ArenaNet:Skill feedback/Monk/Smite
From Guild Wars Wiki
Jump to navigationJump to search
Note: As of September 2, 2009 this page is no longer active. If you have suggestions for Guild Wars skills please go to Feedback:Main to learn how to submit suggestions that ArenaNet can use. |
Energy cost too high -- 14:54, 29 August 2008 (UTC)
- Issue
- Energy cost too high. Worse than Bane Signet but for the recharge.
- Suggestion
- Decrease cost to 5 or something.
Agreed
- Issue
- Spear of Light does more damage for less energy and the only downsides are the recharge and it can miss.
- Suggestion
- Decrease cost to 5 and recharge to 10. People have a choice between smite and spear of light. Damage or reliability.
Lancy1214's & Falconeye's Proposal
- Issue: See Above ^_^
- See Glowing Gaze
- See Shock Arrow
- See Glowstone
- See Glowing Ice
- Suggestion:
- Please give Smite, Essence Strike, Bitter Chill, & Angorodon's Gaze the same treatment Anet did with 4 elemental energy-management spells by tying them to thier respective Primary Attributes... a reliable alternative source of energy-management.
- The change to the 4 elemental e-skills was quite eligent and clever:
- 1) It removed possibility of secondary-abuse.
- 2) It provided free conditional spell regardless of attribute spread.
- 3) Grants superior e-management then old version for each attribute point spent.
- As of today, evenly split 10/9/9/9/9 elementalist has an option of 4 (+5/1/8) vs. a 16/13's option of 1 (+5/1/8)!
- Proposal:
- Smite -
5 1 8 - (Smiting Prayers) - Spell. "Target foe is struck for 15...51...60 holy damage. If target is knocked down, you gain 5 Energy plus 1 Energy for every 2 ranks of Divine Favor." -=OR=-
- Smite -
5 1 8 - (Smiting Prayers) - Spell. "Target foe is struck for 15...51...60 holy damage. if target is hexed with Smiting Prayers skill, you gain 5 Energy plus 1 Energy for every 2 ranks of Divine Favor." -=OR=-
- Smite -
5 1 8 - (Smiting Prayers) - Spell. "Target foe is struck for 15...51...60 holy damage. If target is attacking, you gain 5 Energy plus 1 Energy for every 2 ranks of Divine Favor."
- Reason:
- The best Monks always have at least Divine Favor 10. This allows them to mix-in some offence/energy in additon supporting allies, regardless if they are running any combination of Healing, Protection, or Smiting.
- Makes the Primary Attribute more essential while reducing the stale/static nature of Monkness (some of us want to smite & heal at same time).
- Also See:
--Falconeye 06:45, 7 November 2008 (UTC)
- Agreed.. Especially on Angorodon's ^^ --Chaos Messenger 15:42, 21 December 2008 (UTC)
Bathory's Issue 07:44, 10 April 2009 (UTC)
Comments & Suggestions Here, Please
- Issue
- Like above, this would be much more useful as an energy management skill. The only difference I really care about it that the energy gain shouldn't be tied to Divine Favor. To my knowledge, that was done to the Elemental skills to avoid Me/E "FC (insert Element). Forcing every profession to use their Primary attribute in order to gain energy is a bit too intense for most skills and professions to me. So again - my suggestion is similar but different in the ties to Primary Attribute.
- Suggestion
- Spell. Deals 10...46...55 holy damage. You gain 1...8...10 Energy if target foe is knocked down.