ArenaNet:Skill feedback/Assassin/Seeping Wound/Archive 1
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Invincible Rogue's Issue -- 03:44, 20 April 2008 (UTC)
- Issue
- This is a skill in a primary attribute that gives conditional 3-4 degen depending on your critical strikes rank. this is an elite skill, and assassins never use this. you could just as easily put a few points into illusion magic for an unconditional Conjure Phantasm or Conjure Nightmare with more degen. Also, this can be countered by Mending.
- Suggestion
Make it inflict Deep wound on casting, maybe make it cause bleeding along with unconditional degen something like Elite Hex spell. Target foe suffers from a deep wound and bleeding for 4...15 seconds,suffers and is hexed with Seeping wound. While hexed with this, they suffer - 1...5 degen
or
Elite Hex Spell. Target foe suffers from deep wound for 4...15 seconds and loses 1...10 health per second, so that this could inflict health loss without worrying about the degen cap. but at the very least make it less conditional and inflict deep wound.
Why Are We Fighting's Issue -- 14:12, 12 May 2008 (UTC)
- Issue
- Underpowered. Whilst this skill seems usefull as a non-deadlyarts hex to start chains with, it doesn't have enough damage potential (8 added damage per second maximum) to be considered a viable choice for an Elite Skill, resulting players to resort to other hexes such as Shadow Prison and Enduring Toxin to start chains with. Seeping Wound should be buffed to encourage hex&condition-based Assassins.
- Suggestion
- Change functionality to:
- Elite Hex Spell. For 5...17...20 seconds, if target foe is suffering from Bleeding or Poison, target foe takes 15...55...65 damage each time target foe attacks or casts a spell.
- Discussion A Spoil Victor-like approach, which fits the defenition of a Seeping Wound. Imho the damage is high but balanced due to the fact that you need both the hex and one of the two conditions on your target for this to work, and because the recharge is a lot higher than original. The slightly shorter cast time should be compensated by the slighty higher energy cost.
- Or, change functionality to:
- Elite Hex Spell. For 5...11...13 seconds, if target foe is suffering from Bleeding or Poison, target foe takes 2...23...28 extra damage from your attacks.
- Discussion This could provide a usefull hex for in a chain when not running a teambuild such as is the case in RA and AB and synergise well with skills such as Poison Tip Signet. When used in a chain this could add a nice bunch of damage while the skill is still balanced because it needs both the hex and the condition to work. Compared to a similar skill like Barbs the energy cost and cast time are considerably lower while the recharge is slightly higher. The added damage is a lot higher, but conditional and applying to your own attacks only, thus balanced. In short, in my opinion, a worthy Elite.
- Or, change functionality to:
- Elite Hex Spell. For 5...17...20 seconds, if target foe is suffering from Bleeding or Poison, target foe takes 2...10...12 damage each second.
- Discussion A change like this should allow Assassins to exceed the -10 degeneration cap. Since -1 degeneration is equal to 2 damage per second, this allows a virtual -16 degeneration, which I think is reasonable, especially for an Elite.
WeHeartKatamari's Issue
- Issue
While Why Are We Fighting's solutions do seem to be appealing to most assassin users, they are very imbalanced and would have to be nerfed almost instantaneously after seeing the havoc assassins would cause in PvP. Those solutions could be a good choice for PvE versions of the skill, though. I agree, however, that this skill is rarely used and when it is, it's way too easy to cope with it as if it's not even there.
- Solution
- "Elite Hex Spell. For 5...13...16 seconds, if target foe is suffering from a condition, that foe suffers -1...5 health degeneration. (Attribute: Shadow Arts/Deadly Arts)" This would make the skill much more spammable, enabling the user to switch targets more often and also broaden the activation of the degeneration to any condition, making it more versatile. Another great thing is that any class is free to use it if it's in the Deadly/Shadow Arts attribute.
- "Elite Hex Spell. For 10...20...22 seconds, the next time target foe suffers from bleeding or poison, that foe suffer from a deep wound for 5...10...12 seconds, is knocked down, and you shadow step to the foe. (Attribute: Critical Strikes)" This would be similar to Augury of Death, except with a knockdown to open up a whole new means to start attack chains. Because this would be a very strong skill for PvP and PvE alike, the recharge and activation time can be changed around to suit your standards of fairness.
Lann's Issue -- 10 June, 2008
- Issue
Conditional Poor degeneration at the cost of an elite.
- Solution
- Elite Hex Spell. For 5...17...20 seconds, everytime you score a critical hit on target foe, that foe suffers from bleeding and deepwound for 2...10...12 seconds.
Kraken's Issue -- 6/17/08
- Issue
This skill gives a maximum of 4 conditional degen at 15 critical strikes. This is weak for a normal skill and abysmal for an elite skill.
- Solution 5 3/4 5
- Elite Hex Spell. For 5...17...20 seconds, if target foe is suffering from bleeding or poison, target foe and all adjacent foes lose 2..5..6 health per second and target foe suffers 3 health degeneration. (Critical Strikes)
- This simple change would have a few effects on this skill, for one it would allow a slight break of the degen limit, not a lot only the equivalent of 3 degen. It would also allow for a sort of AoE degen in small amouts that would make it seem more like there was infected blood or poison seeping out onto those near the target. all in all it would basically give a tad more degen and a different functionallity that would make the skill worthy of being elite. and for those who would say that these changes are overpowered can just compare it to Suffering, It really would be just about as balanced as that skill, because although it gives slightly more degen, 1) the degen is conditional, 2) the AoE aspect of the degen can be escaped by not standing next to the target, 3) this is an elite skill.
Very underpowered - New suggestion
- Issue
- See above.
- Suggestion
- Consider the suggestion of this page.
- Alternately, make it so that whenever a Deep Wound is inflicted, Bleeding is also inflicted (giving you an instant cover) or something similar. Possibly some base degen as well. Either way, it needs a buff.
Metal Sazz's Issue - 09/12/2008
- issue
- a skill that does degen doesn't really fit with the attribute, shouldn't this skill be base on critical strike since it is part of this attribute, as it is now, it would fit more better in deadly arts then anything. My idea would have this skill make more sense for this attribute, and greatly improve the use of it.
- suggestion
- Seeping wound, Elite Hex Spell, For (5...17...20 seconds.) Target foe takes (20...36...40 damage.) and suffers from bleeding and deep wound for 5 seconds every time you make a critical hit on them. Cost 5, Cast 1, Recharge 10
- Something that enhances the power from critical hits is something not rarely seen, and i don't mean increasing the rate which it happen or reapplying it self, something that adds raw damage to each critical hit made would be fun to use, it be like a hex spell version of Keen Arrow for sins