User talk:Raine Valen/Mass Balance/Necromancer/Skills/Curses

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Suffering Suffering[edit]

Boro's proposal[edit]

Now it's not that spammable and it's more vunerable to interrupts. Boro 10px‎ 12:56, 9 March 2009 (UTC)

The effect is also overpowered. Dark Morphon(contribs) 16:55, 11 March 2009 (UTC)

Gogo, make it 25 energy cost and it's fine.Oni User talk:Oni 20:07, 11 March 2009 (UTC)

It's weak compared to Conjure Phantasm though. 145.94.74.23 08:24, 12 March 2009 (UTC)
It's AoE though :/. Also, with decent speccing, this becomes as powerful as Conjure Phantasm in terms of degeneration but with a longer duration. Dark Morphon(contribs) 11:39, 12 March 2009 (UTC)
Then remove the AoE and it will be fine. Duration is balanced with recharge. 145.94.74.23 14:31, 12 March 2009 (UTC)
So then it becomes a Necromancer version of Conjure Phantasm. I just wonder, why? Dark Morphon(contribs) 11:41, 13 March 2009 (UTC)
It's Longer Activation time, longer Recharge time, and because of that, a stronger effect. Boro 10px‎ 17:11, 13 March 2009 (UTC)
There is no point in changing it to this. At all. Dark Morphon(contribs) 08:38, 15 March 2009 (UTC)
The problem with the old version is that it can be spammed in every 6 seconds (5recharge+1cast). The new has shorter duration, along with longer casting and recharge time. It is not hard to interrupt a 2 second cast spell. Boro 10px‎ 12:37, 15 March 2009 (UTC)

Rend Enchantments Rend Enchantments[edit]

71.174.26.147's Proposal[edit]

Okay. Firstly, the only thing this would change is that the team's Lingering Curse necro would run this and someone else would run Gaze of Contempt. Curses spec isn't really hard to come by. Secondly, the 2s cast did several things. The most noteable one was that it allowed a good ranger or mesmer watching the field to interrupt it without camping the necro; it was a good change, and I personally wouldn't suggest reverting that part of it. Also, 20s recharge is really fine; even with reduced effectiveness, a lower recharge just means rendspikes more often, which is never good. =/ The sac was a nice idea, but 25% isn't far enough to be a real drawback on something like this. "Target foe dies. You're hampered slightly." I recommend increasing the sac to match the effect, or decreasing the effect to match the sac. User Raine R.gif Raine - talk 14:33, 18 March 2009 (UTC)

Perhaps increase the health sac to 33% and add "and Rend Enchantments is disabled for 30 seconds". Basically I want this to be viable for normal use but completely lolbad in spikes. --The preceding unsigned comment was added by 72.64.2.163 (talk).
Sign, please. User Raine R.gif Raine - talk 15:23, 18 March 2009 (UTC)