Damage reduction
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Damage reduction or damage mitigation refers to any of three methods of reducing incoming or outgoing damage.
- Subtractive (or Absorption) reduces or prevents damage by a fixed amount.
- Percentage (or Fixed Fraction) reduces damage by a percentage of the total incoming damage.
- Threshold (or Damage Cappers) prevents the damage from exceeding a percentage of a certain threshold, almost always the target's health.
Subtractive damage reduction[edit]
Subtractive damage reduction, also known as absorption, reduces or prevents damage by a fixed amount.
Subtractive damage reduction against all damage[edit]
The following provide damage reduction against all damage:
- Skills
- Binding rituals
- Enchantment spells
- Life Sheath (elite): only the next source of damage
- Mark of Protection (elite): also heals the target for health equal to the amount which damage is reduced by
- Reversal of Damage: only the next source of damage
- Reversal of Fortune: only the next source of damage, also heals the target for health equal to the amount which damage is reduced by
- Reverse Hex: only the next source of damage
- Shield of Absorption
- Shielding Hands
- Stoneflesh Aura
- Armor of Unfeeling (PvP): only while activating a Binding Ritual
- Armor of Sanctity: only from foes suffering from conditions
- Intimidating Aura: only from foes with less health than you
- Shouts
- Call of Protection: only affects your animal companions
- Stances
- Skills
- Defy Pain (elite)
- Other effects
- Armor of Salvation (item effect): generated by using Armor of Salvation
- Lightbringer title effect: only against demonic servants of Abaddon
- Phase Shield (effect): generated by activating Phase Shield (monster skill)
- Shielding Urn: generated by dropping a Shielding Urn
- Shield of Saint Viktor: generated by dropping a Urn of Saint Viktor
- Shield of Saint Viktor: generated by Celestial Summoning
Subtractive attack damage reduction[edit]
- See also: Skills that prevent critical hits
- Skills
- Attack skills
- Distracting Blow: your attack does not deal damage
- Distracting Strike: your attack does not deal damage
- Enchantment spells
- Life Bond: redirects half of damage against target ally to the monk, redirected damage is then reduced
- Flash enchantment spells
- Grenth's Aura: on self, convert damage into life stealing.
- Hex spells
- Calculated Risk: 50% chance to reduce incoming damage to 0, 50% to increase it by 10 instead.
- Empathy
- Siphon Strength (elite)
- Dulled Weapon
- Skills
- Spiritleech Aura: on your spirits, convert damage into life stealing.
- Stances
- Balanced Stance: extra damage from critical hits only
- Weapon spells
- Nightmare Weapon: on target's 3 next attacks, convert damage into life stealing.
- Attack skills
Subtractive damage reduction against physical damage[edit]
The following reduce all incoming physical damage:
- Runes of Absorption: -1 (minor), -2 (major), -3 (superior); these do not stack.
- Inscriptions for Shields and focus items:
- "Run for your Life!": -1...2 while in a stance
- "Sheltered by Faith!": -1...2 while under the effects of an enchantment
- "Nothing to Fear": -1...3 while Hexed
- "Luck of the Draw": -5 (11...20% chance)
- Knight's Insignia: -3 (local protection only, i.e. to the specific area protected by the armor to which it is applied)
Percentage damage reduction[edit]
Percentage damage reduction, also known as fixed fraction, lowers damage by a fixed fraction of the original damage; it stacks multiplicatively.
- Skills
- Enchantment spells
- Aura of Faith (elite)
- Life Barrier (elite)
- Mist Form (elite)
- Veil of Thorns: only spell damage
- Shouts
- "There's Nothing to Fear!"
- "They're on Fire!": only against damage from burning foes
- Stances
- Mantra of Earth: only earth damage
- Mantra of Flame: only fire damage
- Mantra of Frost: only cold damage
- Mantra of Lightning: only lightning damage
- Dark Escape
- Smoke Powder Defense
- Skills
- Ether Prism (elite)
- Armor of Unfeeling: only affects your spirits within earshot
- Enchantment spells
- Other
Percentage attack damage reduction[edit]
- Skills
- Attack skills
- Dual Shot: from self
- Triple Shot: from self
- Lyssa's Assault: from self
- Twin Moon Sweep (PvP): from self
- Enchantment spells
- Life Attunement: from allies
- Stances
- Flurry: from self
- Attack skills
- Conditions
Threshold damage reduction[edit]
Threshold damage reduction, also known as damage cappers, prevent all damage above a certain threshold (generally a percentage of the target's maximum health), while having no effect on damage below that threshold.
- Skills
- Binding Rituals
- Enchantment spells
- Protective Spirit
- Protective Bond: only attacks or spells
- Shadow Form (elite): if your damage packet is too high
- Item spells
- Defiant Was Xinrae (elite)
- Weapon spells
- Xinrae's Weapon (elite)