User talk:Regina Buenaobra/Archive Game Related Topics/Jan 2009
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Question about the Zaishen chest
Just a quick question, but does the Zaishen chest drop every none-crafter/collector weapon/shiled and focus skin in the game? As we've got a record of PvP weapons skins that one can get from Tolkano, but that we have no other idea how a PvE charecter could get the same weapon. E.G. The ever sexy Darkwing Staff -- Salome 19:47, 21 August 2008 (UTC)
- /drool I would do anything to get that on one of my PvE guys. --68.32.187.152 18:51, 22 August 2008 (UTC)
- I would love one for PvE too! --The preceding unsigned comment was added by User:76.21.49.242 (talk).
- No, the Zaishen chest does not drop everything in the game. There were certain skins that the designers wanted to stay special to their respective areas. --Regina Buenaobra
19:52, 26 January 2009 (UTC)
- No, the Zaishen chest does not drop everything in the game. There were certain skins that the designers wanted to stay special to their respective areas. --Regina Buenaobra
I have a query regarding exploits
This question spurred in my head once I had gotten my level 10 paragon to Eye of the North, where I proceeded to, basically, powerlevel to 20 with thanks to Kilroy Brawling, avoid doing the secondary quest (P20), and gain the first tier of surviver. If I wanted, I got get to r3 of that alone. However, it's no secret that many players do similar things such as; Ferrying to consulate where people as low as level 3 can attain max armor. Not only can they get their armor, they can also attain yet MORE ferry-jumps to the factions campaign where they can proceed to powerlevel there as well, with the massive quest rewards Kaineng Center gives. I'm sure a couple others could be mentioned but I can't think of them at this second >_<
I have extremely excited and proud of my Survivor Paragon but there's still a seed of thought thinking "Well, that was almost too easy", as one never "dies" in Brawling.
Is there any thought to put an end to this, or does A.net figure these exploits are only found out by the more experienced players, and thus, more power to them?- Vanguard 00:58, 7 September 2008 (UTC)
- You can die and get knock-out which count as death if you don't fill up your energy bar.--Ridz16 11:24, 20 December 2008 (UTC)
- Using bad game mechanics is considered an exploit now? Is using gay gimmicks in PvP considered exploiting now as well?67.237.226.74 01:19, 7 September 2008 (UTC)
- Yeah...it's too easy so it must be an exploit. What next? Nevermind, the whole game is obviously one big exploit...that gullible ANet. :P -- Inspired to ____ 01:37, 7 September 2008 (UTC)
- Bad mechanics, I'm asking if they'll be addressed or fixed. Gimmicks were made by players, the problems I'm talking about are oversights by the game.- Vanguard
14:45, 7 September 2008 (UTC)
- I've done 2 legendary survivors the old fashioned way. I'm glad I could manage that. But generally, I don't think that just because I chose to do it that way that others should be forced to do it that way too. Farms of all sorts have existed since Prophecies, it's just that now we have access to more efficient farms. --
Alaris 19:06, 7 September 2008 (UTC)
- I've done 2 legendary survivors the old fashioned way. I'm glad I could manage that. But generally, I don't think that just because I chose to do it that way that others should be forced to do it that way too. Farms of all sorts have existed since Prophecies, it's just that now we have access to more efficient farms. --
- Bad mechanics, I'm asking if they'll be addressed or fixed. Gimmicks were made by players, the problems I'm talking about are oversights by the game.- Vanguard
- Yeah...it's too easy so it must be an exploit. What next? Nevermind, the whole game is obviously one big exploit...that gullible ANet. :P -- Inspired to ____ 01:37, 7 September 2008 (UTC)
(Reset indent) This remains unanswered. I'm genuinly(sp?) interested.- Vanguard 01:20, 21 September 2008 (UTC)
- I'm still waiting for an answer. --Regina Buenaobra
02:59, 22 October 2008 (UTC)
- I'm still waiting for an answer. --Regina Buenaobra
Seriously, with exploit like syncing at large, you are looking into Dwarven Brawling that does not affect other players??? come on. Pumpkin Pie 06:57, 14 December 2008 (UTC)
- Vanguard: The designers are aware of what is going on, but there are no plans to address this. --Regina Buenaobra
19:54, 26 January 2009 (UTC)
- Vanguard: The designers are aware of what is going on, but there are no plans to address this. --Regina Buenaobra
Question to the devs
I was wondering, why do you consider player interaction such a high priority? For a long time now, you at arenanet have refused to increase the hero limit due to it likely hurting player interaction, despite the fact that, to many players, it would raise the amount of fun Guild Wars gives. You would think that since this is a game, and games are for fun, the amount of fun games have should be a higher priority.
The most logical counterargument I can think of against this is: "Many players find interacting with others fun and this would lower their fun." While this may be true, it also many not.
Think about this: games are for fun and people normally do what they find most fun. If a larger population of people thought that interaction with others was more fun than playing with heroes, its likely they would continue joining groups with others, minus the players who used to have to join with others while not enjoying it very much. This situation causes less player-filled groups, but more interaction among the groups. This scenario gives a bit more to a bit less fun than now to the interaction loving players (depending on type-- some may like that the groups interact more, some may dislike that there are less groups and some may have a combination of the two) and a lot more fun than now for those who like using heroes.
Another situation that could happen is there being so many people enjoying Heroes over interacting with other players that almost all interaction outside of towns and guild chat dies. For this situation to happen, there would have to be a very large majority of players who like heroes more than players. This situation brings us a scenario much like what we have today (many players having to do things they do not enjoy as much), but with the majority being pleased and the minority only somewhat pleased.
This brings me back to my original question: why is player interaction held at such a high priority, even over fun?
p.s. I doubt this will change anybody's mind, especially if the question is not asked along with my big annoying block of text, but I would really appreciate if I got some "real" (for lack of a better word, my vocabulary isn't all that great) responses instead of something like "Because the game is on the internet and you need interaction because its on the internet."
— Teh Uber Pwnzer 21:09, 10 September 2008 (UTC)
- You know, I was bored Saturday and I was going to write a big article just on why we should have 7 heroes. There's like, so little reason to not have them. That dev who says player interaction, s'all bullshit. If they really cared about player interaction, why did they give us consumables? I can beat anything already with my +100 health, +10 energy, +1 attribute consumable. (and I do!) It's like they're trying to hold on to this one last bit of player interaction they've got. Well, I think they need to play Guild Wars more. I remember EOTN released, which was fucking like so easy mode, and I'd actually see people asking for groups to do a dungeon or something, or some quest. I did everything storyline-based in EOTN by myself. The only one I had to ask for help for was some demon dungeon thing, and Slaver's Exile.
- People already can't afford to make their heroes good... adding three is not going to change anything for those people. It's 8:54 AM right now, and before I go to work, I'm going to complete a hard mode storyline quest for my hard mode hero book. If I have to go to work before I finish, I can leave guild wars right there. I know that it will be the exact same spot when I come back. Humans? No one will wait 6 hours for me. Heroes don't have bladders, don't have to eat, speak my language, don't have parents, emotions. The only plus to humans is that they can "listen better". s'all bullshit as I said, and I doubt anyone will listen to us (read: reason) regarding this issue. Vael Victus
12:57, 11 September 2008 (UTC)
- It would be nice to see 7 heros allowed in game. Some places just don't have any real players to interact with. GW is getting emptier and emptier and it is really fustrating trying to find people or do missions with henches that would go a lot faster with real pepople. Sure places like DoA will always have people farming them, but a lot of Prophices missions are really hard to find people to do it with. Just be nice to run with 7 heros, the hard places you would always need other people to complete it with.--129.21.100.156 16:49, 11 September 2008 (UTC)
- Do not confuse reason with opinion. One possible valid reason why 7 heroes are not allowed is that it would create opportunities for breaking balance, and thus create solo team builds for farming. Being limited to 3 heroes means that you can't deviate too much from a balanced team on your own. Also, consider that heroes on average are better than hench, so game balance would have to be re-done to deal with full-hero parties. This would in turn make it that much harder for hero-less players. --
Alaris 17:16, 11 September 2008 (UTC)
- Do not say "opinion" thinking you can use it as a copout. Yes, it can break balance, but the game's on the way out anyway. As IP said above me, it's obvious numbers are dwindling. No matter what you do, balance is going to be broken. They nerf Ursan, someone makes Cryway. It would eventually get to the point where any strong skill is imbalanced and they'd fix it until it makes vicious cycle >:F. I don't see why GW wasn't designed with the idea of having mod-able heroes. They don't "have" to rebalance anything, which you know they wouldn't do anyway. They could just leave it as it is. Normal mode is fine the way it is; you can hench it perfectly. Hard mode, well, give us something to do with our money. I've got 180k so I can buy literally worthless armor (note it doesn't do anything for you) or add to my collection of 25 mini's. It's also come to show from the success of games that do reward you with things that actually do something, with your money, that Guild Wars's formula doesn't exactly work out. ;) Vael Victus
20:26, 11 September 2008 (UTC)
- Do not say "opinion" thinking you can use it as a copout. Yes, it can break balance, but the game's on the way out anyway. As IP said above me, it's obvious numbers are dwindling. No matter what you do, balance is going to be broken. They nerf Ursan, someone makes Cryway. It would eventually get to the point where any strong skill is imbalanced and they'd fix it until it makes vicious cycle >:F. I don't see why GW wasn't designed with the idea of having mod-able heroes. They don't "have" to rebalance anything, which you know they wouldn't do anyway. They could just leave it as it is. Normal mode is fine the way it is; you can hench it perfectly. Hard mode, well, give us something to do with our money. I've got 180k so I can buy literally worthless armor (note it doesn't do anything for you) or add to my collection of 25 mini's. It's also come to show from the success of games that do reward you with things that actually do something, with your money, that Guild Wars's formula doesn't exactly work out. ;) Vael Victus
- Do not confuse reason with opinion. One possible valid reason why 7 heroes are not allowed is that it would create opportunities for breaking balance, and thus create solo team builds for farming. Being limited to 3 heroes means that you can't deviate too much from a balanced team on your own. Also, consider that heroes on average are better than hench, so game balance would have to be re-done to deal with full-hero parties. This would in turn make it that much harder for hero-less players. --
- It would be nice to see 7 heros allowed in game. Some places just don't have any real players to interact with. GW is getting emptier and emptier and it is really fustrating trying to find people or do missions with henches that would go a lot faster with real pepople. Sure places like DoA will always have people farming them, but a lot of Prophices missions are really hard to find people to do it with. Just be nice to run with 7 heros, the hard places you would always need other people to complete it with.--129.21.100.156 16:49, 11 September 2008 (UTC)
- Your both wrong. Seven heroes wouldn't imbalance any type of farm. Know Why? Because everything heroes can do, players can do better thanks to PvE skills. You would get just as much loot/chests solo + seven heroes as you would with you and seven other players, it would just be a little faster with the player groups.
- Anyways, I'd like this section to not be cluttered up with hero stuff that has been said a million times. Lets try to keep this section focused on player interaction. If you can't resist offering your points on why seven heroes should or should not be allowed, take it to my talk page. — Teh Uber Pwnzer 21:41, 11 September 2008 (UTC)
- I'd love to hear an answer to this also, more cos I'm a bit ticked off my random act of kindness today was rear-ended by Arenanet's no trading in the first 24 hours policy >.< He only had 25AR armor... and could have 65 but didn't have money... I tried to be kind but ooooohhhh no, "No" says Anet. >.< Ok... that was off-topic. On-topic, please read my first sentence ^_^ 118.92.163.210 05:46, 12 September 2008 (UTC)
Anything? — Teh Uber Pwnzer 00:37, 17 September 2008 (UTC)
- i always thought that if they changed it to seven heroes it would just be that the first 3 acted like how they are now and then the other 4 all you would be able to do is set there skill bar. also after reading the above discussion i would like to point out that 85% of Prophecies (not including EOTN) is a party of 6 or less.75.172.47.227 08:45, 18 September 2008 (UTC)
Anything? — Teh Uber Pwnzer 19:00, 27 September 2008 (UTC)
^ — Teh Uber Pwnzer 01:14, 4 October 2008 (UTC)
- Dude, get the impression she doesn't even read her own talk page? 118.92.147.180 19:04, 4 October 2008 (UTC)
- Well, when you have to keep up with the fast majority of fansite forums out there..... — Wolf
19:07, 4 October 2008 (UTC)
- Well, when you have to keep up with the fast majority of fansite forums out there..... — Wolf
Anything? — Teh Uber Pwnzer 02:09, 13 October 2008 (UTC)
- Teh Uber Pwnzer,
you're being extremely irritating. If I have anything to report, I will post. I have submitted your question already, however the devs have been extremely busy preparing for the late October and early November content builds. Answering questions that I give to them from wiki users is not at the top of their list right now. I have submitted your question, and I am awaiting an answer. --Regina Buenaobra02:55, 22 October 2008 (UTC)
- Okay, strike that comment. I apologize, Teh Uber Pwnzer. I realize that you're legitimately impatient with the slow reply, and you don't know what is going on here behind the scenes to warrant the slow response. The live team is really busy in preparation for the next two builds. We don't usually have two builds in a month (start of Oct and end of Oct), and when we do the devs are super busy, which gives them less time to answer questions. I'm sorry that they haven't been able to get to your (and others') questions from last month. --Regina Buenaobra
03:12, 22 October 2008 (UTC)
- Eh, sorry for being so irritating. I just didn't want the topic archived before I got any feedback. With the main discussion ending so long ago, I worried that you might archive it thinking it was concluded.
- Thanks for the response. — Teh Uber Pwnzer 04:16, 22 October 2008 (UTC)
- Okay, strike that comment. I apologize, Teh Uber Pwnzer. I realize that you're legitimately impatient with the slow reply, and you don't know what is going on here behind the scenes to warrant the slow response. The live team is really busy in preparation for the next two builds. We don't usually have two builds in a month (start of Oct and end of Oct), and when we do the devs are super busy, which gives them less time to answer questions. I'm sorry that they haven't been able to get to your (and others') questions from last month. --Regina Buenaobra
- Players ask all the time for 7 hero parties, but they also complain a lot about not being able to get groups and that PUGs are hard to form now. There are a lot of people that don’t want to play with heroes or henchmen and these things effect their ability to play and have fun. Guild Wars is an online game. Generally people play games online to play with other people so allowing 7 hero parties will seriously affect those who are trying to group up with other human players. We know that many people want this change, but there are far reaching implications to making it. Implications which could potentially ruin the fun for a lot of people. Because of that, the designers are not prepared to make such a change at this time. It's possible they may revisit the issue in the future, but that depends on a lot of factors. --Regina Buenaobra
19:56, 26 January 2009 (UTC)
- Players ask all the time for 7 hero parties, but they also complain a lot about not being able to get groups and that PUGs are hard to form now. There are a lot of people that don’t want to play with heroes or henchmen and these things effect their ability to play and have fun. Guild Wars is an online game. Generally people play games online to play with other people so allowing 7 hero parties will seriously affect those who are trying to group up with other human players. We know that many people want this change, but there are far reaching implications to making it. Implications which could potentially ruin the fun for a lot of people. Because of that, the designers are not prepared to make such a change at this time. It's possible they may revisit the issue in the future, but that depends on a lot of factors. --Regina Buenaobra
Alliance Battles
Hey, Regina
With the upcoming Competitive Mission Weekend (I kinda question why they're having this, with that 'only three maps' rumour running around and the general ginormous wait times), I've started to become really annoyed with the Factions-based PvP.
Namely, the wait times. I shouldn't have to wait 10 minutes to join a game, ever. This admittedly occurs in a person's own territories (Grenz/Ancestral/Keys/Kaanai), but the wait is just..abhorring. It only goes away when you cross over into enemy territory and start getting Underdog bonus. Even then, you get such bad players in AB that the Underdog bonus starts making enemy territory worthless. I mean, sure, Kaanai is nice, but when I just spent 15 minutes in a game and get a whopping 453 Kurzick faction, the imbalance of it all gets really unnerving. I can get a guest invite into the guild of the other Faction, but then I'm not earning anything towards my Kurzick title, so it's useless.
It's my understanding (from one of Gaile's previous comments, now on the Alliance Battles talk page itself) that this wait time is -not- caused by a lack of server space as most of the AB population seems to believe. It's apparently the lack of enemies (or abundance of allies), and (from my own observation) the current system of map rotation being flawed. Maps should be switching every 3 hours like clockwork, but they have a chance to just stay in a single territory (supposedly depending on the performance of that map). This can prolong Kaanai and Ancestral Land maps to 6 or 9 hours. The one Neutral map, Saltspray Beach, likely never sees activity beyond its designated 3 hours, solely because it's..balanced. That doesn't make sense. :(
My question, then, is if Anet plans to do anything about this? I understand you're all bogged down by GW2, but even just tweaking the map rotation would be nice. Even better would be more Saltspray-esque maps, but I know Content Releases are difficult to do.
If you get to responding to this, thanks. And if I'm wrong on anything, anyone can feel free to clarify, this is all just based on personal observation. Diva 04:17, 12 September 2008 (UTC)
- It's been my opinion that the maps changed for Alliance battles in response to the amount of towns one side controls. 75.146.48.190 19:08, 12 September 2008 (UTC)
- Well, both the maps and the towns change based on which side keeps winning alliance battles. ¬ Wizårdbõÿ777(talk) 15:57, 13 September 2008 (UTC)
- i think the biger problem with ab is that kruzicks don't have to do it they can just hfff farm un like the luxons who dont realy have that (i know they do but it isn't as save or as fast.) so in turn there are a lot of luxons playing and very view kurzicks that play.75.172.47.227 20:36, 13 September 2008 (UTC)
- Ehmmm...Luxon version >Scout_the_Coast and changing of the maps depends on who has the upper hand? Kurzick or Luxon? --Silverleaf
Don't assume, ask! 12:59, 30 September 2008 (UTC)
- Ehmmm...Luxon version >Scout_the_Coast and changing of the maps depends on who has the upper hand? Kurzick or Luxon? --Silverleaf
- i think the biger problem with ab is that kruzicks don't have to do it they can just hfff farm un like the luxons who dont realy have that (i know they do but it isn't as save or as fast.) so in turn there are a lot of luxons playing and very view kurzicks that play.75.172.47.227 20:36, 13 September 2008 (UTC)
- Well, both the maps and the towns change based on which side keeps winning alliance battles. ¬ Wizårdbõÿ777(talk) 15:57, 13 September 2008 (UTC)
- The Live Team has no plans at the moment to change the way AB works, partly because it's an extremely complicated system and would potentially involve a lot of work, and there are other priorities on board. --Regina Buenaobra
19:57, 26 January 2009 (UTC)
- The Live Team has no plans at the moment to change the way AB works, partly because it's an extremely complicated system and would potentially involve a lot of work, and there are other priorities on board. --Regina Buenaobra
Weekend Event Calendar?
i know there was talk of posting this some where. it also got a lot of yes's from the guru community at least.75.172.44.33 02:04, 23 September 2008 (UTC)
- We talked about this a little bit in a recent meeting, but we have in the past changed upcoming EWIS plans on the fly based on changes being made to the game in coming updates. Having said that, we think may be open to additional discussion, because we do understand the that it would be helpful in planning your weekends to know what is coming well in advance. --Regina Buenaobra
19:59, 26 January 2009 (UTC)
- We talked about this a little bit in a recent meeting, but we have in the past changed upcoming EWIS plans on the fly based on changes being made to the game in coming updates. Having said that, we think may be open to additional discussion, because we do understand the that it would be helpful in planning your weekends to know what is coming well in advance. --Regina Buenaobra
Very important question about trading rules in GW
Hi Regina nad everyone else! I have a really serious question about trading in GW.
Because i'm a big GW fan, I have bought several games, and sometimes I get an trialcode that I never use. Or once I got one of the games as a gift, but I already had it. When I was walking around in GW, wondering what to do with my unnecessery game and trial codes, I saw something on the tradechat:
"Player: WTB GW activation codes. 400k for full games, 80k for trials."
When I saw this, I got very excited. What a great way of getting rid of my trials, I thought. But then I started thinking, and now I got some question:
1: Is this legal, to the rules i accepted when started playing this game?
2: I know its a risk I take if I should trade with these guys, they maybe just take the code and leave. But still, what will happen to me as the seller, will I get banned for doing this? (kind of like the first question, but still)
Im wondering this cause I think GW is a great game, and I dont wanna loose my account. If this is legal, I sure wanna do this, its a great way to earn money ingame.
Please answer to this, I've been thinking if this for a really long time.
Thx for your time:)Kyahaha 13:48, 28 September 2008 (UTC)
- I think it is all stated in the user agreement. I, myself, use the rule: If you make profit on something that isn't yours, it's not legal. --Silverleaf
Don't assume, ask! 14:14, 28 September 2008 (UTC)
- The trial codes are the more intereseting question are the trial keys.--129.21.100.156 15:18, 28 September 2008 (UTC)
- I'll leave it to Regina to correct me if I'm wrong, but the way I understand it, you should not be selling/buying any "real world" product in game, or using real world money for in game benefits, those are both against the rules. Sorry, but you may be stuck with those codes. You could always re-gift them to a friend or something. (Satanael 18:44, 28 September 2008 (UTC))
- Yeah, I think any real-world profit is a big no-no in Guild Wars, but re-gifting is always an option, get some friends in on the Guild Wars fun.-Warior Kronos
19:34, 28 September 2008 (UTC)
- I'm gunna point this Gaile's way, this is right up her alley. — Wolf
20:54, 28 September 2008 (UTC)
- See Gaile's response here — Wolf
21:52, 28 September 2008 (UTC)
- Trials are ment to be given away for free to friends. Not to be sold in any way. That's punishable. Report that guy. Mith
Talk 21:53, 28 September 2008 (UTC)
- I won an EotN and NF (myself having both) key @PAX for 2nd in a rollerbeetle tourney. I sold the NF key to a guildie for 40k, and gave a friend the EotN one for some candy XD Hope there is nothing wrong with that XD — Wolf
00:44, 29 September 2008 (UTC)
- I won an EotN and NF (myself having both) key @PAX for 2nd in a rollerbeetle tourney. I sold the NF key to a guildie for 40k, and gave a friend the EotN one for some candy XD Hope there is nothing wrong with that XD — Wolf
- Trials are ment to be given away for free to friends. Not to be sold in any way. That's punishable. Report that guy. Mith
- See Gaile's response here — Wolf
- I'm gunna point this Gaile's way, this is right up her alley. — Wolf
- Yeah, I think any real-world profit is a big no-no in Guild Wars, but re-gifting is always an option, get some friends in on the Guild Wars fun.-Warior Kronos
- I'll leave it to Regina to correct me if I'm wrong, but the way I understand it, you should not be selling/buying any "real world" product in game, or using real world money for in game benefits, those are both against the rules. Sorry, but you may be stuck with those codes. You could always re-gift them to a friend or something. (Satanael 18:44, 28 September 2008 (UTC))
- There's an obvious reason why the person is buying those codes. He works for a gold company. So by selling your account to him, you are helping him break the rules so he can use those accounts to sell gold. — ク Eloc 貢 02:26, 29 September 2008 (UTC)
- there are a few people out there buying them for honest reasons, but will still cheat you — Wolf
02:43, 29 September 2008 (UTC)
- If they are buying all accounts, odds are that they don't need that many, unless they are gold sellers. Gold goes for like $10 for 100P, so basically they are buying their accounts at $10 each, and could then sell potentially $100 worth of gold ($100 = 1000P) on each account, which is like a $90 profit per account at minimum if they don't get caught. — ク Eloc 貢 03:32, 29 September 2008 (UTC)
- there are a few people out there buying them for honest reasons, but will still cheat you — Wolf
If you see those kinda people DO NOT TRADE WITH THEM, they will ask for your account and pass and theyll say that they cant just trade it to you because then both of you and they gold will get banned and etc then he chenges your password. Trust me its happening to me. I was in a rush to get money and i wanted to selll some things then he took my account. Ive got it back but it cant be used in about a week,thats the price, so dont do it. Simpaklimp 13:10, 23 November 2008 (UTC)
Official Approval of Syncing (according to the OP and not arena net)
I played this night RA and met synced teams over and over again. Since there are almost none random teams left on non-american server and any of thess teams tell me syncing is allowed by ArenaNet, I guess this is right. From now on I will play RA synced with my guild mates like everyone else; and I will officially announce you have approved syncing a good and fair practise on official web sites until I hear anything else. -91.198.227.49 07:23, 1 October 2008 (UTC)
- Do note that Allowed =/= Approved. I don't think syncing is a bannable offense (thus the "allowed"), but that does mean ANet approves of people doing it all the time. (although it doesn't make much of a difference if they do "approve" of it so long as they allow it.) --
Jïörüjï Ðērākō.>.cнаt^ 08:02, 1 October 2008 (UTC)
- You'll get kicked by Karma itself if you keep exploiting a flaw in the 'random' teaming system. You can do that because the system is flawed. But you are doing it on purpose. The solution is easy: Fix the system to make syncing impossible. Mith
Talk 13:23, 1 October 2008 (UTC)
- if you think about it The definition of syncing goose against the Hole Random aspect of the arena. my hope is that they will fix this soon, not like it hasn't been wut almost 4 years now75.172.44.33 19:43, 1 October 2008 (UTC)
- Arenanet have known about this for ages, and is especially told about it during Festivals, yet seems to have absolutely no interest in keeping these random aspects random. Disappointing, yet not surprising when dealing with Arenanet.
- I believe it was you, Mith, who came up with a very interesting possible system change to stop this syncing. Yet, as above, Arenanet isn't dealing with it. Its good Arenanet has shunted most of its staff to a new game, building upon a broken foundation is great ^_^ No... wait. 118.92.147.180 19:47, 1 October 2008 (UTC)
- Building upon a broken foundation... that's A+ commenting right there. :) (121.221.231.154 01:43, 12 November 2008 (UTC))
- if you think about it The definition of syncing goose against the Hole Random aspect of the arena. my hope is that they will fix this soon, not like it hasn't been wut almost 4 years now75.172.44.33 19:43, 1 October 2008 (UTC)
- You'll get kicked by Karma itself if you keep exploiting a flaw in the 'random' teaming system. You can do that because the system is flawed. But you are doing it on purpose. The solution is easy: Fix the system to make syncing impossible. Mith
Lame excuse to sync : Official Wiki Definition of Sync: "The randomness of Random Arenas can be influenced by a coordinated effort of pressing the "Enter Battle" button at the same time by 2 or more players, otherwise known as sync entering. Be warned though, this tactic is considered griefing."
And Griefing means: read it yourself. It would be very nice if Arena Net says something. on one hand saying it is Griefing and on the other do absolutely nothing to get rid of this foul behaviour PumpkinPie 07:07, 28 November 2008 (UTC)
this is not some kind of morally grey issue. u can only be for or against it and anets refusal to do anything abt it or in any way acually discourage players from doing it (for so long,....stop blaming every lack of effort on their part on gw2 ffs), can only mean that they are in fact for syncing in so-called random arenas. obviously what they need to do is change the name to sync arenas and give us pts and titles for syncing in entire teams and emotes to spam at the non-syncers we beat (and of course bonus pts for syncing in new players if original players have to leave and DOUBLE bonus pts for verbally abusing players who randomly get in on our sync untill they leave so we can either get a better player or sync in one of our friends). yes, lets call it the *sshole title. lvl 1 starts with sh*thead and max can be called mother ****ing c***.i think we could all feel good abt ourselves displaying a title like that.88.71.22.139 04:32, 20 December 2008 (UTC)
- No, just no. Regina has already stated that the~y are aware of the problem and ways to fix the issue are being considered. Mith
Talk 14:34, 20 December 2008 (UTC)
- Where did she say that?? --The preceding unsigned comment was added by User:84.56.229.15 (talk).
Not only does Regina Says that, Linsey also confirm, so does this wiki, link: http://wiki.guildwars.com/wiki/User_talk:Linsey_Murdock/TempArchive#Syncing Pumpkin pie 14:12, 19 January 2009 (UTC)
Double Luxon and Kurzick Title Points!
I just personally had to come on and say thank you soooo much for creating an event such as this! Not just for AB or PvP but for all forms of attaining Luxon/Kurzick factions. I know myself as well as many other players in my alliance have been pushing hard for these titles recently and this really helps a lot. Thanks sooo much again it definitely proves Anet still cares and listens to the players! *waves at Regina* long time hope all is well :) --O Frost O File:User-O Frost O Sig.GIF 20:03, 7 October 2008 (UTC)
Method | Faction points needed to transfer |
Faction points progress gained |
This weekend bonus? |
---|---|---|---|
Donate faction points to your guild1 | 5,000 | 10,000 | 20,000? |
Exchange faction points for Amber Chunks or Jadeite Shards | 1,000 | 1,000 | 2,000? |
Exchange faction points for Kurzick or Luxon skills | 3,000 | 6,000 | 12,000? |
Currently we get double by default for exchanging towards guild and skills, so we get double of that this weekend to? So we'll get 2K towards our titles for the materials (I get that part) and double the rest (?), but they're already doubled as shown above, so do we get double that amount, so 20K and 12K? Confused a bit here. 000.00.00.00 02:01, 8 October 2008 (UTC)
- On June 26th of 2007, we got the same event which is incoming on this weekend. Based on what happened then, it would be 20k and 12k. That was when I got rank 1 on the Luxon title, after donating faction points five times. Erasculio 03:49, 8 October 2008 (UTC)
Pre Searing Helm Collector
Hi, In pre searing i never did understand why there wasnt a helmet collector, i was wondering up there would ever be a chance of getting a collector put into the game, maybe somewhere hard like in piken square for a possible numbers of charr carvings (only a guess) i hope you look into it :D ty -Pre Lover- 14:08, 10:02 November 2008
- Since normal festival hats have no stats, this should not be a problem, the starting gear has more armor. There should also be a collector for the Krytan headgear somewhere in pre-Searing. Melandru's Garden would be a great option. Mith
Talk 00:14, 11 November 2008 (UTC)
- The only problem I could see with this is that Pre-Searing exists outside the rest of the game. It's stuck in the, past things available in the present shouldn't be accessible. Secksy 00:52, 11 November 2008 (UTC)
- This has already been suggested many, many times, but this isn't something the designers are looking into at this time. --Regina Buenaobra
01:39, 11 November 2008 (UTC)
- Could just make the helms offered by the collectors have no attribute bonuses, just armor? --The preceding unsigned comment was added by User:72.42.97.140 (talk).
- I agree with above poster. One of the real problems is that its 100% impossible to get any replacement in Pre-Searing for your helmet if you've deleted it. You might be going "well who cares" but keep in mind a helmet is more than just some extra armor, it holds a rune and insignia. 68.106.54.50 23:09, 13 November 2008 (UTC)
- As the previous person said, the issue with not having a collector headpiece is that if your starter headpiece is destroyed for whatever reason, you're out of luck. No chance of getting a new headpiece until you move out of the tutorial area. For many people that isn't a problem, myself included. However, there are those people that create so called perma-pre characters that never move on, staying in the tutorial area forever. These are the people that if they accidentally make a mistake and delete their headpiece have *no* recourse. They aren't going to delete a 3 year old character just to get a new headpiece, and they certainly won't experience the searing. The idea of having a collector across the wall is a good one, perhaps in one of those little alcoves along the Ascalon wall. 170.167.4.210 01:11, 26 November 2008 (UTC)
- This has already been suggested many, many times, but this isn't something the designers are looking into at this time. --Regina Buenaobra
- The only problem I could see with this is that Pre-Searing exists outside the rest of the game. It's stuck in the, past things available in the present shouldn't be accessible. Secksy 00:52, 11 November 2008 (UTC)
- But then again, if you're in Pre for 3 years, you most likely crush anything you come across, so there is no reason why you would need a helmet. 145.94.74.23 08:36, 4 December 2008 (UTC)
Maybe it's just me, but maybe they don't have a collector, or for that matter, much of everything else that appears in the rest of the game because pre-searing is, for the lack of a better word, a tutorial. ANET never intended for players to remain in pre-searing once they finished all the quests and leveled up. If it weren't for one person figuring out that you could death level charr to obtain level 20 in pre-searing even the LDoA title wouldn't exist. Come on people, there is more to the game than pre-searing, and for that matter, if you delete your helm, or any item, be prepared for it NOT to be there for you in the future. That is the nature of DELETING things.--209.194.208.116 21:46, 5 January 2009 (UTC)
- You are probably correct that they never intended anyone to stay in presearing, however it is of a concern if you delete a head piece. In post you can (funds allowing) simply get another one, even expensive stuff like obsidian. Mistakes can happen. In post it may cost you a bit, but you are not punished other than the aforementioned monetary cost of replacing something. Considering the number of things they have added to pre, I find it surprising that they would not add in this. I mean with char bags, and kits, as well as a whole new title, I find it hard to believe that adding a simple collector is significantly more labor intensive than any of those. Reuse the skin of an already existing NPC, its not like they don't do that already, give him a funny name, give people the base mask, no need for the +2 armor or +1 attribute and viola. You already have every single item already existing in the game. Just need a location, a name, and dialogue, and what he collects. Heck you could even add the items to an existing collector if you were feeling lazy. Obviously this is an oversimplification, but my point is that every item needed already exists in the game as is. No need to actually "create" anything. Kelvin Greyheart 22:25, 5 January 2009 (UTC)
- The only thing that is a Tutorial in pre-Searing it's the blue messages that appear only in starting areas. You don't earn about morale, missions, henchmen, bigger parties, and many other things like in Nightfall tutorial. So far, only the Nightfall tutorial is a good tutorial, with a complete academy with real teachers and dummy circles and all. Mith
Talk 13:55, 7 January 2009 (UTC)
- My apologies then. A tutorial and a practice (get to know the game) area. Sheesh, don't try to over complicate the fact that it's still an area intended to get you into the game and get you used to the playing style, etc. Just because it doesn't teach you about everything else in the rest of the game doesn't mean that it's not a form of tutorial. Lots of games teach you only some of the mechanics in the game during their tutorials, and yet saves more advanced features to be learned later in the game. Whether the pre-searing tutorial is considered good, better or worse than other tutorials such as the nightfall tutorial is irrelevant. It's still a form of tutorial, and never intended for perma pres to remain in it forever. That is merely a result of the players' decisions, and not the programming or intent of ANET. Incidentally, the nightfall tutorial doesn't teach you about sunspear rank, or the bounties, or lightbringer points, so I guess by your logic, it isn't a tutorial either. See how easy that was to pick out parts of the game NOT included in the tutorial, and twist it around to 'make' your point? And to answer Kelvin Greyheart: Why should you be given any means by which to receive something that you deleted? Yes, mistakes happen, but ANET already provides you with the means to replace your missing helm: LEAVE the pre-searing tutorial practice area and craft yourself a new helm. Your mistakes are NOT ANET's responsibility to correct. It's the same as if you deleted your pumpkin crown, or for that matter, any other item in the game. Certainly they could create a helm collector. Nothing is stopping them. But I see no reason why they should. Besides, if you plan on staying and leveling in pre using pre armor, what exactly would you gain by recreating your pre helm? Once you've leveled up to a certain point, not much can touch you in pre, even with death leveling your helm won't make much difference.--209.194.208.116 17:27, 8 January 2009 (UTC)
- TBH I agree that there really isn't a dire need for it. However there wasn't a need for practically any of the things they have done in pre. Yet they have done them nonetheless. It has little effect on me, however I can understand the desires of some. It strikes me as odd that they haven't done such a small thing, yet have added special drops to loot tables, and other things that I would (possibly incorrectly) assume take as much, if not more work than doing so. We now have full bags, salvage, and titles. Why not this? I cannot see any of those as being needed. The title I can see as a reward, but I see little, if any, difference in the other two. Kelvin Greyheart 18:12, 8 January 2009 (UTC)
- I'll only agree with you that they could do it, possibly as a reward or thank you to perma pres, which is basically the only reason they added anything else to pre. But it's not 'odd' that they haven't added a helm collector, or anything else for that matter. It just hasn't been done, period. Nothing odd about that. It's ANET's world though, so they can do whatever they want to it, so if you or someone really wants this, you should add it to the suggestion page for GW. http://wiki.guildwars.com/wiki/ArenaNet:Guild_Wars_suggestions --209.194.208.116 18:31, 8 January 2009 (UTC)
- TBH I agree that there really isn't a dire need for it. However there wasn't a need for practically any of the things they have done in pre. Yet they have done them nonetheless. It has little effect on me, however I can understand the desires of some. It strikes me as odd that they haven't done such a small thing, yet have added special drops to loot tables, and other things that I would (possibly incorrectly) assume take as much, if not more work than doing so. We now have full bags, salvage, and titles. Why not this? I cannot see any of those as being needed. The title I can see as a reward, but I see little, if any, difference in the other two. Kelvin Greyheart 18:12, 8 January 2009 (UTC)
- My apologies then. A tutorial and a practice (get to know the game) area. Sheesh, don't try to over complicate the fact that it's still an area intended to get you into the game and get you used to the playing style, etc. Just because it doesn't teach you about everything else in the rest of the game doesn't mean that it's not a form of tutorial. Lots of games teach you only some of the mechanics in the game during their tutorials, and yet saves more advanced features to be learned later in the game. Whether the pre-searing tutorial is considered good, better or worse than other tutorials such as the nightfall tutorial is irrelevant. It's still a form of tutorial, and never intended for perma pres to remain in it forever. That is merely a result of the players' decisions, and not the programming or intent of ANET. Incidentally, the nightfall tutorial doesn't teach you about sunspear rank, or the bounties, or lightbringer points, so I guess by your logic, it isn't a tutorial either. See how easy that was to pick out parts of the game NOT included in the tutorial, and twist it around to 'make' your point? And to answer Kelvin Greyheart: Why should you be given any means by which to receive something that you deleted? Yes, mistakes happen, but ANET already provides you with the means to replace your missing helm: LEAVE the pre-searing tutorial practice area and craft yourself a new helm. Your mistakes are NOT ANET's responsibility to correct. It's the same as if you deleted your pumpkin crown, or for that matter, any other item in the game. Certainly they could create a helm collector. Nothing is stopping them. But I see no reason why they should. Besides, if you plan on staying and leveling in pre using pre armor, what exactly would you gain by recreating your pre helm? Once you've leveled up to a certain point, not much can touch you in pre, even with death leveling your helm won't make much difference.--209.194.208.116 17:27, 8 January 2009 (UTC)
Griefing cheat
Please repair the syncing bug in Arenas please. It only takes 5 minutes to fix it and brings back the fun to Guild Wars. It is no fun to play all the time against teamspeaked Guild teams with sophisticated team builds during European night times in Random Arena. They should be forced to play in Team Arena. Thank you for eliminating the bug soon. Sincerely, --82.82.179.217 05:38, 12 November 2008 (UTC)
- Not a bug but more like a exploit, and its used everywhere. (You all click enter at the same time to increase your chances of being on the same team). Dominator Matrix 05:46, 12 November 2008 (UTC)
- Abusing an exploit should be answered with an infinite account ban. Or at least this says the EULA. --82.82.179.217 06:05, 12 November 2008 (UTC)
- Based on ANets prior comments, I have concluded this is a "design feature" although they have not specifically stated this in so many words. Thus, complaining about the way Random Arena works is like complaining that you need heroes to be effective in Hero Battles...pointless. -- Inspired to ____ 15:03, 12 November 2008 (UTC)
- Nah, I complain because Random Arena doesn't work as intended. Hero Battles need Heroes to be effective, Random Arena needs randomness to be effective. If you were intended to form teams based on elaborate team builds beforehand and using voice communication while fighting they would have called it the "Team Arena". Oh, wait... However, using an exploit for its own advantage (game money and title track grinding) on the cost of honest players is just killing the gameplay and poisoning gaming experience. Either close the exploit or just close Random Arena because there is no difference to Team Arena anymore. --82.82.179.217 19:09, 12 November 2008 (UTC)
- I must say this, That happens occasionally but not always, I suggest you suggest a feature that disables people from the same guild and alliance to be put on the same team but instead the opposing team. I'm too lazy to suggest it myself and that page is a mess undergoing new designing-- WoB
00:50, 13 November 2008 (UTC)
- That's way too complicated. Just change the algorithm to use an actual global (i.e. not district based) player pool for randomness, not putting people in teams in order of entering and then chose the district they play against other teams. It's a terrible design flaw that may happen to a first year's CS student, but shouldn't happen to anyone that gets real money for writing code. And we, that payed the guy, do suffer now from this incompetence. --82.83.38.248 07:15, 13 November 2008 (UTC)
- I must say this, That happens occasionally but not always, I suggest you suggest a feature that disables people from the same guild and alliance to be put on the same team but instead the opposing team. I'm too lazy to suggest it myself and that page is a mess undergoing new designing-- WoB
- Nah, I complain because Random Arena doesn't work as intended. Hero Battles need Heroes to be effective, Random Arena needs randomness to be effective. If you were intended to form teams based on elaborate team builds beforehand and using voice communication while fighting they would have called it the "Team Arena". Oh, wait... However, using an exploit for its own advantage (game money and title track grinding) on the cost of honest players is just killing the gameplay and poisoning gaming experience. Either close the exploit or just close Random Arena because there is no difference to Team Arena anymore. --82.82.179.217 19:09, 12 November 2008 (UTC)
- Based on ANets prior comments, I have concluded this is a "design feature" although they have not specifically stated this in so many words. Thus, complaining about the way Random Arena works is like complaining that you need heroes to be effective in Hero Battles...pointless. -- Inspired to ____ 15:03, 12 November 2008 (UTC)
- Abusing an exploit should be answered with an infinite account ban. Or at least this says the EULA. --82.82.179.217 06:05, 12 November 2008 (UTC)
Syncing also plagued the recent Constume Brawls. If theres any possible way for certain individuals to gain an advantage, then they are going to take it. And it applies to all of the so called 'random' selected arena modes. You should probably guess from their name, they are supposed to be random, and not synced. Its certainly not widespread but it is a visible problem thats increasing. Why should a small percentage of players have an unfair advantage over others just because they are willing to exploit the system? The rules need to be applied to everyone and the exploit closed. --92.235.60.31 01:31, 13 November 2008 (UTC)
- My guild also made use of this 'exploit'. Not because we wanted to win (we're not that good and we don't have Teamspeak or something like that) but because we wanted to play Halloween together. Is that so wrong? 145.94.74.23 07:43, 13 November 2008 (UTC)
- Not people using that exploit are to blame (as 92.235.60.31 said people will use every opportunity to cheat if they are allowed to), but the programmers that deny to fix it. The problem here is not the Costume Brawl (although I have a friend who complained bitterly to me because he lost with a very nice random team after 11 games against a Guild team and was very upset about it because he liked his random team very much and his fun was suddenly ended not by fair means but by cheaters; so: yes, it is so very wrong to be that egoistic to form guild teams in places where it is not intended), but regular play. 99% of the people don't sync because they want to play together but to exploit the system for glad points and zaishen keys. It would be acceptable to use an exploit with NPCs or mobs but it is not acceptable to harrass other players that pay unwillingly with their time and gaming experience for cheaters. --82.83.38.248 09:00, 13 November 2008 (UTC)
- Pretty sure it is actually random and entering at the same time just increases your chances of being in the same team, it doesn't work nearly as often as it would if it were based purely on join order. People have all these crazy theories about how to sync, but I've had similar results just making sure we were both on the same timer. I admit it doesn't take from a global pool, but I assume that was to do with server constraints and/or to reduce instances of team mates not being able to communicate due to language barriers. If you really despise syncing that much, keep away from the emptier districts where it is easier to do (such as International and Asia). I don't really see how you can fix the fact that if people are playing at the same time they are more likely to be on the same team. Banning guild members from being on the same team wouldn't fix it, people would just guild hop to beat the system. Misery 10:11, 13 November 2008 (UTC)
- I have the same experience, we've tried to sync loads of times in AB, but most of the times we didn't succeed in it. As for RA, I've tried to sync there as well, but just to help a guildie getting to TA, so we could play together there. It makes no sense to sync in RA, because you rarely all get together in one team. I don't think it's really an exploit, just inherent to 'random'. Though I would love to be able to have a team option with the Costume Brawl (like RA and TA), to save time and frustration. As for your friends fun being ended by a guild team... well like I said it's not so easy to sync and that other team just got lucky. That's the game and we have to deal with it --
Pepper - Dewdrop talk 11:05, 13 November 2008 (UTC)
- You just don't know how it works correctly. People enter in entirely empty districts and get transported to fuller districts, this works every single time with 4 people teams. During European night times all international districts except America form one big pool for Random Arena and thus approximatly every second or third team is a synced Guild team (or a team that is obviously synced because it is well-known gimmick team build). The only solution available is changing to the American district, but many people experience severe lag and lag bursts over there that doesn't allow useful play.
- BTW, why all this defense of a lousy exploit? Just fix it for heavens sake. Fix it and everybody will be happy again. It's just a bug. A software error. Bad programming. Away with it! --82.83.38.248 11:06, 13 November 2008 (UTC)
- I think I already outlined that I don't consider it to be the result of poor programming, but planned to prevent other problems. Also saying "everyone will be happy again" is completely false. On a side note, when you are syncing in Asia (or just playing normally) you are more likely to encounter other synced teams from Asian disctricts so it's not actually appreciably easier to farm glad points, you can farm glads with flare spammers in American districts, I think people mostly do it because they get tired of having a team full of retards fighting against warrior trappers. I quite appreciate the different flavours of opponents that you encounter in the different districts and move around depending on what mood I am in. If you have significant ping issues in American RA districts you should be having a stern word with your ISP. Misery 11:19, 13 November 2008 (UTC)
- 4 ppl on vent running some coordinated gimmick against a team of completly random ppl is still unfair. if they suck too much dick for ta doesn't mean they should be able to farm ra, that's ruining its whole concept. --Cancer Angel
11:30, 13 November 2008 (UTC)
- Except I can't say I ever see that. I usually see two, maybe three people synced. Sometimes "syncing" happens accidentally too with two guildies playing at the same time. Syncing four people is bloody hard to be honest, most of the time you get 2-3 of you. Perhaps it would be worth putting in a random breaker to prevent full 4-man synced teams, but this is far less of a problem than people make it out to be. They are pretty stupid to sync a four man team to be honest, at most they get 10 free wins, then they are in TA anyway and the amount of time it takes to sync a full 4 man team they would have been better off TAing unless they are terrible. Misery 11:41, 13 November 2008 (UTC)
- Just because you can't do this doesn't mean it is not possible. Just because you think it is stupid doesn't mean it is not done all the time. I see literally dozens of synced team every night. Sync entering is an exploit by definition: using a software bug to circumvent the same grinding/frustration/time investment as any honest players in an MMORPG. This and duping an Armbrace of Truth is no difference in quality. --82.83.38.248 11:45, 13 November 2008 (UTC)
- Except it's not a bug, it's the nature of temporal space ;o Misery 11:51, 13 November 2008 (UTC)
- Just because you can't do this doesn't mean it is not possible. Just because you think it is stupid doesn't mean it is not done all the time. I see literally dozens of synced team every night. Sync entering is an exploit by definition: using a software bug to circumvent the same grinding/frustration/time investment as any honest players in an MMORPG. This and duping an Armbrace of Truth is no difference in quality. --82.83.38.248 11:45, 13 November 2008 (UTC)
- Except I can't say I ever see that. I usually see two, maybe three people synced. Sometimes "syncing" happens accidentally too with two guildies playing at the same time. Syncing four people is bloody hard to be honest, most of the time you get 2-3 of you. Perhaps it would be worth putting in a random breaker to prevent full 4-man synced teams, but this is far less of a problem than people make it out to be. They are pretty stupid to sync a four man team to be honest, at most they get 10 free wins, then they are in TA anyway and the amount of time it takes to sync a full 4 man team they would have been better off TAing unless they are terrible. Misery 11:41, 13 November 2008 (UTC)
- 4 ppl on vent running some coordinated gimmick against a team of completly random ppl is still unfair. if they suck too much dick for ta doesn't mean they should be able to farm ra, that's ruining its whole concept. --Cancer Angel
- I think I already outlined that I don't consider it to be the result of poor programming, but planned to prevent other problems. Also saying "everyone will be happy again" is completely false. On a side note, when you are syncing in Asia (or just playing normally) you are more likely to encounter other synced teams from Asian disctricts so it's not actually appreciably easier to farm glad points, you can farm glads with flare spammers in American districts, I think people mostly do it because they get tired of having a team full of retards fighting against warrior trappers. I quite appreciate the different flavours of opponents that you encounter in the different districts and move around depending on what mood I am in. If you have significant ping issues in American RA districts you should be having a stern word with your ISP. Misery 11:19, 13 November 2008 (UTC)
- I have the same experience, we've tried to sync loads of times in AB, but most of the times we didn't succeed in it. As for RA, I've tried to sync there as well, but just to help a guildie getting to TA, so we could play together there. It makes no sense to sync in RA, because you rarely all get together in one team. I don't think it's really an exploit, just inherent to 'random'. Though I would love to be able to have a team option with the Costume Brawl (like RA and TA), to save time and frustration. As for your friends fun being ended by a guild team... well like I said it's not so easy to sync and that other team just got lucky. That's the game and we have to deal with it --
- Pretty sure it is actually random and entering at the same time just increases your chances of being in the same team, it doesn't work nearly as often as it would if it were based purely on join order. People have all these crazy theories about how to sync, but I've had similar results just making sure we were both on the same timer. I admit it doesn't take from a global pool, but I assume that was to do with server constraints and/or to reduce instances of team mates not being able to communicate due to language barriers. If you really despise syncing that much, keep away from the emptier districts where it is easier to do (such as International and Asia). I don't really see how you can fix the fact that if people are playing at the same time they are more likely to be on the same team. Banning guild members from being on the same team wouldn't fix it, people would just guild hop to beat the system. Misery 10:11, 13 November 2008 (UTC)
- Not people using that exploit are to blame (as 92.235.60.31 said people will use every opportunity to cheat if they are allowed to), but the programmers that deny to fix it. The problem here is not the Costume Brawl (although I have a friend who complained bitterly to me because he lost with a very nice random team after 11 games against a Guild team and was very upset about it because he liked his random team very much and his fun was suddenly ended not by fair means but by cheaters; so: yes, it is so very wrong to be that egoistic to form guild teams in places where it is not intended), but regular play. 99% of the people don't sync because they want to play together but to exploit the system for glad points and zaishen keys. It would be acceptable to use an exploit with NPCs or mobs but it is not acceptable to harrass other players that pay unwillingly with their time and gaming experience for cheaters. --82.83.38.248 09:00, 13 November 2008 (UTC)
- There is only one option left since nobody at ANet seems to care: advertising this exploit everywhere (wikis, fan sites, cheat hosting sites, ingame, IRL) until virtually anybody uses sync entering in RA. It seems ANet will only change anything (or even answer to complains) if literally 1000s of player will use the exploit and 10.000s of honest players will complain. Sad but true, but from today on I will enter RA only synced with my guildies and I will tell anybody I meet in the game to do the same. And I ask kindly everybody reading this post to do the same and advertise sync entering everywhere they meet GW players. --82.83.44.110 17:17, 15 November 2008 (UTC)
- It's not a bug, it's a feature!-Warior Kronos
03:29, 18 November 2008 (UTC)
- I must say that.....this is the most brilliant idea ever. It will force ANET to confront the problem. It really seems like such a stupid way to have something fixed but from past experience it really is the only way. Kudos to you for coming up with such a great idea, time to go sync some monk spike :).--67.241.10.75 05:37, 24 November 2008 (UTC)
- Hasn't everyone known about synching for ages? --
Gordon Ecker (talk) 07:09, 24 November 2008 (UTC)
- Yes. The knowledge of sync entering into 'random' teams has been known slightly longer than the knowledge about how unreliable it is for Random Arenas. ;) -- WarBlade 07:23, 24 November 2008 (UTC)
- Hasn't everyone known about synching for ages? --
- I must say that.....this is the most brilliant idea ever. It will force ANET to confront the problem. It really seems like such a stupid way to have something fixed but from past experience it really is the only way. Kudos to you for coming up with such a great idea, time to go sync some monk spike :).--67.241.10.75 05:37, 24 November 2008 (UTC)
- Syncing is very useful in the Vizunah Square mission if you're helping a guildie. So I vote against. 145.94.74.23 08:34, 4 December 2008 (UTC)
- Because of one mission? There is a reason why this randomness was added. It's to make the game challenging. But as you obviously don't care about things like that, I'll just leave it by this. Seriously, I thought I had seen it all. Dark Morphon(contribs) 09:08, 27 December 2008 (UTC)
- Thing with vizunah square is that there are so few people that it is relatively easy to get synced tbh. And I've had the other team leave because they wanted to sync. An option to sync in vizunah would be welcome (esp because I enjoy doing speed runs in which we kinda actually need to be together). I don't mind people leaving (for missions) because they wanted to sync, but it can waste a few minutes. Regardless the pvp sync could use some addressing, because it does add a major imbalance to the game.
- Because of one mission? There is a reason why this randomness was added. It's to make the game challenging. But as you obviously don't care about things like that, I'll just leave it by this. Seriously, I thought I had seen it all. Dark Morphon(contribs) 09:08, 27 December 2008 (UTC)
- Optimally I would like to see true randomness in RA, and an expanded party system in the co-op missions. That is you get to add existing parties from other districts. You cannot control the other team, but you can communicate with team chat (shows up as ally). You would still have the option to do it randomly if you wished. Kelvin Greyheart 16:42, 27 December 2008 (UTC)
Hello Ms Regina thank you for letting this discussion be here and Happy Moo Moo year to you and love ones!
I've been testing RA, although sync group stay as an irritating factor but the idea i just describe will cause even more frustration, so removed. Pumpkin pie 04:27, 11 January 2009 (UTC)
Problem with game exploits
Fact is, (all kind of) Random Arenas aren't random at all because every three games you face a synced voice communicating hexway guild team that kills you in 30 seconds. Why don't you merge waiting queues from empty districts with fuller districts to prohibit cheating? People shouldn't be rewarded for exploiting the game and abusing other players verbally in the process. It's generally a bad idea to encourage people to cheat in an MMORPG and rewarding them with glads and zkeys for this. And the worst thing is to remain silent about this and thus officially legitimating abusing game exploits. That's by far the worst: telling honest player's by hushing up that there is no other way to resolve this issue but exploit this bug, too. --82.83.50.54 12:00, 19 December 2008 (UTC)
- An excellent plan, force japanese players that can't speak English to play with Americans who will rage at them when they don't stick to the self-appointed team leaders game plan. Your description of how things are in RA is inaccurate at best, most people seldom sync more than two people together. Finding a fully synced guild team is highly unlikely and doesn't happen every three rounds. Misery 12:02, 19 December 2008 (UTC)
- Is it better to let single korean player's wait for 5 hours until they can enter? In case you don't know, all Europeans are grouped up, that means you may have about 16 different languages in a team. Every time. Guess what, we are talking english with each others.
- And even when playing in American districts I have eventually chinese or other asian players with funny charsets in my team. So what?
- To tell syncing is in any way difficult is a damned, stinking lie from people that like to profit from syncing themselves. Go to trad. chinese district with your team and syncing works every single freaking time with 4 people. You have a plain 100% success rate with 4 people. --82.83.50.54 12:10, 19 December 2008 (UTC)
- Actually, I sync all the time, even with two people in asian districts the success rate is less than 100%. Why? Because a lot of people go there to sync. The Asian players you play with in American districts are there because no one is in their district at the time, they came to an English speaking district by choice. European nations have a history of communication so it is not unreasonable to lump them together, what would be unreasonable would be a dedicated Polish district, that would be quite empty I imagine. Misery 12:15, 19 December 2008 (UTC)
- Exaggeration doesn't help your point, 82.83. Syncs have a hell of a lot less than a 100% success rate, especially with four people involved. --76.25.197.215 12:27, 19 December 2008 (UTC)
- If you chose an entirely empty district that is not connected with other districts success rate is 100%. If you chose a district that's not entirely empty then you just aren't doing it right. Just do your research. And, by the way, does it make a difference in principle if success rate is 100% or only 90%? People will resign or intentionally lose and simply try again.
- And WOW - telling me syncing is no problem because so many people are already involved in this... LMAO. That's a great point. --82.83.50.54 12:38, 19 December 2008 (UTC)
- Just had to rofl at that "European nations have a history of communication"... Yea, a history all right. Lets see, WWI, WWII, yep, makes sense. The reason they are lumped together is that they are a distinct continent, just like all other district divisions. Look at America (actually 2 continents), Asia (a friggin huge continent), and you see where that comes from. Although in a sense you are right - europeans are a lot more used to associating with people who speak incomprehensible gibberish than North Americans are. Ashes Of Doom
13:08, 19 December 2008 (UTC)
- I live in Germany, almost everyone I know here is at least bilingual and tri/quadlingual is not uncommon. It's even more common amongst internet gamers. Also, by your "people will just resign" argument it wouldn't matter if it were a 0.0001% chance from merging all the districts. Misery 13:13, 19 December 2008 (UTC)
- I would also argue that a Chinese person is more likely to be familiar with the difficulties of trying to talk to a Japenese person than a German person, it all makes sense. They had a lot of wars too. Misery 13:17, 19 December 2008 (UTC)
- True. A Chinese and a Japanese person would typically understand each other at a higher level than other languages because the two languages share a common script except they run different grammar, sentence structures and the Japanese have a few more scripts. Basically, they'd be able to get the gist of what the other is saying by reading the common script (I'm studying the language and that's what I do haha). They wouldn't have much of a problem communicating as they would between, say a Swedish or German person. But hey, I'm quadlingual so eh. --kaheiyeh 13:30, 19 December 2008 (UTC)
- I would also argue that a Chinese person is more likely to be familiar with the difficulties of trying to talk to a Japenese person than a German person, it all makes sense. They had a lot of wars too. Misery 13:17, 19 December 2008 (UTC)
- I live in Germany, almost everyone I know here is at least bilingual and tri/quadlingual is not uncommon. It's even more common amongst internet gamers. Also, by your "people will just resign" argument it wouldn't matter if it were a 0.0001% chance from merging all the districts. Misery 13:13, 19 December 2008 (UTC)
- Just had to rofl at that "European nations have a history of communication"... Yea, a history all right. Lets see, WWI, WWII, yep, makes sense. The reason they are lumped together is that they are a distinct continent, just like all other district divisions. Look at America (actually 2 continents), Asia (a friggin huge continent), and you see where that comes from. Although in a sense you are right - europeans are a lot more used to associating with people who speak incomprehensible gibberish than North Americans are. Ashes Of Doom
(RI) This is an exploit. It's also something that, to be fixed, would take programming and developing resources that could have been applied somewhere else. It's not a matter of fixing this problem or doing nothing; it's a matter of fixing this problem or doing something else that could improve the game. Is this an issue big enough to have priority over other things? Are there enough players who care about this to make it more value than other things Arena Net could be doing with their (very limited) resources? Or is this a problem only for a very small number of players? Erasculio 14:31, 19 December 2008 (UTC)
- I am of the opinion that syncing is not an exploit at all, it is a feature of the nature of temporal space. If two people enter something at the same time, there is a high chance of them entering at the same time. Misery 14:33, 19 December 2008 (UTC)
- 82.83.50.54: I have brought this issue to the attention of the design team many, many times on the behalf of many, many players. I will continue to relay your feedback and press them on this. Thank you. --Regina Buenaobra
18:10, 19 December 2008 (UTC)
- They have assured me that they're looking into possible solutions. --Regina Buenaobra
18:59, 19 December 2008 (UTC)
- Regina, I'm REALLY REALLY so thankful we finally get some (positive!) feedback from ANet about this issue. This alone helps me a lot in bearing the current situation. It's marvelous to hear developers are looking into this now. It's wonderful news. If this actually gets fixed this will incredible improve gaming experience for so many players! A lot of people will praise you for closing the exploit... it's like an early christmas present, thank you so much! :-) Feeling much better, --82.83.35.83 03:22, 20 December 2008 (UTC)
- They have assured me that they're looking into possible solutions. --Regina Buenaobra
- 82.83.50.54: I have brought this issue to the attention of the design team many, many times on the behalf of many, many players. I will continue to relay your feedback and press them on this. Thank you. --Regina Buenaobra
regina the solution to the synching problem is so incredibly f***ing stupid and obvious that i cant help but think that anet is doing every thing in its power to encourage synching (8vs8 SBF tournament restrictions only adds to this theory seeing as most of the regular synchers in the mini games all come from mixed guilds). just restrict access between the asian european and american districts (like they used to) and youve countered 80% of all synchers. duh? 88.71.22.139 02:32, 20 December 2008 (UTC)
- Uhu. So let's prevent all players from moving between districts just because a few players are bothered by a synching problem. Do I really have to spell out why that's a horrible idea that doesn't really solve the issue? Erasculio 10:48, 20 December 2008 (UTC)
international district would obviously still be open to players who actually want to meet / play with ppl from other zones so what would anyone be missing? 88.71.22.139 12:46, 20 December 2008 (UTC)
- I really do hope the design team could come up with a better solution than that. It won't stop syncing, just make it a little bit harder.
- I also have to ask — any chance of putting some "intelligence" into the RA selection system to try to balance parties (e.g. try to get at least one healer)? It wouldn't be perfect of course, but I still expect it would be a great improvement over the hit-and-miss nature of the current system. — Sirius (talk) 23:49, 20 December 2008 (UTC)
- A definite solution it's not possible. But the system can be changed so it's luck, and only luck the what determines if some players start together. That's is done by getting a bigger set of players before starting and shuffling them before makng teams, instead making teams in the seam order they hit the button. Another thing that could be done is randomizing teams each time they start, and never sending teams to Team Arena. Mith
Talk 01:12, 21 December 2008 (UTC)
- A definite solution it's not possible. But the system can be changed so it's luck, and only luck the what determines if some players start together. That's is done by getting a bigger set of players before starting and shuffling them before makng teams, instead making teams in the seam order they hit the button. Another thing that could be done is randomizing teams each time they start, and never sending teams to Team Arena. Mith
I mentioned the following several times on forums: As I see it, the RA is an area to a) test builds and b) a place for new players to gain experience in PvP. Experienced players that sync are a problem for both points. People that want to play together should play TA, very simple. To make sure that the experienced players don't cheat with sync-joining you could remove the gladiator points for everyone that's above R3 gladiator. Forcing them to play TA for gladiator points. And the player R3+ gladiator that doesn't want to play TA? he could enter RA, receive balthasar faction, test a build, enjoy bashing new players, but gain no gladiator points. Because the gladiator points cause all the problems in the first place. (Ate of DK 05:34, 28 December 2008 (UTC)).
- Just some interesting PR disaster about syncing:
- http://www.guildwarsguru.com/forum/showpost.php?p=4426351&postcount=140
- "Thank you for contacting the Guild Wars Support Team.
- Currently, It is not a violation to join a battle at the exact same time as your friends. This can be accomplished by something as simple as counting down in chat before entering the map. We certainly understand that it can be frustrating to go up against coordinated teams, but it is not a violation to hit the "Enter Battle" button at the same time as someone else.
- If you would like to make suggestions on increasing the randomness of these battles, I encourage you to consider posting your ideas on the Guild Wars Wiki. You can post feedback, bug reports, and suggestions, and the information is reviewed frequently by our Development Team. You can also post to any of the Guild Wars fansite forums. A compiled list of forums can be found in the Community section of the official website."
- http://www.guildwarsguru.com/forum/showpost.php?p=4426671&postcount=144
- "No, they can give up on pretending that Guild Wars is anything but a bloated corpse at this point. If anybody out there still believes ANET is actually developing or maintaining this game in any significant way, I have a bridge to sell them."
- And of course the justification for everything:
- http://www.guildwarsguru.com/forum/showpost.php?p=4426253&postcount=133
- "2. A-nets devs can ban themselves too, because ZoS syncs also."
- Want to clarify that Ms. Buenaobra?? I still want an official statement, that ANet doesn´t care that a random arena is not random! Because the support in GW is really bad. 84.56.229.15 10:53, 1 January 2009 (UTC)
Possible Solution:
This could solve the problem: 1 balthazar point every 5 non-consecutive wins. Return party to Random Arena Island every game, win or loose. [[User:Pumpkin Pie|Pumpkin Pie]] [[Image:User Pumpkin Pie sig.jpg|19px]]
01:17, 16 January 2009 (UTC)
dragon arena tourneys
i'm a big fan of the minigames and have participated in the snowball tourney. one issue i had was that i was not a regular member of the guild i was playing w/ b/c i wasn't aware of the 2 wk requirement ahead of time. i'd like to know if there are any plans for a dragon arena tourney for the upcoming canthan new year celebrations. that way i can be sure to have a full 2 wks w/ this guild. u might not be able to tell us anything officially, but a wink wink nudge nudge would be more than sufficient. --VVong|BA 21:26, 8 January 2009 (UTC)
- I doubt there would be restrictions on her telling us the requirements for the tournament now that this has been raised as a concern. Keep in mind that Regina is the face of Anet to the community, so pretty mcuh any announcement she makes is official unless she says its just speculation. A "wink wink nudge nudge" would be an official "wink wink nudge nudge" if it came from her. Hopefully, though, we should find out earlier. With new mechanics, we don't find out until later, because the design team doesnt want to have to go back on thier word if what they were planning becomes impossible. Ashes Of Doom
22:31, 8 January 2009 (UTC)
- a wink and nudge would just be suggestive. she would have made no promises that she'd have to break. it would be understood that the situation might change. but the situation is this: if there's a tourney for the weekend before the 26th, then i would need to know today whether i needed to stay w/ that guild. i've actually joined the guild, but i had to leave and be guested to qualify to play in the tourney yesterday. if i wanted to play again tonight, i'd have to leave and be guested again but that might leave me in the same predicament in 2 wks. i won 350 tourney pts in yesterday's snowball tourney, so it's not like there's no opportunity cost if i skip it tonight. --VVong|BA 23:24, 8 January 2009 (UTC)
What they need to do is scale down the RPs given for these minigames. They are way over what players can get from other areas and you can get them every 8 hours too! I think no more than 50 RPs at ma for winning is perfectly acceptable (if they need to give them at all which I dont think they should).
- The Snowball ATS was pretty well-received by players, and we're aware of the disappointment due to the restrictions. The team thinks that a Dragon Arena ATS is a cool idea, given the feedback from the Snowball ATS. With the experience of the Snowball ATS in mind, if a Dragon Arena ATS were to happen, they would try and looking to ways to lift the guild membership restrictions. However, in the event that they would not be able to find a way to remove the restriction, people should probably be prepared to join a guild before the Dragon Festival. At the moment, it's too early to confirm whether or not we will definitely do a Dragon Arena ATS. However I have raised the idea with the Live Team, and they're aware that players would like to see this happen. When we get closer to the Dragon Festival, we should have a better idea of workload and whether we'd be able to do this.
- The critique about the RPs is something that the team is aware of, and something that, in hindsight, they would have taken a second look at and possibly adjusted. --Regina Buenaobra
19:13, 12 January 2009 (UTC)
- thanks regina. my original concern was moot b/c they stopped the snowball tourneys on the 8th anyways. but it's nice to know the team is thinking about a dragon arena ats. just speaking for myself here... i have no issue w/ the RPs as implemented. :P however, if they were to readjust things, it'd be nice if the gamer pts awarded were increased substantially. --VVong|BA 23:18, 12 January 2009 (UTC)
When will something be done
I have knottiest that posts on this page about leeching tend not to get a reply but ether get moved or deleted can anyone tell me why this is? There seems to be no deterrent or will on the part of A/Net to put a stop to it you see the same chars getting reported in game over and over but they just keep coming back it is time A/Net put in place a complete account ban for persistent leechers. [[[Kai San]]]
- Look at it this way(im not a leecher and i hardly know what it is but anyway) banning accounts is mean. Why do ppl leech? So they dont have to do the work and just sit back and ruin evrything in ab? true? well i also hate them and think theyre horrible. I dont think anet does ban account because they are not very rough. How much does a new account cost? alot fore some ppl and little for others but nvm that. not many ppl will bother getting a new account once theyre ond account is gone. anet wants amny ppl in theyre game they dont just want the money. If u look at like WoW blizzard would ban u without even looking at the email! becasue they think that one or more doesnt matter and also they think they make more money cause the opening fee. anet takes care of ppl much more. shure leechers may be terrible but we must forgive ppl(im am not a preist,i do not go to church i do not belive in any god what so ever, none of that is ironicly spoken, that last part wasnt either). However i have come up of a sulution to the problem,ban them from what they leeched on for a week!Simpaklimp 12:04, 20 January 2009 (UTC)
- The leeching issue comes up often, and each time myself and the other community managers provide this feedback to the devs. We will continue to raise the issue with them, and let them know that players have continuing concerns about this. --Regina Buenaobra
00:33, 21 January 2009 (UTC)
- Wow a anet person for 1nce answers what i say ,cool.Simpaklimp 10:57, 21 January 2009 (UTC)
- The leeching issue comes up often, and each time myself and the other community managers provide this feedback to the devs. We will continue to raise the issue with them, and let them know that players have continuing concerns about this. --Regina Buenaobra
Future Festival Tournaments
For arenas such as Dragon Arena and Costume Brawl, can we expect any sort of tournaments similar to the Snowball ATS to come in the future? Shayne Hawke 16:23, 22 December 2008 (UTC)
- It's possible, but I don't think you should "expect" stuff like this to happen. I have suggested these things to the team, and we will see whether they want to or able to do something like this. --Regina Buenaobra
03:15, 27 January 2009 (UTC)
- It's possible, but I don't think you should "expect" stuff like this to happen. I have suggested these things to the team, and we will see whether they want to or able to do something like this. --Regina Buenaobra
Gwen's original fate...
I'm just wondering... can you tell us what Gwen was originally placed in the game for? (This is a totally unimportant question, ignore it at will; I'm just curious.) Was it always intended that we'd see an adult Gwen in a future campaign? What about her mother's ghost and the tapestry shred? Both always felt like important things that would end up having some vital role in the future, but the conversation she has with her mother in the UW and the quest triggered by handing over the tapestry are a bit... anticlimactic. It kinda feels like you'd drilled a hole in the wall to hang a picture, but decided not to hang one after all and smoothed the hole over with polycell. (That's a stupid analogy, I know, but I can't come up with a better one.) --Mme. Donelle 11:47, 2 January 2009 (UTC)
- If I recall, originally Gwen was just a character in Pre-Searing, that had some trace remnants in Post, but that was it. However, with her mass carnage at the end of the Beta and just general speculation about her story (you find her broken flute Post), Anet decided to include her in the EotN expansion. --JonTheMon 17:26, 2 January 2009 (UTC)
- Heh, she wasn't exactly "just" a character on Pre-Searing, and it wasn't because of her "mass carnage" that she became famous - it's the other way around, she was used to kill everyone because she was amazingly popular with the playerbase at the time. A lot of players really liked Gwen since the time she was introduced; I don't really expect people who weren't there at the time to understand, but even Arena Net mentioned at the time they were surprised with how popular she was. The Ruins of Ascalon had already been created at the time (Pre Searing was introduced relatively late in the Beta Weekends), but it was redesigned later, and only then were the Gwen items added.
- So my guess is that she was designed as just one more character, but once Arena Net saw how popular she was, they decided to make her part of a mystery (hence her mother, the items, etc). If they had already decided what her ultimate fate would be, at that time, that I do not know. Erasculio 17:44, 2 January 2009 (UTC)
- (Edit conflict) Well, ths is my point: Gwen was clearly more than just a random NPC. She handed you the tapestry shred, which was marked as a quest item even there was no relevant quest requiring it pre-EotN; we were also given indicators that she had survived the searing (finding her cape as far from Ascalon as Kryta; the fact her dead mother can't find her anywhere in the UW). Those things heavily imply she had a use beyond what we saw in Prophecies: but EotN's tying up of these various loose ends were, as I said, too anti-climatic to honestly be what ANet had in mind for Gwen originally. At least, that's what I suspect. --Mme.
Donelle 17:50, 2 January 2009 (UTC)
- Blah, Era, I should have read your post before I stuck mine on regardless. I'm intrigued to learn that Gwen's mistique was added after players made it clear how much they liked her; that actually explains quite a lot. I'm still not sure why they added a quest item with no use and left it that way for 3 years, though. :/ --Mme.
Donelle 17:54, 2 January 2009 (UTC)
- (Edit conflict) Well, ths is my point: Gwen was clearly more than just a random NPC. She handed you the tapestry shred, which was marked as a quest item even there was no relevant quest requiring it pre-EotN; we were also given indicators that she had survived the searing (finding her cape as far from Ascalon as Kryta; the fact her dead mother can't find her anywhere in the UW). Those things heavily imply she had a use beyond what we saw in Prophecies: but EotN's tying up of these various loose ends were, as I said, too anti-climatic to honestly be what ANet had in mind for Gwen originally. At least, that's what I suspect. --Mme.
- I have passed the question on to the developers. --Regina Buenaobra
19:39, 8 January 2009 (UTC)
- I have passed the question on to the developers. --Regina Buenaobra
- From various sources and my memory, Gwen was added to provide an emotional element into the game - someone you cared about, hated, or found annoying - it didn't matter - just some emotion, and her disappearance added some mystery. I believe former community relations manager Gaile Gray was responsible for her and she said that as the Frog, which was the typical way of A*Net to player communications before the wiki. The fact that the items scattered about were Quest items and having no known quest made players speculate that a quest would be added at some future time if one didn't exist. Strangely, there was an item that appeared in Stingray Strand called Tattered Girl's Cape which hinted at Gwen heading West instead of North after the Searing, but that was removed at a later time. There was also a character named Mingas the Meek on Stingray Strand who was later removed. It is possible it was part of an undiscovered Easter egg, but if so, Guild Wars players never figured it out (to my knowledge), and it sounds like the original story of what happened to her changed between Prophecies and Eye of the North. Some things, such as her becoming a Mesmer were predicted as far back as the beta because of dialog lines (e.g. the line about wanting to be like Lady Althea), so we were expecting to find her as a Mesmer student. There was also early speculation that she died and would be found in the underworld (see [here] for instance), but I believe the frog said early on that she had survived, probably to stop this false rumor. Personally, I can count the number of characters that evoke an emotional response on one hand, and that includes a boss (Shiro, who is kind of a tragic figure), which is sad. --Falseprophet 22:37, 16 January 2009 (UTC)
- Gwen is supposed to give an emotional tie to Pre-Searing so that when the Searing happens players will be that much more effected emotionally by the event.--Regina Buenaobra
03:13, 27 January 2009 (UTC)
- That makes sense. I'm still confused about the cape and the tapestry shred, though... were they just red herrings? Presumably, the fact the tapestry was marked "quest item" doesn't necessarily mean it was ever intended for a quest. --Mme.
Donelle 09:46, 27 January 2009 (UTC)
- It worked for me. My first time after the Searing I made another character and went back to pre-Searing. I hated that scorched landscape. Mith
Talk 16:27, 27 January 2009 (UTC)
- Heh, yeah, they definitely did a good job of capturing the tragedy of the searing. Though for me, a lot of it was the beauty of presearing versus the grey wasteland of postsearing. I actually thought Gwen was annoying first time I met her, haha. I thought she could be targeted by monsters, so I refused to let her follow me. Was hard enough keeping a noob mesmer alive, let alone a... well, another noob mesmer. By the way, Regina, I forgot to say thanks for getting back to me on this. ^^ --Mme.
Donelle 17:41, 27 January 2009 (UTC)
- The pretty Shiverpeaks and Kryta are like 3-6 missions away. It's not hard to get out of the terrible landscape.--
anguard 18:06, 27 January 2009 (UTC)
- Oh, shush. The roleplaying types who are the most strongly affected by emotional ties are the ones who spend the most time in each area, exploring for the sake of exploring. Besides, post-searing isn't that ugly -- the ruined landscapes are quite pretty in their own way -- but when you visit right after having been in idyllic pre-searing, you kind of resent the place at the same time. Which is a good thing, as it makes the experience more potent. :)
- Which brings me to another thing I've always wondered: ANet did such an amazing job of making you feel like an Ascalonian and giving you emotional ties to your homeland... and then after six missions or so, the Ascalon plot is dropped entirely and the White Mantle one begins. Sure, the story's climax kind of relates to the searing, but it's still such a non-sequitur. --Mme.
Donelle 22:38, 27 January 2009 (UTC)
- Meh, Kryta and Maguuma? Kryta is too much... 'beachy' and 'algae-ish', and maguuma is too... wet, dirty and entangled. Large plains and hills of grass, rocky grottos with ceilings of roots, the catacombs... I would give anything to be able to go the catacombs filled with level 20..28 monsters in parties of 8. Mith
Talk 14:07, 28 January 2009 (UTC)
- Meh, Kryta and Maguuma? Kryta is too much... 'beachy' and 'algae-ish', and maguuma is too... wet, dirty and entangled. Large plains and hills of grass, rocky grottos with ceilings of roots, the catacombs... I would give anything to be able to go the catacombs filled with level 20..28 monsters in parties of 8. Mith
- The pretty Shiverpeaks and Kryta are like 3-6 missions away. It's not hard to get out of the terrible landscape.--
- Heh, yeah, they definitely did a good job of capturing the tragedy of the searing. Though for me, a lot of it was the beauty of presearing versus the grey wasteland of postsearing. I actually thought Gwen was annoying first time I met her, haha. I thought she could be targeted by monsters, so I refused to let her follow me. Was hard enough keeping a noob mesmer alive, let alone a... well, another noob mesmer. By the way, Regina, I forgot to say thanks for getting back to me on this. ^^ --Mme.
- It worked for me. My first time after the Searing I made another character and went back to pre-Searing. I hated that scorched landscape. Mith
- That makes sense. I'm still confused about the cape and the tapestry shred, though... were they just red herrings? Presumably, the fact the tapestry was marked "quest item" doesn't necessarily mean it was ever intended for a quest. --Mme.
- Gwen is supposed to give an emotional tie to Pre-Searing so that when the Searing happens players will be that much more effected emotionally by the event.--Regina Buenaobra
Oh Regina, that's just so ...clinical. Way to shatter a guy's "emotional ties." :( --snograt 19:04, 27 January 2009 (UTC)
Balancing Snowball - Avalanche vs. Yellow Snow
Is there any intention of changing either of these skills in the future to make them more balanced in the arena? Many people that I've spoken with believe that this needs changing, and their imbalance is having a large affect on the outcome of the ATS. Shayne Hawke 19:07, 21 December 2008 (UTC)
- how would you suggest changing them? i think the two things that need to change for them is the cast times need to be the same. and the Disease shouldn't spread to the grenith people or the crippling should be able to spread the same way. or just change it so it cases aoe poison damage.75.165.98.169 21:03, 21 December 2008 (UTC)
- I have some ideas. Shayne Hawke 21:27, 21 December 2008 (UTC)
- Don't forget that Yellow Snow may be turned against you, since disease can be spread to you back, and it's so slow that you can be interrupted while trying to remove it by using yellow snow again. Mith
Talk 13:22, 22 December 2008 (UTC)
- yea thats why i think it needs to be changed to poison and have it do aoe or make a special pvp version of disease where it only spreads between the other team.75.165.107.182 23:12, 22 December 2008 (UTC)
- Don't forget that Yellow Snow may be turned against you, since disease can be spread to you back, and it's so slow that you can be interrupted while trying to remove it by using yellow snow again. Mith
- I have some ideas. Shayne Hawke 21:27, 21 December 2008 (UTC)
- I'll have the devs take a look at your suggestions for next year. Thanks! --Regina Buenaobra
03:16, 27 January 2009 (UTC)
- I'll have the devs take a look at your suggestions for next year. Thanks! --Regina Buenaobra
Sick Curiosity
Regina, I remember hearing before Nightfall was released that parts of the game (I want to say in the Domain of Torment) were removed due to fears that the game would not get the desired ESRB rating if they were left in. Parts of the Domain of Pain are pretty nasty, true, and I can see why a nastier landscape than that might be a problem... but I'm curious. What was removed? And do you have any screenies of it? -- MrSmiles 05:37, 2 January 2009 (UTC)
- Oho? Now I'm intrigued too. Screenies and concept art, please! --Mme.
Donelle 05:54, 2 January 2009 (UTC)
- Well... The Realm of Torment is a complete waste of work. It's ugly and no normal/sane people wants to go there. well... needs some retexturing... like flowers on tentacles etc.Boro
08:17, 2 January 2009 (UTC)
- I think the idea was that it had to be ugly, just like the Ring of Fire in Prophecies is ugly. Fighting demons between cherry trees with pink bunnies running around would be fitting for Lyssa's Realm, not for the Realm of Torment... But I think the RoT could use some more work. I like the Gate of Secrets, the Atrocity Library in the Domain of Secrets and some more things, but what bothers me the most there is the soundtrack - unlike the rest of GW, it's almost nonexistent, instead of being something opressive or otherwise more fitting to the area. Erasculio 10:50, 2 January 2009 (UTC)
- The possibly harsher rating was mentioned in the PC Gamer Nightfall article. Based on the concept art I've seen, another possible source of a higher rating could've been partial nudity of the harpies. --
Gordon Ecker (talk) 11:08, 2 January 2009 (UTC)
- I personally find RoT to be mildly creepy. It sets up a slight atmosphere of unease, but doesn't make anyone I know uncomfortable. As for the Fire Islands...I maintain that they are awesome. I'd be hard pressed to say what makes me really like them, but the feeling that whatever made all those sculptures is something that makes the mursaat incredible weaklings in comparison. Was it the titans or something older? Never made clear, and I really like that. Back on topic. I am curious what some of this art could be. I still wonder how the Dreadspawn Maw made it in. Was that originally part of the main game and moved off to way back in a difficult area so most people wouldn't see it (besides ursan). (forgot to sign) Kelvin Greyheart 15:42, 2 January 2009 (UTC)
- I suspect the dreadspawn maw made it in because it's perfectly innocent: "maw" simply means "mouth", and the dreadspawn is full of teeth. Therefore, it's a mouth. --Mme.
Donelle 16:46, 2 January 2009 (UTC)
- I don't know who designed it, but a good portion of the people I know thought of something along the lines of this when they first saw it. I personally don't find things like that offensive, esp if there is lore explaining it. However I still have to ask, how could nobody see that when it was being reviewed? I mean, I know my friends and I tend to look at things a little oddly, but seriously. If I hadn't read the quest dialogues that is in the top 10 of the things that would have jumped into my mind. Then again we have A Sticky Operation killing Seamen, which caused plenty of laughter in vent. Keep in mind, I'm not complaining, I just find it peculiar. Kelvin Greyheart 06:45, 4 January 2009 (UTC)
- I'll admit, I thought the same thing the first time I saw the Dreadspawn Maw. I was particularly amused by the way it, ah, "flapped" in a manner reminiscent of one piece of anatomy interacting with another. But then, the Dreadspawn Maw is never referred to as anything other than the Dreadspawn Maw. And it does look like a mouth. I doubt it's anything more than innuendo: you and I see what we do because we're adults who are familiar with the appearence of adult genitalia; however, a child, who isn't familiar with genitalia, will only see a mouth. And if kids only see a mouth, why does it need to be censored? --Mme.
Donelle 14:27, 4 January 2009 (UTC)
- I don't think it needs to be censored. As I said, I don't find it offensive in the slightest. Nor am I an advocate of censorship in any way. The ESRB has made far too many mistakes for me to take anything they do seriously. I also think that a lot of younger people would recognize that, especially when well over half the pugs in DOA would crack jokes about it. (Especially during Ursan season when I monked there frequently). I am just curious, did none of the designers see this? Or did they think nobody would notice? There is also lore to sort of back up this up as it is essentially said that this is the birthplace of demons. It makes sense if you think about it this way. Kelvin Greyheart 17:56, 4 January 2009 (UTC)
- Well, when you wonder whether or not the designers realised it looks like what it does, that implies you at the very least expect it to be censored. So if there was no particular reason for it to be censored, why wonder why they put it in? (Excuse the pun.) Kids know what they know, but the censorship folks like to think they're innocent little darlings: therefore, I'm guessing, mere innuendo is acceptable to them. --Mme.
Donelle 22:04, 4 January 2009 (UTC)
- Well, when you wonder whether or not the designers realised it looks like what it does, that implies you at the very least expect it to be censored. So if there was no particular reason for it to be censored, why wonder why they put it in? (Excuse the pun.) Kids know what they know, but the censorship folks like to think they're innocent little darlings: therefore, I'm guessing, mere innuendo is acceptable to them. --Mme.
- I don't think it needs to be censored. As I said, I don't find it offensive in the slightest. Nor am I an advocate of censorship in any way. The ESRB has made far too many mistakes for me to take anything they do seriously. I also think that a lot of younger people would recognize that, especially when well over half the pugs in DOA would crack jokes about it. (Especially during Ursan season when I monked there frequently). I am just curious, did none of the designers see this? Or did they think nobody would notice? There is also lore to sort of back up this up as it is essentially said that this is the birthplace of demons. It makes sense if you think about it this way. Kelvin Greyheart 17:56, 4 January 2009 (UTC)
- I'll admit, I thought the same thing the first time I saw the Dreadspawn Maw. I was particularly amused by the way it, ah, "flapped" in a manner reminiscent of one piece of anatomy interacting with another. But then, the Dreadspawn Maw is never referred to as anything other than the Dreadspawn Maw. And it does look like a mouth. I doubt it's anything more than innuendo: you and I see what we do because we're adults who are familiar with the appearence of adult genitalia; however, a child, who isn't familiar with genitalia, will only see a mouth. And if kids only see a mouth, why does it need to be censored? --Mme.
- I don't know who designed it, but a good portion of the people I know thought of something along the lines of this when they first saw it. I personally don't find things like that offensive, esp if there is lore explaining it. However I still have to ask, how could nobody see that when it was being reviewed? I mean, I know my friends and I tend to look at things a little oddly, but seriously. If I hadn't read the quest dialogues that is in the top 10 of the things that would have jumped into my mind. Then again we have A Sticky Operation killing Seamen, which caused plenty of laughter in vent. Keep in mind, I'm not complaining, I just find it peculiar. Kelvin Greyheart 06:45, 4 January 2009 (UTC)
- I suspect the dreadspawn maw made it in because it's perfectly innocent: "maw" simply means "mouth", and the dreadspawn is full of teeth. Therefore, it's a mouth. --Mme.
- I personally find RoT to be mildly creepy. It sets up a slight atmosphere of unease, but doesn't make anyone I know uncomfortable. As for the Fire Islands...I maintain that they are awesome. I'd be hard pressed to say what makes me really like them, but the feeling that whatever made all those sculptures is something that makes the mursaat incredible weaklings in comparison. Was it the titans or something older? Never made clear, and I really like that. Back on topic. I am curious what some of this art could be. I still wonder how the Dreadspawn Maw made it in. Was that originally part of the main game and moved off to way back in a difficult area so most people wouldn't see it (besides ursan). (forgot to sign) Kelvin Greyheart 15:42, 2 January 2009 (UTC)
- The possibly harsher rating was mentioned in the PC Gamer Nightfall article. Based on the concept art I've seen, another possible source of a higher rating could've been partial nudity of the harpies. --
- I think the idea was that it had to be ugly, just like the Ring of Fire in Prophecies is ugly. Fighting demons between cherry trees with pink bunnies running around would be fitting for Lyssa's Realm, not for the Realm of Torment... But I think the RoT could use some more work. I like the Gate of Secrets, the Atrocity Library in the Domain of Secrets and some more things, but what bothers me the most there is the soundtrack - unlike the rest of GW, it's almost nonexistent, instead of being something opressive or otherwise more fitting to the area. Erasculio 10:50, 2 January 2009 (UTC)
- Well... The Realm of Torment is a complete waste of work. It's ugly and no normal/sane people wants to go there. well... needs some retexturing... like flowers on tentacles etc.Boro
Resetting indent. I would expect it to be censored. That does not mean that I think it should be. There is a difference. It is a fine one, but significant. The ratings committees are pants on head retarded when it comes to alot of things, hence I would expect them to want something like that censored. However as mentioned I personally have no problems with something like that. Apologies for not making my stance clearer before. Kelvin Greyheart 22:09, 4 January 2009 (UTC)
- For fuck's sake, you fucking idiot, we're not talking about your personal stance. But clearly I'm just a goddamn moron who can't say anything right. I can't even have a single fucking conversation, how pathetic is that?! --Mme.
Donelle 22:41, 4 January 2009 (UTC)
- I was in no way implying anything at all about your intelligence. My apologies for offending you. All I have said is that I find it odd that the dreadspawn maw is in the game in its current form, but that it doesn't bother me. Since it is a slightly obscure view I felt the need to clarify. Regardless, it is clear that I am offending you in some way, so I will not partake in this discussion any further. Kelvin Greyheart 23:19, 4 January 2009 (UTC)
- Sorry. I shouldn't have blown up at you. I'm not offended by anything you're saying; I'm offended at what I'm saying. I don't understand why, no matter how hard I try, I can't say anything even resembling an intelligent comment. Everyone here thinks I'm a retarded cunt and I can't even do anything about it because it's against policy to remove content, even if it's your own damn words from your own damn talk page. Of course, I deserve to be looked down on as a stupid cunt because that's what I am, but I try so hard to be nice and intelligent and it always fails horribly. It's unbearable. --Mme.
Donelle 23:54, 4 January 2009 (UTC)
- Sorry. I shouldn't have blown up at you. I'm not offended by anything you're saying; I'm offended at what I'm saying. I don't understand why, no matter how hard I try, I can't say anything even resembling an intelligent comment. Everyone here thinks I'm a retarded cunt and I can't even do anything about it because it's against policy to remove content, even if it's your own damn words from your own damn talk page. Of course, I deserve to be looked down on as a stupid cunt because that's what I am, but I try so hard to be nice and intelligent and it always fails horribly. It's unbearable. --Mme.
- I was in no way implying anything at all about your intelligence. My apologies for offending you. All I have said is that I find it odd that the dreadspawn maw is in the game in its current form, but that it doesn't bother me. Since it is a slightly obscure view I felt the need to clarify. Regardless, it is clear that I am offending you in some way, so I will not partake in this discussion any further. Kelvin Greyheart 23:19, 4 January 2009 (UTC)
- Mme Donelle: I haven't found your interactions on this page to be unintelligent nor have I found reason to look down upon you. I'm sorry that the discussion (and perhaps other conversations, I am guessing?) frustrated you to this degree. --Regina Buenaobra
21:10, 5 January 2009 (UTC)
- Er.. if we're all done blowing up here, perhaps we could return to my original question? Thanks, Gordon, for pointing out where I'd read about the ratings thing. And I have to agree with those who saw something symbolic in the Dreadspawn Maw. "Birthplace" of demons, indeed, but non-specific enough to provide plausible deniability. Was it subtle imagery of this sort that got removed from Nightfall itself, Regina? Or were there other, more blatant and/or terrible things in Torment that have never seen the light of day? --
MrSmiles 21:08, 6 January 2009 (UTC)
- I have passed your question on to the developers. --Regina Buenaobra
19:39, 8 January 2009 (UTC)
- I have passed your question on to the developers. --Regina Buenaobra
- Er.. if we're all done blowing up here, perhaps we could return to my original question? Thanks, Gordon, for pointing out where I'd read about the ratings thing. And I have to agree with those who saw something symbolic in the Dreadspawn Maw. "Birthplace" of demons, indeed, but non-specific enough to provide plausible deniability. Was it subtle imagery of this sort that got removed from Nightfall itself, Regina? Or were there other, more blatant and/or terrible things in Torment that have never seen the light of day? --
- Mme Donelle: I haven't found your interactions on this page to be unintelligent nor have I found reason to look down upon you. I'm sorry that the discussion (and perhaps other conversations, I am guessing?) frustrated you to this degree. --Regina Buenaobra
- I'm told that it's just a rumor that things were removed to save the ESRB rating. They can't recall anything that was removed for this reason. --Regina Buenaobra
03:14, 27 January 2009 (UTC)
- I'm told that it's just a rumor that things were removed to save the ESRB rating. They can't recall anything that was removed for this reason. --Regina Buenaobra
team pvp
Hello Regina, I've noticed lately, that team arenas seems to be dominated by players who have all campaigns and the unlock pack. I have also noticed that those who have the ability to organize their teams tend to be members of high rated pvp guild (I have recognized some of them), would it be possible to create a match making system? also, Could it be possible to have all team wins count for every character except 1?
Random Arena's?--Wild 06:07, 22 December 2008 (UTC)
actually what i think he means is, its nearly impossible to win in team with all the guild teaming up together
- We're looking into the possibility of creating a matchmaking system for arenas, but right now we still don't know if it's technically possible. We don't think it's a good thing for a character to not receive credit for a team win. They're a part of the team, so they get credit, too. --Regina Buenaobra
03:18, 27 January 2009 (UTC)
- We're looking into the possibility of creating a matchmaking system for arenas, but right now we still don't know if it's technically possible. We don't think it's a good thing for a character to not receive credit for a team win. They're a part of the team, so they get credit, too. --Regina Buenaobra
- Gladiator is already a half-system of recognising pvp arena wins... isn't it? Mighty Ranger Dude 23:27, 28 January 2009 (UTC)
Unlucky Points
Dear Regina,
I'd very much like to be more lucky than unlucky (I don't want that second one at all, actually) but the recent change in points gained has made it impossible for me. I have spent months farming low level chests and in just a few days the difference has been stolen from me. Unlucky has always been easier to get, during the festival especially, but even when just opening chests, so I find this really unfair. Especially since the Polar Bear droprate has been confirmed to depend on you being more lucky than unlucky. Why don't we get extra lucky points too? For those that want to farm those points so badly, let them play hard mode or something and even if they fail, they still get an item drop and another chance. When I fail to retain however, I get punished 5 unlucky to 1 lucky point, AND I lose my lockpick too. That's extremely unfair. 145.94.74.23 13:25, 24 December 2008 (UTC)
- How do you know whether or not lucky points effect the drop rate of the polar bear, who comfirmed it?(marsc 15:13, 24 December 2008 (UTC))
- Standing on a corner in 9 rings has always yielded a faster return of lucky than unlucky points. To the tune of 85 tickets won per 90 invested, and only 6 losses per 9 rounds. Since most of the lucky tiers are smaller by a factor of 10, this can be reduced to 8.5:6 in terms of the speed at which the titles will increase. If you want to max cursed by fate the last tier doubles so your ratio is 8.5:3 which means you will hit blessed by fate long before max cursed. That is sitting on the corner, which maximizes the unlucky points. If you sit in the center it is still 85/90 tickets won, and only 4/9 rounds lost instead of 6/9. That yields a ratio of 8.5:4 and then for maxes of cursed. 8.5:2. Basically what I am saying is it has always been easier to get lucky rather than unlucky during the festival. So.. play nine ring. Don't bother with 16 rings because it looses 9/16 times. which falls between the options for 9 rings and has terrible payouts on lucky points. Kelvin Greyheart 15:50, 24 December 2008 (UTC)
QUOTE OP: "Especially since the Polar Bear droprate has been confirmed to depend on you being more lucky than unlucky." Source please... (Ate of DK 05:41, 28 December 2008 (UTC)).
- It's nonsense, the IP's have been saying this alot recently leading to some reverts on the polar bear article page. It's complete and utter garbage though as their have not been enough dropped to really conduct any kind of official stats into this. In short you are getting bonus unlucky points, which effects nothing else in game. Thus just be grateful for it! -- Salome
06:24, 28 December 2008 (UTC)
- Agreed. Besides, even if that did affect the polar bear drop, then why should anet erase anyone's unlucky points. You have to take the bad along with the good. Less QQ more pew pew.--24.92.116.83 05:01, 4 January 2009 (UTC)
- The Miniature Polar Bear drop rate has nothing to do with the Lucky title track. It doesn't, and will not ever be based on the Lucky or Unlucky title tracks. The system is just the system. It's not fair or unfair. That's just the way it is. Nothing in the game is based off of the Unlucky title track except its monument, so the devs don't see how having any points in Unlucky could harm game play in any way. --Regina Buenaobra
03:30, 27 January 2009 (UTC)
- The Miniature Polar Bear drop rate has nothing to do with the Lucky title track. It doesn't, and will not ever be based on the Lucky or Unlucky title tracks. The system is just the system. It's not fair or unfair. That's just the way it is. Nothing in the game is based off of the Unlucky title track except its monument, so the devs don't see how having any points in Unlucky could harm game play in any way. --Regina Buenaobra
Couple Questions
Just something that come to mind. With wintersday coming to eye of the north this year, knowing that raptors are farmed by all classes, my first question is, How come you guys didn't bring in the merchant to take saurian bones? My second question is, Are they ever gonna be brought back? I have over 5,000 I have saved in hopes they would since the going away party for Gaile Gray but to no avail they have not returned as of yet and its extremely difficult with the very very small storage space we have. Which tends to be the smallest I ever saw in any other MMO but better than when we had just the one tab. Another question is, When are the PvE people ever gonna get an event? Most weekends all I ever see is GvG stuff or something with heroes ascent. How about the double Sunspear and Lightbringer event again. I thought this game was MMORPG not MMOPvP. I'm not hatin cause I love this game just some things could be much much better. There's too many people using most of their characters for storage. And my last question, is there any possibility of getting at the very least inscriptions and mods stackable as these take up the most space? Thanks for your time. --Cynmod
- Well, technically its called a CORPG by Anet, leaving it up to them as to how they define it. Ashes Of Doom
02:53, 21 December 2008 (UTC)
- We just got Wintersday. PvE people get the best events. 92.108.29.75 09:05, 21 December 2008 (UTC)
- That still don't answer my question about the Saurian Bones merchant or about getting inscriptions and/or mods stackable. --Cynmod
- They don't try to nerf farming anymore, but, like running, they don't help it either. And I don't understand why you can't just sell the saurian bones to the merchant to be honest. As for the mods, they have too many variables so you can't easily make a stack of them (programming wise). I have no doubt they CAN, but I am unsure they'll be willing to spend that much resources and time to something so niche. The best advice I can offer you is to get a cheap inscribable weapon and add the mods to that weapon. That way you can store 3 mods on 1 slot instead of just 1 mod. You can then use a Perfect Salvage kit to get them out again when you need them. As for storage size, I don't collect saurian bones so I have plenty of space. :p 92.108.32.28 10:06, 25 December 2008 (UTC)
- That still don't answer my question about the Saurian Bones merchant or about getting inscriptions and/or mods stackable. --Cynmod
- It is possible to have an event collector who takes Saurian Bones, but we can't say for sure right now that this'll happen.
- We don't know if it's technically possible to make that class of item (inscriptions and mods) stackable, but we're looking into this. --Regina Buenaobra
03:23, 27 January 2009 (UTC)
The Lucky Aura
Regina, can you give people a clue as to what exactly the aura does? Saldonus Darkholme 9:30, 29 January 2009
- Nothing. It does nothing at all. You are lucky because you get that instead the unlucky one. Funny, uh? Mith
Talk 19:16, 30 January 2009 (UTC)
- Its pretty much a excuse for anet being lazy and cant htink of other ways to get lucky points.--Simpaklimp 10:39, 4 March 2009 (UTC)
- Or maybe it's there to make people wonder what it does. Most games have something like that. ~Shard
02:12, 8 April 2009 (UTC)
- Or maybe it's there to make people wonder what it does. Most games have something like that. ~Shard
- Its pretty much a excuse for anet being lazy and cant htink of other ways to get lucky points.--Simpaklimp 10:39, 4 March 2009 (UTC)
- It's top secret confidential info. I'd tell you, but then I'd have to kill you. :-P --Regina Buenaobra
01:03, 2 July 2009 (UTC)
- It's top secret confidential info. I'd tell you, but then I'd have to kill you. :-P --Regina Buenaobra