FAVORITE quest names of all time, it still cracks me up when I see it. - Linsey talk 22:35, 2 June 2008 (UTC)
the way the quest works is really funny too........if i may be low brow for a second, basicly, vael is running around with pheromone being chased by horny grawl, how is that not a little bit funny?--Raph Talky 02:22, 3 June 2008 (UTC)
- :< Vael Victus 23:09, 3 July 2008 (UTC)
- This is one of the quests that I really wish was repeatable. Sadie2k 22:08, 3 June 2008 (UTC)
"Other" MMOs
I don't really know how to ask this. I know A.Net really pushes the envelope on MMOs, and it seems a core philosophy to A.Net's development. When a new game comes out, or a new feature to an existing MMO, do people look at things started by A.Net and think it's cool that the path is being followed? I wish I could give a definitive example, but I can't think of one. Also has AoC made waves in the office, or are people not impressed with the "new" features AoC attempts to bring? Danke. --Ravious 12:00, 5 June 2008 (UTC)
- That's a whole lot of "I can't really comment on that". Sorry! - Linsey talk 17:21, 16 June 2008 (UTC)
- Well it was worth a shot. Thanks! =) --Ravious 18:36, 16 June 2008 (UTC)
strange quest rewards
- ← moved to User talk:Linsey Murdock/Lore1
SOME WORDS
First - thanks for volunteering to make GW1 better and stuff. It's good to see an experienced coder taking care of issues. Also I noticed you lived in RI once. :o So do I. :o I was considering going for game design at NE Tech but then I wanted to be a music composer instead. Is it impolite to ask where you graduated from? Finally, business! I was wondering what the chances are of ever being able to use 7 heroes (and your character) in GW1? It'd motivate me to actually go back to GW's PvE side, I swear it. Vael Victus 23:15, 3 July 2008 (UTC)
- I actually never graduated from college. I took lots of classes at CCRI and continuing Ed at RISD but dropped out to move out here.
- I can't comment on 7 Heroes, you'll e to talk to Regina about that. - Linsey talk 02:13, 4 July 2008 (UTC)
- Your story is inspirational and makes me happy. Thanks. Vael Victus 02:47, 4 July 2008 (UTC)
Nolani Academy
Sorry if this is not the right place to report this glitch but in nolani academy i was playing going throw the gate for fun and then i got PM'ed from someone i know i real life and i was trying to PM him back and it would not let me i could type it in and click enter but he could not receive any then i called him on the phone and he said he wasn't getting any of the massages and thought i was being rude just wanted to report this glitch to someone. Nekozick 12:10, 17 January 2008 (UTC)
"Examples of my quests" section
Hi Linsey, I modified your /My work box section slightly to change it from 4 columns to 3, because due to the nature of PRE formatting, it'd push your right-hand column box off the page with its width. 3 columns made it bearably viewable at 1280x1024, but due to the large width of fixed-width fonts used by PRE formatting, it still pushes things off the side on any resolution below that. You might consider using regular formatting to list your quest examples instead, and using a table to line them up in columns instead of using PRE formatting and spaces to create columns. If you'd like, I could help out with that, or create a mockup somewhere else, but if you'd prefer to do it yourself, or keep it how it is, that's your prerogative. :) (Aiiane - talk - contribs) 00:13, 21 June 2008 (UTC)
- If you know a way to make it not so fugly, that would be awesome. I am just a baby when it comes to wiki formatting, so help is appreciated! - Linsey talk 00:34, 21 June 2008 (UTC)
1HP Monk (Team Build)
This monk has 1hp and has reduced the damage on everything (except life steal / enchant stripping) to 0 damage, he doesn't use SoA, He doesn't use Healing Hands and I'm not going to say which skills he uses to do this but if he had a smiter in his party that 1HP build could potentially solo anything.
Here's some proof of it living?, [[1]] I don't understand how this really works in my brain it goes against all logic that anything can take 0damage on the first strike and continue to do so for about 10 minutes (we stood there for that long)
This could potentially turn into the next Perma Sin (Except a team build) if you would like more information and are a GM / Developer I have the skills required to do this and the order in which all the enchantments go on. Baddock
- First, if its taking that little damage, a smiter is useless. Second, I believe they are using protective bond on the character. The energy loss is shared between those maintaining it, and the net result is that 3 monks may maintain it on one person, and also maintain essence bond to essentially have free damage protection on that target. However I think prot bond only reduces the damage to one at the least, so norgu probably has more than one health, and is simply regenerating faster than you can see it (IE mending/watchful spirit). I have a few questions before I go any further in those assumptions however. Did Norgu die at any point or not? He is obviously enchanted, but what are the enchantments on him (if you know), IE cast when he ressed/loaded? The person you are with is also probably talking about protective bond (the -1 in the chat). You also say that you are not telling us what skill's he used. Care to explain why? That refusal bothers me and sets of a few alarms that make me wonder if you are trying to pull a hoax here. No offense, but whenever someone refuses to mention something, its often a fraudulent piece of material in some way. Kelvin Greyheart 05:34, 9 July 2008 (UTC)
- I'm not refusing to display the skills which where applied to Norgu, I'm just denying normal players the right to view them because I wish not to share a build that could potentially turn into the next Perma Sin. Norgu was taking no damage and had 1 health. We had to kill him once (55 monk) for him to have 1 health. What I can say is he was Triple Prot bonded. With 5 other skills on him. A smiter (similar to the 600 / Smiter team build) could be used but the damage would be small after that I have imagined using SS / AoE skills like Balthazar;s Aura and SoJ. Also Essence Bond provided no Energy Gain as Essence bond does not trigger when a target takes 0 damage. You can however use a bond to send the damage to yourself which triggers essence bond. As for Norgu he has no skills equipped and was only there to prove that a 1 HP character could survive with the proper bonds WITHOUT SoA / Healing Hands. Also I'd like to state that he had NO life regeneration, he simply was taking 0 damage from the Elementalist, Warriors, etc. Baddock
- The thing is, it's not really an issue: the build requires at least 4 characters to execute, and thus divides any possible drops by 4. It's already nerfed (in terms of farming speed) more than Shadow Form is after the changes. (Aiiane - talk - contribs) 08:10, 9 July 2008 (UTC)
- And once you kill something your not going to still have 1 hp because of the death penalty being removed. Anti 05:53, 15 July 2008 (UTC)
- The thing is, it's not really an issue: the build requires at least 4 characters to execute, and thus divides any possible drops by 4. It's already nerfed (in terms of farming speed) more than Shadow Form is after the changes. (Aiiane - talk - contribs) 08:10, 9 July 2008 (UTC)
- I'm not refusing to display the skills which where applied to Norgu, I'm just denying normal players the right to view them because I wish not to share a build that could potentially turn into the next Perma Sin. Norgu was taking no damage and had 1 health. We had to kill him once (55 monk) for him to have 1 health. What I can say is he was Triple Prot bonded. With 5 other skills on him. A smiter (similar to the 600 / Smiter team build) could be used but the damage would be small after that I have imagined using SS / AoE skills like Balthazar;s Aura and SoJ. Also Essence Bond provided no Energy Gain as Essence bond does not trigger when a target takes 0 damage. You can however use a bond to send the damage to yourself which triggers essence bond. As for Norgu he has no skills equipped and was only there to prove that a 1 HP character could survive with the proper bonds WITHOUT SoA / Healing Hands. Also I'd like to state that he had NO life regeneration, he simply was taking 0 damage from the Elementalist, Warriors, etc. Baddock
Whoops
Looks like you killed your header and such here --Wolf 19:29, 6 August 2008 (UTC)
치 The Spearmen 치 "vandalism" story
I refer to this :P Wouldn't it be nice to create a subpage for it, something like Guild:치 The Spearmen 치/History
? and then add it to Category:Humor? —ZerphaThe Improver 15:52, 15 June 2008 (UTC)
- But why? - Linsey talk 17:12, 16 June 2008 (UTC)
- Then others that are leaving through this category can find it. :P —ZerphaThe Improver 12:18, 18 June 2008 (UTC)
- Sure, I guess we could do that as long as it's still on the guild main page, then that's cool. - Linsey talk 17:58, 18 June 2008 (UTC)
- Well, i proposed to create a subpage in the guild namespace because of the category tag. Otherwise the entire guild page is listed there, in case you want to add it. —ZerphaThe Improver 19:24, 18 June 2008 (UTC)
- Sure, I guess we could do that as long as it's still on the guild main page, then that's cool. - Linsey talk 17:58, 18 June 2008 (UTC)
- Then others that are leaving through this category can find it. :P —ZerphaThe Improver 12:18, 18 June 2008 (UTC)
Abuse of /report
It seems that some people in Fort Aspenwood have got together on both the Luxon and Kurzick side and have begun using the /report function to report good players, earlier today I was busy attacking / fighting a few Luxon's when I was reported for Leeching. I asked right after I saw the notification and the person who reported me (Tolken Choke) stated that I had been standing at the "Spawn" the whole game. Now this would easily make sense if he hadn't been beside me moments ago killing a few Luxon NPC's. This feature is great if used properly but horrible if used wrongly and I'm an excellent example of what happens to players that are just playing the game and enjoying it and are struck down by a few bad apples.
This is a List of the people who have Abused the /report function for Leeching: Tolken Choke, Milton H Bandler. I'll continue to update this list with people that choose to abuse it.
Also an example is, all the kurzick are going over to the luxon side and report the Luxon Monk's / Bonders that are healing the "Siege Turtles" so that we can win, I have not done this but have wondered why this is allowed to happen. The Luxon are upset now and have started reporting the good Kurzick players by switching over to the Kurzick side and reporting us.
I know this may not be your area of expertise but I'd appreciate any help with this matter. The Abusive /reporters names again are Tolken Choke, Milton H Bandler. Baddock
- I've grinded to rank 9 Luxon in Aspenwood and I've never seen an active monk get reported. I've seen some Kurzick players reported if someone spawns next to them at the res point a couple times and think they hadn't moved since they last died though. 122.104.167.139 05:00, 7 July 2008 (UTC)
Izzy Cartwright (IGN)
is me. /=0 -- frvwfr2 (talk · contributions) 05:23, 9 August 2008 (UTC)
- Go frv! — Teh Uber Pwnzer 07:03, 9 August 2008 (UTC)
- / thought so. Kinda dumb you can make that name imo. I thought you were Izzy.--67.240.77.145 14:12, 9 August 2008 (UTC)
Thanks! 8-7-08 update = EPIC
i have been having so much fun with this new update and it has relay brought new life for my gw gaming. Thanks! keep up the good works!75.165.119.60 21:50, 9 August 2008 (UTC)
Thanks for playing!
Thanks for HA'ing with us! It was fun, will have to do it again :D--'ÑöẊĭƑý 08:50, 8 August 2008 (UTC)
[2]
Does this mean that Izzy's page might actually be sufficiently manageable by people who don't spend their entire lives on the wiki for ANet-type people to post on, finally? :P -- Armond Warblade 01:32, 20 August 2008 (UTC)
I Has Them All!
Well, at the end of the day, the party at Games Works was a blast. I got everyone there to sign my book in the end (Chad you are a tricky one!) and had a lot of fun talking to various people. I even found Izzy and talked to him a little. You should give James Wright and Andrew McLeod some crap for not being there for me =D. You should think of something cool to draw when you sign things so you can show-up Katy ^.~ Good luck with what your working on, and thanks once again for helping me collect them all =D Now I just need to scheme up a plan to geth those other two concept art prints and the signed ones given out friday..... --Wolf 06:34, 31 August 2008 (UTC)
lucky, wish i lived in Washington... or at least was old enough to go their for an event like that >.<. The so called 'empire state' doesn't have ONE damn game conference... except for their national pokemon one the city, I think.--'ÑöẊĭƑý 18:50, 31 August 2008 (UTC)
- Booooo, I only got like 10 of them because they kept hiding (well, except for Linsey and Regina :D). It was awesome, though, and everyone is super nice! Kokuou 18:58, 31 August 2008 (UTC)
- there was no time for me to go to the party between PC-freeplay and pannles and movie showings. though it was nice to see all of you and get some sweet artwork!75.165.117.220 04:22, 1 September 2008 (UTC)
The "Monster" Update (7th Aug '08)
It might be a good idea if people keep update ramblings in this section so it's all in one place. There's lots of people getting confused about where the update info is and what we know so far about the update. So, here's what we know so far: - SF is probably going to lose its half-damage handicap, and not be nerfed to the pre-buff state. - Chaos Planes alterations - Skill Balance, involving improvements to several unused/useless Elites - Ursan nerf (?) - The update will be very likely on Thursday 7th, as Regina mentioned on Guru that Anet are in the localization stage, and the Developer update will be on the Wiki after the Update Notes. The Guild Wars homepage reports that "To comply with new MasterCard security requirements, we will no longer be able to accept Maestro as a payment method in the Guild Wars In-Game Store. This change will occur on Thursday, August 7 after the live update." Any other info we know so far? Mazza558 20:04, 6 August 2008 (UTC) - decrease the grind caused by PvE skills. --AnorithTalk 20:10, 6 August 2008 (UTC) - HoM changes 145.53.242.142 20:58, 6 August 2008 (UTC)
- Can you please confirm that with a source? --Wolf 21:03, 6 August 2008 (UTC)
- Ursan Nerf, Buffing unused elites, and decreased grind were mentioned in the July 10th Dev Update. The rest are either on seperate pages, or never listed, as far as I know --Ezekial Riddle 21:07, 6 August 2008 (UTC)
- Wolf, it's more speculation in other words no source. I am guessing it's speculated because the update is supposed to be big. We shall see --Stu 21:09, 6 August 2008 (UTC)
- They still need to at torm weapons to HoM and make it account based 145.53.242.142 21:10, 6 August 2008 (UTC)
- Yeah, we know for the most part what they are gunna change in the HoM, just not when. ANd I belive the purpose was to state that which has been confirmed will eb the purpose of the comming update. --Wolf 21:12, 6 August 2008 (UTC)
- They still need to at torm weapons to HoM and make it account based 145.53.242.142 21:10, 6 August 2008 (UTC)
- Wolf, it's more speculation in other words no source. I am guessing it's speculated because the update is supposed to be big. We shall see --Stu 21:09, 6 August 2008 (UTC)
- Ursan Nerf, Buffing unused elites, and decreased grind were mentioned in the July 10th Dev Update. The rest are either on seperate pages, or never listed, as far as I know --Ezekial Riddle 21:07, 6 August 2008 (UTC)
(Reset indent) Well the purpose seems misguided and doesn't seem to belong here anyway since it isn't addressed to Linsey. Also, who can't wait a day or so to just see what is in the update? jeez -- Inspired to ____ 21:20, 6 August 2008 (UTC)
- Fair Point. --Wolf 21:44, 6 August 2008 (UTC)
- The Hall of Monuments changes will not be in tomorrow's update.
__________________ Regina Buenaobra Community Manager ArenaNet, Inc. from guildwarsguru so nvm about HoM 145.53.242.142 21:52, 6 August 2008 (UTC)
What..
Armor is that on your baby ;p, its awesome.--205.149.142.66 21:07, 7 August 2008 (UTC)
Way To Go
- Congrats guys the folks over at GURU are already preparing there next attack on the game. Watch out CONSETS your next. Here comes the next whine fest and open letters from GURU. Manitoba1073 07:14, 8 August 2008 (UTC)
Hay
Happy early birthday to us. -- Armond Warblade 02:51, 12 September 2008 (UTC)
- yeh it's only a month early --Cursed Angel 10:18, 12 September 2008 (UTC)
- Indeed, but given as I realize about five times a day that I'll be 19 in less than a month, and then spend the next ten minutes or so trying to figure out the significance of this... -- Armond Warblade 12:48, 12 September 2008 (UTC)
August 7th Update
Because the title of the above section was a bit misleading. Congrats on the good work! As far as I have seen here and on GWO, it has been received very well (with the few complainers here and there, of course). It's great to have skills redesigned - many of them could not be balanced just by changing numbers, and now it feels almost like we just got a lot of new skills to play with. The change to the PvE skills is great, as the grind required for them was really rather bothersome; I think lowering the effect of rank over skill progression is the best thing Arena Net could have done. The nerf to Ursan was great, as well - enough to make people not rely exclusively on the skill, while still keeping it as an option for those who acually have fun using it.
There are two skill changes I'm not very fond of, though:
- Order of Undeath: as it is now, it basically elevates a minion a bit above Flesh Golem status. It has an interesting synergy with other minion skills like Animate Vampiric Horror (I'm guessing the extra damage also leads to increased health stealing), but the random way in which the skill triggers prevents some of that synergy from being under player control. The main significant advantage over Flesh Golem is the ability of making minion bombs to explode all at the same time, but that's a very annoying combination thanks to how bothersome it is to use Death Nova (something that isn't even a matter of skill, rather something players often assign heroes for). While the previous incarnation of this skill was a bit underpowered, I would suggest buffing it in a different way, so it's more unique within the Necromancer skills...Maybe making it a minion attack skill that causes all minions do do +x damage in a single atack? It would have strong synergy with buffs to atack skills, without being really overpowered by itself.
- Incendiary Arrows: the loss of the interruption effect weakens this skill, IMO. While Choking Gas was better for interrupting spells (especially considering how it may be used with Practiced Stance), Incendiary Arrows was more useful as an all-purposes interruption skill. Replacing the old skill with the current one means it's now easier to use, but at the same time the skill-rewarding aspect of knowing when to equip and when to use Incendiary Arrows is mostly gone.
Other than that, IMO an excelent update. Thanks! Erasculio 05:03, 8 August 2008 (UTC)
- Thank you Linsey and all else who worked on this Update! Nice buffs on under used elite skills. Smart changes to UB et all. And very good antigrind measures by buffing PvE skills at lower title rank. It’s very nice to see that some ppl at ANet still seem to be able to think out side the “long term goals” grind track that seemed to be the only thing Anet did lately and are now going back to tactics being more important then grinding titles to use uber skills. My hopes on GW2 have gotten a little higher. Regards ~Garbaron~ ; 8th Aug. 2008 --The preceding unsigned comment was added by User:88.68.178.95 (talk).
- Erasculio, Incendiary Arrows is NOT weaker. It is a barrage that hits 2 less people, lights them on fire, and doesn't remove preparations. AoE -10 degen is GO. :( Combine with Splinter Weapon to kill people in 4v4. My only problem with it is its firing pattern is erratic, to the point where sometimes it won't hit the target (tested on IotN). DarkNecrid 09:09, 8 August 2008 (UTC)
- You're right that the skill isn't less powerful, some may even say it's actually more powerful...But I mean it's weaker as a skill, since now it's something that may be spammed for damage, as opposed to a skill that required planning and had relatively low damage but a lot of utility. It was a bit underpowered, but the old functionality had, IMO, a lot of tactical aplications. Erasculio 13:01, 8 August 2008 (UTC)
- Agreed. The only tactical application the new one has is Poison Sig + Barbed Arrows + spam it for AoE -whatever degen. --The preceding unsigned comment was added by User:DarkNecrid (talk).
- I Disagree. Rangers already have too many interrupts both non elites and elites. Having another interrupt prep as elite was pointless. Incendiary Arrows was NOT used much because it had no tactical advantage(Stuff like broadhead is much better) and now it'd deffo see more use. Good change. --The preceding unsigned comment was added by User:Powercozmic (talk).
- Agreed. The only tactical application the new one has is Poison Sig + Barbed Arrows + spam it for AoE -whatever degen. --The preceding unsigned comment was added by User:DarkNecrid (talk).
- You're right that the skill isn't less powerful, some may even say it's actually more powerful...But I mean it's weaker as a skill, since now it's something that may be spammed for damage, as opposed to a skill that required planning and had relatively low damage but a lot of utility. It was a bit underpowered, but the old functionality had, IMO, a lot of tactical aplications. Erasculio 13:01, 8 August 2008 (UTC)
- Erasculio, Incendiary Arrows is NOT weaker. It is a barrage that hits 2 less people, lights them on fire, and doesn't remove preparations. AoE -10 degen is GO. :( Combine with Splinter Weapon to kill people in 4v4. My only problem with it is its firing pattern is erratic, to the point where sometimes it won't hit the target (tested on IotN). DarkNecrid 09:09, 8 August 2008 (UTC)
- Thank you Linsey and all else who worked on this Update! Nice buffs on under used elite skills. Smart changes to UB et all. And very good antigrind measures by buffing PvE skills at lower title rank. It’s very nice to see that some ppl at ANet still seem to be able to think out side the “long term goals” grind track that seemed to be the only thing Anet did lately and are now going back to tactics being more important then grinding titles to use uber skills. My hopes on GW2 have gotten a little higher. Regards ~Garbaron~ ; 8th Aug. 2008 --The preceding unsigned comment was added by User:88.68.178.95 (talk).
- Agree on Order of Undeath update being very bad for PvE. That skill was totally fine as it was, and now it's junk. I suggest using the PvP-PvE split to revert OoU for PvE to its old form. --The preceding unsigned comment was added by User:160.39.48.247 (talk).
- i think there is an issue with the hero's and henchies after the big update. im having problems with them grabbing agro on their own when the mob is outside of the agro circle and also not going after the called target. many times, for example, Koss would pick his own target(usually the monk in the group) while im in the process of clicking on a target to call. happens on the fight and guard settings for the hero. had the same thing with the henchies who we cant set their attack settings.Rich 19:15, 10 August 2008 (UTC)
You guys need to get real with GW1
And I mean NOW! If you haven't noticed already this game is on the edge of death (and don't you all that come around this page say anything different, if you don't see it its about to open your eyes). Its dying everyday because of players that go inactive. Now why do they go inactive? Its simple, because if you ask me, ANet doesn't seem to give a shit about GW1. Just look at what has happened to GvG in the past weeks/months. First VoD is gone, then this recent shit that nobody likes. ANet spend ALL their time and money on GW2. Its good that you spend time on working with GW2. But, will that work out in the long run? Ok, you gave us M.O.X. but thats not even close to enough to get this game back to the state it was before. M.O.X. was a one-time-fun, nothing you can spend your time on after its done. We players love GW and we would hate to see it die before GW2 is released. So start taking this game seriously and do something about it to get players interested, please! There are hundreds of good suggestion on the GW1 suggestion page (alot of bad ones to of course), but I don't see ANY idea that was born on that page, in the game. So please, do something about this game before it dies completely. Give us GW veterans a reason to log in to GW again and play a game we used to love. Thanks, I believe that someone had to say this. --Treasure Boy Talk 18:17, 5 October 2008 (UTC)
EDIT: just fixing some grammar issues. --Treasure Boy Talk 18:22, 5 October 2008 (UTC)
- I don't like to start a sort of conflict, but isn't it a little hard too insult Lindsey (or any other of the A-net staff)??? It isn't weird that A-net concentrate on GW2, it is a very important title... And I think that GW1 isn't forgotten. And then: an other point... I think that GW is a good game, even now... But that is my thing and I can't change it for you... But insulting staff members isn't the right way to tell that you dont like the game anymore... |Cyan LightBoooh!!!| 18:23, 5 October 2008 (UTC)
- Although I agree with some points you mentioned TB, you need to consider the fact that there are only 3 people working full time on Guild Wars 1 and they r doing an excellent job. --MageMontu 18:33, 5 October 2008 (UTC)
- Im not insulting anyone, i'm just stating what condition this game is in atm because nobody seems to realise it... The reason im posting on the wiki is because other players will read it aswell instead of me sending a mail to ANet that only one person reads and then throw in the bin. Reson im posting on THIS talkpage is because 1. Linsay is quite involved in what gets updated and what doesn't. 2. Its the talkpage that is mostly visited by common players. Sorry if it seems so Linsay, but i'm not aiming this at you, i'm aiming it to all of the GW staff. I have already mentioned why i'm posting here (Ok, i admit Izzys page is visited more oftenly, but he is not responsible for the ground my player is running on, neither is he responsible for the Elite missions I do, he is responsible for how my skills that i want to use work in the game). --Treasure Boy Talk 18:35, 5 October 2008 (UTC)
- But, your text was in my eyes offensive to the A-net staff, because you try to show the staff like lazy people.. Thats the only problemm I have with your edit... |Cyan LightBoooh!!!| 18:37, 5 October 2008 (UTC)
- The world libel comes to mind. — Wolf 18:41, 5 October 2008 (UTC)
- Sorry, I don't get it... What do you mean??? ^^ |Cyan LightBoooh!!!| 18:40, 5 October 2008 (UTC)
- "Libel: A false publication, as in writing, print, signs, or pictures, that damages a person's reputation." It's also illegal. — Wolf 18:46, 5 October 2008 (UTC)
- Oh sorry!!!! English isn't my thing ^^ But I hope that I have made some things clear about what I think about TB's edit ^^ |Cyan LightBoooh!!!| 18:49, 5 October 2008 (UTC)
- "Libel: A false publication, as in writing, print, signs, or pictures, that damages a person's reputation." It's also illegal. — Wolf 18:46, 5 October 2008 (UTC)
- Sorry, I don't get it... What do you mean??? ^^ |Cyan LightBoooh!!!| 18:40, 5 October 2008 (UTC)
- The world libel comes to mind. — Wolf 18:41, 5 October 2008 (UTC)
- But, your text was in my eyes offensive to the A-net staff, because you try to show the staff like lazy people.. Thats the only problemm I have with your edit... |Cyan LightBoooh!!!| 18:37, 5 October 2008 (UTC)
- Im not insulting anyone, i'm just stating what condition this game is in atm because nobody seems to realise it... The reason im posting on the wiki is because other players will read it aswell instead of me sending a mail to ANet that only one person reads and then throw in the bin. Reson im posting on THIS talkpage is because 1. Linsay is quite involved in what gets updated and what doesn't. 2. Its the talkpage that is mostly visited by common players. Sorry if it seems so Linsay, but i'm not aiming this at you, i'm aiming it to all of the GW staff. I have already mentioned why i'm posting here (Ok, i admit Izzys page is visited more oftenly, but he is not responsible for the ground my player is running on, neither is he responsible for the Elite missions I do, he is responsible for how my skills that i want to use work in the game). --Treasure Boy Talk 18:35, 5 October 2008 (UTC)
- Although I agree with some points you mentioned TB, you need to consider the fact that there are only 3 people working full time on Guild Wars 1 and they r doing an excellent job. --MageMontu 18:33, 5 October 2008 (UTC)
i cant have been Playing GW for that long.. just short of a year maybe? And while many of you will try to shoot me down for "not knowing what im talking about" understand where this is coming from. When EoTN was introduced it brought so many new aspects to the game. Some good, such as dungeons, some not so good such as Running them. Dungeons, with their new end game chest, with rare skins etc have kept people interested and the "verteran players" want to play. Play, get the skins, sell them and max some of those title they started 3 years ago. New builds have been created and they, while meaning people grind titles, have brought people together, and provided interest. Such as the current VS farm, now nerfing builds isnt going to stop people doing it, they have already found the Cryer builds.. however it rather puts people off. If you didnt want them to do it, dont let them in the first place. The same for a FoW Ursan HM team. Yes it was pretty easy to do, but some of the older players could do it and newer players had chance to play with the "veterans". New content has always interested players. The MOX update, for about a week it had everyone, old and new, getting MOX on any characters they could, becasue the reward was so high. I have never seen ToA (besides when we had Ursan teams), Marketplace, and the Elona area. so busy or have so many districts. I have enjoyed playing this game, completing Factions for the first time, Completing NF after 3-4 attempts to Kill Abbadon when he had less than 1% health and having to restart, Completing Prophecies, finally getting to the point of saying i had completed the game. BUT now getting a team in our guild together and blasting through Tehnaki Temple in about 8 mins just to fail at the end becasue we arent paying attention It is good team fun. - Thats what happens when we get bored. I am ofcourse as most other people are working on my titles, i would like the GWAMM title. But without new content, people with just the money titles (Treasure, Wisdom, Sweet, Party Animal, Zaishen etc) there is nothing new. They are inclined to join other Games such as WoW Some new BIG areas, with NEW drops, means new golds and different ways of making money. Some new builds to be thought up, some new foes, some new Armor maybe. EoTN was a fantastic expansion, everyone can play it if they but it, there isnt much restriction, it can be hard, but its still playable by the average playerr. GW2 isnt due out till late 2009-2010? thats over a year away. Now while there is Halloween, Christmas, New Year etc. Thats all been done before. Whats needed is NEW content. People always find new things exciting.
I have experiaenced this so much of late. When i joined the guild i am in 10 months ago. We were leading the alliance, we used to own towns and have 4 Guilds just to fit us all in. We had active allies and there was always something gonig on, that could involve exploring the best way through EoTN with different Heros. Or doing some Dungeons for the FIRST time. Now that same guild has totally dropped. all the players i used to play with have reached high title limits, got bored of the lack of new content and gone on to other games. 2 of my good friends have recently left GW for other things becasue there is no new content. There is nothing to make them play after three years of playing. They still pop on to buy unids off me :P but other than that, a small bit of PvP and some helping me, there isnt alot to bring them on..
Please dont let GW die Some new Areas, Armor, Weapons, Heros, Missions, Challenges, could just be what we need :)Natalie of the west 19:01, 5 October 2008 (UTC)
- Oh, so you guys are just gonna sit back and watch this game fall into darkness? Wolf, i'm following the NPA policy on this wiki and this is not a personal attack! If its true that there is only 3 people working on GW1, then you just validated my post. 3 People working on an entire game? Thats not enough to keep it alive. The main problem that i personally have with ArenaNet is that nobody seems to listen to what the community thinks. Who wanted VoD removed from GW? Who wanted this new GvG system that nobody understands or like? Thanks Natalie :) --Treasure Boy Talk 18:58, 5 October 2008 (UTC)
- NPA =/= Libel and vice versa, while they may overlap. NPA would be me calling you a douchebag. — Wolf 19:05, 5 October 2008 (UTC)
- Ok, I think personnally that the game isn't dead but Im not a very good gamer.... I think that new content can do some great things indeed but the things you say aren't some small things, no, this ask for much time... It isn't weird that A-net give more attention to Gw2. That is the most important game for A-net... (correct me if Im wrong) And, over all, dead is a big word: I haven't troubles with getting a team for some end-game missions... ^^ Me is happy with that ^^ |Cyan LightBoooh!!!| 19:04, 5 October 2008 (UTC)
- About the GvG system, I'm not sure if Linsey is the right person, but I agree with what it turned out. Even though I don't do PvP, I used to enjoy observing a nice GvG battle, but not with the latest update because this is what it turned out;
- Timer runs to 0.
- On 0 both teams rush out of their base.
- They run passed each other ignoring the opposite team.
- Enter the Opponent's Base.
- Kill the Bodyguards
- Kill the Guild Lord
- Match Ends in aprox 3 mins. --MageMontu 19:08, 5 October 2008 (UTC)
- GW1 beign dead would be the servers getting shut down. Also, before, It was just who-ever could exploit VoD tactics the best, and still was not solid. — Wolf 19:10, 5 October 2008 (UTC)
- Ok, this entire line of discussion needs to end here. Wolf, stop crying NPA, Treasure Boy, stop telling Linsey how to do her job. Continuing to do so IS a personal attack. ArenaNet's resources and focus are now on developing GW2. This game is 3.5 yrs old, and it's time to move on to the next level. Quit with the rants. -- Wyn 19:10, 5 October 2008 (UTC)
- I agree |Cyan LightBoooh!!!| 19:10, 5 October 2008 (UTC)
- I'm not crying NPA, I agree with t-boy, he hasnt violated NPA yet. If this needs to be done tho, them I'm done. — Wolf 19:12, 5 October 2008 (UTC)
- I agree |Cyan LightBoooh!!!| 19:10, 5 October 2008 (UTC)
- Ok, this entire line of discussion needs to end here. Wolf, stop crying NPA, Treasure Boy, stop telling Linsey how to do her job. Continuing to do so IS a personal attack. ArenaNet's resources and focus are now on developing GW2. This game is 3.5 yrs old, and it's time to move on to the next level. Quit with the rants. -- Wyn 19:10, 5 October 2008 (UTC)
- NPA =/= Libel and vice versa, while they may overlap. NPA would be me calling you a douchebag. — Wolf 19:05, 5 October 2008 (UTC)
- GW1 is not dying as fast as you make it sound. Arenanet is a company and as a company must stay in business. The fact is, Arenanet can not afford to put more than 2 FULL TIME devs on GW1 WITHOUT compromising the GW2 release date. Naru 19:17, 5 October 2008 (UTC)
- Well said... I think now this disscusion is done... |Cyan LightBoooh!!!| 19:16, 5 October 2008 (UTC)
- GW1 is not dying as fast as you make it sound. Arenanet is a company and as a company must stay in business. The fact is, Arenanet can not afford to put more than 2 FULL TIME devs on GW1 WITHOUT compromising the GW2 release date. Naru 19:17, 5 October 2008 (UTC)
- Its no attack, TB is merely expressing concerns about GW, GW2 might be the most important thing? but if people lose interest in GW what is gonig to make them want to come back to a game where the developers will lose interest in it as soon as a new game comes out? Becasue thats waht is going to happen.Natalie of the west 19:20, 5 October 2008 (UTC)
- I agree with Wyn. Just drop it. -- WoB 19:21, 5 October 2008 (UTC)
- Its no attack, TB is merely expressing concerns about GW, GW2 might be the most important thing? but if people lose interest in GW what is gonig to make them want to come back to a game where the developers will lose interest in it as soon as a new game comes out? Becasue thats waht is going to happen.Natalie of the west 19:20, 5 October 2008 (UTC)
- The views on what could make improvments to the live Dev is the purpose of this page is it not? Natalie of the west 19:23, 5 October 2008 (UTC)
You guys need to take this to one of your talk pages if you wish to continue this. — Wolf 19:25, 5 October 2008 (UTC)
- Becasue someone has finally spoken out? Natalie of the west 19:26, 5 October 2008 (UTC)
- No, because this does not directly involve input from Linsey or a specific bug/flaw in GW. It does nto follow the general purpose of this page. — Wolf 19:27, 5 October 2008 (UTC)
- Even IF GW1 was able to die in that amount of time, Once GW2 came out, everyone would buy it. The reason for that is because people wont 'not buy it because the last game wasn't supported' they'll buy it because GW1 was a great game. On top of that, GW1 will be continued to be supported to that day. It just won't be privileged with additional content. What your claiming, simply won't happen. Naru 19:29, 5 October 2008 (UTC)
- This discusion is now mainly a player related discusion... Please continue on a players talk page.. |Cyan LightBoooh!!!| 19:28, 5 October 2008 (UTC)
- Even IF GW1 was able to die in that amount of time, Once GW2 came out, everyone would buy it. The reason for that is because people wont 'not buy it because the last game wasn't supported' they'll buy it because GW1 was a great game. On top of that, GW1 will be continued to be supported to that day. It just won't be privileged with additional content. What your claiming, simply won't happen. Naru 19:29, 5 October 2008 (UTC)
- My apology's @ wolf, didn't see what you said before I posted. (even though I should have)Naru 19:32, 5 October 2008 (UTC)
- It's all good. — Wolf 19:32, 5 October 2008 (UTC)
- No one here is saying anything that the employees at ArenaNet aren't fully aware of, and to continue to belabor the issue is pointless. There are 3 developers working on GW, everyone else is working on GW2. That's fact, and that's not going to change. This game is what it is, so enjoy it or not. These pages are not for the purpose of complaining that they are not doing their job, the are for personal contact. If you have a complaint about an ArenaNet employee, or ArenaNet's policy concerning game development or maintenance, send them an email, or provide productive feedback on the appropriate feedback page. -- Wyn 19:34, 5 October 2008 (UTC)
- I give up. Nobody cares about this game wo why the hell should I? Atleast i try to get this game back to the way it was before. But wtf can I do when nobody cares about anything and just refuse to open their eyes and see what is going on? --Treasure Boy Talk 19:41, 5 October 2008 (UTC)
- No one here is saying anything that the employees at ArenaNet aren't fully aware of, and to continue to belabor the issue is pointless. There are 3 developers working on GW, everyone else is working on GW2. That's fact, and that's not going to change. This game is what it is, so enjoy it or not. These pages are not for the purpose of complaining that they are not doing their job, the are for personal contact. If you have a complaint about an ArenaNet employee, or ArenaNet's policy concerning game development or maintenance, send them an email, or provide productive feedback on the appropriate feedback page. -- Wyn 19:34, 5 October 2008 (UTC)
- It's all good. — Wolf 19:32, 5 October 2008 (UTC)
- My apology's @ wolf, didn't see what you said before I posted. (even though I should have)Naru 19:32, 5 October 2008 (UTC)
Naturally, games go out of developer favour. They stop making new products, and providing support. Arenanet, however, is taken this to a new high. 3 full-timers, to them I give big ups, but 3 none the less. 3 people to manage the affairs of Guild Wars until Guild Wars 2 is released, and its a fair assumption that its over a year, or a year and a half until its done, but then people are still going to be playing Guild Wars. 3, out of a staff of how many that worked together to maintain it. These 3 are either the most talented people or got the short end of the stick. I only have one question; can we mod it now? I wouldn't give a flying hoot what Arenanet was doing if we could have private servers, the developers tools and our own time. I've got some (Guild Wars like missions) I've modded in other games, even wrote a script that mimics Protective Spirit ^_^. Normally, for me, once developers bugger off its the time I go "Cool, now what can I do to make this fun for me" and thus either go on and do it or go somewhere else. Can't do that with this game. [shrugs]. I just want to mod new areas on the maps... there are sooooooooooooooooo many areas they could be explorable, you don't want to make them so, can I? Please ^_^ lol 000.00.00.00 20:11, 5 October 2008 (UTC)
- i think Treasure Boy brings up a good point and that is that maybe we should be talking about what changes we really want to see come to guild wars. first off i think the bugs that are still left in the game should be squashed and that should be the first thing on Linsey list and have that fallowed by stuff that the community has been asking for all along a marketplace a hair stylist, ect. i am not saying that what linsey has been working on is bad i would just like to see a lot more of the players suggestions be put into the game now that there is limited staff. also its the weekend here in Seattle so don't except a reply until tomorrow.75.165.99.163 22:06, 5 October 2008 (UTC)
- How many times/ways do I need to say this discussion needs to end? If you have suggestions for GW, put them on the GW suggestion pages by clicking the link to the left that says ArenaNet interaction not here on Linsey's page. -- Wyn 22:20, 5 October 2008 (UTC)
- Wyn, just a thing, but Linsey's page change has been mentioned before, and her response was also posted. She is aware of the direction this talk page is going. The comment in question 000.00.00.00 22:29, 5 October 2008 (UTC)
- there are 151 suggestions on that page. its a mess i have vowed not to edit or post on that page until a reasonable method is implemented on that page. also if you read what i just wrote it dost have suggestions its bring up that we as a community should have a grater say as to what changes should be made for gw1.75.165.99.163 22:30, 5 October 2008 (UTC)
- I know exactly what Linsey said. It doesn't change the fact that this particular discussion needs to end. If you wish to start a new topic with a specific suggestion fine, OR better yet, go to the suggestion page, and pick out the 10 suggestions you feel have the most merit, and make a list of them to present to Linsey to discuss. I can pretty much guarantee that if they are suggestions that add content or mechanics, like in game player market/auction, additional quests/missions/explorables, hairstylists, they are not going to happen. If they are persistent bugs/anomalies they have the potential to be fixed. -- Wyn 22:39, 5 October 2008 (UTC)
- I really doubt working on GW1 more would have changed anything. Even when EOTN came out, numbers were dwindling. The formula worked for 3 years ago. The formula starting to rot around Nightfall, and we saw heroes; the only form of "extra power" we could get. The formula then decayed and we got consumables that no one but the elite can afford, which is interesting considering the elite won't even use them. If GW2 is not like WoW in the aspect of allowing pepertual character growth, I won't play it past beta, because I am NOT dealing with another bullshit game that has my character defeat the lich, abaddon, shiro, and the great destroyer and still be able to be killed by a mountain troll. So no, extra help wouldn't have helped this game. Refreshed it a bit, sure, maybe bring some people back for 1-2 months, but nothing else. Vael Victus 00:00, 6 October 2008 (UTC)
- Heh, if it is like WoW and adds perpetual character growth, together with all the elitism, content restriction and etc that comes with it, I won't play it past Beta. No point in asking for WoW features when WoW not only is already here, but is also already filled with players. Erasculio 00:04, 6 October 2008 (UTC)
- I really doubt working on GW1 more would have changed anything. Even when EOTN came out, numbers were dwindling. The formula worked for 3 years ago. The formula starting to rot around Nightfall, and we saw heroes; the only form of "extra power" we could get. The formula then decayed and we got consumables that no one but the elite can afford, which is interesting considering the elite won't even use them. If GW2 is not like WoW in the aspect of allowing pepertual character growth, I won't play it past beta, because I am NOT dealing with another bullshit game that has my character defeat the lich, abaddon, shiro, and the great destroyer and still be able to be killed by a mountain troll. So no, extra help wouldn't have helped this game. Refreshed it a bit, sure, maybe bring some people back for 1-2 months, but nothing else. Vael Victus 00:00, 6 October 2008 (UTC)
- I know exactly what Linsey said. It doesn't change the fact that this particular discussion needs to end. If you wish to start a new topic with a specific suggestion fine, OR better yet, go to the suggestion page, and pick out the 10 suggestions you feel have the most merit, and make a list of them to present to Linsey to discuss. I can pretty much guarantee that if they are suggestions that add content or mechanics, like in game player market/auction, additional quests/missions/explorables, hairstylists, they are not going to happen. If they are persistent bugs/anomalies they have the potential to be fixed. -- Wyn 22:39, 5 October 2008 (UTC)
- there are 151 suggestions on that page. its a mess i have vowed not to edit or post on that page until a reasonable method is implemented on that page. also if you read what i just wrote it dost have suggestions its bring up that we as a community should have a grater say as to what changes should be made for gw1.75.165.99.163 22:30, 5 October 2008 (UTC)
- Wyn, just a thing, but Linsey's page change has been mentioned before, and her response was also posted. She is aware of the direction this talk page is going. The comment in question 000.00.00.00 22:29, 5 October 2008 (UTC)
- How many times/ways do I need to say this discussion needs to end? If you have suggestions for GW, put them on the GW suggestion pages by clicking the link to the left that says ArenaNet interaction not here on Linsey's page. -- Wyn 22:20, 5 October 2008 (UTC)
First in...
...to congratulate you here. Quite a huge update, and a very nice one. However (yes, you knew I'd say that), there are a few details bugging me : - The first things I tried were the Norn Blessings, and I noted that the Totem of Man skill description still says the user loses all energy, which is no longer true. - Then, I went and checked the missions, and saw that the in-mission versions weren't modified. Perhaps they should be ? Either way, well done on those skills. Now they're still fun to play but mostly balanced.
- Then I started testing a few things. The skill that bugs me most is Master of Magic. Though it's a great skill now, I think it'd be better if it didn't stop on any non-elemental skill, but on any non-elementalist skill. Why does it stop when you cast an Energy Storage skill, or an unlinked glyph ?
- Last, the description for Unyelding Aura is really unexplicit. How much life and energy does the resurrected ally get ? Does it depend on the attribute points spent in the Divine Favor line ?
Anyway, those are details. All over, this is a really great update. Well done ! 79.89.236.147 02:34, 8 August 2008 (UTC)
- Agreed, and I did notice the Unyeildign Aura thing too. --Wolf 02:58, 8 August 2008 (UTC)
tbh I think you missed the mark with the PvE skill changes. Folks grind so they can max titles. The skills associated with them improving by any measure are largely just a bonus, with the exception of Ursan. PvE skills were overpowered compared to normal skills anyway, but I think they were a poor design decision.
While recent balance methodologies have finally advanced (PvP/PvE split) I think PvE skills wouldn’t have been necessary if the game was balanced around each game mode rather than as a whole in the first place. The fact that these skills aren’t even profession specific goes against the core design of guild wars, where each class role is distinct and brings something unique to the team setup.
Buffing some of the weaker used elite skills was a good start, but not combined with all those PvE skill updates. Ursan may have been wounded, but this update has made PvE easier than before, with all those overpowered skills. Theres a definite problem of power creep, and this hasn’t made it any better. Consumables also add to this problem. When something becomes too easy and less challenging, its no longer fun.
It also brings up another point, why do we have to wait until they go live before we can see what’s being changed and provide feedback to those changes? Many other MMOs have open test servers where all players can test any planned updates and provide feedback as they are being worked on. It also allows the players to see beforehand what exactly is being fixed; something that keeps them informed of what’s currently being worked on, instead of being left in the dark. A lot of ill feeling from the community is generated by not knowing what you are doing, providing an open test environment would help alleviate that somewhat. --Just One More Thing 03:26, 8 August 2008 (UTC)
- I have made post-it notes to address the three skill issues listed here and I'll get to them when I have a spare moment.
- Since I wasn't involved in the creation of the PvE skills, I can't really comment towards the goals behind them. I do see your point, but keep in mind that there are a lot of people out there that still think that large parts of the game are still too challenging.
- Organizing an open test server is a huge undertaking. I just don't know if it's feasible at this point. - Linsey talk 17:35, 29 September 2008 (UTC)
Great Work on Eye of the North
Hello Lady Murdock, I wasn't quite sure where to post this, so I thought I would just post it here seeing as you're a developer. I would just like to congratulate Anet on the design of the Eye of the North expansion (just got it a week ago, little late I know :D) In my opinion, this expansion has been the most enrapturing and fun Guild Wars yet.
I absolutely love the storyline of GWEN and believe it is the best storyline yet. The GWEN storyline flows a lot smoother than the other stories and it leaves a certain personal affect on the player that I haven't felt in the previous three Guild Wars games. The scene where Pyre shoots the other Charr and tells Gwen she doesn't know anything about his people, I just got goosebumps.
Also, I love the implementation of many more monster skills on all the creatures. It's more realistic for each monster to have a sort of special skill unique to its type, and that was a great aspect realized. I also like how the enemies now have two professions as the players do. It allows for greater variety in the enemies I fight, and requires me to create new counter stratagies.
All the fun mini-games in Eye of the North were a nice touch as well. I absolutely love Polymock and hope it can be included in Guild Wars 2. The dungeons were a perfect addition as well. Guild Wars needed more difficult areas that only a good human team could accomplish.
Everyone complains about titles and grinding and I must agree with them that the titles, while although a good idea, have created a lot of grinding in the game. Besides that, I would like to congratulate you Lady Murdock and the entire development team on a game well made. I hope the successful additions to GWEN make their way to Guild Wars 2. I wish you and your team good luck on the development of Guild Wars 2 and other future Guild Wars installments.
Sincerely, Malchior Devenholm 17:50, 14 August 2008 (UTC)
- Honestly I agree, that Eotn wasn't a bad expansion as far as storyline and monsters. The real problem everyone had with the expansion (myself included) was as you said, the Grind that became mandatory to play in high-end pve, and the stupid little gimmicks that were thrown in. Ursan was a nightmare from the start, and it still escapes me why it took Anet so long to nerf it haha, and the Consumables were/are still ridiculous. Candy Canes/Holiday consumables? Cool little idea, for adventuring. God-mode buff (Eotn consumables)? Dumb, and another expensive necessity for high-end pve. I liked Eotn, as a story-line, and a sort of sequel to Prophecies/Trailer for GW2, but all the little gimmicks thrown in ruined it a bit.-Warior Kronos 19:57, 16 August 2008 (UTC)
Hey.
Era says I shouldn't make fun of people on his userpage, so I just wanted to say I'd appreciate it if you would read and respond to people here, even like "sure, I'll look into it". Or else you might as well not even pretend to care, and close off this userpage. inb4 you're busy inb4 you ignore/archive me Vael Victus 03:38, 7 October 2008 (UTC)
- Linsey responds to people more so than anyone else even Regina tbh. She also seems to understand the nuances a bit better and touches base with the OG crowd (wanting to nerf title grind, etc.). It's getting close to patch day, it's not inconcievable that they go into a minor crunch time around it, especially if its a big thing like the HoM which is bigger than a lot of the average people think it is. Even adding stuff like Tormented weapons has to be very carefully done, and I'm going to assume her time is more focused on the update atm less so than the Wiki page which she can catch up soon. 71.113.171.141 06:48, 7 October 2008 (UTC)
- Everything I do on the wiki is done in my own free time. This is not part of my working day. Sometimes I have so much work to do that I don't even have free time of my own, let alone time for the wiki. Taking on this new job as Live Team designer puts me in that position quite a bit, so I don't have as much energy for the wiki.
- I find it personally insulting that you could suggest that I only pretend to care about this game, it's players or the wiki. - Linsey talk 18:47, 7 October 2008 (UTC)
- No, no, no, I know you care about the game even beyond it being your job. I'm just saying why bother having a talk page if you don't answer people? I'm assuming anyone who wants to can just ask management to allow them to be active on the wiki, sans newcomers, and if you don't have the time, why bother? Vael Victus 19:28, 7 October 2008 (UTC)
- Just because she doesn't answer every question when you want her to answer doesn't mean she's not communication properly. Patience and understand that your priority isn't her's. --JonTheMon 19:31, 7 October 2008 (UTC)
- Vael, she's answered every section on this page for the most part, and most of the ones on her archives. Compared to the other ArenaNet users she's replied the most per section than the rest of them. I don't see your point. o.O DarkNecrid 19:35, 7 October 2008 (UTC)
- I go through spurts of activity when I have time to and I go through spurts of inactivity when I don't. I do try to answer everything eventually. Anyone can chose to be active on the wiki, but it is entirely on our own time. Are you suggesting that the time I have put in has been worthless just because it takes me some time to get to all the questions? I bother because I thought that any time I can manage is appreciated. - Linsey talk 19:36, 7 October 2008 (UTC)
- And I can assure you that it is appreciated very much. :D Kokuou 19:42, 7 October 2008 (UTC)
- I go through spurts of activity when I have time to and I go through spurts of inactivity when I don't. I do try to answer everything eventually. Anyone can chose to be active on the wiki, but it is entirely on our own time. Are you suggesting that the time I have put in has been worthless just because it takes me some time to get to all the questions? I bother because I thought that any time I can manage is appreciated. - Linsey talk 19:36, 7 October 2008 (UTC)
- No, no, no, I know you care about the game even beyond it being your job. I'm just saying why bother having a talk page if you don't answer people? I'm assuming anyone who wants to can just ask management to allow them to be active on the wiki, sans newcomers, and if you don't have the time, why bother? Vael Victus 19:28, 7 October 2008 (UTC)
DONT LEAVE US LINSEY!!! your time on this wiki is very appreciated! your the light at the end of the tunnel for some of us....75.165.99.163 19:47, 7 October 2008 (UTC)
- /hugs and /appreciate Linsey; /punchface Vael Victus --Ravious 20:06, 7 October 2008 (UTC)
- Keep up the good work! I do appreciate the advance info on the new builds, this is a nice change from surprise changes! -- Alaris 20:09, 7 October 2008 (UTC)
- /facepalms. I don't think Linsey and Vael are on the same page :P — Wolf 21:02, 7 October 2008 (UTC)
- Right you are indeed Wolf. No, I'm not suggesting that, I'm merely suggesting that if you're going to have a wiki page, you do more. And oh boy, looking at this page's history, it seems you have. My work here is done, and I only got a 3-day ban for it, too. Of course that'll probably be a monthly ban now but quite frankly 40 hours a week + all my other projects saps away some time. @_@ Nice talking with you, and thanks for standing up for the truth, Wolf. Captain Picard would be proud. 64.131.77.96 00:06, 8 October 2008 (UTC) (vael)
- O.o Whatcha get banned for? — Wolf 00:09, 8 October 2008 (UTC)
- This 000.00.00.00 00:54, 8 October 2008 (UTC)
- Oh..... — Wolf 02:09, 8 October 2008 (UTC)
- This 000.00.00.00 00:54, 8 October 2008 (UTC)
- O.o Whatcha get banned for? — Wolf 00:09, 8 October 2008 (UTC)
- Right you are indeed Wolf. No, I'm not suggesting that, I'm merely suggesting that if you're going to have a wiki page, you do more. And oh boy, looking at this page's history, it seems you have. My work here is done, and I only got a 3-day ban for it, too. Of course that'll probably be a monthly ban now but quite frankly 40 hours a week + all my other projects saps away some time. @_@ Nice talking with you, and thanks for standing up for the truth, Wolf. Captain Picard would be proud. 64.131.77.96 00:06, 8 October 2008 (UTC) (vael)
- /facepalms. I don't think Linsey and Vael are on the same page :P — Wolf 21:02, 7 October 2008 (UTC)
- Keep up the good work! I do appreciate the advance info on the new builds, this is a nice change from surprise changes! -- Alaris 20:09, 7 October 2008 (UTC)
Various Sacrifice Skills
Linsey, I'd like to bring to your attention a concern I have with the depiction of hurting oneself in Guild Wars. In particular, a few months back I bought Guild Wars for my nephew (at that time 13), since he enjoyed playing other online games -- especially WoW (supervised at 11 and 12). Anyway... what caught my by surprise was the depiction of hurting oneself, in particular, where the player was actively encouraged to hurt oneself or even kill themselves with the intent of hurting their enemies. My nephew was curious if this kind of activity was considered "ok" because his life was his own and that those he would be hurting are "evil anyways." This kind of act is unacceptable. I would prefer a change of all skills that damage the player's health or a removal of them alltogether. I had made a support request for this item a while back, but I did not get a response. I am rather serious about making this as stinky as I can if the issue is not resolved. Child suicide is a big social these days and it is completely out of line for a game developer to be selling suicide to children. — Teh Uber Pwnzer 01:15, 22 October 2008 (UTC)
Suggestion to all who feel this way. Parent properly and don't let your kids play these types of games if it's a real problem. Seriously.~>Sins WDB 01:29, 22 October 2008 (UTC)
- Sins, TUP is being sarcastic because he's against the removal of the Corsair prisioner that was being tortured from the game. The text above is a parody of the text presented here on the wiki by one guy who was against the torturing (notice how the passage "and that those he would be hurting are 'evil anyways'" doesn't make sense). Erasculio 01:33, 22 October 2008 (UTC)
- If torture is enough to cause change, this is as well. — Teh Uber Pwnzer 01:38, 22 October 2008 (UTC)
- While I agree with the cause, especially because the game is rated T for Violence, Teenagers are more prone to do more torturous things than they are to hurt themselves (insert emo joke here), especially when sacrifiing has a direct negative effect and the guy who was torturing the other dude had no direct consequence of his actions really. But that's me playing Devil's Advocate for what Linsey will say, because I agree with the cause completely and find the removal of a guy torturing someone rather silly when the game is rated T for Violence and any sane Teenager knows better. DarkNecrid 01:45, 22 October 2008 (UTC)
- I also call for the removal of 'sacrifice', so while Arenanet removes such 'really really bad acts' from their game, can we as a people (of the earth) please remove religions and other beliefs - whether cultural or religious - that also have acts of sacrifice: such as Christianity which has sacrifice of not only blood but also spiritual. I mean we are taught this guy, Jesus, was nailed to a cross, dying for our sins etc and so on: so that all mankind may be free from bondage to sin and Satan.
- Actually, sacrifice to a point, is celebrated.
- Now, lets all take turns poking fun, shall we. 000.00.00.00 03:31, 22 October 2008 (UTC)
- By the six gods, give it a rest! The first topic made my head spin enough, don't make another one in jest! Video games will ALWAYS be controversial, much like movies. I personally believe in the concept of parenting over censorship BUT that does not give anyone the right to bash others for talking to those who are in the video game industry over their content.
- No game is gonna be perfect, but sometimes change for political correctness is not so bad. You guys are really gonna make fun of a simple name change? Seriously, look at yourselves. And those of you who REALLY want to do this, look at the little ESRB on the box. Its rated 12+. If your 12 year old can't handle a Necromancer, stop giving him your credit card. Sorry if I sound confusing but its late, I have school tomorrow. Katherinezoltin 03:46, 22 October 2008 (UTC)
- Correct me if I'm wrong, but I think I remember reading the EULA / booklets with the box waaaaay back when I got my game in 2005, and I think a part of registering your account is that you need to be at least 16 or 18 to register your own account, and need parental consent if you're not. Not sure if that clause is still there or not, but I'm pretty sure I've seen it, regardless of the labels on the box (which may differ per country that rates it anyway). In that light, is it really wise to hook up a 13-year-old with this game anyway?
- In any case, I'm not sure I agree with any of the changes. I personally never used the Sunspear training camp, I never noticed the change there until it was mentioned here. I can't say it bothered me, nor did it make me think that Torture Is Good. Any sane person above 18 would know that, and anyone above 18 who doesn't would need help anyway regardless of this game's content. I do however play a Necromancer and health sac is an essential part of the profession and keeping the game balanced. I never saw a problem with it, or its naming. Besides... the game, like most games, revolve around killing things, and even Factions has a shady starter Assassin quest where you kill someone who wasn't necessarily evil. Innocent people dying are quite prominently featured in GW. You may as well ask the devs to remove all violent content. -_-" -- Elv 09:04, 22 October 2008 (UTC)
- Except for being needed for balance, its the same as torture. If that deserves a change, so does this. — Teh Uber Pwnzer 12:54, 22 October 2008 (UTC)
- While I agree with the cause, especially because the game is rated T for Violence, Teenagers are more prone to do more torturous things than they are to hurt themselves (insert emo joke here), especially when sacrifiing has a direct negative effect and the guy who was torturing the other dude had no direct consequence of his actions really. But that's me playing Devil's Advocate for what Linsey will say, because I agree with the cause completely and find the removal of a guy torturing someone rather silly when the game is rated T for Violence and any sane Teenager knows better. DarkNecrid 01:45, 22 October 2008 (UTC)
- If torture is enough to cause change, this is as well. — Teh Uber Pwnzer 01:38, 22 October 2008 (UTC)
While I'm for removing necros from PvP, this is just stupid. TUP, your nephew shouldn't be playing GW without supervision if you want any legal voice. Furthermore, your entire argument hinges on "if the prisoner should have been changed to a volunteer, we should change sacrifice skills". Well, guess what - it shouldn't have. ANet was caving to trolls under threats of legal and political action. Don't get your panties in a knot. -- Armond Warblade{{Bacon}} 14:29, 22 October 2008 (UTC)
- Sacrifice is often shown in all types of medias. I'm not sure why video games should be singled out. Besides, you can choose to not use it, and even if you do, you can use it in a way that does not cause your own death. In fact, it's careless sacrifice that kills you, and killing yourself does not help (rather hinders) your group in most cases. So too much self-sacrifice is punished in GW. -- Alaris 14:40, 22 October 2008 (UTC)
- Trolling transforms to a trend, yes? --Riddle 14:47, 22 October 2008 (UTC) Edit of 01:14, 23 October 2008 (UTC): don't delete my posts.
- As per talk on Regina's page, he doesn't have a nephew, he just hijacked someone else's argument for this vendetta. --JonTheMon 14:48, 22 October 2008 (UTC)
- Nephew or not, this is argument is getting ridiculous. Don't want kids to be shown violence, whether to others or to yourself, then you might as well kill the kid or put him/her into solitary. Because, honestly, every single form of media, especially the news, shows violence in one form or another. Kids are violent to each other (and most adults don't do anything about that!). Violence, sadly, is a want by every person. If you want a video game that doesn't have violence, have your kids play tetris, because even pac-man has violence!
- Honestly, just get over it folks. Not everyone can be pleased, so just deal with the world. Kids will be shown violence no matter how much you try not to have violence in front of kids. Just like every person will eventually swear no matter what parents do. The only thing you can do is teach them, or brain wash them depending on your point of view, what is right and wrong. I for one played games such as Quake and DOOM when I was eight, and nothing "wrong" happened to me because I was taught what was right and wrong.
- Everything has violence in one form or another, even little kid games/shows/books do. It's unavoidable. All that can truly be done is an early and good education of morals. So stop blaming video game companies. It's getting really irritating. Azazel the Assassin 16:42, 22 October 2008 (UTC)
- Omg why are there two or more discussion about one topic... regina has same topic in talk page, plz fix it. Or do i need to say same thing here ad in same topic at Regina. Death Sligher 17:18, 22 October 2008 (UTC)
- I'm sorry but if your nephew is being influenced by a video game I suggest you contact his parents and have his computer removed immediately. Naru 18:29, 22 October 2008 (UTC)
- Omg why are there two or more discussion about one topic... regina has same topic in talk page, plz fix it. Or do i need to say same thing here ad in same topic at Regina. Death Sligher 17:18, 22 October 2008 (UTC)
- Everything has violence in one form or another, even little kid games/shows/books do. It's unavoidable. All that can truly be done is an early and good education of morals. So stop blaming video game companies. It's getting really irritating. Azazel the Assassin 16:42, 22 October 2008 (UTC)
(Reset indent) I'm just having a good laugh at this now. TUP basically just made the statement that "sacrifice is the same as torture" (see above). No, it's not. Torture is done to you against your will. Sacrifice is something you choose to do, and generally in the context of some greater good. They're not at all alike. The argument is crooked, but it's good for a few giggles I suppose. The rest of what I might have said has already been said by others. :) -- Elv 18:57, 22 October 2008 (UTC)
- The developers are not selling suicide; one could have gone "why are developers selling murder and allowing the players to kill someone in many ways: inflicting wounds, making them bleed, poisoning etc and so forth" but then you'd be laughed at for being dense.
- The original discussion obviously had enough to it to warranty Arenanet changing it, this subject however, is (and I find this weird to say) nothing more than whining, throwing one's toys from the cot as they say. 000.00.00.00 21:01, 22 October 2008 (UTC)
- Actually, when I think about it, they didn't remove torture from the game, they just removed the act of torturing a prisoner. 000.00.00.00 21:36, 22 October 2008 (UTC)
- Elv, I was not saying (well, technically I did, but thats not what I meant) that "sacrifice = torture" at all. What I meant was that the issues being brought up with my argument also hold true with the torture argument. And yes, the suicide bombings and children killing themselves you hear about on the news is definitely for the greater good.
- You are right about one thing though, and that is the fact that hurting oneself is self inflicted while torture is generally done by others. Does that make either one of them "right"? No. — Teh Uber Pwnzer 00:15, 23 October 2008 (UTC)
- I've never heard of children killing themselves on the news tbh. And nobody ever said suicide bombers are doing it for the greater good. Your arguments are as fallacious as it is possible to be; I'd recommend stepping back and formulating an actual view on this matter instead of trolling with no brainpower. It's getting old reading shit that simply isn't true.
- If you want to call them on making a stupid change, call them on making a stupid change. You aren't doing anybody a favor by trolling via blatant lies, fallacious arguments and twisting others' words beyond recognition. Basically, 0/10 on the troll scale. -Auron 00:21, 23 October 2008 (UTC)
- Said it better than I could have ^^ — Wolf 00:22, 23 October 2008 (UTC)
- The Corsair prisoner issue was an easy fix. A decent argument was made, the fix was easy, so we did it. This "issue" is not an easy fix.
- Taking the exact same argument and repurposing it as a joke under the guise of a concern over children committing suicide just because you are annoyed that we made the change, is in pretty poor taste. Not to mention extremely insensitive towards people who have suffered through having a loved one actually commit suicide. I understand that you are trying to make a point, but this is a bad way to do that. In the future, I would appreciate it if you make your arguments to me in a more honest and respectful manner. - Linsey talk 01:02, 23 October 2008 (UTC)
- Auron, I actually have heard of children killing themselves on the news (although I will admit that its been probably three years since the last time I heard about it). Elv also said that sacrifice is "generally in the context of some greater good." The only sacrifices I hear about often at all are suicide bombings, which, imo, are not for the greater good.
- Linsey, I know an easy fix to my problem as well. My arguments are based off of "if torture can cause change, this can too." If the change to the prisoner was reverted, all my arguments would be worthless. — Teh Uber Pwnzer 01:17, 23 October 2008 (UTC)
- Said it better than I could have ^^ — Wolf 00:22, 23 October 2008 (UTC)
tl;dr. Fact is, stupid kids with too much TV or no will at all, broken by faith or never learnt about it because their education at home sucks, suicide. Bad parents let kids suicide. Bad parents also let their kids see X or Y show or play X or Y game, mainly because they're lazy or tired to even see the rating. So parents, suck less please. This topic is just avoiding your responsability and taking it on the game companies. Which makes no sense because your kids get more bashed daily from TV adds.--201.139.154.53 07:22, 24 October 2008 (UTC)
Well, since we are removing Sacrifice skills, I think we should remove all the false gods too. I mean this game is really blasphemous, so instead of not letting me child play it, and spending some fucking time with my kid playing or reading, I'll just going to bitch producers and threaten to sue them unless they make my child's electronic babysitter meet the demands I have. Oh, sorry I meant, my child's game...yeah... not something I give them instead of spending time with them... I meant...games... yeah... Sue Anet for having false deities! Jesus can SO own them all. (P.S. sorry, I don't have an account, I found this topic funny as hell and decided I should add to it ;D) (The Final Blight)74.13.114.219 22:33, 29 October 2008 (UTC)
- And ban the Charr too! Damnable furries they are! Thats fetishism. 75.108.162.94 23:10, 29 October 2008 (UTC)
Again this is only a matter of parents who have poor parenting skills. They should not even buy that game to their children if thoses children aren't able to dissociate game universe with real life. I've played video games (a lot) since the age of 13 (or so), today i'm 32. In most of them killing, hurting, is involve. Even in the famous Mario Bros games we kill Goombas by jumping on them like poor little cockraoches (don't know english spelling, sorry). If parents can't explain to their children that things that cant be done in real life is ok to be done in virtuallity (if the children never try to reproduce it in real life), then dont buy them games. Or dont buy them that sort of games. Buy them a Wii with Wii Sport, Wii Fit, Wii Music, Animal Crossing... Even in books there's things like killing, hurting, even in the popular amoung the young famous Harry Potter saga. Parents, don't complain, do your job ! TulipVorlax 15:23, 7 November 2008 (UTC)
- good god pwnzor, i have nothing against you, but if buy this game for your nephew, dont make the game change so you dont have to deal with his emo stage, if you think your so damn special, dont buy a violence game, sacrificing is a part of the necromancer role, if you cant handle that go play mario cart. and sure suicide and self-mutilation is a big problem nowdays, why is it getting noticed? because little emo children are doing it instead of your everyday religious radicals. not to mention who gives a damn if its in a GAME, even the ESRB considers your 13 or older child (or nephew) to be responsible while playing this game to depict real from fake. the internet has porn, violence, even websites on ways to kill yourself, even blogs for pedophiles, you gonna contact the internet companies next? if you want damn censorship move to china 24.177.96.161 02:14, 8 November 2008 (UTC)
- and, "The only sacrifices I hear about often at all are suicide bombings, which, imo, are not for the greater good."-Teh Uber Pwnzer, thats your opinion... its obviously for the greater good in their eyes, horrible example to bring up 24.177.96.161 02:22, 8 November 2008 (UTC)
Very good point. I am VERY tired of video games being the answer to ALL of society's problems. (Please note this was when I was 7) I played runescape the WEEK it came out (I got bored of it after 3 weeks, but that's not the point), did I start fighting kids at school? Murdering? Hitting people to death with shitty 2D animation? No. Why you ask? Because I was brought up in a mentally stable environment, since my parents spent time reading, playing, and teaching me. I played for maybe 2 hours a day, the rest was with my parents doing homework, or when they were busy I'm play with my sister. I have ever since played MMO's, everything from Ragnarok Online, to Gunbound, from WoW, to GuildWars, and I played games like GTA, Halo, CS, NFS, and countless other. Am I a coke head, who shoots up his school, while racing on the streets, after he was making bombs in his basement, has has no grip on reality due to too many plots twist? Fuck no... well maybe a bit of the last one (jk). Every single game I bought, was with my parents. They believed I was mature enough to handle ANYTHING, in those games, because THEY knew that they had taught me right, from wrong. Just because I could go on a killing spree in GTA, doesn't mean I'm EVER even going to seriously consider it in real life. They knew that, because they had spent time teaching me things like this. If though for even a minute thought that I shouldn't play these games, they wouldn't buy them for me AND THEN BITCH AT GAME DEVELOPERS, threatening to sue or have bullshit political intervention threats.Please, ArenaNet, I think this should be the FIRST case, of a video game company suing the legal guardians of a child for improperly raising the children INTRUSTED to them. I am sure there are many willing couples, who would make better suited parents for these children. I think ANet should stand up for the billshit that was caused, and change the name. What next, are we going to change Harry Potter? I thought that was a childhood classic, at least it was rated so. There is violence there, why isn't Rolling sued? Please Anet, stand up for your rights.The Blight 74.13.110.99 16:47, 8 November 2008 (UTC) (Yeah, still don' have an account)P.S. For those the might have cared I played RO when I was 9, WoW at 11, GTA at around 12-13, Halo the day it came out, CS at 13, and NFS since 10. I am currently 17, and legally considered mentally stable =D (for now, until teh ebilz vidio gamz getz meh and turn meh in2 eh killah!!11!!!one! D=