User talk:Shard/StarCraft2

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The music[edit]

is epic, yes. Terran especially. I'm assuming it'll take 3-4 minutes past launch for a mod that replaces all the new stuff with all the old stuff to come out, whereupon Blizzard can take their sweet time balancing the new game. Personally, I'm looking forward to unblocking Reavers. It's like a great big rape machine that builds little tiny balls of rape and shoots them at stuff, raping them horribly. –Jette 00:14, 5 May 2010 (UTC)

Big Gay Hunters[edit]

...Interesting change there, IE: a lot less "YOU REQUIRE MORE VESPENE" spam leading to more Turtling. But I look at it this way: What did Broodwars do for SC1? ...it mostly added new units that were a little more Imba towards Defense (Lurkers, Dark Archons, Corsairs which were bad enough in the air but were even bigger frikkin bullshit when your Offensive push was mostly Goons or other ground based artillery if the opponent knew how to Micro). ...Maybe the next planned expansion or chapter will swing the other way and include more abilities that break right through Chobo/N00b turtles? I know if I was a designer, it would be a lot more "fun" to start off defensive and then play the old powercreep card towards offense instead of the direction Broodwars went in... --ilrUser ilr deprav.png 00:20, 5 May 2010 (UTC)

That's what GW did! :'D User Raine R.gif is for Raine, etc. 00:28, 5 May 2010 (UTC)
YOU REQUIRE MORE VESPENE GAS
YOU MUST CONSTRUCT ADDITIONAL PYLONS
SPAWN MORE OVERLORDS
UNABLE TO COMPLY, BUILDING IN PROGR -- oh, wrong game. –Jette 01:01, 5 May 2010 (UTC)
C&C much. InfestedHydralisk 01:38, 5 May 2010 (UTC)

You should add the part when Marauders are on Stims. And seriously, Zerg really has early anti-air issues. InfestedHydralisk 01:38, 5 May 2010 (UTC)

The problem with turtles isn't the turtling itself, it's the fact that they don't need to spend more money on defense. They tech up to their capital ships instead, which are currently impossible to counter en masse. Brood War had spells to counter large masses of units and capital ships (lockdown, mind control, good psy storm, plague, etc). SC2 has none of those. ~Shard User Shard Sig Icon.png 00:53, 6 May 2010 (UTC)
Seeker Missle, Psi Storm, and Zerg has...err...self-mass. InfestedHydralisk 15:29, 7 May 2010 (UTC)
Seeker missile is only 100 damage. You need 3 to kill a void ray and 5 to kill a battlecruiser. It's only use is on ground mobs, like hydralisks. ~Shard User Shard Sig Icon.png 22:07, 7 May 2010 (UTC)
Don't forget that Terran also has Ghosts for EMP, which isn't hard to get. And noone makes Battlecruisers. InfestedHydralisk 17:57, 8 May 2010 (UTC)
Yes but ghosts can't kill a void ray. They can only do 100 shield damage. If the ray is already charged up, it will melt anything it sees in less than a second. ~Shard User Shard Sig Icon.png 20:41, 12 May 2010 (UTC)
100 is quite alot of extra damage. A bunch of Marines with Vikings should be able to handle it. If you let them mass up Void Rays then you're doing something wrong. InfestedHydralisk 21:20, 12 May 2010 (UTC)

void rays v. zerg[edit]

What math did you use? Not only are Spore Crawlers available as soon as you build an evolution chamber, but my math showed you can make hydralisks about 20 seconds faster than a void ray assuming spawning pool/gateway are built at the same time. – Emmett 01:50, 5 May 2010 (UTC)

I'll have to look at it again. I didn't count spore crawlers because nobody builds those, and you need 2 of them to kill 1 void. ~Shard User Shard Sig Icon.png 00:51, 6 May 2010 (UTC)

Nobody cares if your puns were intended[edit]

[1] --Riddle 21:10, 12 May 2010 (UTC)

Nobody cares about Maddox's opinion.  :> –Jette 21:43, 12 May 2010 (UTC)

Blizzard[edit]

Looks fine to me, I mean I suppose you did play the 'If you don't do this you won't get paid' card which people tend not to like but that doesn't really justify it. Maybe someone was having a bad day at blizzard. Tidas 08:56, 3 June 2010 (UTC)

Fuck if I know but it looks like they're taking a bit of an Infinity Ward turn here. You should really look close for other warning signs b/c this is the kinda crap that started around 2001 when they announced WoW and first got started on this "the only way to buck our soulless masters is to become soulless masters ourselves" binge of anti-innovation & money whoring. ...console compatibility might be next. --ilrUser ilr deprav.png 10:23, 3 June 2010 (UTC)

You just can't keep from getting banned anywhere and everywhere Shard. Your reputation precedes you.--*Yasmin Parvaneh* User yasmin parvaneh sig.png 18:22, 3 June 2010 (UTC)
I forgot to add this...its still in beta Shard, you know this, you say it often enough yourself. Obviously all the features, bells and whistles won't be available in beta stages.--*Yasmin Parvaneh* User yasmin parvaneh sig.png 18:24, 3 June 2010 (UTC)
It ain't just him... the BattleNet mods are dicks and always have been. ...Closet-Hidin' over-compensatin' Californian Republican Drudge Dicks. I dunno what it is about Irvine but I guess it's just a focal point for Maximum Douchebaggery anytime the scent of authority is in the smug/smog they call air. I had over 15 accounts B& by them and that was back when the WarRoom was around and forums were still new-territory. ...Now, they cleary have more of a Macintosh communist-corporation approach were they obviously are silencing all dissent the instant it pops up and offers alternatives (anyone remember "Bnet-D"?) in clear view of their most shut-in fanboys. It really is a triumph of form and function that they can bring these 2 opposing elements of dysfunctional conservatives and neo-commie tactics together under one roof. I'm surprised rupert murdock hasn't snatched them up by now... --ilrUser ilr deprav.png 19:32, 3 June 2010 (UTC)

This is a typical blizzard thing, revolt if you like but if we don't like what you have to say then you can say hello to the banhammer. One question tho, you got banned on the forums or in-game? And for how long? talk Qaletaqa Hania 19:50, 3 June 2010 (UTC)

Forum ban until beta ends, according to him on the IRC. --Riddle 20:20, 3 June 2010 (UTC)
Unlike some company I know, Blizzard does not give in-game bans for things you do on their websites. ~Shard User Shard Sig Icon.png 02:16, 5 June 2010 (UTC)

Battlenet 2 is still in the Beta. They are still working on it and you won't get to see everything yet. You are just able to test Starcraft 2 with Battlenet 2. I don't know why you got banned but if you were pretty offensive in it then that is probably the reason why. InfestedHydralisk 21:25, 3 June 2010 (UTC)

Right, but there are interviews of Bnet and Blizzard devs/execs saying they have no plans for chat rooms. That's highly disturbing. They're not hiding these features - they have no intent at all to add them. ~Shard User Shard Sig Icon.png 01:44, 4 June 2010 (UTC)

Are you abolutely sure this topic is the reason you got banned? Morphy 09:19, 4 June 2010 (UTC)

There's no reason to doubt it... They have Fortune-500 investments to protect now days and Their new Modus Operandi dictates a multinational response policy just like those of any other major corporation that is no longer beholden to U.S. ideals of fairness & speech. Tho' I still think it coulda slipped by if he hadn't mentioned 3rd-party Modification. --ilrUser ilr deprav.png 22:14, 4 June 2010 (UTC)
Yup, and Vivendi s a French company, so there isn't much that requires them to allow customers to have free speech, well other than the Déclaration des droits de l'Homme et du Citoyen (Declaration of the Rights of Man and the Citizen), but it's not like that's a very important legal document or anything.... --Orry 01:50, 5 June 2010 (UTC)
You know that whole "free speech" thing? It actually says "Congress shall not pass a law that prohibits the freedom of speech." Independent parties are allowed to prohibit it all they want. Still a dick move on Blizzard's part. I'd like to think it was just someone having a bad day and a power trip, but this really doesn't bode well for SC2 or D3. –Jette 01:57, 5 June 2010 (UTC)
Hmm, really, American law works like that? Canada's constitution prohibits anyone from infringing the freedoms of others, except in a way that would prevent someone from prohibiting freedom, as reasonable in a democratic country. --Orry 04:34, 5 June 2010 (UTC)
Note that I only mentioned Speech as an Ideal ..not as some kind of law on the internet. Some companies respect it (within parameters) as a way of securing more trust with their customers, while others just get big enough to squash dissent and drown out any critics for the good of the-bottom-line. --ilrUser ilr deprav.png 08:08, 5 June 2010 (UTC)
lol@theinternetbeingamericaorcanadaorbritainorfranceorrussiaoranyothercountry. Basically, the laws we have are a result of internet-speech causing IRL actions like murders or suicides. Nothing about silencing a virtual (and not physical) voice. --Riddle 01:03, 7 June 2010 (UTC)
The Internet isn't a country, but Blizzard's parent company is based in France and France has laws which the company has to follow. --142.68.133.131 12:14, 7 June 2010 (UTC)
You all will be surprised to find out that outside of GW and GW related forums/wikis/so on and so forth, Shard is quite tame.--*Yasmin Parvaneh* User yasmin parvaneh sig.png 19:01, 7 June 2010 (UTC)
...tame like a cartoon bear? (your words, not mine) --ilrUser ilr deprav.png 19:50, 7 June 2010 (UTC)
Yes, like a special cartoon bear.--*Yasmin Parvaneh* User yasmin parvaneh sig.png 20:16, 7 June 2010 (UTC)
He's not THAT bad on wikis and crap, at least on irc you can bounce questions off him. And Auron, too, but don't let the secret get out that Auron actually has a heart. The trolls would revel in that. -- Tha Reckoning 23:53, 7 June 2010 (UTC)
Maybe you should try catching flies with honey for once, instead of vinegar. 145.94.74.23 08:13, 15 June 2010 (UTC)
Vinegar is more healthy. Morphy 09:30, 15 June 2010 (UTC)
That saying is actually incorrect. I tried it once, I knew there were a lot of flies near my house during summer when I was kid, and I put out a tablespoon of honey and a tablespoon of vinegar out back and watched the flies. Over the course of 2 hours I observed 11 flies go for the vinegar, but only 2 were attracted to the honey. –Jette 10:57, 15 June 2010 (UTC)
^ quoted for win. Morphy 11:58, 15 June 2010 (UTC)
...that's b/c most Biological "masses" will have very strong odors of Ammonia and some molecules that make up Vinegar which are picked up by the fly's scent receptors to alert them to all possible biodegration. Typically all "meats" and other things which were "cured" with Honey or Sugars, were done so specifically to keep away the Bacterias that would begin that breaking-down process that would attract flies. What the saying SHOULD have said, is that you attract more ANTS with honey than vinegar. ...and I think at this point we can definitely rule out any possibility that Blizzard-Activision is a Socialist structured organism like an ant-hill... they are definitely working the Parasitic Opportunistic power structure a lot harder these days. --ilrUser ilr deprav.png 22:27, 15 June 2010 (UTC)
Glorious message, prophet. On a related subject, StarCraft is a meh RTS in the end anyway and C&C is a much cooler series. It's a shame they never finished up the storyline after Kane's Wrath. –Jette 02:35, 16 June 2010 (UTC)
It's a shame they never made C&C as good as Brood War. Imagine worldwide C&C tournaments with screaming asian girls who sleep with the winners. Might give me an incentive to get back into RA2. ~Shard User Shard Sig Icon.png 03:11, 16 June 2010 (UTC)
Honestly, I could give a damn about the gameplay, I just enjoy seeing Joe Kucan acting so hard he probably has to pick the scenery out of his teeth for days. –Jette 03:29, 16 June 2010 (UTC)
C&C was good, but nowhere near as good as SC imo. C&C 3 is ok and RA3 and C&C4 are just trash, seriously. :/ InfestedHydralisk 15:40, 16 June 2010 (UTC)
RA3 had Tim Curry, so I didn't totally hate it, but it should've been better. And it stayed true to the RA series in terms of gameplay: a wacky, absurd plot with wacky, absurd units and powers that almost don't make sense but are lots of fun to use. The execution was poor, but the spirit was there. As for C&C 4... well, I prefer to think that it never happened. For RA4, I hope for ever more silly units, such as: a submersible aircraft carrier for the Allies, a mutant bear the size of a house for the Russians, a Tesla Slinky that hops around the battlefield and can fire electricity while standing still, a fighter airplane that can land and transform into a machine gun nest at will, paratroopers that are actually just big bombs wearing conscript uniforms, a special land factory that doubles as a big walker and can eject newly produced produce units while crushing enemy tanks and a Chrono Tank whose shells teleport their targets short distances. Oh, and more radiation. I miss people melting into little green blobs. –Jette 16:41, 16 June 2010 (UTC)
Curry FTW, he even made Sacrifice good despite Eric Flannum's obvious efforts to keep anyone from actually beating it without gimmicks (Kekeke, firewalk rush) --ilrUser ilr deprav.png 19:05, 16 June 2010 (UTC)

LAN[edit]

I can't support the use of ultra-DRM technology on single-player games, so I just downloaded the cracked campaign version. Ha-ha. But is it true they turned off LAN mode? I'd heard a rumor but didn't know if it was true or not. If not, maybe LAN mode + Hamachi could let you play with your friends without Blizzard's lag. –Jette 17:48, 30 July 2010 (UTC)

No LAN mode. Pissed off almost as many people as were pissed off when they found out only the one race's campaign was included. -- FreedomBoundUser Freedom Bound Sig.png 18:04, 30 July 2010 (UTC)
Wait wait wait. Only one race's campaign? The fuck? User Felix Omni Signature.pngelix Omni 18:10, 30 July 2010 (UTC)
Not sure if you're joking or not (or if I'm not talking about the same game), but, yeah, the current release only includes the Terran campaign, the Protoss and Zerg single player campaigns are being released separately as standalone games (probably at the same price as the Terran). -- FreedomBoundUser Freedom Bound Sig.png 18:15, 30 July 2010 (UTC)
Can't play LAN mode, can't play Battle.net mode because of lag, voice acting sucked (even Raynor's, and he was the same actor as before), plot was meh compared to the original, MASSIVE DRM... ye, I'm kinda glad I didn't pay $60 for it. Damn communist developers. –Jette 18:20, 30 July 2010 (UTC)
"Friend decided to do something silly and build cannons in their base" Sounds more awesome than silly. --adrin User Adrin mysig.jpg 18:27, 30 July 2010 (UTC)
I am surprised your thread did not get deleted by a mod yet. Koda User Koda Kumi UT.jpeg Kumi 18:43, 30 July 2010 (UTC)
Wow. Fuck SC2. User Felix Omni Signature.pngelix Omni 18:48, 30 July 2010 (UTC)
SC2 is fine. It's Bnet that sucks. ~Shard User Shard Sig Icon.png 21:05, 30 July 2010 (UTC)
It's a good thing that they're not attached at the hips or anything, otherwise one might strongly affect the other. — Raine Valen User Raine R.gif 21:22, 30 Jul 2010 (UTC)
Stuffed bears are quite brilliant you know. Teddy Bears and Pedo Bears everywhere are offended Shard. Being a Shard Bear, you should know this.--*Yasmin Parvaneh* User yasmin parvaneh sig.png 21:38, 30 July 2010 (UTC)
And just say Adrin...not "my friend". I dumped a guy for calling me "that girl" to his mom and not "my girl/girlfriend/Yasmin". Be loud and proud.--*Yasmin Parvaneh* User yasmin parvaneh sig.png 22:21, 30 July 2010 (UTC)
Shard, I think that girl is mad. — Raine Valen User Raine R.gif 23:01, 30 Jul 2010 (UTC)
Yeah, I should her and my friend should hang out. ~Shard User Shard Sig Icon.png 23:06, 30 July 2010 (UTC)
I'll consider buying Heart of the Swarm if the CE comes with an Ultralisk plush toy. –Jette 00:36, 31 July 2010 (UTC)
I'd only buy a CE if the toy was made out of fucking gold, with how much the CEs cost. -Auron 01:17, 31 July 2010 (UTC)
I'm not sure a solid gold ultralisk would be as cuddly as one made of felt, though. –Jette 01:33, 31 July 2010 (UTC)
It would be twice as awesome though. Imagine throwing it at people and knocking them out. -Auron 01:38, 31 July 2010 (UTC)
Wouldn't work, Ultralisks can't hit air. User Felix Omni Signature.pngelix Omni 01:42, 31 July 2010 (UTC)
Wouldn't that only matter if the guy was levitating? -- Armond WarbladeUser Armond sig image.png{{Bacon}} 03:03, 31 July 2010 (UTC)

._. Morphy 14:52, 31 July 2010 (UTC)

NO LAN FOR YOU
MWUHAHAHAHAHAH ALOUL ALOUL --Starcraft II 03:16, 1 August 2010 (UTC)

What I don't understand is this, though: why do you have 1.2k minerals and 800 gas when you're 8.30 mins in and don't even have a fully saturated base? Shouldn't you be, like, macroing? Morphy 13:41, 1 August 2010 (UTC)

If he's anything like me, it's that desire to shut up Aldaris no matter the cost. –Jette 14:48, 1 August 2010 (UTC)
No Morphon. I was too busy looking for his command center. I didn't need to build anything but flying units. He had nothing left. ~Shard User Shard Sig Icon.png 04:09, 2 August 2010 (UTC)
This was before you crushed him, I don't think he had lost any building whatsoever at that point. Your Vikings came out much, much later, around 19 mins in. Morphy 09:47, 4 August 2010 (UTC)
Oh, I don't remember what I was doing at around 8:30. Just use my camera view in the replay if you really want to know. ~Shard User Shard Sig Icon.png 08:56, 5 August 2010 (UTC)

The best argument ever![edit]

"[...] so stop complaining and if you hate it that much dont play terran."
WITHOUT FAIL! — Raine Valen User Raine R.gif 20:15, 28 Aug 2010 (UTC)

At first I read this and was like "What the fuck? Is Shard crazy? Tanks obliterate T1 units. Then I realised I hadn't actually read the patch notes and you weren't talking about the first tank nerf from beta where they just shaved off damage, so I went and read them. I kind of feel you might be overreacting, the first tank damage nerf barely affected the game. A wall of tanks is still going to eat light units alive. Shield marines will still take 2 shots to kill (ignoring the effect on splash damage), it will only affect play against marines early game + the splash effect. The biggest effect will be on hellions and hydralisks, which will now take 3 hits instead of 2, but those are tier 2 units, one of which will still be superbad against tanks. Zerglings will be left with like 1 health IF they get armor upgrades, but splash should clean that up anyway. I don't think it is really going to have a huge effect on the game. I also don't know why you specified that it was a 30% damage reduction including splash, because the splash scales with the main damage, so a 30% reduction in damage is a 30% reduction in damage. I'll also just point out briefly that I am not being thorough, this nerf also affects damage vs all peons, zealots(this is probably the biggest effect, chargelots weren't terrible against tanks already), sentries, high and dark templar, archons(no one uses these, but they go from taking 8 shots to 11, quite a big change), reapers, ghosts, larvae, queens(4 shots vs. 6, but not really used as a combat unit), banelings(splash only) and infestors. I've marked the few that it actually matters for, most just go from taking one shot to taking two and are pretty bad vs. tanks anyway. I know a "100% increase in time to kill" seems huge, but when something goes from taking one shot to taking two it doesn't actually make a huge difference because usually there are a shitload of tanks around to kill all the stuff that takes 10 shots before it reaches them. To be honest, since people found the magic box technique for mutalisks mech has been losing popularity anyway, so it appears your entire objection to this is that it turns TvT from tank/viking wars into MMM ball wars. In that case all I have to say is "Oh no?"

I think the issue you may be touching on is that marines are actually very very good, perhaps too good. If you have never tried pure mass fully upgraded marines(which it sounds like you have), they melt everything.

This patch was mostly to address the 3/5 rax reaper openings that have been seeing use against Zerg since Morrow beat Idra in the finals of that Intel thing. I don't really know if it succeeded considering the issue seems to be Zerg players can't kill reapers with anything.

That being said, why is anyone calling that an ultralisk buff... Misery 21:39, 28 August 2010 (UTC)

Actually I believe that's exactly what he said: Him and Adrin have a 75% win ratio with MMM or whatever which is a very degenerative Meta to let remain in place too long as it allows unit-spamming turtles to keep turtling without tech'ing up or even micro'ing. --ilrUser ilr deprav.png 19:19, 29 August 2010 (UTC)
Yes, but does that really have much to do with Siege Tanks getting a damage nerf? I assume they are rolling right over Zerg and Protoss too. Misery 08:15, 30 August 2010 (UTC)
I believe part of the point was that Blizzard was nerfing/changing things that were not broken while ignoring real issues. (hey, that sounds familiar!) The other point was that siege tanks were meant to be stronger than tier one units as a reward for leveling up grinding farming "teching" (what a stupid word), but are now much less effective, granting a much smaller reward. The point of siege tanks is to roll the fuck over tier 1 units, which they can no longer do so well. MMM is overpowered not because the units themselves are particularly strong, but because 1) it requires nearly no investment (almost no tech required, only very slight vespene/mineral investments per unit), 2) it cannot be countered ("beatable" != counterable) and 3) it requires very little skill on the part of the player. The only real skill needed to run it is the obligatory resource management needed for any strategy, and a little point'n'click. You don't really even need to micro, the Medics handle that for you. MMM, marines in particular, offer a strong counter to nearly any unit in the game, airborne or terrestrial, all at tech tier 1.

On a related topic, I've never been able to understand why Marines can hit flying units. Have you ever tried to hit a plane with a rifle? Even a really good anti-materiel rifle? It doesn't work. –Jette 14:03, 30 August 2010 (UTC)

I don't think the point of siege tanks was ever to roll over T1 units. I think the only units that really fill that role are ultralisks and arguably battlecruisers. Funnily enough they both got nerfed too, but due to their high armor(and battlecruisers being immune to most of T1) I assume they will still rape T1. Misery 14:19, 30 August 2010 (UTC)
That's okay; I'm talking out of my ass about a game I don't play or even particularly enjoy. –Jette 14:24, 30 August 2010 (UTC)
That's okay; I haven't played since beta ^^ Misery 14:35, 30 August 2010 (UTC)
Marine's have some balance issues and Marauders really need to be looked at. If you look up matches of Masq beating good players like Idra and Whitera with just simple Marine/Marauder groups you can see it barely takes any skill to effectively wipe out every other group. Siege Tanks just play a supportive role and will still one shot Zerglings and Stim-Packed Marines (without shields) but they won't be effective against Zealots anymore. InfestedHydralisk 18:05, 30 August 2010 (UTC)

mass marines[edit]

was already the case in 60% of the games before the patch. marines, marauders and medics (MMM-ball) = WIN! siege tanks where just icing especially against zerg while ghosts are anti-protoss (emp) Rhonin Soren 21:11, 10 October 2010 (UTC)

Has someone created a starcraft 1 mod for the game yet? Given how powerful the editor is supposed to be I'm surprised people aren't just playing SC1 in high-res. Screw Blizzard anyway. –Jette 00:25, 11 October 2010 (UTC)
I have that mod on a back burner, because I figured someone else would have made one by now. The funny thing is, I bet every other map maker has the exact same mentality, so nobody is ever going to do it.
When I finish my mod (the one that adds older units), I'll get the other one done. ~Shard User Shard Sig Icon.png 01:39, 16 October 2010 (UTC)

SCII balance[edit]

I ruffled through some of the older versions, and here's my thoughts on SC balance.

To be honest, I think the balance of SCII is pretty much golden. Yeah, MMM is amazing, and so is 7 rax marine push (google TLO doing this), but in lower/mid tier games, marines will win you a lot of battles. But most cheese involving mass marine usually breaks apart with decent scouting, and since marines have a lot of low tech hard/soft counters, above plat level play favors marauders and mech more than mass marine. If you do proper scouting, every race has a decent counter: 'toss will most likely amass stalkers/sentries until robo goes up, and defensive cannoning handles marines nicely. Zerg has very easy time if going for early mass roach, 6 pool (yeah, yeah). Pool to expand has a harder time (probably the most common build) but spine crawlers transitioned to banelings is amazing vs. everything. most of the time, you'll see higher tier players just screw making marines after one point and go full mech vs. competent zerg, simply because broodlords/infestors/ultralisks are so damn powerful. More on that later.

Now, tanks. I'm a bit late to the party, but TvT play (keep in mind, this is strictly 1v1 based) almost always revolves around the player who has better tank micro. 90% of the games I played as TvT (granted, not that many of late, but still) revolve around the 1 rax 1 fact 1 starport build. it makes for an interesting game, most of the time, so I can't complain about banality. Even after the damage nerf, tanks are as strong as ever.

You didn't mention other races in much depth, so I'll get the ball rolling (yay for outdated balance discussions!). As a terran player, I have the most fun vs. other terran, have the easiest time vs 'toss, and despise TvZ. That's mostly cause tier 3 zerg is amazing compared to what terrans can put down (srsly, cattlebruisers). Mass ultra is nearly impossible to stop unless if your opponent screwed up his positioning, and mass ultra with mass queen just. Doesn't. Die. Right now, I'd place zerg as the most powerful race, since then have awesome econ power (early expand, anyone?), the best casters in the game (infestor is just wtf, so is mass queen) and uberstrong late tech (broodlords, ultras). Although now I realize this shit is written after the update you wrote about but whatever.

On the opposite end of the spectrum, you have a very non-diverse terran army. Helions, thors, cattlebruisers, even vikings to a degree are so specialist units that you almost never get any but one of them. It's kinda sad.

At any rate, brb getting american account. Probably at the end of the month. Wanks! NuVII User NuclearVII signature 3.jpg 22:25, 8 May 2011 (UTC)

Blizzard is doing pretty good on balance in my oppinion, there is nothing really game breaking. Especially if you consider that all 3 races are completely different. InfestedHydralisk 00:47, 9 May 2011 (UTC)
Mid-high diamond as of last month was as follows:
PvP = 4gate vs 4gate
PvT = 1 gate FE or 3 gate robo (to a lesser extent) vs 2 rax expand into mass marauder/ghost with blind vikings
PvZ = 3 gate expo into colossus void (unless you feel frisky, this is your best option) vs 14 hatch into roach corruptor (if you don't get the pylon down), if not 14 pool with the expand soon after.
I haven't played anything but protoss above plat level.
4 gate dominated in pvp because you can warp past ramps, and because of the sheer amount of terrain you have to cover with a 3 stalker opening. Zerg/terran really didn't have a whole lot of problem out of 4gates, they're fairly easily stopped by 1-2 bunkers/spines or any zerg unit you want to spend an inject on.
Since then I've encountered quite a few different builds from zergs, mostly a step forward in strategy. Multi-pronged attacks, baneling drops, huge aggression followed by periods of heavy droning. Protoss have just been switching over to builds they already had waiting that got smashed by 4gates, and terran still play the same because there's no reason to fix something that isn't broken. -- Tha Reckoning User- Tha Reckoning Another Sig.png 02:07, 9 May 2011 (UTC)
The voice acting was beyond awful. It wasn't as bad as Guild Wars' shameful excuse for human speech, but the original StarCraft had good voice acting. Not David Warner or Crispin Freeman good, but pretty fucking good. SCII's voices were just abysmal. You know how Clerks 2 came out and the actors were, like, ten fucking years older and looked like two old men, but it still worked? That's because they still had some sort of emotion and carried the roles in spite of the aging. Ten years passed between starcrafts, and instead of giving it their all, the actors sounded like their paychecks got cut in half in spite of the game's popularity. Raynor sounds like he's been sucking dicks for 4 consecutive years since the end of Brood War.
On a lighter note, the music was funny as hell. –Jette 02:12, 9 May 2011 (UTC)
I always play it without sound out of habit, when I got it I was working nights and so I had to play without sound. It's also a habit carried over from GW, which is part of why I was terribad at that game. -- Tha Reckoning User- Tha Reckoning Another Sig.png 02:17, 9 May 2011 (UTC)
I don't play it at all, but if I did, I would play it without sound. I've never played GW with sound either, as I believe good music is better than being good at the game. This probably has something to do with why I got diverted so much, but whatever. –Jette 02:27, 9 May 2011 (UTC)
I play games like WoW with sound off, since all I need to hear is vent or classic rock. RTS and other strategic PvP games pretty much require sound on, you get a ton of cues that way you'd usually miss.
On the topic of sc1/sc2 changes, I would have sworn that kerrigan was either black or close to it (hair looked like dreadlocks, portrait was pretty dark). When raynor holds up that pic of her in sc2 intro, I wouldn't have guessed who it was unless he actually said her name. -Auron 08:16, 9 May 2011 (UTC)
Dreadlocks form naturally if your hair stays disgustingly filthy long enough. I missed her voice actress, though; she really brought life to the character, while this new one sounds like a phone sex operator or something. The last mission was particularly bad. "I'm coming for you, Jim." –Jette 12:18, 9 May 2011 (UTC)
@ Jette, yeah, I agree, the voice acting (on that note, the campaign) was god awful. The new raynor at least sounds like the old raynor, except he's more of a cocaine addict. Kerrigan looks and sounds best, I'd say, but the biggest "shock" was how emo Zeratul sounded. I mean, come on, the old Zeratul was one badass muthafucka who butchered Zerg and 'toss en masse just cause it was in his way. The old Zeratul killed Raszasgal is cold blood. The new is too... girly? He doesn't sound gruff at all. Music is okay, I guess, and I haven't had any complaints about unit sounds (THOR IZ HEER)
@ Reckoning: I'm going to go out on a limb and say that 'toss is probably the lamest race of the three. I think the necessity of Stalkers and the shittiness of zealots is a part of the reason why. As 'toss, you HAVE to get stalkers, period. You HAVE to get sentries, and sentries are so bad as casters, it's not even funny. The only reason you ever get tier 1 sentries is cause you have to have a few else you don't survive early pushes. Then you HAVE to get Colossi, cause mass marine and mass zergling will eat you if you don't. The only unit in the whole 'toss selection that counters marines reliably is Colossi. So there goes most of what you have. oh sure, we mix an observer in, maybe a templar or two, but on the whole, most TvP I play boils down to Colossi + Stalker balls. PvZ also boils down to stalker stalker stalker, maybe transitioning to tier 3 air if it drags on long enough. PvP is perhaps the worst matchup to play and watch, because both sides will be restricted to a very limited build if they want to survive. My gut tells me we'll see a return to reavers with the next expand, or an analogue thereof. TvT, TvZ, ZvZ are all very varied games, because both those sides have a large number of variable builds and unit picks. NuVII User NuclearVII signature 3.jpg 12:47, 9 May 2011 (UTC)

(Reset indent) @ Jette: Yeah, I know what you mean about diversion. I still have this horrifying memory of infusing for Raine once and getting both WoH + Patient diverted within a short period of time by Auron Bladehand's group of whatever assassin hex heavy shittery was popular at the time. @ Nuke: The stalker is actually a pretty bad unit, hydralisks just blow and roaches only work for so long. I think sentries are probably some of the most powerful casters in the game, it just blows having to land that perfect forcefield or die. Missing a forcefield vs ling bling in the hands of a good zerg is one of the biggest "OH SHI-" moments in the history of mankind, it causes physical pain. I've lost half of mineral lines and GG'd out that way against top 1k NA (herf derf) zergs, it's miserable. Zealots just piss me off, don't even get me started. Did you know you can completely kite chargelots without stimming? -- Tha Reckoning User- Tha Reckoning Another Sig.png 15:28, 9 May 2011 (UTC)

They do hit Marauders once whenever they charge now tho! Yeah, Protoss is pretty sad. I stopped playing after the KA nerf. I'll probably play Zerg in the off chance that I decide to play again. Morphy 15:45, 9 May 2011 (UTC)
What do you mean? Protoss is totally the OP race. If you let them sit and macro for 23 minutes, they get an unstoppable 200/200 deathball that you can't even beat by attacking with masses of unupgraded t1-2 units head on without micro. Nevermind the fact that the other races have plenty of accessible options for beating said protoss build, roach hydra corruptor and MMM don't work as well anymore, alert the media! -- Tha Reckoning User- Tha Reckoning Another Sig.png 16:46, 9 May 2011 (UTC)
Toss is just really, really boring to play. It reminds me of bullet chess. Morphy 16:55, 9 May 2011 (UTC)
Hydra's are actually really good units, they just suck off creep. About KA, the reason for the removal is that with Warp Gates you could just instantly warp in a HT if you need more storms, while their counterparts (Infestors and Ghosts) take like 50 seconds to create. And with HT you have enough energy for storm in about 30 seconds. InfestedHydralisk 18:26, 9 May 2011 (UTC)
@reckoning, The stongest death ball in the game as of the latest update belongs to zerg, not 'toss. Mass Queen + Corruptor + broodlord, anyone? Then comes 'toss, and terran beats that with the power of EMP (owait you were being sarcastic doh). Hydra's are also pretty amazing, but only if you play them right. Indra does very pro stuff with hydras, if I'm not mistaken. Also, stalkers are pretty terrible, the only reason 'toss spam them is cause them have no other unit they can spam that is a marine analogue. Ofc, when blink comes into play, they get a second wind, but I'll take my marine ball any day. Sentries, again, only look and feel so good because you have to have Forcefields early game or you simply don't survive. Later on, tanks, 'festors, Colossi and ultras laugh @ forcefield blocks. They feel good because they are necessary for survival, not because they are good. In fact, I'd put sentries as about as strong as ravens, in terms of usefulness, but that's debatable.
Speaking of casters, though, infestors. Man, fuck that. Fuck that shit so bad. I was used to being shit scared to defilers, but that was tier 3. NuVII User NuclearVII signature 3.jpg 20:26, 9 May 2011 (UTC)
(Edit conflict) I know why Blizz nerfed HTs, I however disagree with their reasoning. Warpgate tech was created with instant reinforcement in mind. I would have been fine with either a nerf of roughly 10 energy on KA (to stop the most annoying problems), removal of KA and increased movement speed or HTs not being able to be warped in with KA at its former power. Right now, HTs have the disadvantages that are supposed to balance out the "reinforcement" concept but none of the advantages and as such, they are completely inferior to Colossi. Protoss already wasn't a very broad race before (in fact, the PvP 4gate/Colossuscraft problem has been plagueing the matchup before the game came out of beta) and HTs already were an uncommon unit, but that particular update basically removed the entire HT branch from the game. Morphy 20:51, 9 May 2011 (UTC)


People finally are catching onto the fact that FruitDealer knew what he was doing vs. Toss almost a year ago, i.e. using banelings in overlords to suppliments pushes against Collosus balls. I've literally seen a 160food collosus ball melt in 2 seconds to a 150food Roach-Ling comp with Bane drops. If you're attacking into Collosus-Void balls head-on, then you're really just letting them overlook their complete lack of mobility. Yes, the Queen-Broodlord ball has become a lot more popular due to the Spanishiwa build getting so much attention recently, but he doesn't have nearly as much clout or ability (imo) as his macroing counterparts.

Also, Nuke, Idra likes/popularized making early Hydras and Spines, creating a creep highway to the enemy base, then pushing with ~15 Hydras and Spines @ ~7:30-8 minutes. Good against any Protoss that isn't a Collosus. -- Oiseau | User Oiseau Melandru.jpg 21:57, 9 May 2011 (UTC)

The general consensus among top players is that Protoss is the best race, power-wise. Skill-wise, it universally comes down to Terran. This just means you get the most oomph out of terran for how much you put in, but a perfect player playing protoss will beat other perfect players on other races.
Terran's piss-easy playstyle creeps as high up as diamond, where it is possible to win with nothing but marines against decent players (given you have at least some talent). This is the biggest problem in the metagame for sub-master leagues. Terran gets their best unit 3 minutes into the game and can produce them faster than any other unit in any other race without sacrificing tech. For a "hard counter," colossi are pretty garbage against terran infantry. For a protoss to beat bioball, you have to be twice as good as the terran, have higher tier units, have amazing positioning, and have a lot of energy on your sentries. Banelings are even more useless than colossi, since the number of banelings that will actually do damage is a small fraction of how many you have in total (and with godly micro by terran, can become zero).
The complaints about terran come down to the term "Game of skill" and how SC2 wants to be one. If a player with less skill (terran) can beat a player with more skill (zerg) every time, then something in SC2 is failing. Like I said, this only applies in leagues up to diamond (which is still like 95% of the players). It's kind of like how Ike is super broken in brawl against bad players, but nobody plays Ike in tournaments because if your opponent has a brain, Ike is trash.
IdrA made a good observation, which I believe someone else made when the game was new. He said something like "Look at where the top SC2 players from each race come from. Top protoss and zerg players are usually well known pros from Brood War or Warcraft 3, but a majority of top Terrans are new and nobody's ever heard of them before."
Sentries are the most powerful caster in the game. Forcefield is easily the best spell in the game, and if you bother to buy hallucination, you can scout for free or put damage sponges in front of your real army. Protoss does seem too dependent on them though.
Zerg's tier 3 sucks balls. Nobody runs queens + corruptors + brood lords in a serious game. If ZvX gets far enough against terran, they opt for Ultralisks. This is because 1: Vikings are too good in the air and 2: Corruptors are only built for corruption. Without corruption, Corruptors are worthless.
The AK nerf was unnecessary. Let's see, it costs 150/150 to cast one on the fly, but the minerals worth of marines it kills only comes to 500 if they don't have medivacs or stim, 0 minerals if they do. It would be nice if Archons had some splash in this game, so templar tech would at least be worth using in PvT.
Some people like the Infestor change (to Fungal), but I hate it. I valued the AoE stun more than the damage, and I'm sad to see half of the stun gone without any increase in anything else.
Need to finish studying for a final, will check back later. ~Shard User Shard Sig Icon.png 22:14, 9 May 2011 (UTC)
I'm a former semi-pro in Brawl. I made $800 in a year playing Ike and Lucas. :< -- Oiseau | User Oiseau Melandru.jpg 22:35, 9 May 2011 (UTC)
God, have I missed this!
@ oiseau, yeah, thanks for the reminder. I always keep forgeting the names of important people. Sadface. I think Spanishiwa style of play is going to become more and more prevalent as time goes on, but that's just me. It's certainly different from what we're used to from Brood War, but, again, we'll see how metagame develops.
@ Shard: First off, zerg tier 3 does *not* suck balls. You'll rarely see Carriers in a serious game (unless if you're Kiwikaki), or Motherships (bye bye archon toilet). Rarely any Cattlebruisers or Thors (yes, even against Muta harrass, thor is lame), but you almost always see broodlords, corruptors, and ultralisks in pretty much any matchup in any combination. Granted, the new ultra is amazing and most players go for that, but I don't think you can call Spanishiwa "nobody".
I disagree on the sentry. It is not at all that powerful a caster, it is a necessary caster. Can you imagine surviving as 'toss until 15 minutes without one? Sentries tear balls of any composition into pieces, but that's why almost no one makes any after the second expand. That's because sentries are hilariously inefficient gas sinks that are very effortlessly countered by not balling up, and terran loves to do that. When you're talking about the most powerful caster, you have to talk about the infestor. You will see a sentry in every 'toss game, and you will see an infestor every zerg game. The difference is that making more infestors is never a bad investment. Sentry kinda is. (Large parenthesis on FF: Yes, I'll concede that Forcefield is great. It just becomes obsolete very quickly against a competent opponent. Fungal growth never becomes obsolete, and thus is arguably superior.)
The 1st place in the Euro servers is a terran player (at least it is right now), so yeah, whatever, maybe US meta is different.
7 rax marines (assuming you're refering to this, yes?) is very powerful, but, again, very scoutable and counterable. It's lame, feet-scented cheese, but that doesn't mean pro's don't use/lose to cheese. It happens. Banelings are a hard counter, but only if you know how2micro better than or equal to the terran. But I do agree, countering mass marine with mass baneling isn't very practical. The best defence against early marine pressure is 4 spine crawlers with 4 queens. Can't punch through that with marines. On the note of balls, protoss balls will a click to win terran balls, period. That's because as great as tanks/MMM are, blink stalkers with Colossi are superior. I think you're over estimating the power of the marine in the lategame when a +3 Colossi becomes an executor very quickly. It is because of this reason why most of the top players are slowly drifting away from bio and into mech. On the opposite end of the spectrum, as a terran player, I stop marine production immediately when I see more than 3 Colossi on the field.
I agree, KA nerf was very unnecessary. You still see HT in competitive play, but not as often, and certainly not when "balling". They are mostly used to feedback and make archons. In fact, I reckon that's the principal use they now nowadays, to oneshot infestors. Oh, and while we're on archons, they do have splash damage, that's how archon toilet used to work.
As a terran player, I HATE the fungal change. Stupid shit eating mah marines... NuVII User NuclearVII signature 3.jpg 23:15, 9 May 2011 (UTC)
@ Nuke: After a certain point in a PvT, I stop making stalkers altogether. It's usually in the 3 base area. I opt for phoenix colossus zealot at that point, because +3 +3 zealots are beasts, phoenii are better for drops, and colossi are colossi. Stalkers just get worse as the game goes on because their upgrade scaling is meh. -- Tha Reckoning User- Tha Reckoning Another Sig.png 01:45, 10 May 2011 (UTC)
Also, Shard, I disagree that a perfect player playing protoss will beat anything similar of the other two races. I think if perfect players played starcraft, none would play protoss, because you can just abuse the unsplittability of warpgate units, or abuse their reliance on FF. I think a perfect player would crash waves and waves of t1-2 ranged units into forcefield walls until the toss ran out of gas/time for forcefields, but maybe I'm missing something. -- Tha Reckoning User- Tha Reckoning Another Sig.png 02:46, 10 May 2011 (UTC)
@Oiseau: Lucas is the shit. He's my main. Too bad about all those Snake players huh? ~Shard User Shard Sig Icon.png 05:34, 10 May 2011 (UTC)
Wolf is awesome! InfestedHydralisk 11:14, 10 May 2011 (UTC)
@Shard: I feel that they made him Super-Heavy to apologize for not putting him in the last game, as Sakurai ad wanted. 'Nade spam and DACUS only gets you so far if those're the only tricks you know (which a lot of Snakes believed), so at least it was manageable. I did have the pleasure of being utterly destroyed by Ally once though; it was humbling. Lucas' mobility is wonderful. He was always my go-to when facing someone patient enough to kite and wait out my Ike.
@Hydra: I started playing Wolf near the end of my run too. Never got as good as my two with him though. :3 -- Oiseau | User Oiseau Melandru.jpg 15:27, 10 May 2011 (UTC)
@ Reckoning: My brief experience as protoss thaught me that you had to have some stalkers to defend against vikings, corruptors and broodlords, since phoenixes are meh against armored air, and vikings snipe Colossi so easy. NuVII User NuclearVII signature 3.jpg 19:39, 10 May 2011 (UTC)
@Oiseau Wait, is Snake banned from tournaments? Should we also make a seperate section for Smash talk? InfestedHydralisk 20:59, 10 May 2011 (UTC)
Yes please. NuVII User NuclearVII signature 3.jpg 23:15, 10 May 2011 (UTC)

(Reset indent) @ Nuke: The colossus deathball (for me anyway) came in a few flavors. Against protoss, it's just as many colossi as you can make, and stalkers with the rest, getting as many ups as you can. Whoever gets a better spread wins, bonus lols for late game mommaship. For zerg, it was ~4 colossi and the rest in stalker/void, or just pure stalker if you like your blink micro. Against terran it's about 4 colossi again, and the rest in zealot/phoenix. I don't tend to favor phoenii as much vs zerg because corruptors eat them for breakfast, and blink stalkers are plenty enough to keep the mutas at bay. I don't really think there's a magic number for colossi, but I tend to stop at 4 just because I like absolute air dominance more, you'd be surprised how hard 20 phoenii or voids are to take down. I especially like voids in pvz because once they hit the field, zerg has nowhere to go, everything late game gets slammed by voids in numbers. I giggle at blords and ultras with my fleet of voids after I've crushed his ling bling or roach hydra (depending on how good he is). The cool thing about stopping at 4 is that it sometimes tricks people into overproducing vikings or corruptors, too. -- Tha Reckoning User- Tha Reckoning Another Sig.png 00:47, 11 May 2011 (UTC)

Also, Nuke, I have a NA account you can play around with if you want, instead of buying another copy of SC2. It's my girlfriend's account, I just troll around on there sometimes and smurf. She never plays anymore, so it's not a huge thing. -- Tha Reckoning User- Tha Reckoning Another Sig.png 01:12, 11 May 2011 (UTC)
As terran, though, I don't think you can ever go wrong with more vikings. Not only do they own air, but you can also recycle em to harrass, and even soak damage in battle if necessary. Agreed on 4 Colossi though.
Girlfriend. StarCraft. FML. NuVII User NuclearVII signature 3.jpg 13:14, 11 May 2011 (UTC)
She played for a while in bronze, but she's not really the type that likes to work too hard for anything, I spoil her too much. She gets featured on lesser known streams sometimes where I tell her to bash all terran players everywhere for playing their race xD -- Tha Reckoning User- Tha Reckoning Another Sig.png 17:48, 11 May 2011 (UTC)