ArenaNet talk:Skill feedback/Ranger/Bows and pets
From Guild Wars Wiki
Jump to navigationJump to search
Note: As of September 2, 2009 this page is no longer active. If you have suggestions for Guild Wars skills please go to Feedback:Main to learn how to submit suggestions that ArenaNet can use. |
Well, I'm not sure, but Hunter's Shot at least sounds like it would be great in Beast Mastery (I mean, Hunter's shot, come on). I don't know if you'd want to give it an explicit bonus with pets, though. --The preceding unsigned comment was added by User:82.3.255.222 (talk).
- These are just concepts I came up with. I know they need a lot of rebalancing and are probably imbalanced at the moment, but you get the idea. Feel free to change the numbers. --The preceding unsigned comment was added by User:72.64.6.160 (talk).
- I like the idea behind these suggestions. Strike as one was a step in the right direction, we need more skills like this. The problem with beast mastery though is that it will never be balanced. The skill charm animal ensures that. The skill is the only completely passive skill in guild wars. The game is not designed to support and balance passive effects, as many recent changes have shown. A pet ranger is immediatly at a disadvantage because a minimu of two skills slot on his bar are wasted. One for charm animal, the other for a pet specific res. 6 skill slots is not enought for a build. I have only ever seen one example of a good beast mastery bow build, and that was for HA centered about magebane spam. My recomendation is to attempt to improve the pet ai, so that it runs towards a calculated spot that the enemy is heading to rather than directly at the enemy, and to look at ways to completely rework pet design. Its unfortunate, but pets have always been unbalanced in GW, either being far too powerful in gimmicks or far too weak in normal play. Kumlekar 06:57, 25 May 2009 (UTC)