ArenaNet talk:Skill feedback/Assassin/Seeping Wound/Archive 1
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Invincible Rogue's Issue
Why Are We Fighting's Issue
This skill is in fact too weak to be considered Elite skill, even if it wouldn't have the need of a condition to work. (Especially since it can be countered both by condition and hex removal). Though it could be a benifit of not being a Deadly Arts hex, i would prefer having it in this attribute line. I like all of your new proposals, great ideas :) —ZerphaThe Improver 14:39, 12 May 2008 (UTC)
- The best solution for this skill, in my opinion, would simply be to remove it's elite status, but I did not want to suggest that since Assassins have only 25 Elites anyway, which is still a lot compared to Dervs and Paras but poor compared to the core classes.--Why 17:45, 13 May 2008 (UTC)
Proposal 1
I like this one. As you said, some sort of Spoil Victor, or a Empathy/Backfire combination. The casting time could possibly be slightly higher, but being an elite and the premise of a condition, this should be allright. —ZerphaThe Improver 14:39, 12 May 2008 (UTC)
- A change like this is not very sin-like though, but I thought, why not, it's definately my favorite suggestion and it might add a new dimension to playing assassin, just as Spirit's Strenght did to Ritualists at the release of Nightfall.--Why 17:40, 13 May 2008 (UTC)
Proposal 2
A mix between Siphon Strength (without lowering the foe's attack damage) and Barbs. Also a nice idea, though i think +2...23...28 damage for 5...11...13 seconds is possibly to harsh. Yet as i said, as one can both counter it by condition or hex removal, and as it only counts for your attacks, this could be ok. —ZerphaThe Improver 14:39, 12 May 2008 (UTC)
Proposal 3
Minor damage per second instead of degen, that's in fact a nice idea to dodge the +/-10 cap. Increasing the "degen" to 6 appears fair to me as well. —ZerphaThe Improver 14:39, 12 May 2008 (UTC)
Lann's Issue
While that seems like a very fun way to keep up permanent deep wound and bleeding simultaneously, it would be a little unfair. Maybe something like, "Elite Hex Spell. For 15...19...20 seconds, every time you achieve a critical hit on target bleeding for, you inflict a deep wound on that foe." That would be a little more balanced and keep with your theme of deep wound. - WeHeartKatamari 00:28, 11 June 2008 (UTC)
- That would require you to bring jagged strike though. And that is bad. And this isn't as bad as wounding strike, which is instant. And this only affects one foe. --Lann 06:55, 12 June 2008 (UTC)
- Never thought about Wounding Strike in comparison to this. But- good point- Wounding Strike is a little imba, imo. - WeHeartKatamari File:Image-User WeHeartKatamari sig.jpg 21:21, 12 June 2008 (UTC)
- This would help hex chains not have to bring dw. --Lann 21:33, 15 June 2008 (UTC)
- Never thought about Wounding Strike in comparison to this. But- good point- Wounding Strike is a little imba, imo. - WeHeartKatamari File:Image-User WeHeartKatamari sig.jpg 21:21, 12 June 2008 (UTC)
DoT Please.
Making seeping wound do DoT is probably the best proposal I've heard. nothing past 10 though, Dont want too much life loss.
- GJ whoever suggested that.
Phill Gaston 10:17, 30 July 2008 (UTC)