User talk:People of Antioch/Original

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Reform[edit]

Reform is like the shittiest skill... ~~ User:Frvwfr2 frvwfr2 (talk · contributions) 18:25, 15 August 2008 (UTC)

How would you buff it? Keep constructive please. :-) --TalkPeople of Antioch 19:17, 15 August 2008 (UTC)
Make it last like 3s, and have heals and cond removal at first, then a heal at the end... Recharge of like 10. It is def. bad atm though. ~~ User:Frvwfr2 frvwfr2 (talk · contributions) 19:50, 15 August 2008 (UTC)

Nope[edit]

You combined the brute strength of a warrior with the criticals of an assassin. If this was made no one would use a warrior or assassin anymore. Only thing I liked was that you made the weapons knuckles. It's good to see a new type of weapon. --Lustre Of Havoc 03:00, 16 August 2008 (UTC)

I've never seen a melee counter a melee too much, and that's what I kinda wanted to do. Also, I wanted the skill points to all inherently do something, so I did that too. It takes some thought, and I'm still working at the skills. Balance is an issue with me. I didn't want to go overboard with power. --TalkPeople of Antioch 05:37, 16 August 2008 (UTC)

Skills[edit]

are HORRIBLY underpowered. 8adr AND a recharge?! and stances dont have cast times. --User:Frvwfr2 frvwfr2 (talk · contributions) 04:39, 16 August 2008 (UTC)

Ah, about the stances, I'll redo that later. Which skill are you talking about? Keep in mind, I don't actually play as a melee class often. I like my monk. What did you think of Assassination? --TalkPeople of Antioch 05:35, 16 August 2008 (UTC)

spirit of the bererk. your chain is charged way faster than that. Drop recharge and duration. And remove the recharge from ALL of the adr skills, and raise cost of pressure pt strike or w/e. Assassination is shit at that recharge, but lowering it to be good is just asking for spikes, so drop the damage and recharge a bit. --User:Frvwfr2 frvwfr2 (talk · contributions) 05:18, 17 August 2008 (UTC)

Brawlers[edit]

I always loved monks from DnD...that's what brawlers look like. Leet unarmed pwnage to the max. Some of your skills look fun, bit a bit weak. Most of your energy costs can come down a little. ~Shard User Shard Sig Icon.png 20:12, 17 August 2008 (UTC)

Most of the high energy cost ones relate to Finesse. Finesse has an effect to lower energy costs. Though, I'll take another look at it again. Next time I get with my D&D buddies, I'm gonna try for a Monk then cross into a Pali. I've always wanted tp try that.--TalkPeople of Antioch 07:09, 18 August 2008 (UTC)

Eye Gouge[edit]

Lololol 30s blind??? WTF!!! At 3 adr nonetheless! ~~ User:Frvwfr2 frvwfr2 (talk · contributions) 01:22, 19 August 2008 (UTC)

It is an eye gouge. =) I'll fix its functionality. --TalkPeople of Antioch 02:40, 19 August 2008 (UTC)

Insignias[edit]

At 9 adr or more is not a valid choice... Maybe for each fully charged skill, but each skill is counted individually. ~~ User:Frvwfr2 frvwfr2 (talk · contributions) 19:33, 19 August 2008 (UTC)

Ah, okay. I'll take that into account. I just might change the name too. --TalkPeople of Antioch 23:16, 19 August 2008 (UTC)

Want.[edit]

I'd totally reroll my assassin to this if it was real.- VanguardUser-VanguardAvatar.PNG 01:25, 18 September 2008 (UTC)

Really now? I'm assuming that you mean it's a good thing (Brawler). Anyway, it's too bad it's not a community vote (select judges score), but I'm hoping to do at least somewhat well. --TalkAntioch 04:16, 18 September 2008 (UTC)
Yea, wish I was around when the idea was concieved. I would have volunteered as a judge.- VanguardUser-VanguardAvatar.PNG 04:49, 18 September 2008 (UTC)
My main worry right now is balance and would it be interesting to play. Right now, I'm trying to come up with build ideas. --TalkAntioch 04:50, 18 September 2008 (UTC)

Further discussion[edit]

Goes here! Actually, while I was making the Brawler, I couldn't get the picture of the standard Monk out of my head. It just kinda works still. Though I did not put that up, so I guess it doesn't really count. D'oh. Thanks though, Shadow. --TalkAntioch 14:51, 30 September 2008 (UTC)

Guy in Shades[edit]

lol, near the bottom of this version. --TalkAntioch 17:40, 12 October 2008 (UTC)

  • The reason for the unarmed dagger damage > dagger damage is because I wanted unarmed damage to place pressure in the way a hammer or scythe would (without the use of skills, anyway. The Brawler doesn't have enough energy to unleash a giant spike like a scythe or assa dagger could). --TalkAntioch 17:44, 12 October 2008 (UTC)
Zealous could fix the energy deal easily.- VanguardUser-VanguardAvatar.PNG 18:13, 12 October 2008 (UTC)
At 3 pips and a slower AS than daggers, hardly. It'll take away some pressure, but a good mes will kills this one. --TalkAntioch 20:16, 12 October 2008 (UTC)