User talk:Raine Valen/Musings/Dervish Rebalance/Mysticism

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Discuss here, please. User Raine R.gif Raine - talk 23:14, 4 January 2009 (UTC)

Tbh, I wouldn't use Faithful Intervention, since while you won't die of the SAME causes, you die pretty quickly afterwards. Maybe remove energy loss and KD, and it would see play... or even just KD. Mr.Hobo 02:24, 6 January 2009 (UTC)
Thing is, if you would die, you were probably running with low energy anyway or you got spiked. If you had low energy, losing half of it won't make a huge difference. If you got spiked, then you won't be getting spiked again for some time (spikes take time to recharge), aid if you had decent energy, you would still have enough to recover. The KD is there so (1) you are interrupted and (2) so you can't immediately begin healing and protting again (you have to wait all of two seconds). Also, take into account that Mysticism offers really great energy management skills, so losing half of your energy wouldn't hurt you as much as it would hurt, say, a monk. User Raine R.gif Raine - talk 20:00, 6 January 2009 (UTC)
I misread it, I thought you meant half your MAX energy... But maybe a "disables skills for X seconds" would be more balanced, since that way you can AT LEAST kite... Mr.Hobo 20:48, 6 January 2009 (UTC)
BTW very powerfull avatars means they are much more of a problem to deal with if they get morale (killing ghostly , holding flagstand, ...) IMO avatars should remain quite passive but with some changes ye Lilondra User Lilondra Eviscerate.jpg*gale* 17:28, 7 January 2009 (UTC)
I don't like passive skills. And sbonding the Ghostly for a balthspike wouldn't be too hard. User Raine R.gif Raine - talk 06:32, 8 January 2009 (UTC)
Its not because passive skills in general are bad that ALL passive skills are bad tbh.We need some or you would have to think TO much.Also making a skill passive is a way to balance it out.Especially with stances where you are punishing yourself for canceling it because it has an endless recharge.TBH casting 1 second just to get blinded or anythin wont be worth the elite avatar slot you need some room for mistakes Lilondra User Lilondra Eviscerate.jpg*gale* 17:54, 8 January 2009 (UTC)

Just a question, which format of the game is this for PvE or PvP or both? I think your Forms ideas are terrible, but since I'm not prepared to take the time to think of a more viable counter I can't really add anything overly constructive beyond they're just something I'd never play in PvP or PvE, if I really wanted to play as a ranger or another profession I would just do that, the Avatars aren't there so the Dervish can become another profession, Avatars aren't Ursan. You also make some of the skills needlessly complex. 118.92.167.172 02:30, 14 January 2009 (UTC)

I like your concept on the avatars (short burst of superpower). You could always consider changing the forms in PvE only. However, Eternal Aura shouldn't recharge them instantly any longer. 145.94.74.23 10:02, 16 January 2009 (UTC)
I think the idea of your avatars are way out of whack. Yes you made them powerful, to a degree, but it wouldn't be worth having them on your bar because of their short duration. 10 seconds of what I wouldn't call "high-intensity burst of godliness" every 60 seconds isn't worth it. Aba Malatu means Forbidden Truth 01:59, 20 January 2009 (UTC)
Also, Natural Healing Target ally gains 10 Health regeneration for 40 seconds... that seems a bit much, don't you think? 20 points of healing every second for 40 seconds. It's also a spell is the effect strippable? It's not an enchantment. Aba Malatu means Forbidden Truth 05:35, 20 January 2009 (UTC)
Yes, that should be an Enchantment. And the regen does need to be scaled back; I'd talked about it, just haven't updated the page yet. User Raine R.gif Raine - talk 06:48, 20 January 2009 (UTC)
Natural Healing's still really overpowered. It beats Healing Breeze (which is admittedly, bad) in every way. It then beats nearly every other regeneration based heal, including the elite, Shield of Regeneration. Although most of those skills have secondary effects to buff them, they also cost more, have a longer recharge, self target or have a clause to stop you from your full potential. The regen's fine but the duration, energy cost, duration, cast time or recharge need a nerf. --Alex User AlexEternal Mr Bear.jpgEternal 08:00, 18 May 2009 (UTC)