Elemental Lord
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Elemental Lord
- Profession
- Elementalist
- Attribute
- Allegiance rank
- Type
- Enchantment spell (PvE-only)
- Campaign
- Factions
- Animation
- Click to view
Enchantment Spell. For 40...60 seconds, your elemental attributes are boosted by 1. Each time you cast a spell, you gain 1 Energy for every 10 ranks of Energy Storage and are healed for 100...300% of the spell's Energy cost.
- Concise description
Progression | |
---|---|
Healing %
|
0 40 100
1 43 127
2 47 167
3 49 193
4 53 233
5 56 260
6 60 300
7 60 300
8 60 300
9 60 300
10 60 300
11 60 300
12 60 300
|
Acquisition[edit]
- Kurzick Bureaucrat (House zu Heltzer and Kurzick-allied guild halls)
- Luxon Scavenger (Cavalon and Luxon-allied guild halls)
Related skills[edit]
- Aura of Restoration
- Elemental Attunement (elite)
- Ether Renewal (elite)
- Glyph of Elemental Power
- Glyph of Energy (elite)
- Glyph of Restoration
- Master of Magic (elite)
Notes[edit]
- After reaching the first allegiance rank, Kurzick/Luxon Supporter, level 20 characters may learn this skill from a Kurzick Bureaucrat or Luxon Scavenger for 3,000 faction.
- The skill icon for the Kurzick version is on top, and the icon for the Luxon version is on the bottom.
- The effect stacks with other skills that boost attributes.
- The Energy Storage-dependent gain is rounded down, i.e. you receive no energy unless you have at least rank 10 in the attribute and can receive at most 2 energy with rank 20 or higher.
- The healing from this enchantment considers only the base cost of the spells, without any modifiers, such as Glyph of Lesser Energy or Quickening Zephyr.
Trivia[edit]
- The functionality of this skill has changed since its introduction; see its skill revision history for details.