Feedback:User/Falconeye/Better Ritualist Hexes Synergy
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Better Ritualist Hexes Synergy | |
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User | Falconeye |
Categories | Skill feedback → Ritualist → Other |
- Item spells
- Spawning Power
- Elite Item Spell. (45 seconds.) You have +1...2...2 to all Ritualist spells and binding rituals. These skills cost -5...41...50% of the base Energy and last 33% longer. Drop Effect: all your other Ritualist spells and binding rituals are recharged.
- Spawning Power
- Item Spell. (10...50...60 seconds.) Your Ritualist hexes cost 1...4...5 less energy and last 33% longer. Drop Effect: all your Ritualist hexes are recharged.
- Weapon spells
- Binding rituals
- Hex spells
- Channeling Magic
- Elite Hex Spell. Deals 20...92...110 lightning damage and causes 0...2...3 Health degeneration (5...17...20 seconds). Hits foes near you and target ally. Initial effect: recharges 50% faster and gain 10 Energy if within earshot of a spirit or holding a bundle item. Cannot self-target.
- Channeling Magic
- Hex Spell. Also hexes foes near your target (5...17...20 seconds). Causes -0...2...3 Health degeneration. Initial effect: Deals 10...42...50 armor-ignoring damage to these foes if you are within earshot of a spirit or holding a bundle item.
- Spawning Power
- Hex Spell. Causes 0...2...3 Health degeneration for each Ritualist hex on target foe. Initial effect: Deals 10...38...45 lightning damage to nearby foes (maximum 135) for each Ritualist hex on target foe.
- Channeling Magic
- Hex Spell. (8 seconds.) Deals 2...10...12 armor-ignoring damage each second to target and adjacent foes. End effect: You gain 1...7...8 energy.
- Communing
- Hex Spell. Also hexes foes near your target. (3 seconds.) These foes move 90% slower and takes 1...24...30 damage each second while moving. Lasts twice as long if you are within earshot of a spirit.
- Communing
- Hex Spell. Also hexes foes adjacent to your target (5...13...15 seconds). Removes ability to land a critical hit. Reduces damage by 1...12...15. Inflicts Blindness (3 seconds) on foes using attack skills.
recycle bin[edit]
- Spawning Power
- Elite Hex Spell. Also hexes foes adjacent to your target (5...13...15 seconds.) Allied attacks against these foes cannot be blocked and do +5...29...35 damage if they are wielding a weapon spell.
- See Asuran Scan.
- Spawning Power
- Elite Hex Spell. Also hexes foes adjacent to your target (5...13...15 seconds). Allies hitting these foes gain 5...17...20 health and 1...4...5 energy if they are using a weapon spell. If any of these foes dies while hexed, allies using a weapon spell are healed for 20...84...100.
- Communing
- Hex Spell. Also hexes foes near your target. (3 seconds.) These foes move 90% slower and takes 1...24...30 damage each second while moving. Lasts twice as long if you are within earshot of a spirit.
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- -See Mystic Sandstorm-
- Spawning Power
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- Spawning Power
- Hex Spell. Also hexes foes near your target (5...17...20 seconds). Causes -0...2...3 Health degeneration. Initial effect: Deals 40 damage (maximum 30...102...120) for each spirit within earshot.
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- Spawning Power
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- Spawning Power
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- Spawning Power
- Hex Spell. Also hexes foes near your target (5...17...20 seconds). Causes -0...2...3 Health degeneration. Initial effect: Deals 10...34...40 damage (maximum 135) for each of your recharging binding rituals, item spell or weapon spell.
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- See Anguished Was Lingwah
- See Signet of Creation
- See Lamentation