Judge's Intervention

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Enchantment Spell. For 10 seconds, the next time target ally receives damage that would be fatal, the damage is negated and one nearby foe takes 30...150...180 holy damage.

Enchantment Spell. For 10 seconds, the next time target ally receives damage that would be fatal, the damage is negated and one nearby foe takes 30...150...180 holy damage.

Concise description
Enchantment Spell. (10 seconds.) Negates the next fatal damage. Negation effect: deals 30...150...180 holy damage to one foe near target ally.


Progression
0
30
1
40
2
50
3
60
4
70
5
80
6
90
7
100
8
110
9
120
10
130
11
140
12
150
13
160
14
170
15
180
16
190
17
200
18
210
19
220
20
230
21
240

Acquisition[edit]

Skill trainers

Hero skill trainer

Signet of Capture

Related skills[edit]

Notes[edit]

Anomaly Anomaly.Unlike most other monk spells, Judge's Intervention does not invoke an animation upon the target.
Historic content.png

This page contains information about an element of Guild Wars that has changed since the original writing, and may need to be updated to reflect the current state of the game.

February 05, 2019 update; please verify changes to AI behavior.
  • Heroes will use it on allies who have low health and are not in combat, such as minions when travelling between mobs.

Trivia[edit]

  • The monk on the skill icon wears Krytan armor pieces on the chest and leggings, but uses some kind of tattoo handwraps.