User talk:Raine Valen/Musings/Energy Potions
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zzz[edit]
zzzzzzzzzzzzzz. — Raine Valen 23:41, 5 Sep 2010 (UTC)
- Making games intentionally slow-paced by forcing players to wait for energy between fights is a terrible mechanic. I should know, I've played games that make you do it. –Jette 23:57, 5 September 2010 (UTC)
- Adrenaline. InfestedHydralisk 01:04, 6 September 2010 (UTC)
- What about adrenaline? — Raine Valen 1:05, 6 Sep 2010 (UTC)
- Ish is what it's becoming. InfestedHydralisk 01:07, 6 September 2010 (UTC) also, you accepted me on msn?
- How's that? — Raine Valen 1:12, 6 Sep 2010 (UTC)
- Ish is what it's becoming. InfestedHydralisk 01:07, 6 September 2010 (UTC) also, you accepted me on msn?
- What about adrenaline? — Raine Valen 1:05, 6 Sep 2010 (UTC)
WoT[edit]
It's up; discuss. — Raine Valen 1:05, 6 Sep 2010 (UTC)
- I just put this on your talk page, but oh well.
- I made a potion system for another pvp game, and it works very well. There's no reason items can't be a part of pvp games. War3 had the right idea about items, except they were random, and WC3 had heroes too, which made that game's pvp a joke. ~Shard 02:27, 7 September 2010 (UTC)
- I designed Aether to work with consumables in PvP, too. However, neither you or I are ArenaNet. — Raine Valen 3:35, 7 Sep 2010 (UTC)
I've said it before and I'll say it again: Energy, e-management, and e-denial were some of, if not the only, balanced parts of Guild Wars. Removing them is ignorant. Karate Jesus 03:28, 7 September 2010 (UTC)
- Eviscerate. :( — Raine Valen 3:35, 7 Sep 2010 (UTC)
- What's that? I'm a new player, when I read that I only see Not Wounding Strike. -- Tha Reckoning 03:53, 7 September 2010 (UTC)