ArenaNet:Skill feedback/Ritualist/Spirit Light Weapon

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Spirit Light Weapon Spirit Light Weapon

Lancy's Proposal

Issue

-It's a non-strippable healing breeze...big woop!
-Rits need more prots!
Old Suggestion

5 Energy1 Activation time12 Recharge time - (Restoration Magic) - Elite Weapon Spell. "For 12 seconds, target ally has a Spirit Light Weapon. Ally has a 75% chance to block attacks and gains 5...17...20 health each second if within earshot of a spirit. Otherwise, for every 3 seconds while this weapon spell is active, target ally loses one condition." -

New Suggestion
-Elite version of Weapon of Warding.

5 Energy¼ Activation time10 Recharge time - (Restoration Magic) - Elite Weapon Spell. (10 seconds.) target ally gain 75% chance to block and 5...29...35 Health each second. No effect unless spirits are within earshot.

--Lancy1214 23:21, 23 September 2008 (UTC)
--Falconeye 05:25, 21 January 2009 (UTC)

PvE Proposition?

Issue

-It's a little weak in PvE
-Ritualists should be main Restoing in PvE, not Necromancers-:

Suggestion (PvE) -A- Spirit Light Weapon Spirit Light Weapon - 5 Energy1 Activation time5 Recharge time - (Restoration Magic) - Elite Weapon Spell. For 4 seconds, target ally gains 2...24...30 Health per second, allies nearby gain 1...8...10 per second. For every 2 ranks of (Spawning Power) this Weapon Spell's duration lasts 1 second longer.

Overhall Proposition

Issue

-It's Overall weak as an elite
-Rit's don's have reliable spike prevention

Suggestion -A- Spirit Light Weapon Spirit Light Weapon - 5 Energy¼ Activation time5 Recharge time - (Restoration Magic) - Elite Weapon Spell. For 10 seconds, target ally gains 3...17...20 Health per second, If target ally's health falls below 50% Spirit Light Weapon ends and ally gains 30...86...100 Health.