Armor-ignoring damage
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Armor-ignoring damage describes damage that is always the same amount regardless of the target's armor rating or level. This property is independent of damage type.
Game mechanics[edit]
Properties[edit]
The damage is a fixed value always defined by a skill. That is, a skill that says it deals 50 damage to a foe will deal exactly 50 damage. As such the damage:
- Is always the same regardless of target's armor rating;
- Ignores character level, e.g. a level 1 character deals the same amount of armor-ignoring damage as a level 20 character;
- Does not benefit from base or bonus armor penetration;
The damage can still be affected by damage modifiers which affect all damage, i. e. damage reduction from skills such as Protective Spirit and Shielding Hands, and damage increase from skills such as Frenzy.
Sources of armor-ignoring damage[edit]
- Typeless damage;
- Some typed damage from specific skills, specifically Dust Trap and several skills that deal physical damage.
- Shadow damage (but not Dark damage);
- Most Holy damage;
- However, holy damage from weapons does not ignore armor (e.g. from wands, staves, or any weapon enchanted to deal holy damage);
- Bonus damage from attack skills;
- Damage from skills that explicitly ignore armor, such as Obsidian Flame.
Skills that deal armor-ignoring damage[edit]
Icon | Name | Description | Prof. | Attribute | Campaign | |||||
---|---|---|---|---|---|---|---|---|---|---|
Death Blossom | Dual Attack. Deals +20...40...45 damage. Also affects foes adjacent to target foe. Must follow an off-hand attack. | 5 | 2 | Dagger Mastery | Factions | |||||
Death Nova | Enchantment Spell. (30 seconds.) Deals 26...85...100 damage and inflicts Poisoned condition (15 seconds) on adjacent foes if target ally dies. | 5 | 2 | Death Magic | Core | |||||
Defile Enchantments | Spell. Deals 6...49...60 damage to target and nearby foes. Deals 4...17...20 more damage for each enchantment on them. | 10 | 2 | 15 | Curses | Factions | ||||
Desecrate Enchantments | Spell. Deals 6...49...60 damage to target and nearby foes. Deals 4...17...20 more damage for each enchantment on them. | 10 | 2 | 15 | Curses | Prophecies | ||||
Destruction | Binding Ritual. Create a level 1...11...14 Spirit that dies after 30 seconds. When this Spirit dies, all foes in the area take 5...21...25 damage for each second the Spirit was alive (maximum 150 damage). | 10 | ¾ | 20 | Channeling Magic | Factions | ||||
Discord | Elite Spell. Deals 30...94...110 damage. No effect unless target foe has a condition and is either hexed or enchanted. | 5 | 1 | 2 | Death Magic | Factions | ||||
Empathy | Hex Spell. (5...13...15 seconds.) Target foe's attacks deal 1...12...15 less damage, and that foe takes 10...46...55 damage with each attack. | 10 | 2 | 10 | Domination Magic | Core | ||||
Energy Blast | Spell. Deals 1...2...2 damage (maximum 130) for each point of Energy you have. | 10 | 1½ | 20 | Energy Storage | Eye of the North | ||||
Energy Surge | Elite Spell. Causes 1...8...10 Energy loss. Deals 9 damage to target and nearby foes for each point of Energy lost. | 5 | 2 | 15 | Domination Magic | Core | ||||
Feast of Corruption | Elite Spell. Deals 16...67...80 damage to target and adjacent foes. Steal 8...34...40 Health from each hexed foe. | 15 | 2 | 20 | Curses | Prophecies | ||||
Flashing Blades | Elite Stance. (5...25...30 seconds.) You have 75% chance to block while attacking. Block effect: 5...17...20 damage to your attacker. | 10 | 30 | Dagger Mastery | Factions | |||||
Intensity | Skill. (10 seconds.) The next time you deal elemental damage with a spell, other targets in the area take 60...70% of that damage. | 5 | 10 | Sunspear rank | Nightfall | |||||
Judge's Intervention | Enchantment Spell. (10 seconds.) Negates the next fatal damage. Negation effect: deals 30...150...180 holy damage to one foe near target ally. | 5 | ¼ | 8 | Smiting Prayers | Nightfall | ||||
Keystone Signet | Elite Signet. (20 seconds.) Your next 0...5...6 signet[s] interrupt [sic] and deal 15...51...60 damage to other foes adjacent to your target. Initial Effect: [sic] recharges all of your other signets. | 1 | 15 | Fast Casting | Prophecies | |||||
Lamentation | Hex Spell. Also hexes foes near your target (5...17...20 seconds). Causes -0...2...3 Health degeneration. Initial effect: Deals 10...42...50 damage to these foes if you are within earshot of a spirit or corpse. | 10 | 1 | 15 | Channeling Magic | Factions | ||||
Light of Deldrimor | Spell. Deals 55...80 holy damage to foes in the area. Pings hidden objects within the area on the compass. | 5 | ¾ | 20 | Deldrimor rank | Eye of the North | ||||
Mark of Pain | Hex Spell. (30 seconds.) Deals 10...34...40 damage to adjacent foes whenever target foe takes physical damage. | 10 | 1 | 20 | Curses | Core | ||||
Obsidian Flame | Spell. Deals 22...94...112 damage. | 5 | 5 | 1½ | 5 | Earth Magic | Core | |||
Overload | Hex Spell. (5 seconds.) Causes -1...3...3 Health degeneration. If target foe is using a skill, that foe and all adjacent foes take 15...63...75 damage. | 5 | ¼ | 5 | Domination Magic | Factions | ||||
Price of Failure | Hex Spell. (30 seconds.) 25% chance to miss. Target foe takes 1...37...46 damage whenever it fails to hit. | 15 | 2 | 20 | Curses | Prophecies | ||||
Putrid Bile | Hex Spell. (5...17...20 seconds.) Causes -1...3...3 Health degeneration. Deals 25...73...85 damage to all nearby foes if target foe dies. | 10 | 1 | 12 | Death Magic | Eye of the North | ||||
Putrid Explosion | Spell. Explodes a corpse, dealing 24...101...120 damage to foes near it. Exploits a fresh corpse. | 10 | 1 | 5 | Death Magic | Core | ||||
Ray of Judgment | Elite Spell. Deals 5...37...45 holy damage and inflicts Burning (1...3...3 second[s]) every second (5 seconds). Hits foes adjacent to target's initial location. | 10 | 2 | 20 | Smiting Prayers | Factions | ||||
Shatter Delusions | Spell. Removes a Mesmer hex from target foe. Removal effect: 15...63...75 damage to target and all adjacent foes. | 5 | ¼ | 6 | Domination Magic | Prophecies | ||||
Signet of Clumsiness | Signet. Interrupts an attack for target foe and all adjacent foes. Interruption effect: deals 15...51...60 damage; knocks down foes using attack skills. | ¼ | 8 | Illusion Magic | Nightfall | |||||
Signet of Sorrow | Signet. Deals 15...63...75 damage. Recharges instantly if target foe is near a corpse or has a dead pet. | 1 | 30 | Soul Reaping | Nightfall | |||||
Spiritual Pain | Spell. Deals 15...63...75 damage. Deals 25...105...125 damage to hostile summoned creatures in the area of your target foe. | 5 | 1 | 7 | Domination Magic | Nightfall | ||||
Teinai's Crystals | Spell. Deals 20...36...40 damage to target. Deals +20...36...40 more [sic] damage and causes Cracked Armor (5...13...15 seconds) nearby if that foe had a Water Magic hex. | 5 | 1 | 8 | Earth Magic | Factions | ||||
Unnatural Signet | Signet. Deals 15...63...75 damage. Deals 5...41...50 damage to other adjacent foes if the target is hexed or enchanted. | 1 | 10 | Domination Magic | Factions | |||||
Visions of Regret | Elite Hex Spell. Also hexes foes adjacent to target (10 seconds). These foes take 15...39...45 damage whenever they use a skill and 5...41...50 additional damage if not under the effects of another Mesmer hex. | 10 | 2 | 20 | Domination Magic | Nightfall | ||||
Wandering Eye | Hex Spell. (4 seconds.) Interrupts target foe's next attack. Interruption effect: 30...94...110 damage to nearby foes. | 5 | 2 | 12 | Illusion Magic | Eye of the North | ||||
Whirling Defense | Stance. (8...18...20 seconds.) You have 75% chance to block. Deals 5...10...11 damage to adjacent foes whenever you block a projectile attack. | 10 | 60 | Expertise | Core | |||||
Wild Strike | Off-Hand Attack. Deals +10...30...35 damage. Removes target foe's stance. Unblockable. Must follow a lead attack. | 5 | 4 | Dagger Mastery | Factions |
Notes[edit]
- Mesmer, Necromancer and Monk skills often deal armor-ignoring damage.
- Assassins deal most of their damage as armor-ignoring damage, through their use of skills that deal potent bonus damage.
- Skills that inflict direct health loss, life stealing, and health degeneration ignore armor, but obey damage reduction rules (e.g. from character level differences).