ArenaNet talk:Guild Wars 2 suggestions/Multiple Voice Actors.
You do make a good point; they have to have a male and female VA as it is - it couldn't hurt to add a couple more for each gender, even if you just select your character's "voice" from a list as in Neverwinter Nights. (Actually, that may be a better way to handle it.) This especially applies if we're getting new races; having Charr sounding like Sylvari isn't really working in my mind. -- Sirius (talk) 14:56, 18 June 2008 (UTC)
moved from /scratchpad
How about the voice actors DON'T suck? A little investment and we'd never have to groan to listen to five minutes of GROAAAAAN-worthy acting by Togo or anyone else. We might actually enjoy listening to cutscenes were they well-acted, but I generally ended up turning off sound and reading them, as it didn't distract from the story. Nightfall was a bit better; Morgahn was quite good.
- Yes, you have a point, I think rurik and King Adelbern from prph did reasonably well along with gwen and vekk from EotN. What i wouldn't mind is more voices for the characters, i mean of all my eight characters, i've been able do discern 2 voices. all you have to do is maybe hire a few more voice actors and ahve them do more voices. I understand that maybe in the beggining GW was a little more scrap for cash and couldn't bother with the voices, but now tht they've made much more money, they should be able to get more voice-overs. Lord Zepherr 07:56, July 9, 2008 (UTC)
- Competent voice actors are expensive. Very expensive. I still think ANet could do much better considering the number of games they've sold to fund this whole mess, but even voice actors from the crappiest of TV shows are more expensive than some of the best ones willing to work in a video game. Sad, really. --Jette 17:06, 9 July 2008 (UTC)
- Nice but not essential, I'd prefer a more reasonably challenging dungeon with bad voice acted scenes than an overpowered or easy mission with good voiced acted cut scenes. Then again good voice acting can set a mission up well for the role play part of guild wars, I guess it is just down to personal opinion, but I would lke to see the budget better spent elsewhere Quazark Zeklar
17:13, 9 July 2008 (UTC)
- They got Maurice LaMarche to do the voice of Vekk (and probably the voice of Lork, as he sounds almost exactly like Kif Kroker). IMO all the voice acting in Eye of the North was appropriate and well done. As for earlier games, Varesh Ossa's voice was disappointing, and it was odd that King Jalis Ironhammer, Vizier Khilbron had pretty much the same voice and accent, particularly when they share a scene at the end of the Thunderhead Keep mission, and I think Glint and Kuunavang's voices could've used some post-processing to make them sound deep and inhuman. But overall, I think the voice acting has been fairly good, Master Togo sounds like a character in a dubbed martial arts film from the 70s, which I believe is intentional and appropriate, although I understand that not everyone likes that kind of campiness, and I think Danika's "perky goth" voice is appropriate since she's rich and rebellious. The only bad voice acting I can think of is Jalis in Prophecies (which is only bad because he sounds so much like Khilbron) and Varesh in Nightfall. -- Gordon Ecker 06:02, 10 July 2008 (UTC)
- Tbh I did not find much of the current voice acting very bad at all, the problem is the movement and flow of the scenes are bad. There are no movie scenematics and they use only the gameplay system to actually do anything. This means people are starting and stopping sentances inappropriately because they need to turn around etc. If GW2 used proper scenematics the voices would not matter as much and epic deaths such as togo would be much more dramatic and the atmosphere would be better. Quazark Zeklar
18:06, 10 July 2008 (UTC)
- I agree. Although cinematics have a big disadvantage. They don't generally allow to tell the story from the players' point of view, because everyone has a different character, and thus a different look. Unless you want the cinematics to be sort of "in your face" I don't really think it's feasible. So far I actually like the kind of cutscenes in the current game, maybe they could try to add skeletal animations out of the usual emotes players can use, being more flexible that way, instead of having everyone use thing like /moan which look ridiculous in some scenes. KazDoran 11:34, 12 July 2008 (UTC)
- Well it is all well and good saying you want your character to be in the scenes and using the real gameplay is the best way to do that, but do I really want to see togo and my ele wanding a zombie to death? Maybe if they made them more realistic to a proper ingame battle buy making them use skills and such would work better. Even then it still isnt that good the scenes are so restricted and they do not really get the point across. Maybe scenes that do not requires the user's character could use proper movie scenes? Or you idea of having unique skeletal motions to make them do more things like falling over without looking pushed over etc. Quazark Zeklar
21:42, 12 July 2008 (UTC)
- Yes, I agree completely. Your idea of using true cinematics in situations where your character is not required to show up is a good one. I guess we'll have to wait and see! :) KazDoran 12:29, 15 July 2008 (UTC)
- Tbh I did not find much of the current voice acting very bad at all, the problem is the movement and flow of the scenes are bad. There are no movie scenematics and they use only the gameplay system to actually do anything. This means people are starting and stopping sentances inappropriately because they need to turn around etc. If GW2 used proper scenematics the voices would not matter as much and epic deaths such as togo would be much more dramatic and the atmosphere would be better. Quazark Zeklar
- They got Maurice LaMarche to do the voice of Vekk (and probably the voice of Lork, as he sounds almost exactly like Kif Kroker). IMO all the voice acting in Eye of the North was appropriate and well done. As for earlier games, Varesh Ossa's voice was disappointing, and it was odd that King Jalis Ironhammer, Vizier Khilbron had pretty much the same voice and accent, particularly when they share a scene at the end of the Thunderhead Keep mission, and I think Glint and Kuunavang's voices could've used some post-processing to make them sound deep and inhuman. But overall, I think the voice acting has been fairly good, Master Togo sounds like a character in a dubbed martial arts film from the 70s, which I believe is intentional and appropriate, although I understand that not everyone likes that kind of campiness, and I think Danika's "perky goth" voice is appropriate since she's rich and rebellious. The only bad voice acting I can think of is Jalis in Prophecies (which is only bad because he sounds so much like Khilbron) and Varesh in Nightfall. -- Gordon Ecker 06:02, 10 July 2008 (UTC)
- Nice but not essential, I'd prefer a more reasonably challenging dungeon with bad voice acted scenes than an overpowered or easy mission with good voiced acted cut scenes. Then again good voice acting can set a mission up well for the role play part of guild wars, I guess it is just down to personal opinion, but I would lke to see the budget better spent elsewhere Quazark Zeklar
- Competent voice actors are expensive. Very expensive. I still think ANet could do much better considering the number of games they've sold to fund this whole mess, but even voice actors from the crappiest of TV shows are more expensive than some of the best ones willing to work in a video game. Sad, really. --Jette 17:06, 9 July 2008 (UTC)
HAHA ya! "My name is Master Togo and, I have the GAYEST voice, therefore I must be the Most Powerful!"
The thing is that if the new graphics look TOO good, then it'll seem kind of strange if we hear the kind of acting we got form the guard who gets stabbed in Factions coming from a marvel of 3d modeling technology. I'd like for them to TRY to find good actors who CAN act. Maybe save some money by letting those on the team who are good actors do some lines. I'm sure they would try harder to deliver the best acting possible, since it's their own game they're working on, whereas to the casual voice actor it's just "some online game". --70.71.240.170 09:20, 27 December 2008 (UTC)