ArenaNet:Skill feedback/Necromancer/Envenom Enchantments
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Gordon Ecker's Issue -- 04:39, 8 March 2008 (UTC)
- Issue
- Overshadowed by the recently buffed Rip Enchantment and Strip Enchantment.
- Suggestion
- Change functionality to "Target foe loses 1...2...2 Enchantment(s). For each Enchantment removed, target foe is poisoned for 3...9...10 seconds.
Dark Morphon's Issue -- 08:28, 1 August 2008 (UTC)
- Issue
- Far too long recharge comparing it to other enchantment removal skills available.
- Suggestion
- 5e 1c 12r "Target foe loses 1 enchantment. That foe is poisoned for 5...21...25 seconds." Consider moving the skill to Death Magic.
Bathory's Issue 08:32, 10 April 2009 (UTC)
Comments & Suggestions Here, Please
- Issue
- The long recharge makes it pretty useless next to Rip Enchantment, even though it deals a more dangerous condition (but it's only one pip of degen and it's a secondary effect that usually isn't important at all). My suggestion is to remodel it like Rend Enchantments. Longer recharge is to deal with the more manageable condition. (Poison isn't as hard to deal with has health loss).
- Suggestion
- Spell. Remove 5...8...9 Enchantments. You are Poisoned (10...6...5 seconds) for each Enchantment removed.