ArenaNet talk:Skill feedback/Paragon/"Find Their Weakness!"
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LifeInfusion's suggestion is better. Randomly inflicted conditions aren't that cool anyway, let alone randomly inflicted random conditions. Akirai Annuvil 16:32, 20 March 2008 (UTC)
- I think the suggestions should be combined. 5 energy, "Target ally's next Attack Skill causes one of the following Conditions:..." Something like that. Everyone has different weaknesses, so the "weakness" applied should be different to potentially "exploit" that weakness. 76.89.81.150 16:16, 29 March 2008 (UTC)
- again: agree @ Life. A. von Rin 02:16, 4 April 2008 (UTC)
- while the 2nd suggestion would be more 'fun'. lifes is more practical. 76.26.189.65 03:50, 4 April 2008 (UTC)
- While my suggestion as i can see, wasnt given in full detail (yes my mistake) since no recharge or energy cost was included, therefore suggesting the current energy cost/recharge, we need to look at ways to make that skill cost its 10 energy rather then constantly suggesting "Lower energy cost". Mostly all changes people "suggest" to skills are to lower energy cost. For 1, Still no one would use this skill at 5 energy, espically with its current recharge, when they have attack skills like vicious attack. How i looked at the skill, was to give it randomly inflicted conditions, WHICH with a condition of making a critical hit (which on a paragon isnt hard) we would be able to reduce the recharge by a considerable amount maybe to around 5-8 seconds without making it imba. OblivionDanny 23:32, 8 April 2008 (UTC)
- I can imagine this being useful if it would add a random (cover) condition :) 62.194.247.7 18:07, 14 August 2008 (UTC)
- While my suggestion as i can see, wasnt given in full detail (yes my mistake) since no recharge or energy cost was included, therefore suggesting the current energy cost/recharge, we need to look at ways to make that skill cost its 10 energy rather then constantly suggesting "Lower energy cost". Mostly all changes people "suggest" to skills are to lower energy cost. For 1, Still no one would use this skill at 5 energy, espically with its current recharge, when they have attack skills like vicious attack. How i looked at the skill, was to give it randomly inflicted conditions, WHICH with a condition of making a critical hit (which on a paragon isnt hard) we would be able to reduce the recharge by a considerable amount maybe to around 5-8 seconds without making it imba. OblivionDanny 23:32, 8 April 2008 (UTC)
- while the 2nd suggestion would be more 'fun'. lifes is more practical. 76.26.189.65 03:50, 4 April 2008 (UTC)
- again: agree @ Life. A. von Rin 02:16, 4 April 2008 (UTC)