ArenaNet talk:Skill feedback/Necromancer/Envenom Enchantments
Note: As of September 2, 2009 this page is no longer active. If you have suggestions for Guild Wars skills please go to Feedback:Main to learn how to submit suggestions that ArenaNet can use. |
Gordon Ecker's Issue
Would need to lower recharge to 10 or 15 as well. It's more likely to be 15 since poison is more potent than bleeding plus it removes 2 enchants.--74.61.209.219 04:41, 8 March 2008 (UTC)
decrease the recharge to 15 since it'll remove 2 enchantments at high curses , at 20sec it's just pointless to take it when you can have rend enchantments 189.70.109.131 01:26, 9 March 2008 (UTC)
You could consider moving this to the death attribue, as the one attrib with no enchant removal on the necro line (Other then profan) --Angelic Loki 00:56, 25 March 2008 (UTC)
I like both Gordon's and Angelic's proposal. —ZerphaThe Improver 11:01, 27 March 2008 (UTC)
Shit would be imba if you made it better than Rip and it causes poison. Moush 22:49, 27 March 2008 (UTC)
- Only reduce recharge to 12 and it would be fine. The 20 second recharge kills it, nothing more. A. von Rin 01:44, 28 March 2008 (UTC)
- If you keep it in Curses, a reduction of recharge is required for this to be viable. If you put it in death, it would be worth the recharge to use it as a utility removal and a extra way to apply poison. --Angelic Loki 10:00, 31 March 2008 (UTC)