User talk:Regina Buenaobra/Archive Misplaced Topics/Oct 2008
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New Info on Guild Wars 2?
lately (since January) the release of any real info on guild wars 2 has kind slowed down to the speed of molasses so I was wondering if you could tell us anything about the game or when any more info might be released.
- thanks
- If they had anything more that they wanted to tell us, we would know already. Regina has covered this many times alresady, GW2 info will be forth-coming when they have something they want us to see/know. — Wolf
21:16, 23 September 2008 (UTC)
- They will release info when they are ready, end of discussion --Stu 21:30, 23 September 2008 (UTC)
- ^ to put it bluntly ^ not that that's a bad thing.... — Wolf
21:33, 23 September 2008 (UTC)
- Speed of molasses, indeed it has. Rest assured, everyone (including Regina and probably some other ArenaNet employees as well!) feels your frustration... but we'll just have to find a way to deal with it until it's ready. :) -- Sirius (talk) 13:14, 24 September 2008 (UTC)
- I'd rather have solid info than info they're not entirely sure will be in, and doesn't end being in. Although I wouldn't mind knowing whether or not Norn can spellcast effectively. ... or what HoM does ... Vael Victus
04:39, 25 September 2008 (UTC)
- I'd rather have solid info than info they're not entirely sure will be in, and doesn't end being in. Although I wouldn't mind knowing whether or not Norn can spellcast effectively. ... or what HoM does ... Vael Victus
- Speed of molasses, indeed it has. Rest assured, everyone (including Regina and probably some other ArenaNet employees as well!) feels your frustration... but we'll just have to find a way to deal with it until it's ready. :) -- Sirius (talk) 13:14, 24 September 2008 (UTC)
- ^ to put it bluntly ^ not that that's a bad thing.... — Wolf
- They will release info when they are ready, end of discussion --Stu 21:30, 23 September 2008 (UTC)
- If they had anything more that they wanted to tell us, we would know already. Regina has covered this many times alresady, GW2 info will be forth-coming when they have something they want us to see/know. — Wolf
(Reset indent) Ahhhhrrrggghhhh...everyone so absolutly curious and hungry for news. Anet employees bursting with pride and joy and excitement at the progress and pretty things in guild wars 2. All under "want-to-know/share". Nothing better than "confirmed information" to keep people in guild wars & keep them working and hungry for guild wars 2. Instead of the current well-of-silence. --Silverleaf Don't assume, ask! 06:41, 25 September 2008 (UTC)
- Aye I agree with silverleaf. Their current strategy of 'Don't tell them anything so to keep them curious and buy GW2' is working the other way round, cause people are loosing interest and moving on to different games. And I don't believe it when they say that they have no new info to give us, because seriously, in 1.5 yrs they must have decided on something. We are not asking for info about the main story, everyone including myself don't like spoilers. We just want info about the commands as an example. A small teaser video showing us some sceneries etc. --Mage
Montu 07:15, 25 September 2008 (UTC)
- 1.5 years to me personally does not translate that they have anything to show. 1.5 years could still mean that they're STILL developing the technology, story, art and music and still have no general direction for it. These ArenaNet ARTISTS will conflict with one another and they will often do that, and these artists are VERY particular about what they want. I don't think it's their "strategy" or deliberately trying to bait us with a magical invisible carrot of leetness, they just wanna be sure that when they do show something, it's something THEY can be proud of.
- ANet to me is just like a reclusive artist, a VERY reclusive one at that. You can't poke and prod them just to force them to show you something, as well as saying things like "well you're not showing anything hence people are not interested anymore" will really not garner any attention much from this reclusive artist. I'm sure that once the ball gets rolling, the new marketing team of NC West will be able to garner new attention to this franchise, as well as get SOME of the "i'll never play this game" gamers to play it again. You know know some of them will. 125.60.243.54 07:41, 25 September 2008 (UTC)
- No creditable company will be this far into a product and "have no direction for it". They will have a lot finalised already, people need to stop treating Arenanet like some kind of amatuer company. Arenanet will have a lot finalised but still much to do, they are just not tell us about it, if they are, however, still doing it this time next year I'd be concerned, Guild Wars isn't getting enough attention to maintain its player base and there's always a risk people leaving won't return for Guild Wars 2 just based on how Guild Wars is handled. Never-the-less, people just need to be patience. I think a lot of people are eager for information because of the changes coming their way, the Guild Wars format is changing, that has a lot of people nervous. 118.92.205.189 09:17, 25 September 2008 (UTC)
- In one interview last month, Blizzard mentioned that, when StarCraft: Ghost was announced, they were already working on StarCraft 2. SC: Ghost was announced in 2002. It took 5 years for Blizzard to tell customers about StarCraft 2; 9 years after the release of the original StarCraft. And the game will only be released next year (maybe; Blizzard is famous for delaying its games), with its old fanbase already very actively waiting for the game.
- Diablo II's latest expansion was released on 2001. Diablo III began to be developed on 2005, and was only announced 3 years later. Has anyone here been playing Diablo II every day (or even every week or every month) while waiting for Diablo III? Or did people just put the game away, playing only once in a while, and waited for the sequel playing other games?
- The list goes on and on. The Longest Journey and Dreamfall; Wizardry 7 and 8; etc. All sequels that took many years to even announce the newer games, and yet the respective fanbases were back to follow the new releases.
- Games are normally only announced after years of development, when there's enough material to show to the public. Arena Net is not big enough to make Guild Wars 2 at the same time it makes a different product, like Blizzard is, so they just stopped working on everything else and were kind enough to tell the playerbase why we would not see a Chapter 4. But considering that GW2 was announced as being in the first stages of production in 2007...If it takes 3 years for concept art to be shown, that's still 2 less years than it took Blizzard to display anything about StarCraft 2.
- (Deja vu, anyone?) Erasculio 10:44, 25 September 2008 (UTC)
- Absolutely (deja vu), and my retort is the same. ANet told me that they would be selling a service, not an inclusive game like Diablo 2, which may or may not get updated. --Ravious 15:20, 25 September 2008 (UTC)
- Everyone at the company understands the fan's desire to hear or see the efforts of GW2 development. However, there are very good business and competitive reasons for not releasing information at this time. As we said in our FAQ, we want whatever we release to be at a very high level of polish. At the moment we are not ready for that. There is nothing particularly unusual in the industry about our information release strategy, as some have commented above, regarding other game companies' practices. --Regina Buenaobra
20:19, 25 September 2008 (UTC)
- Everyone at the company understands the fan's desire to hear or see the efforts of GW2 development. However, there are very good business and competitive reasons for not releasing information at this time. As we said in our FAQ, we want whatever we release to be at a very high level of polish. At the moment we are not ready for that. There is nothing particularly unusual in the industry about our information release strategy, as some have commented above, regarding other game companies' practices. --Regina Buenaobra
- But, none of those companies promised a service, like the one Jeff Strain and ANet promised. I mean no disrespect, and I am sure if I had an NDA-covered talk (which I don't deserve or expect) I would 100% agree with your strategy... but the frustration is greater than a Diablo fan worried about Diablo 3 rainbows because a Diablo fan did not buy on for a service. Which makes me wonder, if you know about our greater frustration... why aren't bones being thrown? Other NCSoft dev houses seem to throw bones left and right (see Blade and Soul), which further compounds the frustration. Thanks for your patience, Regina; something to try and emulate. ;) Peace. --Ravious 20:42, 25 September 2008 (UTC)
- The entire community team has, multiple times, expressed the fans' strong desire/enthusiasm to see concept art or footage -- the "bones" you're talking about -- and we actually used that word when we made our case. The powers that be have made the strategic decision that right now is not the time to show anything off to the public. We just have to ask for your patience for a while longer. :-) --Regina Buenaobra
22:07, 25 September 2008 (UTC)
- Thank you. --Ravious 09:59, 26 September 2008 (UTC)
- The entire community team has, multiple times, expressed the fans' strong desire/enthusiasm to see concept art or footage -- the "bones" you're talking about -- and we actually used that word when we made our case. The powers that be have made the strategic decision that right now is not the time to show anything off to the public. We just have to ask for your patience for a while longer. :-) --Regina Buenaobra
(Reset indent) Sry to ask, but approximately, when can we expect new info? ^^ --MageMontu 22:12, 25 September 2008 (UTC)
(Reset indent) I'm going to say this once, and I hope I can get it through to everyone the first time, without restating myself multiple times. And I'm goig\ng to do some yelling where I'm sure Regina would like do, but must maintain a professional appearance. I, however do not, so will not be as tight with myself on this occasion. The ONLY thing different about Anets info strategy and policy, the ONLY thing seperating it and ANY other company is that they announced GW2 AS SOON AS they began work on it, so people would not be thinking "Wtf is Anet doing? Why haven't we had an expansion in over a year? Why was EotN not another campaign? WTF are they working on?" They announced GW2 this early so that you would know why GW1 was getting so little support and no new content has been forth-coming. If Anet had things 100% their way, we wouldn't even know about GW2 for probably another year. Consider your-selves privilaged to even KNOW about GW2 at this point, b/c NO OTHER COMPANY would have told you ANYTHING at this point in the dev cycle for a game. NONE! You will get GW2 Info when Anet deems it time, when they would have normaly announced it most-likely, no sooner, no later. No amount of our pleading, demanding, crying, whining and threatening, ect will get info ANY SOONER! Patience, b/c the ONLY anomoly here is that you already know about GW2. — Wolf 22:12, 25 September 2008 (UTC)
- Oh noes! Get ready for rainbows and cartoony characters! Just kidding, you can put away the pitchforks and torches now. --
Alaris 01:45, 26 September 2008 (UTC)
- @Mage: See below your post, when they are ready, no telling when that will be.
- @Alaris: I just needed to shout a little, not torches and pitchforks yet. That's shouting for EMPHASIS! Not, for anger rly.... If I was angry I would probably start swearing and/or making numerous NPA violations..... — Wolf
02:27, 26 September 2008 (UTC)
- Actually, I was being sarcastic at the doomsayers. This was not intended for you. Bad indent. BAAAD indent. --
Alaris 03:49, 26 September 2008 (UTC)
- Actually, I was being sarcastic at the doomsayers. This was not intended for you. Bad indent. BAAAD indent. --
- Regina good business practice would have been to never tell people that A.Net was working on GW2. Telling people "Oh ya we are working on it, but we can't tell you anything till its done." Plus another problem was the rush of GW2 news after EOTH. Since then its all "where working on it, don't want to spoil anything, come back later". I understand things change but you can't flood us with info very soon and leave us hanging for years to come. Dominator Matrix 04:04, 26 September 2008 (UTC)
- Couldn't agree less. I honestly feel I wouldn't be playing GW ever again if the HoM wasn't there. I dunno. I guess it just feels. Like a chore game. :/ I do have fun, but a lot of times I don't for shitty reasons. What's worse is I've got a feeling our HoM deeds will equal very little physical reward, and thus most of my time is "wasted". I still have fun so it's nice, but meh. I'd probably play something else if I knew GW was just a dying game, which obviously, it is. And with "the powers that be" that regina keeps talking about, making bad command decisions due to personal feelings, it wouldn't surprise me one bit if I opted out of GW2 a few months after. s'all :( Vael Victus
14:55, 26 September 2008 (UTC)
- Lies,yes they can, and yes they should have, and it was the smart thing to do. All Hell would break loose, and people would be starting flame-wars left and right and Anet would loose all respect as a company if they took their current path, cut 99% of GW1's support (b/c trust me, you can tell) and never told us what they are working on, or even if they where working on anything at all. They gave us the fair end of the stick when they didn't have to. Anet made the smart choice and the right choice. To say any differently, IMHO, is a fallacy. — Wolf
04:42, 26 September 2008 (UTC)
- Lies,yes they can, and yes they should have, and it was the smart thing to do. All Hell would break loose, and people would be starting flame-wars left and right and Anet would loose all respect as a company if they took their current path, cut 99% of GW1's support (b/c trust me, you can tell) and never told us what they are working on, or even if they where working on anything at all. They gave us the fair end of the stick when they didn't have to. Anet made the smart choice and the right choice. To say any differently, IMHO, is a fallacy. — Wolf
- i think the best thing they could have done is make episodes so gwen would have been the first episode. then you would have 2-3 more from now until when gw2 comes out that way everyone is waiting the next episode and then people are still coming back and playing the game and learning the story of what happens from gw1 to gw2. it would have also made them a lot more money. i also think its funny that Regina said there waiting until a it is polished enough to show everyone. because i for one don't think they did that with gwen. just look at the armors..... (not the fact that most of them are reskins, but the fact that a lot of them have red spots on them.)75.172.44.33 05:11, 26 September 2008 (UTC)
- In the end, no matter how much you say they could have done things better, or this and that way is the best route to go, it all comes down as Guild Wars being ArenaNet's game. It is THEIR decision and not ours no matter how better we think ours / yours plans are. A polished game does not mean its a perfect game. 125.60.243.54 07:58, 26 September 2008 (UTC)
- according to the game community it dose. look at all the blizzard games they are always described as having been polished. and technically its NC soft's game. and on top of that we all know it was there decision were just putting are option out there no harm done in that.75.172.44.33 09:03, 26 September 2008 (UTC)
- In the end, no matter how much you say they could have done things better, or this and that way is the best route to go, it all comes down as Guild Wars being ArenaNet's game. It is THEIR decision and not ours no matter how better we think ours / yours plans are. A polished game does not mean its a perfect game. 125.60.243.54 07:58, 26 September 2008 (UTC)
Guild Wars 2 is entering a different market in regards to MMOs than Guild Wars entered. Guild Wars was original and had things other popular MMOs didn't have, but now Arenanet big-wigs are steering it to the similar shores of such games as WoW. Its interesting what we already know about Guild Wars 2, it almost immediately takes away many factors of Guild Wars (as far as we know with what little has been said about Guild Wars 2, and shown in Guild Wars) which made it unique over other MMOs and makes it similar to so many on the market. GWEN, for many a player, was a bad omen; the last product of the Guild Wars series, which seemed like nothing more than a hasty patch job of what was done for Utopia, that introduced a level of uncertainty for many of the player base, and then when Arenanet released their Guild Wars 2 information it excited many, but also concerned others. Now, with Guild Wars unnecessarily dying off (both Gaile and later Regina making many references to Guild Wars nearing the end of its days) Arenanet is extremely tight lipped. So many restrictions in place that, judging from the (more than usual) continuing questions about it may not be a very positive thing. A near complete abandonment of Guild Wars is just a bad thing, a really bad thing. The limited staff assigned is just an insult to yourselves (Arenanet) and us. Another bad omen. Arenanet is now entering the market of the bigger boys, thats making people very nervous in itself, I wouldn't be surprised if some in Arenanet are a little nervous about the new path that Guild Wars (2) will be taking. I, myself, am a little cheesed with the state Arenanet has left Guild Wars in, and other things linked to that, and also the tip-lipped nature of Guild Wars 2: though its understandable, but they most realise that by releasing the Guild Wars 2 info they are walking a very dangerous rope. Its a gamble, and it may not pay off; it may just ticked off a few too many people. Also, its all very exciting; I'm eager to see if Arenanet can exactly pull it off, Guild Wars 2 sounds a lot like WoW, my Guild Wars friends share this, some more than others, even my WoW friends think Guild Wars 2 will be WoW-ish. Either way, I'm eager to see if they can do it, or if Guild Wars 2 won't have the appeal that Guild Wars had when it was released. Bad sequels/products can ruin a company. [jumps like an excited chimp whilst biting nails] Very exciting. Ohhhhh.... every company wants a polished product, and thinks it has a polish product, doesn't necessarily mean its true. Ok, that felt better getting off my chest. Now, I'm going back to playing Final Fantasy VII ^_^ 118.92.210.136 09:38, 26 September 2008 (UTC)
- 75.172.44.33, Comparing ArenaNet to Blizzard is just off based. Blizzard for one, has 100 times the resources than ArenaNet does. Also, if you REALLY think that blizzard games releases games as polished enough to be perfect than you expect, then you might have to do MORE research than your preconceive notions about blizzard games. Almost ALL of the "polished" games released will have their own hiccups. ALSO that it takes YEARS for Blizzard to release follow-ups / expansions while Guild Wars had less than a year to release theirs. To COMPARE Blizzard games to Guild Wars is definitely putting an extremely higher standard than what ArenaNet can realistically offer in a span of few months, and if i can repeat myself, PLEASE do remember how much resources both company are given. and as far as the "community" goes, they / you will all have your notions and "know hows" as to the bestest way arenanet can handle things, but remember. You DID NOT build or create this game. Do REMEMBER the clusterfrak that is known as Age of Conan upon release which was touted to be a very polished game before it was released then then alot of frakking did not happen. 125.60.243.54 20:55, 26 September 2008 (UTC)
(Reset indent) Regina, help me out here a little. How long had GW2 been in development before before it was announced? 2-3 months? How long had GW1 been in development before it was enounced? 2-3 Years? How many people does Blizzard have on staff? I know it numbers int eh multiple of hundreds, somehwre around 400. How does Anet have? Around 140? My memory is fuzzy on thses matters atm, so if you could get me some solid numbers that would be AWESOME! It disturbs me how many people claim to know more than Anet.... Also, in a interview, Anet stated that re-creating the game every year and doing campaigns such as factions and NF, and basically re-inventing the game was becoming stretch, not allowing them to do anythign different realy, as they where just cookie-cuttering out games a year apart. NF its self seemed stretched on this matter. Utopia would have been the undoing of GW had it stayed it's normal course. They needed a way out, and the current GW model was not working for them. I can't find the interview, but Regina, if you would be kind enough to explain specificaly why Anet is going for GW2 over another GW campaign, I would be VERY grateful. — Wolf 22:07, 26 September 2008 (UTC)
- as far as numbers are concerned, Wikipedia has posted that ArenaNet has 140 people and blizzard has 2700. You can draw your conclusions from those figure alone. Also as far as what I've read regarding why they're doing GW2 as opposed to a new campaign is that the skill sets are getting bloated and that tutorials are getting more and more complicated. Even if someone so dedicated to the game would be a skill balancer, adding 300 skills per campaign means that older skills will be left forgotten. Of course this is just a part of the reason why they opted to reinvent Guild Wars with simplified skill set. 125.60.243.54 20:18, 27 September 2008 (UTC)
- Think a bit more in this direction maybe.. Guildwars and Aion are both brought on the market by NCSoft, where 2 of the 3 original founder of Arenanet have a lot to say in NC West (new division of ncsoft). It would not be a smart strategy to release a lot of info about GW2 while Aion is going to be released a lot sooner on the market. The smartest strategic businesswise is to let people buy Aion as a time spender and then knock everyone off their feeth with GW2. Releasing too much info about GW2 might make it so that a lot of people will have the I'l sit this one out and wait for GW2 feeling and that ain't good for the company anyway. Don't forget, wether they are selling houses or games, a company stays a company and needs to pay its employees and make profit.. This is in my opinion one of the main reasons why we haven't heard anything new of GW2 yet, and imo it will stay like this until after the release of Aion..? Don't shoot me if I'm wrong on this =) --
(Tribina / talk) 22:21, 27 September 2008 (UTC)
- There was a comment during I think a Blizzard interview that their development crew is smaller than that, but it's still fairly big; something like 200 on WoW, 40 SC2, probably another 40 on Diablo 3 (although they wouldn't refer to it by name at that point). That's probably substantially larger than ArenaNet.
- But don't get me wrong, talking about ANet entering the "big boys' league" is pretty silly. They're already there - Guild Wars has sold millions of copies, which is something only a handful of MMOs can claim to have done. Not having subscriptions to count makes meaningful comparisons pretty difficult, of course, but 5 mil copies is enough to say it's definitely not a small show. -- Sirius (talk) 23:43, 27 September 2008 (UTC)
- Yes, all those reasons factor in a little, but any game that is not built off a re-existing engine takes around 2-3 years before you even have anything you can show people, getting the engine working and everything to the point where you can actually start building the game and have something to show for your work. As I recall, GW2 is being built form the ground up, which means creating a whole new game engine. Enter said 2-3 years of nothing to show for work thus far. — Wolf
00:47, 28 September 2008 (UTC)
- speaking of Aion i dont know why anet dosnt use that engine for guildwars its graphics are rather good. maybe they feel like guildwars and aion look to smiler to be made on the same engine.75.172.44.33 08:36, 28 September 2008 (UTC)
- Completely different mechanics. It would be like using Unreal of Cry2Engine for Oblivion. Graphics aren't everything. In fact, they are the least of your worries. — Wolf
14:59, 28 September 2008 (UTC)
- and you know this how? also orly. you can still use an other compainys engen to make a game. you dont have to use there game mecanics. your not the only one who whent to pax and played it.75.172.44.33 22:30, 28 September 2008 (UTC)
- That didn't make much sense at all. — Wolf
22:58, 28 September 2008 (UTC)
- wasn't Cry2Engine used in Crysis? Different mechanics, yes, but thats where modders have fun. come to think of it, last time I hung around modding forums I'm sure I heard of people making a oblivion/morrowwind mod for Crysis, just for Sh%ts and giggles. 118.92.234.188 23:04, 28 September 2008 (UTC)
- Yes, Cry2Engine was made for Crysis. Also, Oblivion wouldn't work like oblivion, you would have to do TONS of source-code changes to the engine its self, which you dont have access too. Things we think to be very simple are hard-coded into the engine, and to work Aion's Engine into GW, would require about as much work as writing a new engine. Trust me on this, picking up where another person lleft off, and improving/rewriting and changing their code, especialy with something as complex as a game engine is no small task, and is sometimes harder than complete reconstruction — Wolf
23:08, 28 September 2008 (UTC)
- Yes, I know about stuff like this, Wolf, I also know that many modders are extremely talented and find work around and write their own stuff for games to get them to do what was previously not avaliable or supposedably not possible to do. As the industry changes, and technology grows, so too is the same with the modding community. Anyway, just for a giggle here's a video clip about how Oblivion may look in Crysis [1].
- You need to hang around with modders more. If modding was aloud with Guild Wars you'd be surprised at what could be done, not just the possibility of sh&tty cheats or nude mods but there are some really gifted individuals out there with modeling, animation, quest building. Speaking of Oblivion and Crysis, go see some of the amazing work people/modders have done with those games. 118.92.234.188 23:17, 28 September 2008 (UTC)
- I've been around the Morrowind/Oblivion scene for a LONG time, seen all the mods, made a few of my own, ect. To do something such as making oblivion run exactly as oblivion would require some MASSIVE fabrications and reworking of code on some fundamental levels, to such a point that your basically rebuilding half of oblivion's engine. — Wolf
23:23, 28 September 2008 (UTC)
- Yes, as I know. Your point? You think it couldn't be done? 118.92.234.188 23:25, 28 September 2008 (UTC)
- No, it's just not practical. Building the GW2 engine off the Aion Engine is not realy practical. It would be like stripping the Empire State building down to the bones, re-building parts fo those bones and removing others, and then putting everything back on. You might as well build a new building for half the cost and time. PLus you run the risk of causing irriverseable damage and/or bringing the whole thign crashing down. Get what I'm saying? PLus the Aion Engine wasn't finished when they started work on GW2. — Wolf
23:31, 28 September 2008 (UTC)
- It could also be practical to use part of the/any engine and build upon it, based on features already created that are desired. Depends on how you look at it and what you're trying to achieve. Its just me looking at the stuff for Guild Wars works and adding on to it because I want new features or enchaning existing features. Depends on what you want to do. The Aion Engine might be good for the basis of a new game [shrugs] Who knows.
- Also, when using an existing engine to mimic the functions of an existing, say using Crysis to mimic Oblivion, generally one would want to enhance it to take advantage of the advances as well, just a point. Its like making to an 2d game 3d and keeping everything the same, you wouldn't. 118.92.234.188 23:40, 28 September 2008 (UTC)
- No, it's just not practical. Building the GW2 engine off the Aion Engine is not realy practical. It would be like stripping the Empire State building down to the bones, re-building parts fo those bones and removing others, and then putting everything back on. You might as well build a new building for half the cost and time. PLus you run the risk of causing irriverseable damage and/or bringing the whole thign crashing down. Get what I'm saying? PLus the Aion Engine wasn't finished when they started work on GW2. — Wolf
- Yes, as I know. Your point? You think it couldn't be done? 118.92.234.188 23:25, 28 September 2008 (UTC)
- I've been around the Morrowind/Oblivion scene for a LONG time, seen all the mods, made a few of my own, ect. To do something such as making oblivion run exactly as oblivion would require some MASSIVE fabrications and reworking of code on some fundamental levels, to such a point that your basically rebuilding half of oblivion's engine. — Wolf
- Yes, Cry2Engine was made for Crysis. Also, Oblivion wouldn't work like oblivion, you would have to do TONS of source-code changes to the engine its self, which you dont have access too. Things we think to be very simple are hard-coded into the engine, and to work Aion's Engine into GW, would require about as much work as writing a new engine. Trust me on this, picking up where another person lleft off, and improving/rewriting and changing their code, especialy with something as complex as a game engine is no small task, and is sometimes harder than complete reconstruction — Wolf
- wasn't Cry2Engine used in Crysis? Different mechanics, yes, but thats where modders have fun. come to think of it, last time I hung around modding forums I'm sure I heard of people making a oblivion/morrowwind mod for Crysis, just for Sh%ts and giggles. 118.92.234.188 23:04, 28 September 2008 (UTC)
- That didn't make much sense at all. — Wolf
- and you know this how? also orly. you can still use an other compainys engen to make a game. you dont have to use there game mecanics. your not the only one who whent to pax and played it.75.172.44.33 22:30, 28 September 2008 (UTC)
- Completely different mechanics. It would be like using Unreal of Cry2Engine for Oblivion. Graphics aren't everything. In fact, they are the least of your worries. — Wolf
- Yes, all those reasons factor in a little, but any game that is not built off a re-existing engine takes around 2-3 years before you even have anything you can show people, getting the engine working and everything to the point where you can actually start building the game and have something to show for your work. As I recall, GW2 is being built form the ground up, which means creating a whole new game engine. Enter said 2-3 years of nothing to show for work thus far. — Wolf
(Reset indent) Fair point, and I'm sure just about every company uses bits and pieces of other game's code here and there, and I'm sure GW2 will use some fragments and parts from the GW1 engine. When I'm coding, half the time I can build most fo the program using bits and peices of other programs, and them fabricate myself the specialized parts. I imagine GW1 would be a better basis for GW2 than Aion, as GW2 will more closely resemble that than any other game. — Wolf 23:44, 28 September 2008 (UTC)
- Agreed. I imagine a lot of elements from the original engine will be returning but upgraded and built upon etc and so forth, or just a lot of pieces inspired by the original lol ^_^ 118.92.234.188 00:39, 29 September 2008 (UTC)
- Yeah, building a game engine is srs bzns and not something you rush through, as it will make or break a game. I've seen some beautiful games ruined b/c the gameplay was horrible on a fundamental level. — Wolf
00:42, 29 September 2008 (UTC)
- Its going to be a challenge enough for Arenanet as it is. Guild Wars 2 is a true sequel, and they're changing a few fundamentals that made Guild Wars ... well, Guild Wars. Lets just hope they don't blow it. 118.92.234.188 01:00, 29 September 2008 (UTC)
- They are a smart group of people. After-all they got GW1 off the ground right? I'm sure they ca pull it off — Wolf
01:44, 29 September 2008 (UTC)
- I am like-wise hopeful that they can, after their success with Guild Wars. Yet, one can not go past that often the sequel(s) never lives up to original, especially when things are changed. 118.92.234.188 04:18, 29 September 2008 (UTC)
- GW may be good, but it has many flaws. If the design team has any brains about them (I would not dispute that!) then they will be able to overcome these flaws. A very smart man once said to me "While it is entirely possible to change without improving, it is impossible to improve without changing." — Wolf
04:22, 29 September 2008 (UTC)
- This is true. Yet, Guild Wars = Arenanet, so if Guild Wars has flaws these certainly stem from Arenanet, it would be interesting to see if Arenanet identifies such things and moves to fix them, or see them out of mind - seeing only in a game aspect - and does not grow. People are fickle creatures.
- Anyway, on topic, communcation with the community (even understanding the community) has forever been an issue with Arenanet and thus releasing the basic info on Guild Wars 2 and then becoming tight lipped was a terrible thing to see. Poor form by Arenanet, shows inexperience and lack of understanding of its player-base. They should know and understand the basics of their community by now (it has been how many years now?) and to talk then not to talk afterwards... you don't need to be psychic to know thats a incredibly stupid thing to do with an info hungry community like this. 118.92.234.188 10:53, 29 September 2008 (UTC)
- I'd like to remind you, as I stated above, that all of us on the Guild Wars community team have brought this issue of GW2 information up, multiple times to the developers. They do understand what the community wants. Just because they understand what you want doesn't mean that you will get your way, because they have to think of the big picture. They have to think of the competition and business interests. Developing a game is more complicated than just doing what the player base asks. There are other factors that weigh into a decision like this. In this case, those other factors -- like the desire to make a huge impact when more information is available, the need to keep to very high standards of quality, and the need to finalize a lot of details, and also business reasons -- were deemed a higher priority. Again, I'm sorry that this isn't satisfactory for you, but the demands of the player base on ArenaNet are not the only demands that we need to address. --Regina Buenaobra
16:57, 29 September 2008 (UTC)
- I'd like to remind you, as I stated above, that all of us on the Guild Wars community team have brought this issue of GW2 information up, multiple times to the developers. They do understand what the community wants. Just because they understand what you want doesn't mean that you will get your way, because they have to think of the big picture. They have to think of the competition and business interests. Developing a game is more complicated than just doing what the player base asks. There are other factors that weigh into a decision like this. In this case, those other factors -- like the desire to make a huge impact when more information is available, the need to keep to very high standards of quality, and the need to finalize a lot of details, and also business reasons -- were deemed a higher priority. Again, I'm sorry that this isn't satisfactory for you, but the demands of the player base on ArenaNet are not the only demands that we need to address. --Regina Buenaobra
- GW may be good, but it has many flaws. If the design team has any brains about them (I would not dispute that!) then they will be able to overcome these flaws. A very smart man once said to me "While it is entirely possible to change without improving, it is impossible to improve without changing." — Wolf
- I am like-wise hopeful that they can, after their success with Guild Wars. Yet, one can not go past that often the sequel(s) never lives up to original, especially when things are changed. 118.92.234.188 04:18, 29 September 2008 (UTC)
- They are a smart group of people. After-all they got GW1 off the ground right? I'm sure they ca pull it off — Wolf
- Its going to be a challenge enough for Arenanet as it is. Guild Wars 2 is a true sequel, and they're changing a few fundamentals that made Guild Wars ... well, Guild Wars. Lets just hope they don't blow it. 118.92.234.188 01:00, 29 September 2008 (UTC)
- Yeah, building a game engine is srs bzns and not something you rush through, as it will make or break a game. I've seen some beautiful games ruined b/c the gameplay was horrible on a fundamental level. — Wolf
Oi! Game-Industrial-espionage. All to stay ahead of the competition. Aijjj..... Thank you though for putting down a little bit of pressure on the Dev's for a scrap of news. Make them release it as early as they can. ;-) --Silverleaf Don't assume, ask! 17:35, 29 September 2008 (UTC)
- I'm sure if the desire for information was that great people would just start hacking Arenanet. ^_^ I kid, I kid.... [shifty eyes] ^_^ 118.92.234.188 17:43, 29 September 2008 (UTC)
- How can one give out information if there is no information to give out? Given how long its been, since Anet says it started work on GW2, and the time-line of the developement of GW1 and that of other games, I'd take a guess and say the engine is not finished yet, but has made vast progress, and the artists have moved past concept and are starting to actualy make things. At this point in the life-cycle of a game, there isn't anything you can realy give out. — Wolf
22:08, 29 September 2008 (UTC)
- Wolf, dear boy, you don't shift your entire staff, bar a handful to a new project without jobs for each and every one of them to do, you of all people should know this. There's plenty of info there, and I'm looking forward to the day we get some new info... oh oh, or some of that high end concept art ^_^ . Here's a very interesting video from the "How It's Made" series that people might find interesting when knowing how a few, if not most, companies do things ^_^ - How It's Made: Video Games ^_^ I love this show. 118.92.234.188 06:56, 30 September 2008 (UTC)
- Of course there is a job for everyone! I'm just saying, at this point in the life-cycle of a game, there isn't realy anything solid enough or enough of the game fleshed out to show off. Concept art would be cool, but I think we all know what the answer to that is XD Maybe a book of it in the GW2 CE? *nudge* *nudge* *wink* *wink* — Wolf
21:49, 30 September 2008 (UTC)
- There'd be a lot of the game done by now, after all, they were aiming for a beta earilier this year, before that got pushed back. HoM changes are happening and have their effects in the GW2 version as well, so one can assume the HoM for GW2 is moving along nicely. Profession/classes will be established and skills worked out. Combat system... the list of stuff that should be done by now is staggering. I wouldn't expect every character to be made but I would expect the core system in place.
- Anywoo... I shall stop going off topic. It's understandable Arenanet wants to wait for a 'high level of polish' but with Guild Wars 2 you've got to take a lot into consideration. I hope they are making the right choices. 118.92.147.180 01:48, 1 October 2008 (UTC)
- Though I understand A-Net's concerns, they need to learn the value of compromise. I haven't logged in to GW in two months due to frustration with what I feel is a rather presumptuous attitude on A-Net's part that a potential paying customer doesn't mind being kept in total darkness for a rather extended period of time. I totally agree with them that it would be unwise to begin releasing major gameplay news, but seriously, tiny nuggets of artwork, released with a statement that this may or may not find its way into the final game, would NOT be that big of a deal for them. It would be a gesture of goodwill to their community, and a sorely needed one. I'm sorry, but I just can't shake the feeling with this company that they simply do not appropriately acknowledge the importance of the concerns of their community. To be blunt, for quite a while now, I have felt that I as a customer simply do not matter to them. At all. They have always played things way too close to the vest for my liking, and I guess I simply have to accept that that is the path they have chosen, and move on. I started playing Warhammer Online, and I have to say, A-Net could learn a lot from how Mythic communicates with their players. Do a search and check out their developement video blogs, where they told people what they were working on WHILE THEY WERE CREATING THE GAME. And yes, some of the stuff they talked about DIDN'T make it into the game, and yes, some people WERE upset, but they got over it. So A-Net can keep their secrets. If that's the way they want to run their business, I'll simply go with a company that I feel values me more. A-Net's business practices have put very serious doubts as to whether or not I'll return for GW2. I can't imagine them changing their tune, and I can't imagine me humming along with the one they're currently singing, so...there ya go. :-( 71.205.109.116 03:56, 5 October 2008 (UTC)
- Go go gadget shameless self-quoting.
- "I'm going to say this once, and I hope I can get it through to everyone the first time, without restating myself multiple times. And I'm goig\ng to do some yelling where I'm sure Regina would like do, but must maintain a professional appearance. I, however do not, so will not be as tight with myself on this occasion. The ONLY thing different about Anets info strategy and policy, the ONLY thing seperating it and ANY other company is that they announced GW2 AS SOON AS they began work on it, so people would not be thinking "Wtf is Anet doing? Why haven't we had an expansion in over a year? Why was EotN not another campaign? WTF are they working on?" They announced GW2 this early so that you would know why GW1 was getting so little support and no new content has been forth-coming. If Anet had things 100% their way, we wouldn't even know about GW2 for probably another year. Consider your-selves privilaged to even KNOW about GW2 at this point, b/c NO OTHER COMPANY would have told you ANYTHING at this point in the dev cycle for a game. NONE! You will get GW2 Info when Anet deems it time, when they would have normaly announced it most-likely, no sooner, no later. No amount of our pleading, demanding, crying, whining and threatening, ect will get info ANY SOONER! Patience, b/c the ONLY anomoly here is that you already know about GW2." — Wolf
04:40, 5 October 2008 (UTC)
- Wolf, dear boy, Arenanet announced Guild Wars 2 as far back as March of 2007, when it was already in production, not as soon as they started. You don't announce something and just start... I mean as soon as they began work on it? Wolf, come on now. Seriously. Secondly, Arenanet has already raised the hopes of the player base interested in Guild Wars 2 and then smashed them into the ground by killing off the Beta they'd been announcing would come late 2008. This lead to many questions as to the progress of Guild Wars 2 and since then zip, zero, nada... bar a rehash of what we already knew and then this whole line of wanted a nice polished product.
- Guild Wars 2 announcement ... that was way back in March?... almost one and a half years ago... didn't realise that until just now. lol That means they announced Guild Wars just before I started playing Guild Wars lol. Useless piece of info there. lol
- In the end talking about Guild Wars 2 is a fruitless, pointless exercise. Also, should these things be moved to the Guild Wars 2 wiki as they're related to Guild Wars 2, not Guild Wars? 118.92.147.180 09:58, 5 October 2008 (UTC)
- I exagerated a little, they started working on GW2 around the time Nightfall was released, so 2-3 months before release. That still doesn't change my over-all point. Your expecting Anet to do something drastically different than what they and other companies have pretty much always done. Like I said, the only anomaly here is that we already knwo about GW2, and thats about it. — Wolf
18:15, 5 October 2008 (UTC)
- Wolf, please stop generalising, for one. Two, as you're already pointing out they did something different than what other companies do, is it wrong for the community to hope they continue on this path of information? I would have expected, seeing as they were touting the possibility of a Beta, so heavily they were publically telling us one is expected for this time this year, that with it being cancelled they would have given us something - a sort of "well, we can't show you the game in action but here, have some of our beautiful concept art". But, instead of letting people see the game, the Beta, we see nothing. So, we had hopes of a beta, that were kept up by Arenanet for over a year and a half... now look at it. Arenanet should have just kept their collective mouths shut.
- Its all about managing expectation we constantly heard Gaile and then Regina saying... time and time again, and Arenanet has done a terrible, absolutely terrible job at that. as I said, they kept hopes up for almost a year and a half and now what is there? Pardon me, but excuse me if I'm a person of the kind of thinking that you want to keep your consumers interested not disappointed and in the dark, thats the realm of politics right there. [shrugs]
- This isn't a whine, my general interest in Guild Wars 2 is weak, I, like many others are under the general thought it will be a WoW-clone, removing so far from what made Guild Wars Guild Wars. I, after one and a half years, have been given nothing to change this view, and Arenanet's handling of their community, a continuing pattern, is a disappointing act. They're a professional company how? 118.92.147.180 19:55, 5 October 2008 (UTC)
- I understand your frustration, and I assure you, I was in your shoes at one point. I could have filled a book with how pissed I was and how much of a rant I could have gone on. But delays happen, they are part of the gaming world. You just have to roll with the punches. Halo 3 was delayed multiple times, Mirror's edge for PC was just delayed, it happens. Just because your a professional company does not mean you are above delays, and just because you have to delay a game doesn't mean your unprofessional. — Wolf
20:11, 5 October 2008 (UTC)
- [runs off screaming] There's a man here trying to relate ^_^. I think you're misreading what is my frustations, Wolf, but I get your point and appreciate your effect also. ^_^ See, we all can get along :P
- Never-the-less, its not comparable to mention the other games simply because the beta wasn't delayed, delays relate to time/development/productions issues, it was merely changed, there's a difference. And it took them over a year before realising this and changed it when people's excitement was growing. Oh, and I agree, no ones above delays, but this is not what I'm digging at their professionalism.
- I repeat that echoed by our CM "managing expectations" ... has this been managed? I do not believe so. I do, however, find myself making mental notes each time I see Regina putting a bit of cushioning out there before 'delays' of any kind are mentioned, as she did before that new Guild Wars 2 FAQ was released. She can't out and out tell us stuff, but you see her putting out that cushion. ^_^ 118.92.147.180 20:24, 5 October 2008 (UTC)
- I'm sure the delay of the beta left in a bitter taste in more than just the player's mouths. I work with a major software firm too, and it just KILLS all of us on the dev team when we have to delay anything or do anything contrary to our customers expectations. We almost never see a major or even minor delay comming, and even when it hits, we take a bit of time to see if we can work out any ill effects first, and get back on track. I have no idea of Anet uses this same approach tho. A little cushioning is somewhat expected and much appretiated when something as potentialy devistating as the beta delay is about to be dropped. Some rather unfortunate things have happened, but I think we will all live and come out the other side all the stronger. — Wolf
20:32, 5 October 2008 (UTC)
- I'm sure the delay of the beta left in a bitter taste in more than just the player's mouths. I work with a major software firm too, and it just KILLS all of us on the dev team when we have to delay anything or do anything contrary to our customers expectations. We almost never see a major or even minor delay comming, and even when it hits, we take a bit of time to see if we can work out any ill effects first, and get back on track. I have no idea of Anet uses this same approach tho. A little cushioning is somewhat expected and much appretiated when something as potentialy devistating as the beta delay is about to be dropped. Some rather unfortunate things have happened, but I think we will all live and come out the other side all the stronger. — Wolf
- I understand your frustration, and I assure you, I was in your shoes at one point. I could have filled a book with how pissed I was and how much of a rant I could have gone on. But delays happen, they are part of the gaming world. You just have to roll with the punches. Halo 3 was delayed multiple times, Mirror's edge for PC was just delayed, it happens. Just because your a professional company does not mean you are above delays, and just because you have to delay a game doesn't mean your unprofessional. — Wolf
- I exagerated a little, they started working on GW2 around the time Nightfall was released, so 2-3 months before release. That still doesn't change my over-all point. Your expecting Anet to do something drastically different than what they and other companies have pretty much always done. Like I said, the only anomaly here is that we already knwo about GW2, and thats about it. — Wolf
- Though I understand A-Net's concerns, they need to learn the value of compromise. I haven't logged in to GW in two months due to frustration with what I feel is a rather presumptuous attitude on A-Net's part that a potential paying customer doesn't mind being kept in total darkness for a rather extended period of time. I totally agree with them that it would be unwise to begin releasing major gameplay news, but seriously, tiny nuggets of artwork, released with a statement that this may or may not find its way into the final game, would NOT be that big of a deal for them. It would be a gesture of goodwill to their community, and a sorely needed one. I'm sorry, but I just can't shake the feeling with this company that they simply do not appropriately acknowledge the importance of the concerns of their community. To be blunt, for quite a while now, I have felt that I as a customer simply do not matter to them. At all. They have always played things way too close to the vest for my liking, and I guess I simply have to accept that that is the path they have chosen, and move on. I started playing Warhammer Online, and I have to say, A-Net could learn a lot from how Mythic communicates with their players. Do a search and check out their developement video blogs, where they told people what they were working on WHILE THEY WERE CREATING THE GAME. And yes, some of the stuff they talked about DIDN'T make it into the game, and yes, some people WERE upset, but they got over it. So A-Net can keep their secrets. If that's the way they want to run their business, I'll simply go with a company that I feel values me more. A-Net's business practices have put very serious doubts as to whether or not I'll return for GW2. I can't imagine them changing their tune, and I can't imagine me humming along with the one they're currently singing, so...there ya go. :-( 71.205.109.116 03:56, 5 October 2008 (UTC)
- Of course there is a job for everyone! I'm just saying, at this point in the life-cycle of a game, there isn't realy anything solid enough or enough of the game fleshed out to show off. Concept art would be cool, but I think we all know what the answer to that is XD Maybe a book of it in the GW2 CE? *nudge* *nudge* *wink* *wink* — Wolf
- Wolf, dear boy, you don't shift your entire staff, bar a handful to a new project without jobs for each and every one of them to do, you of all people should know this. There's plenty of info there, and I'm looking forward to the day we get some new info... oh oh, or some of that high end concept art ^_^ . Here's a very interesting video from the "How It's Made" series that people might find interesting when knowing how a few, if not most, companies do things ^_^ - How It's Made: Video Games ^_^ I love this show. 118.92.234.188 06:56, 30 September 2008 (UTC)
- How can one give out information if there is no information to give out? Given how long its been, since Anet says it started work on GW2, and the time-line of the developement of GW1 and that of other games, I'd take a guess and say the engine is not finished yet, but has made vast progress, and the artists have moved past concept and are starting to actualy make things. At this point in the life-cycle of a game, there isn't anything you can realy give out. — Wolf
(Reset indent) I just realised you and I have been the only ones talking about this lol Maybe my interest in Guild Wars 2 will grow later, at the moment I'm waiting on Fallout 3 to come out, and hoping they bring out mod tools [kicks Anet for not letting me mod stuff in Guild Wars] ^_^ Alright, I'm done on this topic. Later all ^_^ [waves] Thanks for the convo, Wolf. 000.00.00.00 20:41, 5 October 2008 (UTC)
I need a little favor...
If you can track what players have accomplished, would it take too much of arena net staf time to confirm that i have completed the fow quests with only 3 heros in the context exposed here ? If you can do that for me I will owe you a lot. Yseron - 90.27.5.59 00:26, 15 September 2008 (UTC)
- Good to see some people are setting there own limitations and making their own goals in this game. Good job. Now try it in HM, without PvE-skills :P --Arduinna
00:42, 15 September 2008 (UTC)
- In due time but i first need to see if it can be confirmed by Arena Net. Otherwise the same problem will occur with hm. Yseron - 90.27.5.59 00:46, 15 September 2008 (UTC)
- I dont see how you could fake that. We could tell if you had team -mates and dropped them. Also, Thats pretty impressive, good job. — Wolf
00:47, 15 September 2008 (UTC)
- Your feedback is greatly appreciated. Yseron - 90.27.5.59 00:48, 15 September 2008 (UTC)
- I too would like a pony. --Ravious 12:09, 17 September 2008 (UTC)
- I see you like the crystal desert. Whenever I go there I switch on some Ennio Morricone sound tracks to get in the mood. To bad we will never come across Clint there... Yseron - 86.64.70.44 17:37, 17 September 2008 (UTC)
- Maybe they cant track what we do after all. Interesting... Yseron - 90.28.211.171 17:31, 19 September 2008 (UTC)
- Well, first notice Regina hasn't replied to anything on her talk page since before this sprouted up... — Wolf
17:38, 19 September 2008 (UTC)
- Ok, i notice. Yseron - 90.15.53.18 17:57, 26 September 2008 (UTC)
- If I understand you correctly, you want to confirm that I'm not blind? :-P I see three Heroes, and I see the following text (but in French): Fissure of Woe (Complete) --Regina Buenaobra
00:37, 10 October 2008 (UTC)
- If I understand you correctly, you want to confirm that I'm not blind? :-P I see three Heroes, and I see the following text (but in French): Fissure of Woe (Complete) --Regina Buenaobra
- Ok, i notice. Yseron - 90.15.53.18 17:57, 26 September 2008 (UTC)
- Well, first notice Regina hasn't replied to anything on her talk page since before this sprouted up... — Wolf
- Maybe they cant track what we do after all. Interesting... Yseron - 90.28.211.171 17:31, 19 September 2008 (UTC)
- I see you like the crystal desert. Whenever I go there I switch on some Ennio Morricone sound tracks to get in the mood. To bad we will never come across Clint there... Yseron - 86.64.70.44 17:37, 17 September 2008 (UTC)
- I too would like a pony. --Ravious 12:09, 17 September 2008 (UTC)
- Your feedback is greatly appreciated. Yseron - 90.27.5.59 00:48, 15 September 2008 (UTC)
- I dont see how you could fake that. We could tell if you had team -mates and dropped them. Also, Thats pretty impressive, good job. — Wolf
- In due time but i first need to see if it can be confirmed by Arena Net. Otherwise the same problem will occur with hm. Yseron - 90.27.5.59 00:46, 15 September 2008 (UTC)
Players, rise your voices! Please Regina, why no fun weekend events?
First of all, I just want 2 say that GW is a great game, I really love it!:)) Now to the problem:
Why cant you guys have a fun weekend event again? Another arena bonus, I just say why?o.O
Why not give bouth pvp and pve players a treat each week? as a pve player, im sick off these pvp events. I know there are pve events to, but not nearly as oftenKyahaha 14:12, 1 October 2008 (UTC)
- You mean like how there wasn't a PvE bonus weekend last weekend, and before that a PvE only event for Talk Like A Pirate Day? 75.146.48.190 14:20, 1 October 2008 (UTC)
- If you go back and look through the archives of all the weekend events, it's a pretty even split between PvE and PvP. ¬ Wizårdbõÿ777(talk) 18:33, 1 October 2008 (UTC)
- How about someone at Arenanet dreams up new events or something. Random Drops weekend. Warm Milk and Cookies Weekend. 118.92.147.180 19:18, 1 October 2008 (UTC)
- I think a Harvest Festival would be a good weekend event that could recur when the seasons change throughout the world and it is time to harvest crops, drink, eat cakes, throw parties. Just my two cents. Unindal 19:25, 1 October 2008 (UTC)
- clam down. Halloween is less then 30 days away.75.172.44.33 19:46, 1 October 2008 (UTC)
- The Mad King laughs at your puny Harvest Festival! And kills you for not laughing as well. --Ravious 20:45, 1 October 2008 (UTC)
- clam down. Halloween is less then 30 days away.75.172.44.33 19:46, 1 October 2008 (UTC)
- I think a Harvest Festival would be a good weekend event that could recur when the seasons change throughout the world and it is time to harvest crops, drink, eat cakes, throw parties. Just my two cents. Unindal 19:25, 1 October 2008 (UTC)
- How about someone at Arenanet dreams up new events or something. Random Drops weekend. Warm Milk and Cookies Weekend. 118.92.147.180 19:18, 1 October 2008 (UTC)
- If you go back and look through the archives of all the weekend events, it's a pretty even split between PvE and PvP. ¬ Wizårdbõÿ777(talk) 18:33, 1 October 2008 (UTC)
Its the events, skill changes, and new content that keeps players coming back to Guild Wars. I personally dont play otherwise.
that, and the numerous, numerous quests. --The preceding unsigned comment was added by User:Phill Gaston (talk).
- Players asked, Regina & Linsey answered. We got M.O.X., Grog drops and standard festivals coming up. With the limited resources for gw(1) we want more but have to take what we got and enjoy!. You want gw2 to be all it can be don't ya'h? --Silverleaf
Don't assume, ask! 07:37, 2 October 2008 (UTC)
- [coughs] Honestly, I'd want Guild Wars to be all it can be, which it isn't right now. A change to events or new weekends would be a nice thing. [end cough] 118.92.147.180 02:24, 3 October 2008 (UTC)
- Sounds like someone needs some dextromethorphan. Vael Victus
02:34, 3 October 2008 (UTC)
- "hands cough sirup to shy user". To me, making gw2 better than any of us can dream of is a bit more important than spending too much resourses on gw1. imho. --Silverleaf
Don't assume, ask! 13:44, 3 October 2008 (UTC)
- I wanna vote too! I'd prefer effort be placed towards GW2 than GW1. GW1 is good enough to keep me entertained for a while, and besides, if I get bored, I'll play something else and come back when GW2 hits the shelves. --
Alaris 16:07, 3 October 2008 (UTC)
- The reality is that Guild Wars only has 2-3 full timers, Arenanet's not going to through any more into it because they're putting everything else into Guild Wars 2. If you want to discussion Guild Wars 2 perhaps people should jump on to the Guild Wars 2 wiki instead of using the Guild Wars wiki to discuss it. Thus is why I'm here, its because I'm more focused on Guild Wars than GW2. [shrugs] 118.92.147.180 21:25, 3 October 2008 (UTC)
- I wanna vote too! I'd prefer effort be placed towards GW2 than GW1. GW1 is good enough to keep me entertained for a while, and besides, if I get bored, I'll play something else and come back when GW2 hits the shelves. --
- "hands cough sirup to shy user". To me, making gw2 better than any of us can dream of is a bit more important than spending too much resourses on gw1. imho. --Silverleaf
- Sounds like someone needs some dextromethorphan. Vael Victus
- [coughs] Honestly, I'd want Guild Wars to be all it can be, which it isn't right now. A change to events or new weekends would be a nice thing. [end cough] 118.92.147.180 02:24, 3 October 2008 (UTC)
Thank you for your feedback. I'll pass it along to the design team. --Regina Buenaobra 00:18, 10 October 2008 (UTC)
More rewards for prophecies players
Hey Regina, I'm an owner of the prophecies PVE campaign and have played through multiple time since I got about a year ago and I have too say the rewards I'm reaping tend to be repeats of the last and really, the replay value is getting pretty stale with nothing like faction points or ranks for players to accumulate for special skills and such, which really makes me feel that since Factions was released it's kind of gotten the short end of the stick --The preceding unsigned comment was added by User:216.249.69.175 (talk).
- On the flip side though, Prophecies is freaking huge. I can fairly concretely say I've done 90-95% of the quests in Factions easily, but Prophecies on the other hand, I can't say I've done more than 70 or so % confidently. The cool thing about Prophecies (my favorite campaign if you couldn't tell =P), is something that was taken out of Factions and NF, and that's cool little side areas, that you would never visit by strictly following the plot. There are entire regions of various quests, crafters, etc. all outside the main plot. Look around, you'll find a lot of stuff to do in Prophecies. Plus new end-game rewards were added fairly recently. -Warior Kronos
00:48, 8 October 2008 (UTC)
- Once you reach Kryta Prophecies become as huge as empty. There's a lot of room, but almost nothing to do there. Mith
Talk 16:06, 8 October 2008 (UTC)
- also 80% of prophecies has party sizes of 6 people or less. and lvl 16 heroes. my dream for prophecies is regageing the first part up until you get to lions arch and make it so you reach lvl 20 right around when you get to lions arch and then go in and add more mobs and make it harder and let you take party's of 8 instead of 6. so then when you get to lions arch you can start caping elites right away.75.165.99.163 04:53, 9 October 2008 (UTC)
- Once you reach Kryta Prophecies become as huge as empty. There's a lot of room, but almost nothing to do there. Mith
- That is why they changed their design in Factions. Personally, I don't like Prophecies all that much, because of it's emptiness and the fact that you can go everywhere, but once you get there, you find out that you did everything for nothing. 145.94.74.23 08:20, 15 October 2008 (UTC)
- Hmm... you played the game for over a year for just the cost of the box and you got the short end of the stick? -- ab.er.rant
08:31, 15 October 2008 (UTC)
- That's not what I meant. I meant to say that when I get somewhere in anything other than Factions, I get somewhere that is used in the game: as on outpost, a place for a quest, a way to get to the next area/outpost/dungeon, to get reputation points, etc. Prophecies, on the other had, has quite a few areas that are huge. Now, that is ok to me, if that wasn't all they were. Just big, dead ends. I cheered inside when they added the endgame weapons to the final Prophecies mission. Finally, you had a reason to walk for 30 minutes to get back where you started. 145.94.74.23 20:14, 20 October 2008 (UTC)
Various Sacrifice Skills
Regenia, I'd like to bring to your attention a concern I have with the depiction of hurting oneself in Guild Wars. In particular, a few months back I bought Guild Wars for my nephew (at that time 13), since he enjoyed playing other online games -- especially WoW (supervised at 11 and 12). Anyway... what caught my by surprise was the depiction of hurting oneself, in particular, where the player was actively encouraged to hurt oneself or even kill themselves with the intent of hurting their enemies. My nephew was curious if this kind of activity was considered "ok" because his life was his own and that those he would be hurting are "evil anyways." This kind of act is unacceptable. I would prefer a change of all skills that damage the player's health or a removal of them alltogether. I had made a support request for this item a while back, but I did not get a response. I am rather serious about making this as stinky as I can if the issue is not resolved. Child suicide is a big social these days and it is completely out of line for a game developer to be selling suicide to children. — Teh Uber Pwnzer 01:14, 22 October 2008 (UTC)
- I agree that this may have been somewhat of a slippery slope-type issue, but you don't have to be so facetious about it. Kokuou 01:38, 22 October 2008 (UTC)
- Firstly, Teh Uber Pwnzer, if you want me to take you seriously, you should probably spell my name correctly. Most people don't have a problem spelling my first name. It's generally my surname that makes people stumble.
- Secondly, I know that you have a problem with the issue that was raised over the summer regarding the depiction of torture in the training area. You disagreed with the person who found the content objectionable. That's fair enough and perfectly reasonable. I took the discussion offline. The writers spoke to this person personally and decided for themselves whether it was an issue they felt needed to be addressed. They made their judgment at their discretion. If you disagree with their decision, that's also perfectly reasonable. You are free to vocalize your disagreement, however it would probably be a lot more productive to do so directly, rather than in a roundabout manner such as this.
- As you know, Guild Wars is a fantasy game in which you can die and resurrect with very few penalties. In the game, you can use sacrifice skills and come back to life only moments later. It is part of the Necromancer mythos to use their (and others') bodies in ways that people may find objectionable. Necromancy is a magical art that only exists in fantasy worlds.
- As you also know, in the real world, there are extremely serious and far-reaching consequences for suicide and self-harm. If someone is stable and has few personal problems, then it is relatively easy for them to understand that it would be impossible to recreate the conditions of any of the GW sacrifice skills in the real world and do no harm to yourself. I would suggest that you speak to your nephew and get him some help if you feel that he is being influenced by the game to the degree that he is considering taking harmful action against himself.
- The design team has actually looked at your post with a similar consideration that the writers paid to the fellow who complained about the depiction of torture in the game. Will they do anything about it? It depends on their discretion. --Regina Buenaobra
02:12, 22 October 2008 (UTC)
- Oh, sorry for the name mistake. I built (copypasted) my statement off here then changed it around to fit a topic that I believed was equally important. Since you took that guy seriously, I figured that you may take me seriously as well, with them having such a well written piece.
- As for point two, your right. Does that make hurting yourself right? No. In the same way, torturous hexes only exist in fantasy worlds. Does that make it torture right? No.
- Yep, your right about point three as well. In the same way, there are extremely serious and far-reaching consequences for torture as well. If someone is stable and has few personal problems, then it is relatively easy for them to understand that it would be impossible to recreate the conditions of any of the GW torturing skills. There is no way somebody in real life can cast a torturing hex on somebody, kill them with it, and have them pop back up in a few seconds.
- With the two topics so similar, I believe that if one is changed, the other should be as well. Thank you for considering my post. — Teh Uber Pwnzer 04:12, 22 October 2008 (UTC)
- one thing i would like to point out is that it was your judgment to get the game for a 13 year old not anets. there are a lot of things in game culture that inst except able, like Sexual demorfisum (sp?!) the hole killing someone else. if you don't want your 13 year old to not play a game then don't get it for them. or if something comes up say sorry in your case nephew you cant play this anymore. or just explain that there is a difference between life and death. i am sick of these parents that blame game company's for there games and take no responsibility for the fact that they bought them the game, or didn't check out what there kids are doing. its more the parents fault for not being involved, then it is the developers. 75.172.47.176 10:25, 22 October 2008 (UTC)
- I would have to agree with the above poster. While it is a concern that some unstable people might be influenced in dangerous ways by playing computer games, I would have to disagree that this specific example is an issue. If someone were so unstable that they would choose to imitate a necromancer (the dark, evil profession of guild wars), then they should not be playing games like this. The fact that you admit you simply copied the post from someone else indicates that you quite likely lied about having the nephew, and are maybe even simply trying to cause trouble. Honesty is always a better solution. Ashes Of Doom
12:28, 22 October 2008 (UTC)
- Everything you guys are stating is relevant to torture as well (except the nephew part). If that can cause change, so can this. — Teh Uber Pwnzer 12:49, 22 October 2008 (UTC)
- AoD, IP above him, sarcasm goes over the both of you.
- On a serious note: It is really dumb when parents/guardians feel it too inconvenient to give a lesson on morals. That's basically what was up with the July poster. His nephew was correct in where his morals lie, and rather than just give him a lesson of morals, the uncle also had to raise a stink about it. I also find it funny how the uncle tried to threaten the company by saying he will target the Christmas sales, when A) there is nothing (announced) being released Christmas time and B) we've seen that big stinks don't affect sales of future development. --
Riddle 13:00, 22 October 2008 (UTC)
- Changing a core game mechanic because someone is being petulant is not equivalent to a minor cosmetic change in one training area because someone was honestly offended by its implications. - Tanetris 13:01, 22 October 2008 (UTC)
- Oh, it didn't go over me. I thought he might just be trolling, but I gave him the benefit of the doubt and responded as if it were a valid problem he had (just as Regina did). Ashes Of Doom
16:03, 22 October 2008 (UTC)
- You can better look into addiction of games then looking at thinks like a character who dies. I mean characters can resurect its fiction you can't ressurect in real live. So people need to learn was real and not. Same goes on for the fighting in games etc etc etc. The only think which is a problem were parents cant help is that some people get addicted to a game that the only point in which parents cant help since they didnt make the game. But dieing and ressurecten in a game is just something thats in almost all games. If you may not die by sacrifice then you may not die by enemy's too, since the child can think lets kill someone he ressurects anywhy. Then the child is wrong and parents need to learn him that it isn't real. So update sacrifice skills is no options since they if they change it. Better can close the game since anyone dies in other ways too in the game. And if they close this game they can better make a law that games are all illegal or something. Think of it is just rediculous. Dont complain but talk with your child. Death Sligher
17:16, 22 October 2008 (UTC)
- You can better look into addiction of games then looking at thinks like a character who dies. I mean characters can resurect its fiction you can't ressurect in real live. So people need to learn was real and not. Same goes on for the fighting in games etc etc etc. The only think which is a problem were parents cant help is that some people get addicted to a game that the only point in which parents cant help since they didnt make the game. But dieing and ressurecten in a game is just something thats in almost all games. If you may not die by sacrifice then you may not die by enemy's too, since the child can think lets kill someone he ressurects anywhy. Then the child is wrong and parents need to learn him that it isn't real. So update sacrifice skills is no options since they if they change it. Better can close the game since anyone dies in other ways too in the game. And if they close this game they can better make a law that games are all illegal or something. Think of it is just rediculous. Dont complain but talk with your child. Death Sligher
- Oh, it didn't go over me. I thought he might just be trolling, but I gave him the benefit of the doubt and responded as if it were a valid problem he had (just as Regina did). Ashes Of Doom
- Everything you guys are stating is relevant to torture as well (except the nephew part). If that can cause change, so can this. — Teh Uber Pwnzer 12:49, 22 October 2008 (UTC)
- I would have to agree with the above poster. While it is a concern that some unstable people might be influenced in dangerous ways by playing computer games, I would have to disagree that this specific example is an issue. If someone were so unstable that they would choose to imitate a necromancer (the dark, evil profession of guild wars), then they should not be playing games like this. The fact that you admit you simply copied the post from someone else indicates that you quite likely lied about having the nephew, and are maybe even simply trying to cause trouble. Honesty is always a better solution. Ashes Of Doom
- one thing i would like to point out is that it was your judgment to get the game for a 13 year old not anets. there are a lot of things in game culture that inst except able, like Sexual demorfisum (sp?!) the hole killing someone else. if you don't want your 13 year old to not play a game then don't get it for them. or if something comes up say sorry in your case nephew you cant play this anymore. or just explain that there is a difference between life and death. i am sick of these parents that blame game company's for there games and take no responsibility for the fact that they bought them the game, or didn't check out what there kids are doing. its more the parents fault for not being involved, then it is the developers. 75.172.47.176 10:25, 22 October 2008 (UTC)
- You should have answered: "It's Ok inside the game, because the GW players are immortal heroes that will be resurrected by the gods in the nearest shrine, so they don't actually die, they don't intentionally kill themselves, they just do something more like bungee jumping, because they will know that they will be saved. In real life, you only have one life, and can't resurrect, so you can't discard you life it no matter the situation, excepting for saving a lot of innocent people." Mith
Talk 13:35, 23 October 2008 (UTC)
- You should have answered: "It's Ok inside the game, because the GW players are immortal heroes that will be resurrected by the gods in the nearest shrine, so they don't actually die, they don't intentionally kill themselves, they just do something more like bungee jumping, because they will know that they will be saved. In real life, you only have one life, and can't resurrect, so you can't discard you life it no matter the situation, excepting for saving a lot of innocent people." Mith
- My two cents:
- Troll
- WHOOSH ====>
- Head
- -- Armond Warblade
{{Bacon}} 14:03, 23 October 2008 (UTC)
- It is the parents responsibility for the content their children use. My parents never let me get an M rated game while I was growing up in their house. If you don't want your child exposed to violence then buy an E rated game don't make a fuss to the company. It makes me mad when parents don't step up and take the responsibility they have to with a child. Talking and explaining things is the best way to handle this, like this is real life and this is a fantasy world and these are the differences. In a T rated game like Guild Wars content, like torture, may be changed so the game doesn't become an M rated game. There is always the ESRB content rating label on every box acting as a clear warning for any objectionable content that can be found in the game. I wish companies could sue people who make a fuss who don't read the warnings on the boxes. --129.21.100.156 17:06, 23 October 2008 (UTC)
- I can't help but add 2 more cents to the talk..
- Mr. Pwnzer's indirect tactic was brilliant IMO. Many others used a frontal assault in the original thread, stating things like "this is a GAME" and "ANet shouldn't change their content for this". Although some were good arguments, Pwnzer's is the only one that really stuck out as memorable to me. Regina questioned his non-direct approach, but clearly direct counter-arguments to the original request failed to be effective. Nobody has successfully countered his logic that the impacts of self-sacrifice are any less damaging than torture, and so why the double standard(?). Only Tanetris tried. However, being only a minor cosmetic thing versus the core mythos of Necros (i.e. a game-changer), does it make it any less wrong/immoral/disturbing? ..No. BTW: I have a 4-year old son. It is my responsibility as a parent to teach him right from wrong, reality from fiction, and to try to protect him from material not suited for his age/maturity level. That is - I believe in personal and parental responsibility. The requester should have petitioned the ESRB to re-review the game's rating, not directed threats at ANet to change a game that clearly gives numerous others much enjoyment AS-IS. I second .129's suggestion.. sue the person making the fuss who ignored the T warning! 151.209.112.137 20:51, 23 October 2008 (UTC)
- In response to the OP, of course torturing and hurting oneself are bad. But in a game set in a fantastical/medival warfare (medival referring to sword/axe fighting, ect.)such torture should be expected, it is not out of place. Like stated previously, hurting oneself is sort of an inherent trait to necromancry.
- It is true that if one such as your nephew is unsure about how right these things are, he possibly shouldn't be playing such games, or a simple explanation is in order if possible. I know that at or arround the age of thirteen, the maturity level of many novels (read in school) far surpass this situation in "graphic-ness" with topics such as the holocaust in full description, so I would expect a thirteen year old would understand the theme/idea that hurting oneself is bad. So perhaps this game may not be for him. But as the above poster stated, it is up to the guardians of the child to teach them right and wrong. Underated Skill 21:33, 23 October 2008 (UTC)
Pwnzer, what is your motive? what are you trying to achieve? And be specific, VERY specific, as specific as you can be. Justify yourself, now. — Wolf 21:53, 23 October 2008 (UTC)
- If torture deserves change, this does as well. I want change, whether it is reverting the corsair or removing all skills that damage the user's health. I guess I just dislike double standards. — Teh Uber Pwnzer 22:41, 23 October 2008 (UTC)
- Are you offened by the NPC being named "Sunspear Volunteer" instead of "Corsair Prisoner", or by skills depicting sacrifice? If not, I find your arguement INCREADIBLY baseless, and will not proven anything. I see no double-standard here, as Anet changed something that truely offended/concerned someone. How is it a double standard then that they also depict other topics that could be somewhat controversial, and yet people are mature enough to not make a big deal about? If you are truely offended by something that is a fundamental aspect of the game, don't play it. Anet does not have to, and will not, and cannot be expected to change a major and fundamental part fo their game because someone thinks Anet has double standards. In short, I'm going to be VERY blunt, and maybe rather harsh , Your arguement is baseless, and serves no purpose beyond perpetuating an immature arguement. Drop the arguement until you can come up with a better reason for a change other than "I don't like double-standards." — Wolf
23:12, 23 October 2008 (UTC)
- Are you offened by the NPC being named "Sunspear Volunteer" instead of "Corsair Prisoner", or by skills depicting sacrifice? If not, I find your arguement INCREADIBLY baseless, and will not proven anything. I see no double-standard here, as Anet changed something that truely offended/concerned someone. How is it a double standard then that they also depict other topics that could be somewhat controversial, and yet people are mature enough to not make a big deal about? If you are truely offended by something that is a fundamental aspect of the game, don't play it. Anet does not have to, and will not, and cannot be expected to change a major and fundamental part fo their game because someone thinks Anet has double standards. In short, I'm going to be VERY blunt, and maybe rather harsh , Your arguement is baseless, and serves no purpose beyond perpetuating an immature arguement. Drop the arguement until you can come up with a better reason for a change other than "I don't like double-standards." — Wolf
- Treating one thing (in this case, torture) one way then treating another thing which follows the same exact arguments and is equally morally wrong (hurting of oneself) another way isn't cool. If one is changed, I believe that every one of those that fall into that category should be changed. Keep note that in almost all of my posts I bring up something along the lines of "If torture deserves change, this does as well."
- This makes fixing the double standard extremely easy: revert the corsair. — Teh Uber Pwnzer 00:13, 24 October 2008 (UTC)
- And here is the bullet through the heart of anything involving morals. What is morally wrong to one person may not be to another. For example, I am a christian, and I believe that there is only one god, The God. Now, GW depicts a world with multiple god's and people worshiping them, and I find that morally wrong, but I live with it, and continue to play the game. Just because you think something is morally wrong, does not mean other share your opinion, and just because you are of a set opinion does not mean the game warrent's change. While it is not advisable to inflict pain and suffering and physically harm your-selve, I don't think it is morally wrong. I consider mass consumption of alcohol to the point of obvious intoxication morally wrong, yet drinking is in the game, and I don't complain. The minute you involve morals and ethics in a game and try and argue a change based on those grounds, your in troubled waters. The devs changed the name of this NPC because it genuenly offended/concerned someone, and a change could easily be made without offending anyone else. The fact that you are crying offense just because YOU think Anet is pulling a double-standard is a low blow, and a poor motive. Your making no ground in convincing me your intentions are honorable and of the best intentions and not something other than persuing a groundless personal objectives. — Wolf
00:28, 24 October 2008 (UTC)
- uber pwnzer.. are u srs or just trying to cause drama about that korsair prisoner thing no-one acctually cared about..? cuz i don't get it. i thought it was sarcasm, the first post, but i don't get it. u know, changing that one thing that didn't affect anything was one thing, changing a game mechanic just because u dislike double standards is another. --Cancer Angel
00:42, 24 October 2008 (UTC)
- i fink he wuz srs lol u tk him 2 da bar|? Vael Victus
18:25, 24 October 2008 (UTC)
- @Darkwolf: "Just because you think something is morally wrong, does not mean other share your opinion, and just because you are of a set opinion does not mean the game warrent's change." Apparently, that one person's opinion did warrant change, but mine does not? For that matter, why does his opinion matter when everybody elses (including yours) does not? An easy way to fix this is to revert the prisoner, then its all equal again.
- @Cursed: a much more simple way to remove the double standard would be to revert the prisoner. — Teh Uber Pwnzer 01:38, 24 October 2008 (UTC)
- I'm offended that Anet spent valuable coding time altering dialogue and names to suck up to one whiny tool instead of fixing game-breaking builds. --71.229.253.172 01:52, 24 October 2008 (UTC)
- @Pwnzer: It was not his opinion, he (and many others) was offended by the fact that it was a prisoner, and was a very brutal depiction of torture. Anet only changed the name becuase it was easy and they could it it without further offending any major group, NOT because one person thinks something is a double standard. He was actually deeply offended and concirned about the message it was giving. YOU on the other-hand, are pursueing a fruitless personal agenda, that will do one of two things, Offend more people AGAIN, or result in a MAJOR change that would destroy the necro and rit professions and take WAY too much code-time to actualy be of any use to the game. So what is it? Do you want to offend people or break the game? Niether result is honorable, worth it, or desirable. From the looks of it, your opinion is very flawed and your intentions increadibly dishonorable.
- @IP: A 2-5 minutes of code time is hardly going to be missed. — Wolf
02:03, 24 October 2008 (UTC)
- It is when it isn't going to fix game-breaking crap like that. --71.229.253.172 02:19, 24 October 2008 (UTC)
- I'm offended that Anet spent valuable coding time altering dialogue and names to suck up to one whiny tool instead of fixing game-breaking builds. --71.229.253.172 01:52, 24 October 2008 (UTC)
- i fink he wuz srs lol u tk him 2 da bar|? Vael Victus
- uber pwnzer.. are u srs or just trying to cause drama about that korsair prisoner thing no-one acctually cared about..? cuz i don't get it. i thought it was sarcasm, the first post, but i don't get it. u know, changing that one thing that didn't affect anything was one thing, changing a game mechanic just because u dislike double standards is another. --Cancer Angel
- And here is the bullet through the heart of anything involving morals. What is morally wrong to one person may not be to another. For example, I am a christian, and I believe that there is only one god, The God. Now, GW depicts a world with multiple god's and people worshiping them, and I find that morally wrong, but I live with it, and continue to play the game. Just because you think something is morally wrong, does not mean other share your opinion, and just because you are of a set opinion does not mean the game warrent's change. While it is not advisable to inflict pain and suffering and physically harm your-selve, I don't think it is morally wrong. I consider mass consumption of alcohol to the point of obvious intoxication morally wrong, yet drinking is in the game, and I don't complain. The minute you involve morals and ethics in a game and try and argue a change based on those grounds, your in troubled waters. The devs changed the name of this NPC because it genuenly offended/concerned someone, and a change could easily be made without offending anyone else. The fact that you are crying offense just because YOU think Anet is pulling a double-standard is a low blow, and a poor motive. Your making no ground in convincing me your intentions are honorable and of the best intentions and not something other than persuing a groundless personal objectives. — Wolf
[2] — Skakid 02:23, 24 October 2008 (UTC)
- Imo just have the countries update the game rating...it obviously can't be 12+ or Teen (13 and older). Dominator Matrix 02:26, 24 October 2008 (UTC)
- Darkwolf, did you take the time to count how many people were with him? Excluding ANet employees, through all the archives, I counted -1- person that agreed with him. The rest of the people were either against it, loling at him or didn't go either way (in descending order). By the way, could you explain to me how is it not his opinion that "torturing" the prisoner is offensive? For something to not be an opinion, it has to be proven to be true. Wouldn't something as simple as somebody stating that they don't find that offensive stop it from being anything more than an opinion? — Teh Uber Pwnzer 03:37, 24 October 2008 (UTC)
- To put it bluntly Pwnzer, Anet simply looked at the specific situation and made a changed based on several factors. They saw that they could lose one customer, and potentially a few more by leaving the text as it was, but by spending a few minutes, could keep the customer and restore some faith in the support system. If we look at your request the same way, we get a different answer. There is a (very) slight chance that Anet might lose a customer or two because of the sacrificial spells, but on the other hand, they might lose even more with such a game-breaking change. Also, with only one programmer on GW1, it is unlikely that he would be able to spend more than a few minutes on something like this. And unless all my experience in coding is worth nothing (and Anet has a revolutionary game coding style), it would take more than a few minutes to make the change you ask for. This is not a double standard. Anet has never said they will change anything that offends anyone, they have simply made a few changes when there was no cost to doing so. Ashes Of Doom
03:44, 24 October 2008 (UTC)
- And the cost of reverting the changes made to the prisoner to relieve the double standard would be...? — Teh Uber Pwnzer 05:32, 24 October 2008 (UTC)
- [sits waiting for Fox News to pick this up] 000.00.00.00 06:22, 24 October 2008 (UTC)
- ANET does not treat all parts of the community equaly. This is becuase even if they help out one group or make a change based on 1 person/group's suggestion other people cry foul. ANET can do whatever they want in game and listen to whomever they want based on the EULA. The fact that they even listen at all and have a half decent support system is amazing. Nothing will ever be fair and there will be double standards you can do nothing about. A good example is affirmative action, there is another standard for a set group of people. I am not saying if this is right or wrong just that it is out there. The best you can do is try to change the system in a positive manner. Some examples would be talking to ESRB about the rating if you think it is wrong. You could also write a support ticket, which may sound lame but I find they are a great way to get some kind of 1 on 1 dialouge open. Try changing the system itself if you think something is unfair, don't complain about the results. Also if you don't like the game don't play. There are a lot of games out there you can choose from, GW does not have a monopoly on MMOs.--129.21.100.156 09:12, 24 October 2008 (UTC)
- Pwnzer, I quote myself "This is not a double standard.", but as to the cost, it would be 1) the programming time (but we agree that is insignificant, right?) 2) The potential of offending the person again, losing that customer 3) Completely destroying a lot of peoples' faith in the support system - if they revert something like that because of someone making a complaint like you are, I would personally lose a lot of faith in their judgment. The benefits are 1) you are offended less - but thats not really an issue, because it's not like you plan to stop buying Anet products, is it? On a completely unrelated note, I find that in cases like these, the US Supreme Court's rules for looking at a case are very relevant: You must be personally affected by the problem you are complaining about, no "what-if"s are admissible (for example, a man can't challenge abortion on the grounds that it offends him) In the same sense, this person had a valid concern because it was potentially harmful to his nephew. In your case, just because it offends you really isn't enough. Ashes Of Doom
11:57, 24 October 2008 (UTC)
- Pwnzer, I quote myself "This is not a double standard.", but as to the cost, it would be 1) the programming time (but we agree that is insignificant, right?) 2) The potential of offending the person again, losing that customer 3) Completely destroying a lot of peoples' faith in the support system - if they revert something like that because of someone making a complaint like you are, I would personally lose a lot of faith in their judgment. The benefits are 1) you are offended less - but thats not really an issue, because it's not like you plan to stop buying Anet products, is it? On a completely unrelated note, I find that in cases like these, the US Supreme Court's rules for looking at a case are very relevant: You must be personally affected by the problem you are complaining about, no "what-if"s are admissible (for example, a man can't challenge abortion on the grounds that it offends him) In the same sense, this person had a valid concern because it was potentially harmful to his nephew. In your case, just because it offends you really isn't enough. Ashes Of Doom
- ANET does not treat all parts of the community equaly. This is becuase even if they help out one group or make a change based on 1 person/group's suggestion other people cry foul. ANET can do whatever they want in game and listen to whomever they want based on the EULA. The fact that they even listen at all and have a half decent support system is amazing. Nothing will ever be fair and there will be double standards you can do nothing about. A good example is affirmative action, there is another standard for a set group of people. I am not saying if this is right or wrong just that it is out there. The best you can do is try to change the system in a positive manner. Some examples would be talking to ESRB about the rating if you think it is wrong. You could also write a support ticket, which may sound lame but I find they are a great way to get some kind of 1 on 1 dialouge open. Try changing the system itself if you think something is unfair, don't complain about the results. Also if you don't like the game don't play. There are a lot of games out there you can choose from, GW does not have a monopoly on MMOs.--129.21.100.156 09:12, 24 October 2008 (UTC)
- [sits waiting for Fox News to pick this up] 000.00.00.00 06:22, 24 October 2008 (UTC)
- And the cost of reverting the changes made to the prisoner to relieve the double standard would be...? — Teh Uber Pwnzer 05:32, 24 October 2008 (UTC)
- To put it bluntly Pwnzer, Anet simply looked at the specific situation and made a changed based on several factors. They saw that they could lose one customer, and potentially a few more by leaving the text as it was, but by spending a few minutes, could keep the customer and restore some faith in the support system. If we look at your request the same way, we get a different answer. There is a (very) slight chance that Anet might lose a customer or two because of the sacrificial spells, but on the other hand, they might lose even more with such a game-breaking change. Also, with only one programmer on GW1, it is unlikely that he would be able to spend more than a few minutes on something like this. And unless all my experience in coding is worth nothing (and Anet has a revolutionary game coding style), it would take more than a few minutes to make the change you ask for. This is not a double standard. Anet has never said they will change anything that offends anyone, they have simply made a few changes when there was no cost to doing so. Ashes Of Doom
- Darkwolf, did you take the time to count how many people were with him? Excluding ANet employees, through all the archives, I counted -1- person that agreed with him. The rest of the people were either against it, loling at him or didn't go either way (in descending order). By the way, could you explain to me how is it not his opinion that "torturing" the prisoner is offensive? For something to not be an opinion, it has to be proven to be true. Wouldn't something as simple as somebody stating that they don't find that offensive stop it from being anything more than an opinion? — Teh Uber Pwnzer 03:37, 24 October 2008 (UTC)
- You can't compare bungee jumping with bullying. In GW, 'suicide' it's like jumping from a plane with parachute, while torturing someone is just wrong regardless the way, even psychological ways. Real Ascended Heroes may sacrifice themselves for greater good, but they would never torture anyone like those Sunspears or Gwen did with Pyre. Mith
Talk 13:55, 24 October 2008 (UTC)
- You can't compare bungee jumping with bullying. In GW, 'suicide' it's like jumping from a plane with parachute, while torturing someone is just wrong regardless the way, even psychological ways. Real Ascended Heroes may sacrifice themselves for greater good, but they would never torture anyone like those Sunspears or Gwen did with Pyre. Mith
- @ Skakid LOL that person needs to look up the Word Godspeed. @ everyone else I don't think anyone disagrees with this statement : "Torture and suicide are bad." with that said this needs to be said Guild Wars is a GAME, and every aspect of this game has violence. PVE you go and kill monsters, and in some cases other people. In PVP you go and Kill other players who are depicted as People. now this is starting to Beat a Dead Horses. the simple Fact is It is a game. Yes there are things that are not Acceptable in this game like i and others have already stated above. now i have 3 more comments i have to make before i never post in this subject again unless its brought up else ware, are: 1. if this game was changed to have an E+ Rating i dont think it would be fun at all, mainly because it would become much more shallow then it would need to be, and dont tell me that this is extream because as Teh Uber Pwnzer keeps on his war path of double standard and game mechanic changes. the game will end up being rated E+. 2. people grow up. and wile they grow up they get exposed to things that are good and bad and a lot of stuff is bad and a lot of stuff is good. but you cant live the delusion that your kid or someones else can be shielded from all the bad things in the world until they are 18. that would probably do more damage then good any way, the best thing you can do is expose them your self and talk about it, and not blame a game developer. 3. This should be archived or moved to a place that isnt here for this isnt a conversation that needs to be on Regina's page. 75.172.47.176 21:05, 24 October 2008 (UTC)
- Wow, I hadn't even noticed the corsair replacement...that's...stupid. Anet should've just let ignored the request...one less soccer mom in game is not a bad thing. And honestly, necromancy is a big part of the fantasy genre as a whole. If your nephew is having thoughts like this, sit him down, and tell him the truth. Its a parent's responsibility to set kids straight, not the game developer's responsibility to edit every moderately controversial part of a game.-Warior Kronos
21:22, 24 October 2008 (UTC)
- Its more likely they changed it because it was you torturing a prisoner, and with the US torturing of prisoners being big in the media any sort of pro-torture related publicity for NCSoft and Arenanet would want to be avoided like the plague, considering very few people believe its an acceptable act.
- This is also the time it might be wise to point out to people that the new version isn't really stopping the act of torture either, so the cry that they really changed it that far or removed torture or its context is flawed. The only thing they changed is the fact you are no longer torturing a prisoner (of war) or just a regular prisoner.
- As for the mention of Building the Base: The Interrogation where you have the choice to kill the captured Kournan troop this falls more into a moral dilemma for your character than anything else. This comes down to what you wish to choose for your character's choice you have a direct option, send him off to his death or send him off blindfolded. Also, I haven't done this quest in a while so I'm not sure if you can actually witness the act, or if the act in itself takes place. This choice also falls down to the leadership your character wishes to take, although wisely, this choice makes no difference to the game itself. 000.00.00.00 21:49, 24 October 2008 (UTC)
- Also, to this "With the two topics so similar, I believe that if one is changed, the other should be as well. Thank you for considering my post." they are by no means close. The use of sacrifice skills in this game to practicing it in real life is as close as comparing my arse to the dark side of Pluto. Comparing say, going around shooting people with a shotgun is more a realistic comparsion than going around sacrificing health points to heal your undead minions, I don't think I need to provide links to the various school yard massarces people attempt to link to the more gun-oreinated video games or bad music. Fantasy games are far removed from reality so linking the act of sacrificing skills in game to self-harm and sacrificing in real-life is far too difficult to justify as a comparable link. Torture, on the other hand, can be linked on so many levels.
- It also comes to parental input. If there is a concern it needs to be discussed with the child playing the game, so the line between fantasy and reality is shown.
- In the case of the torture of a prisoner, it was a wise call to change it. 000.00.00.00 22:13, 24 October 2008 (UTC)
Mox Books
Mox Books
I was wondering if we can get npcs like those in EoTN to get new Mox Books.Mine are taking up space as most of my chars haven't done the quests yet.I would like to trash mine and get replacements later.I imagine I am not the only one with this problem.I would appreciate this or they will be in the trash bin.Age 3;55PM UTC ```` —The preceding unsigned comment was added by Age (talk • contribs) at 22:56, 19 October 2008 (UTC).
- You can get replacements from Zinn; as the Golem User Manual says, "If you lose your Golem User Manual, you can acquire a new one from Zinn in his Secret Underground Lair." --
Brains12 \ talk 22:59, 19 October 2008 (UTC)
- Yeah, but that place is a bitch to get to...-Warior Kronos
21:05, 24 October 2008 (UTC)
- Yeah, but that place is a bitch to get to...-Warior Kronos
Yes but you need to have done the quests to get replacement books.Age 03:06 28 Octotber 2008 (UTC)
HoM
Not sure if this is the right place to be posting this, but I have a suggestion: instead of having our statues in teh hall shuffle in the same order continuously, why not make it more like a checklist, and then the ones that we check off are the ones that display? Again, I'm not sure where to ask this, so I'm hoping that it can be directed to the proper place <.<;; --Timeoffire45 00:58, 23 October 2008 (UTC)
- I posted something similar on ArenaNet:Guild Wars suggestions a while back (it's now here, and there were probably similar posts before that. ¬ Wizårdbõÿ777(talk) 01:29, 23 October 2008 (UTC)
- the guild wars suggestion pages is a horrid mess, unless some sort of better organization is put into it we are going to see these suggestions on anet's talk pages.75.172.47.176 03:05, 23 October 2008 (UTC)
A new era of pet taming?
Hello Regina, and eweryone else. I will just go straight to the point. I think that GW should have a new pettaming system. I have a pet, a pet tiger that I tamed about 2 years ago. I dont wanna trade her away, to many memories. But when I start to see other rare pets as Phoenix, Black Moa, and ewen Rainbow Phoenix, I wanna tame 'em to. So I was thinking, cant we have a pettamer in our GH/Hall of monuments, that instead of deleting our pets keep them, lika a "daycare service"...;) U drop of a pet, tame a new one, and then ya can decide wich ya wanna adventure with. Then u can change between your different pets, and maybe tame all of 'em? That could be a titlexD
Why I want this? Beacause, I think that ewery1 out there that want to keep ther good ol' companions, also wanna get the rare pets, maybe for HoM. And the title thing, if you decide to do this, ya maybe can release a new ultra pet in Fissure of Woe? But thats just me maing ideas...;))
Well anyway, I would be very gratefull for answer:)
Have a nice dayMegalodon 15:23, 30 September 2008 (UTC)
- While im not sure this is the correct page for the original suggestion, an easier solution to this problem would be to simply make "Charm Animal" function like a signet of capture. You would then be able to buy multiple Charm animal signets and for each one, charm a different pet type. Each captured pet would appear in your skill list, and could be easily switched to what one you want to use, and would allow players to keep their pets, have a selection to choose from and not be forced to give up any of them. --Just One More Thing 18:56, 30 September 2008 (UTC)
- GW has one coder. glhf Vael Victus
19:09, 30 September 2008 (UTC)
- what is stopping you from going back after you cap these other pets to go get another tiger? you have to get these other "rare" pets to lvl 20 any way.75.172.44.33 03:27, 1 October 2008 (UTC)
- Actually the Black Widow Spider, Black Moa, and Phoenix, i think all are found at level 20, so no leveling involved. Only the Rainbow pheonix would need leveled, and that's not a special HoM statue. 75.146.48.190 14:17, 1 October 2008 (UTC)
- That's not my point! I dont wanna trade my tiger away, and then get a new one, after all these years, I dont wanna give my tiger away;)
- Actually the Black Widow Spider, Black Moa, and Phoenix, i think all are found at level 20, so no leveling involved. Only the Rainbow pheonix would need leveled, and that's not a special HoM statue. 75.146.48.190 14:17, 1 October 2008 (UTC)
- GW has one coder. glhf Vael Victus
I want 2 be able 2 capture all pets, maybe with "signets" like "just one more thing" said. I think that It would be funnier that wayxDMegalodon 19:13, 1 October 2008 (UTC)
Hard to Find Groups
It is very fustrating trying to find a group for Domain of Anguish, UW, FoW. Even in one of the largest PvE guilds LaZy it is really difficult to get enough people who know what to do. That is why I am asking that henchmen or larger hero parties are allowed, becuase the Guild Wars player base is shrinking. I don't want to spend more time looking for a group than doing the mission. There is an argument that this reduces player interaction, but the interaction is already at a low for Hard Area PUG groups. Also human players can use PvE skills which offers an inherent advantage to playing with other people. Allowing heros or henchmen to be used, would allow people who have done most of the other parts of the game to do end mission areas. I know that you most likly won't do anything but heres to hoping. --129.21.100.156 18:09, 9 October 2008 (UTC)
- The hell you say. HMM lets see if these are the current trends in GW at the moment when you make changes by listening to the wrong people. http://guildwars.incgamers.com/showthread.php?t=482968 and http://www.guildwarsguru.com/forum/showthread.php?t=10325690 GO FIGURE.Maybe its time to listen to the right players for a change. Lets hope next months update is a second start in the right direction since the skills split.Manitoba1073 19:34, 11 October 2008 (UTC)
- My thoughts on heroes and player interaction. — Teh Uber Pwnzer 20:55, 11 October 2008 (UTC)
- The solution is not IA, is WORLDWIDE party search, across all districts of all regions of all outposts of all campaigns. One single party search to party with all. Mith
Talk 22:58, 11 October 2008 (UTC)
- The problem with party search is that all the people who speak English are already in the American Districts. While I respect people from different cultures, if you don't understand them it is fustrating. Another big problem is the fact that all the people who play a lot have already maxed out the HoM and don't need to play anymore while waiting for more info on GW2. It just is very fustrating when you want to do an Hard Mission area and no one is there all day.--129.21.100.156 16:53, 12 October 2008 (UTC)
- But they're not all in the same towns and outposts. With Mith's worldwide party search suggestion, a player in Shing Jea Monastery would be able to see party search requests in Deldrimor War Camp and Gate of Anguish. IMO a worldwide party search feature would need to be searchable or have some form of categories. Coding such a feature would probably involve more work than adding the original party search feature. Maybe they could copy the party search system from some other NCsoft game, or if none of the games have such a code and it's resource-intensive, maybe NC West could develope a search module for multiple games. -- Gordon Ecker 23:40, 12 October 2008 (UTC)
- Man I was pushing for this before GWEN came out. They give us like 30 heroes and 3 spots. No, though, because Jeff Strain says it's going to ruin our shitty little community. Boo hoo, how about all the chinese/japanese players that have to come over to our districts just to find a group? Yeah man, real community. Whatever! Just PvP, don't be a noob! Vael Victus
00:37, 13 October 2008 (UTC)
- It is just fustrating to do stuff when there is no one there. People > Heros, with the PvE skills but it would be nice to play how I want to play when I want to play. That is what is so nice about most of PvE compared to PvP, you don't have to interact with people you don't want to. Please give a statement or just tell us something Regina about the future of PvE in regards to party size.--129.21.100.156 01:02, 13 October 2008 (UTC)
- I doubt anything has changed since one month and one day ago. Erasculio 01:06, 13 October 2008 (UTC)
- It is just fustrating to do stuff when there is no one there. People > Heros, with the PvE skills but it would be nice to play how I want to play when I want to play. That is what is so nice about most of PvE compared to PvP, you don't have to interact with people you don't want to. Please give a statement or just tell us something Regina about the future of PvE in regards to party size.--129.21.100.156 01:02, 13 October 2008 (UTC)
- Man I was pushing for this before GWEN came out. They give us like 30 heroes and 3 spots. No, though, because Jeff Strain says it's going to ruin our shitty little community. Boo hoo, how about all the chinese/japanese players that have to come over to our districts just to find a group? Yeah man, real community. Whatever! Just PvP, don't be a noob! Vael Victus
- But they're not all in the same towns and outposts. With Mith's worldwide party search suggestion, a player in Shing Jea Monastery would be able to see party search requests in Deldrimor War Camp and Gate of Anguish. IMO a worldwide party search feature would need to be searchable or have some form of categories. Coding such a feature would probably involve more work than adding the original party search feature. Maybe they could copy the party search system from some other NCsoft game, or if none of the games have such a code and it's resource-intensive, maybe NC West could develope a search module for multiple games. -- Gordon Ecker 23:40, 12 October 2008 (UTC)
- The problem with party search is that all the people who speak English are already in the American Districts. While I respect people from different cultures, if you don't understand them it is fustrating. Another big problem is the fact that all the people who play a lot have already maxed out the HoM and don't need to play anymore while waiting for more info on GW2. It just is very fustrating when you want to do an Hard Mission area and no one is there all day.--129.21.100.156 16:53, 12 October 2008 (UTC)
- The solution is not IA, is WORLDWIDE party search, across all districts of all regions of all outposts of all campaigns. One single party search to party with all. Mith
- I have relayed your feedback to the design team, however there are no plans to allow Henchmen in elite missions. There are also no plans to allow more than the current number of Heroes in one's party. --Regina Buenaobra
18:54, 13 October 2008 (UTC)
- Well on the subject of DoA, UW, or FoW, good luck beating those areas with Alesia. For other areas, I agree though, with 20+ heroes, it seems kind of silly to only be able to use 4 at a time. I'll always take an actual player over a hero, but when you see barren mission outposts and strap your four heroes on and then begrudgingly bring Stefan along as Jora sits on the side, crying giant norn tears on the sidelines, something is wrong =P-Warior Kronos
02:17, 16 October 2008 (UTC)
- Well on the subject of DoA, UW, or FoW, good luck beating those areas with Alesia. For other areas, I agree though, with 20+ heroes, it seems kind of silly to only be able to use 4 at a time. I'll always take an actual player over a hero, but when you see barren mission outposts and strap your four heroes on and then begrudgingly bring Stefan along as Jora sits on the side, crying giant norn tears on the sidelines, something is wrong =P-Warior Kronos
- I have relayed your feedback to the design team, however there are no plans to allow Henchmen in elite missions. There are also no plans to allow more than the current number of Heroes in one's party. --Regina Buenaobra
(Reset)I am curious about what ANET plans to do as GW gets older and older and GW2 gets closer. There are less and less people to do elite areas with. It wouldn't be that hard to add henchmen to elite mission areas. Adding heros would be a bit more work, but it would be really nice. Like for a big monthly update in January or Febuary.--129.21.100.156 16:21, 16 October 2008 (UTC)
- It's rather obvious what would happen to GW1 when GW2 releases you know, despite what ArenaNet says about maintaining the servers. -- ab.er.rant
03:10, 17 October 2008 (UTC)
- once GuildWars 2 comes out i highly dought that there will be as many people playing as there are now. also it dost really matter how many people are playing. what matters is how many people are buying guildwars1 cuz thats how they pay for the game. 75.165.121.36 05:07, 17 October 2008 (UTC)
- But Guild Wars 2 may well, to put it blantly, be crap. [shrugs] I enjoy Guild Wars for what made it unique compared to other MMOs. There are changes coming to Guild Wars 2 that I just don't like already, so even if I buy it, I will probably be on GW more than GW2. 000.00.00.00 05:38, 21 October 2008 (U
- once GuildWars 2 comes out i highly dought that there will be as many people playing as there are now. also it dost really matter how many people are playing. what matters is how many people are buying guildwars1 cuz thats how they pay for the game. 75.165.121.36 05:07, 17 October 2008 (UTC)
Item disappeared from armor slot?
Hi Regina, after playing a bit for today I noticed that the flame eye of my main character was gone (after wondering why the damage output of some skills were suddenly too small). It is possible that items just vanish because of lost data packets? Or did someone break into my account and stole the eye? If items can disappear due to data loss then it could get really expensive when, let's say, your entire elite armor just vanishes. :-( Can you check this? TIA. Kali The Devourer--15:12, 2 September 2008 (UTC)
- Occams Razor says basically that the simplest answer is usually the most correct. Is it possible you accidentally merchanted your flame eye? Dargon 15:22, 2 September 2008 (UTC)
- I thought about that, too. But in order to sell it, I have had to unequip the item, which I'm very sure I didn't.
- Kali The Devourer-- 20:19, 2 September 2008 (UTC)
- Occams.2. Accidently dropped? --Silverleaf
13:29, 3 September 2008 (UTC)
- You might have played around with a party hat? Things like that are very unlikely to be affected by packet lost at all. — Poki#3
21:43, 3 September 2008 (UTC)
- There was no reason to drop my head piece (other inventory items, yes, but not this). And I know that I didn't play with a party hat in an
- explorable area. And 2 or 3 days ago I read from someone in Kamadan that he lost his sword by traveling from LA to Kamadan in the same way.
- Kali The Devourer-- 06:51, 20 October 2008 (UTC)
- Could you report this on one of the pages devoted to bug reports? Thanks. --Regina Buenaobra
22:17, 30 October 2008 (UTC)
- Could you report this on one of the pages devoted to bug reports? Thanks. --Regina Buenaobra
- You might have played around with a party hat? Things like that are very unlikely to be affected by packet lost at all. — Poki#3
- Occams.2. Accidently dropped? --Silverleaf